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#3026254 Nice butt, my car has a WoT tramp stamp and my plates finally came in.

Posted giaka on 29 July 2016 - 05:11 PM

So am I a rolling ad for World of Tanks? LOL 1000 gold a week should be a nice payment WG. :trollface:


#2750877 Ignore this thread/have a party

Posted WG Hitman on 06 April 2016 - 06:05 PM

View PostDe ZuMME, on 05 April 2016 - 02:45 PM, said:

No cats here to post (let's just see that Tiger as a cat then..)

But cheers to you fellow tankers


#4077315 Open letter @Wargaming

Posted I44I Warlock on 19 October 2017 - 09:14 PM

This is an open letter directly to you Wargaming. 


So you close the other forums. 

For me and a lot of other german forumers this is the first official step in the direction "Death of WoT Console" 

The beginning of the end. 


I don't know if it really is the first step, but it has a high symbolic character, a negative one. 


Not everyone is on social media or able to speak english. 

We have a lot of guides in the german forum, and we help everyone who has questions to tanks, game mechanics and everything else.

We have a Community!

All this will be lost if you close the german and other non english forums. 

We want a forum in our language, with Admins who take our feedback to the devs and with translated news. 

Yes, news. A lot of news don't even get posted in the german forum by WG. And when you post them, the half is missing or the translation is wrong.

I volumteered serveral times to translate the news for you, correct and within 24h. But i never got a response...



Honestly, this is a punch in the face of every non english speaking player and customer. 


A lot of players already left WoT Console, and not just "causal players". "Hardcore" players from well known (german and international) clans (from our Clan too) left the game because of all the bugs and a missing competitive mode. 

(Owl posted a statistic to this some time ago)


I love this game, i really love it! Thats the reason i played 27k battles and i want to play another 27k.

I want to grind new tank lines, i want to 3 mark more tanks. 

I want to tank on with the friends i made, in the forums!


But if you really want this game to go on, you have to hurry up Wargaming. 

You have to rid out errors and bugs before bringing new content. Listen to your community!

We forumers don't always give a polite feedback to you, but it's important yet. 

It will not end well if you keep going like this. 


Maybe this post is redundant, but i had to try it at least. 


Please, don't let this game die! :(



Warlock and the german Community. 

#661342 Open letter to WGA - 1.3 Summary Opinion Pertaining to German Line

Posted PANZERsaurusREX on 09 July 2014 - 06:32 PM

Dear WGA,


This post is an amalgam of comments, presented as a summary interpretation of the German “rebalance” within update 1.3 based upon other posts I have made upon this subject. This is conclusive, so I don't need to post anymore on this subject after this as it is cathartic. 


As you may know, I am extremely disappointed and shocked at the level of unbalance within this feature release. It appears that you took the 8.8 PC release and followed it to the T for tanks such as the VK 36, but for all other tanks, you adopted the nerfs and omitted nearly all of the buffs. Perhaps this is the part 1 of a greater plan using the 8.8 as a template and you ran out of time? We don’t know because you do not communicate these things to us. All we have to go on are the incomplete release notes you delivered yesterday with no mention by your staff of a greater roadmap. 


·         Clarity

I want to be perfectly clear as to the purpose of this post. I understand the concept of refactoring. Tanks need to be changed for the sake of balance. The purpose of this post is to point out the half-assed implementation of these changes as they apply to the German line. There are two distinct categories of people within this community. Ones who say the PC is the working template for things to come (Team PC), and those who say the 360 has Carte Blanche freedom to choose their own path (Team 360). When Team 360 calls fowl, Team PC reads the stats from the 8.8+ release and starts throwing out Terms and Conditions in their defense. When Team PC cries foul, Team 360 claims that WGA has full license to do what they want. This is a recursive situation, only WGA knows their roadmap. We are all speculating the intentions and future of this game. All I am doing is pointing out the facts as given to us by the developers as they pertain to the German line in release 1.3.


·         Missed Opportunity

1.3 was an opportunity for you to take your own path, Team 360 or converge on the Team PC path. It appears you did both, but only with the downgrades effecting the German line. I offer you an analogy to chess and checkers. Chess contains unique pieces that all have unique performance qualities. That is one of the reasons it is a great game, diversity. No rational person would consider homogenizing functions on the Queen, rook or bishop like restricting their movement to one space. Tanks is filled with unique pieces. Yesterday you normalized the VK 36 and turned it towards the Jumbo side of town. You followed the 8.8 path towards mediocrity. But, when all pieces have been homogenized, you are left with checkers. Your journey towards the PC is not yet complete though, you forgot all of the balancing factors as they pertain to the German tanks. These include, but are not limited to: ROF increases, traverse increases, view range increases and gun depression improvements. If you are converging on the Team PC path, you missed a huge piece of the 8.8 update. If you are diverging towards the Team 360 path, the opportunity not to destroy the VK 36 was lost.


·         British Equivelent

Of course, most of the negative backlash came from the German tanker community starting yesterday. We would expect it when our entire garage was downgraded with a single update. But I would expect no different behavior if WGA happened to say nerf  the front armor of the entire AT series with no balancing buffs to counter the nerfs. Would the Brit Tankers be upset? Of course they would. For the sake of a great game I would support the in their cause because balance would be lost. Categorically nerfing an entire line is not fair play, nor is it good mojo. If you don’t understand the disappointment and shock we German tankers have, imagine your entire garage nerfed. 


