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Multi Turret/Gun Support.


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Sqn Ldr B #1 Posted 08 September 2015 - 10:46 AM

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Now, I know this is something that has been discussed on and off for a while on Xbox and PC. Essentially, the point is this. There are many vehicles in this game that are fitted with one or more guns. It would be fun and add a further degree of interest to the game to make these weapons active and usable. In some cases it wouldn't be useful, like the 45mm on the KV-4, but in most cases the extra guns would be usable. My idea is that, since (I think) all of the control setups have at least one spare button, that button could be used to cycle through the tank's weapons. So, on the M3 Lee, you would be using the 75mm in the hull. Then you press the button that's not normally used, and control switches to the 37mm in the turret, which is then aimed as you normally would with any tank. Press the button again to switch control back to the 75mm. If a tank has 3 different guns, you would press the button, switch over to the second gun, and then pressing it again would switch over to the number 3 gun. Then pressing it again would switch back to the primary armament. This principle could also be used for control of smoke grenade launchers if that was implemented. To make sure people don't forget to switch to the right gun, there could be a window in the corner of the screen saying ''number 1 gun, 75mm.'' or ''number 3 gun, 25mm'' or that kind of thing.

A few notable examples of tanks with multiple guns:
Churchill I- 3 Inch hull mounted howitzer.

M3 Lee- 37mm turret mounted gun.

B1- 75mm hull mounted gun.

SAU-40- turret mounted 25mm gun.

Maus- Co-axial 75mm. (Would be usable as a rapid fire weapon against arty and Waffles and that kind of thing).

Co-axial .50 machine guns would also be a viable weapon at tier 1 and 2.

 

Thoughts anyone?


Edited by Sqn Ldr B, 08 September 2015 - 11:07 AM.

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Zxyphos #2 Posted 08 September 2015 - 11:33 AM

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This would make the game more dynamic IMO, and that is a good thing. 

Sqn Ldr B #3 Posted 08 September 2015 - 11:34 AM

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Also I forgot to mention it would open up more opportunities for new tanks, like the T-35, which has existed in the PC version for ages but has never been implemented