·         Critical of the Release Notes

As stated before, the release notes are not the equivalent of the 8.8 release except where the nerfs are concerned. There are a handful of buffs, but in comparison, we are talking 95% nerf and 5% buff. In other places, the notes are just plain wrong, take the very first line of the German notes, Ammunition:

·         Pzgr. 41 StK armor damage increase by 30

·         Pzgr. 41 HK armor damage increased by 30

Right off the bat, this is wrong. Both of these shells are associated with the VK Konish gun, the correct term is "decrease", not "increase". The previous alpha was 165 and now it is 135. So telling us this is an increase is a major oversight.


·         VK 36.01 (H)

You guys destroyed this tank. Slower, less damage (see Konish notes above). Increased hit points are lipstick on this pig. Missing ROF increase and gun depression increase parallel to 8.8. Basically all nerf and no buff. You missed the opportunity to balance out the nerf they did in 8.8 but followed it to a T. But since we are using 8.8 as a template for the VK in 1.3...


·         Pz.Kpfw. VI Tiger and Beyond

There is a pattern here, but i will address the concerns most of us hard-core German tankers are experiencing. You guys nerfed all of the engines and tried to make up for it in weight reductions, some have increases. This tank is slower, therefore it has been nerfed. The armor decreases are an insult to an already poor-performing tier VII. Before the Great German Nerf, this tank was inferior in almost every way to the T-29. Making it slower and taking away side armor is ridiculous when you forgot to buff it with some balancing factor. No ROF increase, no gun depression improvements, no aim time improvements, small trade-offs in front and back turret armor. But lets not kid ourselves, this wasn't an OP tier VII to begin with.


The summary you gave us in the notes is basically one huge engine nerf to the entire German line. For the sake of balance, the 8.8 update included some buffs to the aforementioned specs. 1.3 contains almost none of these buffs and that is why people who run German tanks exclusively are pissed off. Categorically, almost every tank in my garage has been negatively effected with poorer performing engines. I don't know what the expectations were when you put these changes together? You guys followed the nerf of the VK 36 all the way and then only took the negatives from the 8.8 template and applied them to all the rest of the line. You categorically degraded an entire nation of tanks in the name of "balance", congratulations? This was neither Team PC or Team 360, this was Team Anti-German Tank.


·         What next?

I currently have 4,555 battles on WoT 360. That comes to roughly 25 battles on average per day. I would may be called a hard core WoT fan, perhaps even an addict. On top of that, I am the 1% Wallet Warrior. Guys like me pay the “free” bill for those who are unable or unwilling to shell out money toward this game. I have purchased all of the German Premium tanks to date less the Lowe. I have given financial support to friends of mine who wanted to dig into this game but were unable to do so at that time. Why? Because I believed this game, so far has been fun, fair and balanced. My time with WoT has been well spent, even if they turned my V/IV into a Pz. III, I would consider the money I spent to date as a very well worth it. I don’t want any sort of refunds nor do I think I am entitled to any. I do want my lost premium ammo to be compensated if I choose to continue to play, but that is a lesser concern of mine. My concern is balance moving forward. I am not going to play with handicapped tanks until the this balance is complete.


I am pausing now at 4,555 battles until I am satisfied that WGA has a viable plan to bring balance back to the tanks in my garage. If there is a plan to finish the parallel implementation to the 8.8 release, that is great, I want to know that this is the intention of WGA, to follow Team PC.  To tell you quite honestly, it would make everything much easier. We would know exactly what is coming. The limbo some of us are in right now, is that we don’t know. We speculate that they will finish the refactor of the German tanks, but no statement to that effect has been officially made by any WGA official. Team PC says yes, Team 360 says no. What is the truth?


·         Decisions

But one thing is certain, I won’t play until this is sorted out. I want my confidence in WGA restored. As of right now, my financial support for this game and company has halted. Until yesterday, I was ready to purchase the Panther/M10 and was going to convert available XP to the tune of $125 to jump right to the Waffentrager upon its release. But what is the point? Why pay money for these tanks if WGA can destroy their best qualities on a whim and without notice? If WGA is going to follow Team PC, that is totally cool, DO IT! Follow Team PC, give us the balance that 8.8 had in their equivalent release, not this half-implemented, glass half empty garbage you dumped on us German tankers yesterday. If 1.3 is WGA’s divergent path towards Team 360, and there is no plan to balance out the German line, I respectfully choose to walk away.


·         Conclusion

My vitriol has been expressed. I fell all of my opinions on this subject have been documented. I am cool with whatever comes next. Catharsis. Just fill this void with lovely, delicious bacon, at the very least, a picture of bacon will suffice.






·         10 July 2014 Update: Everyone Agrees, 1.3 did not BUFF the German Line

Since the update, there has been not one (1) serious, quantitative forum post that update 1.3. was a buff to the German Line. It is the overwhelming consensus on the forums and within the data given by WGA that this was a sum total NERF to the German Line.


The real argument is to what degree did this nerf effect the German Line?


Two opposing camps have emerged, one extreme side says, “You ruined all the German tanks.” The other extreme side says, “The nerfs were so negligible, the German tanks were virtually unaffected.”  The real truth is probably somewhere in between.


Make no mistake though, not a single valid post is claiming that the German line wasn’t nerfed.  The argument now is to what degree. Now that the quantitative analysis shows that the Germans have been nerfed, people are putting in place tank-by-tank descriptions of their qualitative experiences with each of these tanks.


As of right now, I still hold the position that WGA should round out these nerfs with the expected buffs that were put in place in equity to the 8.8 update for the PC. This would solve both sides of the argument:


1. People who believe that the German tanks were ruined would have consolation that the equity buffs from 8.8 are in place to balance out the nerfs.


2. People who claim that the nerfs were negligible will probably agree that the buffs are as well.


Simplest solution to shut everyone up is to follow through with the 8.8 transition and add the missing buffs.


·         11 July 2014 Update: Financial Embargo Still in Effect

WGA has chosen not to address this issue, despite this thread being on top of the forums for three days. There are still many unanswered questions and many people have put fourth very compelling arguments. But as originally stated, my faith in this company has waned. I will not be spending any money on tanks such as the Panther/M10, nor on converting experience for quick advancement to the Waffentrager, until WGA puts fourth the time and energy to analyze and respond in kind to the collective concerns put fourth in this thread.


·         11 July 2014 (Late Night) Update: Good News

Nyx WGA has responded and will be addressing this topic when he meets with the development team Monday. He will be digging into the details and has offered dig into the "why" these changes were made. This should shed light on the subject and hopefully put an end to this post.


·         17 July 2014: There is a very bright side. 


Without saying so, it appears that you (WGA) acknowledges that we are not crazy and that our voice on this thread had merit. The degree of merit perhaps is debatable, it has obviously been debated here for a week.  Regardless, you are looking into a solution. For that I am thankful you hear our voice on this subject. We live in an unfortunate world where the loudest complaints get the most attention. I hope that the presentation of our opinion was more useful than hurtful. Thank you for listening. 


The two solutions you are debating internally are both acceptable to me. I can see how this may be difficult to decide upon, a revert to 1.2 may be simpler and faster to implement now, but what is the long play? I think from a user, a merge towards parity with the PC would be easier to understand. Wikis would match up, future implementations would not come as a surprise, etc. But you guys at WGA may lose something, something very important, and that is the freedom to make decisions on the metrics that you believe in. What if in the future you don't agree with the nerf of the 183? What then? If you take the path to the PC you will be bounded by their decisions. If you take your own path, you may be forced with similar passionate postings like this one. Your situation is a really difficult one and I really feel bad about contributing towards it. But in the long run, I believe the game will be better for it.


On any respect, I am very satisfied that this is being handled.  My perceived balance will be achieved with either of your decisions. I am lifting my personal financial embargo and will be purchasing the Dicker Max and Animal Package this evening. 


I appreciate you taking this post seriously. Good luck with your split decision, either way it seems fair to me.


Good luck again and Thank You.

#2589549 Why Has Nobody Mentioned This Huge Issue?

Posted Avvakening on 13 February 2016 - 03:55 PM

This thought has been with me for months now and I have yet to see anybody post about it or even speak a word of it. Just today has been the only time I've ever heard anyone say anything at all about it.


The issue is with the tank name showing above an enemy tank's icon while playing.


What's wrong with it?


That right there is what's wrong with it. The padding space for friendly tanks is so much greater than enemy tanks. The game seems to prioritize being able to see the tank name of an ally over an enemy for whatever reason. If there was an ally to the left of this image as well, it would literally be impossible to point your camera at the enemy tank icons to see what tank it is. For all you know, that heavy could be anything ranging from an ST-I to a Tiger. This issue is amplified when you're in high-tier games trying to figure out what TD the enemy is driving; it could be a Deathstar or it could just be an SU-122-54.


The obvious fix is to make the game prioritize the on-screen name of an enemy tank rather than a friendly tank or at the very least give them even padding. I'd MUCH rather know if there's a Deathstar around the corner than know what my team mate is driving.


Prime example:

Just look at that tiny amount of space your camera needs to be in to see the name of that enemy medium tank compared to the space that will allow you to see a friendly tank. This seriously needs to be fixed.


What it should be like (I'm not going to go through the hastle of editing the name above the tanks, but you should get the point):

#2864766 The Ultimate "Where To Take Your Tank" Guide

Posted TheRoofis0nFire on 21 May 2016 - 05:21 PM

44 Pages.

41 Maps.

Over 1100 different Positions.

No excuses.




JustAnAce and TheRoofis0nFire 

proudly presents:




to download the whole Guide as a single .pdf-Document



with Players who are new to the game and/or in need for some help!









Arctic Region

Dragon Ridge
El Halluf

Fisherman's Bay



#2692614 Why I Haven't Been Playing And Why I Probably Won't Ever Play Regular...

Posted Turboclicker on 16 March 2016 - 09:43 PM

At one point, I was one of the most active forum users and players. I will not place a rant here.


My current and ongoing problem is three-fold. All three stem from a lack of balance in Public Matches.


First off, the more important one, games are incredibly lopsided more often than not with one side dominating the other. I rarely have games where both teams seem genuinely balanced and it comes down to critical moments. More often than not, one team just steamrolls the other, and that team could be mine one game, and the red team the next game. The problem with this is I don't feel like I'm contributing all that much either way. If I'm on the winning team, I can do nothing and still win, and if I'm on the losing team, I could get more damage than anyone on either side, get 6 kills, and still lose by 3-4 tanks. I'm not sure how to fix this, but I wish it was fixed regardless.


Second, the maps are not the best due to a specific problem. The maps are obviously tailored towards a tank class or two instead of offering options and viability to all five classes. We have plenty of city maps where artillery is crippled, lights are mostly crippled, mediums are not crippled, but are weakened, and heavies and TDs are King. We also have the opposite, field and open maps where Lights, Artilleries, and TDs are in their prime, but Heavies are scared like elephants to mice. That's right, the massive, heavy, well armored and well armed, breakthrough tanks are scared hiding behind bushes because they don't have a role on the map. 


I've heard Skorpion Pass is not like this, and that map is genuinely good to all classes, as they have places they can succeed. If so, we need more maps like that, and less maps that restrict how you can play.


Third, and this is also a big one, tank balance. This problem is only really present in problematic quantities at tiers VIII through X. The balance below these tiers are generally good. At these tiers however, the game is dominated heavily by specific tanks. The PC game has its own problems with balance, but generally I find it to be the far better game in terms of balance. The main problem tanks at the higher tiers are:


  • Certain artillery (M53/55, CGC) are too powerful.
  • TDs as a whole from tiers VIII-X are too powerful.
  • Mediums at tier X, to an extent, are too powerful.
  • Heavies, at tier X, are too weak.
  • Lights, at tiers VI-VIII, are too weak.


This creates an atmosphere that isn't fun to play in. Playing a heavy is an exercise in frustration as TDs run rampant in numbers and are not only your direct counter, but are also able to do your role almost as well. Lights, are pretty much replaced by mediums entirely as tier VIII lights don't do much a tier IX or X medium can't do. Mediums are a problem because they do the light's job too well, but also because of how good they are in general. Their penetration is second to only TDs and their playstyle and ability works better than any other class at this tier. I don't know how to fix mediums. Artillery as a whole I find to be a bad game mechanic, but they aren't unbalanced mostly, except for the M53/55 and CGC at this tier. 


Of course this is all my opinion, but I do find it to be entirely correct and informed.


This thread is only here to hopefully show WG what quite a few players are thinking, and to hopefully improve their game for the better. 


I also know this post won't do much, but I wanted to make it anyway.


Please show your support if you agree, it is the only way to make progress, even if it is unlikely.

#311261 I’m worried about the life of this game. Concerns: Packages, Communication, B...

Posted THAI V1P3R on 06 March 2014 - 11:16 AM

 I know WG wants to make this a very popular game on the Xbox 360, but they are not doing a very good job at making their game appeal to new players. The first problem, of course, is the awful package system. Many tanks would not even have close to the excruciating grinds that we have to go through currently. For example, the T29's first package costs 48,200 exp to unlock if you came from the Sherman Jumbo or 34,200 coming from the M6 because they decided it was a good idea to upgrade everything about the tank in one package. The T29 stock is quite useless, especially if you are fighting higher tiers. On the PC you can immediately mount the 90 mm gun coming from the M6 or grind out just 14,000 coming from the Sherman Jumbo. Here is a direct quote from the wiki for the PC about the T29: " The 90mm Gun carries over from the M6 (or if you previously played the T20) and should be installed immediately. The 76 mm is insufficient for anything at this tier. Free XP is strongly recommended if you came from the E2 Jumbo Sherman and don't have the 90mm M3." The wiki even tells you to avoid, at all costs, playing the T29 stock! I know some players have accepted the package system, but why should we when there is no viable reason for it. I have not seen one instance where they have put packages together intelligently. In fact, it is quite the opposite. The VK 36.01 H is a good example of this. Its first upgrade package gives you the Konisch 7.5 cm gun, which is by far the best gun for that tank. The last two packages offer two separate guns that are worse, but you now get the Maybach HL 230 P45 engine, which is the best engine. No one in their right mind would equip a tank with anything but its best modules unless it comes to a preference of gun choice; it seems that WG has done that though. Currently there is no possible way to play the VK 36 with its best configuration. If you think about it, the excuse that we could make "bad builds" for tanks if we had modular upgrading is really just a ploy for them to make more money; their philosophy is probably something like: More frustrating grinds means a player will be more likely to spend money to skip the grind. On the contrary, I think if we had modular upgrading there would be more players that stick with this game and more would spend money. I can see a player converting 1,000-2,000 gold to 25,000-50.000 free experience so s/he could get a high tier module for his/her tank that could make it decently playable. When a player sees that it would cost 4,000-6,000 gold to get the 100,000-150,000 experience to get a package full of expensive modules, his/her likely response is, "Nope! No way I'm spending that much!" That would be on a single tank! S/he would be more likely to just accept the grind or quit this game altogether. Now I do understand this could also have been influenced by Microsoft because Microsoft will get a percentage of all purchases made on this game. It's still a bad business practice either way. Which is would earn you more money, 1,000 players who spend $50+ on the game or 50,000 players who spend $10-15 on the game?

     The second thing is the bugs this game released with. Specifically the account lockout bug. This bug kept many players, beta veterans and newbies alike, from playing this game for hours or days at a time. I know many players on Xbox like to try new games when they release, but if the game won't even let them play it they move on. 

     The third issue is that we have an utter lack of communication from the developers. Patch 1.0.3 came out yesterday, and we only heard about it a day prior. We were given no information they were releasing the Super Pershing or the Jagtiger 8.8 on March 1. It would be nice if they would give us some useful information well in advance, so we're not kept in the dark feeling like we're in limbo the whole time. People want to know what's going on, or they may not stick around. Even if new content was not coming for another month or more, at least we would know and have something to look forward to, which brings me to the last issue.

     When are we going to get new content? I'm not talking about one map here, a two new premiums there, but the finishing of the American, German, or British trees, a new nation, or maybe a couple of maps. All I ever hear or see from the devs on the forums is the word "Soon", and a tweet they sent out yesterday said, "Good things come to those who wait, but we have no details about future content at this moment." Well, when are you going to have any information? A new patch came out with no new content. Players are getting bored here. This game has been virtually the same since the last two months of the beta, minus a couple of bugs. Let's face it, the players from the beta still make up the core of the dedicated community, and we're getting burnt out on this game. 

     In the end, a game should be fun to play in all aspects. It's not fun when a game becomes frustrating to play, has a game-breaking bug, and has a lack of communication about patches and new content. How is this game going to draw in new players when there are many other games out there that are fun to play from the start and stay fun all throughout.


Disclaimer: The paragraphs contained herein are my opinions and I have expressed them to the best of my knowledge and ability. If any person has a disagreement or issue my claims, please express your concern with respect and politeness.

#2514798 R.I.P. "Tankuvrymuch"

Posted K9ozzy on 24 January 2016 - 09:11 PM

It's with a heavy heart I want to tell you that we lost one of our best on Wednesday.  Ron Koaches or as many of you may have known him by "Tankuvrymuch".  Ron was one of the most avid tankers on WOT console with right at 42,000 battles and also a member of the supertest program.   He was good man and made friends with all who he played with.  He was the glue that held mutiple clans together.  I considered him one of my best friends in life.  He had been dealing with a brain tumor the last couple years but he never let it get him down.  He was the definition of a man and a role model, and I'm glad to have known him.  You will be truly missed my brother.

#2371953 secret WG interview about 'boosts'

Posted Red Five R5 on 11 December 2015 - 06:28 PM

I just came across the posts about boosts and instead of getting angry, started laughing actually.

Wow WG! those are some big balls!


#1116316 'Twas the night before Christmas

Posted UnkeptCanine96 on 09 December 2014 - 03:29 PM


'Twas the night before Christmas


'Twas the night before Christmas, near Erlenberg's house

Not a vehicle was stirring, not even a Maus;

The artillery was camping by the green flag with care,

In hopes that the light tanks would not spot them there;


The TDs were nestled all snug in their bushes,

With visions of red team lemming train pushes;

And Matilida in her cammo, and Bert near the cap,

Hoping to hit at least one red team chap,


When a ways out from spawn there arose such a battle,

Because the red team was wandering like slow moving cattle

Away to the flank I flew like a flash,

Tore open the Nashorn using high silver Hesh


The moon on the breast of the slow falling snow

Gave the lustre of mid-day to the light tanks below,

So what do I see as I crest the hills apex ,

But a miniature French light tank, ELC AMX,


With a unicum driver, so lively and slick,

I knew in a moment I must aim real quick.

More rapid than Cheetahs he did try to flank,

While his shots whistled right by me, I blasted his tank;




Shoot the top of the hatch sticking over the wall!

Now blast away, blast away, ammo rack them all!


And then in my light tank while scouting Halluf

I was ducking and weaving because I was not bulletproof

I was lighting the reds for my team across the map

Hoping they would kill them before a green teamer capped


My tank was decked out in a cool desert cammo

And fully loaded with premium ammo

I juked and I dodged and I circled around back

Hoping to get a shot at the red’s ammo rack


The red teamer grew frustrated as I circled his tank

He fired shots at the ground at the sky and sand bank

As I took the last of his health, my eyes they did gleam

That last shell was courtesy of the green team


I jumped in my Patton on Mountain Pass

To impress RhymeswithN00bs, that pretty young lass

Unfortunately that was something that I did not do

I got one shotted by Violet Viper’s artillery crew


So I watched Youtube videos to improve myself

They were by a tanker named Jingles, a jolly old elf

He explained the do’s and the don’ts of the tanks I might use

After watching these videos, now I can’t lose


So I jumped in my tank and let out a yip

Cruising to the front lines for a tank I could clip

My teammates heard me exclaim as I drove out of sight



#793997 WG attention.

Posted RRP on 18 August 2014 - 03:35 PM

Hello everyone, I hope I can get everyone within the community aboard and show WG we would 

Iike this. WG announced they have no intentions of adding training rooms. For some players this will not effect you or your time playing WoTs. For others such as clans this will be a huge upset and disappointment.


wg I am making this post to show you that this is the wrong move and myself and many others would like you to change your plans for training rooms. Wether or not clan wars is being looking into or worked on clans would like training rooms, they do a multiple of things to further this game and help it get better. With training rooms clans will be able to learn set ups, spots to go on maps, what tank to run together, what players have the best chemistry, it also allows for us to see what angles to approach a situation and how to handle certain situations, it also allows clans to help other clan members and help advance there skills.


what does this do for the average player? This can do a multiple of things as well. It will allow for players to go into games with their buddies and maybe see why something they don't understand happened the way it did so they can learn from that mistake. It will also help the players not as skilled at the game go in with players who are more skilled and allow them to help that lesser player. They can also go in and learn how to use there tanks a little bit before heading right into a game not understanding their tank and then going against more veteran players blind.


what can this do for WG? WG will also benefit from training rooms. If a player has experience a issue they think occurred they may go and see why this may have happen. Maybe this was a issue on WGs side or maybe it was just something they didn't understand. This will help players understand your game better making it so players have a more enjoyable play experience which results in a bigger and better player base.


To all clans out there and even just players wanting to try and understand some of the aspects of the game. Please cast your vote and also please upvote this so it may become a popular topic and show WG that we as a community would like change.


Thank you from Amazing Royce and everyone in WAR.   



#1160965 The Great DPM Projekt

Posted Uranprojekt on 24 December 2014 - 02:53 PM

Important, please read; I cannot add another tech tree to the OP. There is simply not enough space to do so. As with the German tech tree, the American and Soviet tech trees will be added as a reply. I realise that it means splitting up the tech trees and possibly making them hard to find but my hands are tied. Again, I cannot stress this enough, there is no space left in the OP for another tech tree. To find links to the tech trees not included in the OP, please read the very first reply to the OP.


Here's the skinny. Someone asked for a DPM stat to be added for every gun in the game. I decided to go off and do it myself. Now, I can't add these stats to the game but I can create a forum post listing every gun and its DPM and that's exactly what I'm about to do.


I've only done tanks that are available in the tech tree, including premium tanks. If it isn't in the tech tree, it won't be on this list. (Forgot to say this next bit so thanks to YoDatsNice for reminding me) All values are stock values. Equipment, crew and consumable modifiers to reload speeds have not been included in the calculations.


If you think I've made a mistake, feel free to correct it and I shall add the correction to the list. Without further ado, let us begin.


French Tech Tree.


Heavy Tank Line (AMX 50 B)




Light/Medium Line (Bat. Chât. 25t)




Tank Destroyer Line (AMX 50 Foch (155))




Artillery Line (Bat. Chât 155 58)




Premium Tanks




British Tech Tree


Heavy Tank Link (FV215b)




Medium Line (FV4202)





Tank Destroyer Line (FV215b (183))





Light/Artillery Line (Conqueror Gun Carriage)





Premium Tanks




#750078 how to find your WOT 360 player efficiency...

Posted SmalltalkJava on 05 August 2014 - 04:05 PM

I'm not here to debate wn8, efficiency, or other statistical measures for player "skill" or tank selection biases. this is just a FYI. additionally I'm writing this in my phone so the formatting may be funky. If you go to wotxbox.ru it is a site made for Russian players bit it works for all xboxer tankers. Go to the website and click on the long word on the upper right. on the next page there is a text entry box. Enter your wargaming profile number in the box and click the button next to kt. Then in about 24 hours your eff stats will show up and you can get a forum dig picture like mine. to find your wargaming profile id number go to the main Xbox 360 wot site and look at your profile stat page. In the URL is number, that is the number you enter. For example look up my profile and you will see the number 538674 in the browser address bar.

#593774 Youtubers and Videos to watch for those newcomers or players that want to edu...

Posted SkyStalker on 15 June 2014 - 09:54 PM

Hey all,

I thought I would post this because I have seen too many people incorrectly using their tanks or the game mechanics. I am also hoping that the WG admins pin this thread so that it doesn't get lost in the archives. I will continue updating this so if anyone thinks of someone that I have not then please post them on here and I will take a look and add them to this post


Of course you can also check out the WoT wiki here: http://wiki.worldoftanks.com/Main_Page

or if you have an android tablet then you should look into an app called WoT Knowledge Base as a reference for maps and tanks:



First of all I suggest watching the WoT Xbox tutorial videos that can either be found in the tutorial section of the garage or on the WoT 360 Youtube channel they don't give you all the facts and leave much to be desired but they can still give you a breif overview of the game mechanics and how to use a general tank class. The PC WoT channel is also good but they mostly post videos about their team battle mode (called the Science of Victory) and other good series like RNG: No Comments, Best replays of the week, and 8-bit tales


WoT 360 Channel: https://www.youtube....4-JTnhtG8swnwoQ


WoT PC Channel: https://www.youtube....Y-jGGQe3inlqfiA


Wot Mechanics Playlist link: https://www.youtube....jy3K6Ugg1nUCNrP


WoT Tank academy playlist link: https://www.youtube....1QYxvuugusToqkk


WoT Team battles and Strategy channel (new "Science of Victory" home channel):



Secondly try watching other PC youtubers for now as I can't any xbox youtubers that post good videos regularly.


The Mighty Jingles (BohemianEagle on Youtube) is pretty good. He does some great, in depth and (be warned) long Tank review videos as well as a good series called "the good the bad and the ugly". He also has two videos about the Camo Mechanics of the game that a really in depth and quite amusing to watch called "How not to suck". If you are looking for the tank reviews look under his playlists they are split into playlists by nation. WARNING: He can swear like a Sailor at times because he is Ex-Royal Navy.


Mighty Jingles Channel: https://www.youtube....zxhbNJuGNo_TxkQ


How not to suck Part 1: https://www.youtube....eature=youtu.be


How not to suck Part 2: https://www.youtube....h?v=xKeNC2jAqvI


Capt Canada also does a few good videos but he is yet again fixed on becoming a pro so he will throw out word and phrases that mean nothing to a lot of you


Capt Canada channel: https://www.youtube....6jMVlGmNK0-1JkQ


Maxwell does some pretty good videos and does subscriber replays, and sometimes he will post the odd Xbox video as well. He also does a series called "World of tanks Dream Team" where 15 youtubers get into a platoon and play Team battles and do some great and funny games once a month. The Dream Team series is a great way to get introduced to other great WoT youtubers.


Maxwell's Channel: https://www.youtube....xSRGames/videos


Nether Vvoid does some tank reviews but hasn't done any recently, however he has found an ingenious way of finding the tank review that you are looking for with videos of Tank trees with annotations of the tanks he has done reviews on just click the annotation and it will take you to the review. I will post the link to his playlist of those vids.


Nether Vvoid Tank review playlist: https://www.youtube....D318CE9421F6FE1


There are many others like Quickybaby, Sir Foch, and Circonflexes. but they are mostly just videos of them play and nothing really educational. ProersHD is the only good quality Xbox only youtubers that I have found so far but he doesn't do videos regularly.


Quickybaby: https://www.youtube....hN268yjgYq-0hNw


Sir Foch: https://www.youtube....a_7yx0PKNtSSrNA


Circonflexes: https://www.youtube....j6NZKXxOQffuClw


ProersHD: https://www.youtube....SjkoQJFSAPW4juQ


The Marine0341: https://www.youtube....PqFmvl4vLg/feed (Refered to me by Smalltalkjava: http://forum-console...567#entry803567)


The Lost Legion (AKA: JackTh4RiPPa): http://www.youtube.c...kmkHKqcR8Ug5ZRg


Edit: Forgot to another Xbox 360 youtuber that I have had in my sub box for along time. He is LILMikeeh and he is reviewing most of the mediums and has videos detailing each and every Crew perk and skill.


LILMikeeh: https://www.youtube....Mikeeh/featured


Also check out the many live streamers on twitch: http://forum-console...n-live-streams/


Edit 2: A good video that explains how to properly Side Scrape: https://www.youtube....h?v=omivVQOM_zg


If there are any that I may have missed please feel free to post others and I will check them out and update this OP.


Oh and if you are getting shot at, please at least point your front armor at me if you won't angle it to about 30-40 degrees. I feel guilty and awful taking advantage of those nice juicy sides and rears. :playing:


Edit 3: A few more Xbox 360 Twitch streamers and Youtubers that I have found


Soviet Death

Twitch: http://www.twitch.tv/rtgnsovietdeath


Devil Brigade (I have personally platooned with him while he was streaming)

Twitch: http://www.twitch.tv/devilbrigade

Youtube: https://www.youtube....GrR43ZZISU9fhsQ


Wizard Ken

Youtube: https://www.youtube....ser/EMKnights55


Cosmic Carrie

Youtube: https://www.youtube....VYTQjg/featured


Rush Dodge

Youtube: https://www.youtube....xxrushxxdodgexx



Youtube: https://www.youtube....ns3fnKliHA/feed


The Beard Guys

Youtube: https://www.youtube....ysFilm/featured

#2249422 By the Numbers: I analyzed over 1 million XBOX player records. Here are a f...

Posted Gel4ssen on 04 November 2015 - 07:16 PM


Now edited to reduce hyperbole!


There's a lot of speculation and hearsay in World of Tanks.  But what do the actual numbers say?  I wanted to find out, so I analyzed over 1 million XBOX player records.  I'm still sifting through the information, but here are a few of the most interesting initial insights:


  1. Despite its popularity, the T110E5 performance is actually quite bad.  31 out of 32 in avg. damage, same for avg. vehicles destroyed (0.90), 22 in avg exp (868.18), 49% win rate.
  2. Whether intentional or not, Russian bias is very real:
    1. 5 out of the top 10 tier 10 tanks are Russian (as measured by win rate, avg. damage, kills, etc.)
    2. 5 out of the top 10 tier 9 tanks are Russian.
    3. 3 out of the top 10 tier 8 tanks are Russian.
    4. 5 out of the top 10 tier 7 tanks are Russian.
    5. 4 out of the top 10 tier 6 tanks are Russian.
  3. Published accuracy numbers are not reflected in the actual performance.  Tanks with stated very low accuracy perform just as accurately (sometimes more) as their peers.
  4. The IS-4 outperforms the IS-7 in avg. damage, vehicles destroyed, avg. experience, win rate, and hit percent.
  5. The 121 performs exceptionally well:  1st in wins with a 55% avg. win rate, 3rd in avg. exp (1148.96) (1st amongst mediums).
  6. Artillery is irrelevant to win rate (virtually none have a higher than 50% win rate).  The exception is the FV304 which has an avg. 53% win rate.
  7. The best tier 8 tank is the IS-6 (premium or otherwise).  1st in win rate, with 54%, 2nd in avg. vehicles destroyed (1.12 per battle).
  8. The Brazilian Bulldog performance is really, really bad.  It is dead last in avg. dmg. with 574.31, last in vehicles destroyed (0.43), 41st out of 48 in avg. exp., last in win percent (48%), and 43rd in hit percent.
  9. The Excelsior is actually pretty darn good.  3rd in win rate (54%), 2nd in avg. exp (984.90), 3rd in avg. vehicles destroyed (1.2 per battle).
  10. The T-44 is much better than people think, with a 53% win rate.
  11. The Löwe and T34 are average to low performers.
  12. The Pz.Kpfw. S35 739 (f) is a damn fine tank.  4th in avg. damage for its tier (298.75), 4th in avg. destroyed (1.3), 3rd in avg exp (708.42), 3rd in win rate (57%).


I hope to further detail and share my findings with you guys as I can.  If there is something specific you'd like to know, maybe I can query the data for you -- just post it here.

#1139600 Before you ask about WoT and Xbox One, please read me

Posted iScending on 17 December 2014 - 10:08 AM

One of the most frequent questions we get here on the forum is "Will World of Tanks be released for Xbox One?" and as there has been an increase in the number of new threads we figured we should make this post so that everyone can easily see what the scoop is.


We have not announced that World of Tanks will be ported to Xbox One nor have we ever said it will be. 

If we ever do, trust me, you will know :p. 



#1296000 Fact or Fiction - Founders Pack

Posted MaxChaos24 on 01 February 2015 - 03:00 PM

So hopefully this doesn't earn me to many negative but I have visited the dark side of the forums to find out fact from fiction regarding the latest hot topic: Founder Packs

Note: I have links posted below to read at your own pleasure that I found/used to write this.

Note: This might not cover some of the complaints and not saying you don't have a valid point. This is only to find out fact/fiction about if it was said that these tanks would never be sold again.


I have read a lot of threads and post today (some were 48 pages long) to see if I can get to the bottom of things. After researching, I believe I found the source of where the rumor began, and that it is a misunderstand of what the term "limited time only" means. 


When these packs were released, this was our first time being able to purchase things so we were newbs at this. It seems a lot of us at the time thought that "limited time only" meant that this was the only time you would ever be able to purchase a tank. - Total newb mistake by us. 


Since then, we have learned what it means, as limited time only is where you have a certain time frame to purchase a tank before it gets pulled off the shelves. These type of tanks are what we have come to know as Rare Premiums. They only become available to purchase once in a blue moon. While non-rare premiums are readily available on the tank tree. 


For some reason, our brains still associate the first "limited time only" tanks as - only time you can ever purchase. This was due to a rumor made by us newbs because of this post by PAIN. 



Everyone jumped to the conclusion that it would never be sold again, but this never was said. Only that it was a limited offer tank, same as every rare premium.  This is where the rumor started. After this post, the rumor spread to every post asking about the Founder packs and everyone told each other that it wouldn't be sold again, BUY NOW! 


TLDR: We were newbs and didn't know what "limited time only" meant. 


Source of the rumor:



Other links also stating it was "Limited Time Offer" same as every Rare Premium. Not that it was the only time it could ever be purchased.





EDIT: Added more research. 


Claim: Nyx mentioned that the KV-5, Pz. V/IV , and/or T23 were put into a vault and only would be available during special events or prizes. 







#2516116 By the Numbers: What is a "unicum"? I analyzed over 200k active pla...

Posted Gel4ssen on 25 January 2016 - 06:56 AM

This will be a short one.


A gentle soul asked everyone tonight:  "Why the [edited]are you not unicum"!?  Well, that's sort of like asking why doesn't everyone play basketball as well as Michael Jordan?  


Yes, unicums are that good.


Just what does it mean to be "unicum" anyway?  I wanted to know, so I ran the WN7 numbers on over 200,000 XBOX player records (with over 1,000 games played).  


Here's the breakdown (percent of population):


Super Unicum - 0.010658198795843617 (top 1.06%)
Unicum - 0.0231477842579347 (top 2.31%)
Great - 0.06943549274519359 (top 6.94%)
Very good - 0.1354990332164809 (top 13.54%)
Good - 0.30158929778504395 (top 30.15%)
Average - 0.5228333831135146 (top 52.28%)


Unicums are amazing at this game:  they win more, do more damage, kill more tanks, ad infinitum compared to the rest of the population.


I see lots of threads about "potato teams" and "idiot players".  Yes, compared to Michael Jordan, most people would look like idiots out on the basketball court.  Does that mean they can't enjoy playing the game?  I wonder if Michael Jordan berates people for sucking at basketball compared to him.  Next time you (unicums) see potatoes, maybe try to have some magnanimity -- by definition not everyone can be in the top 1%!  =)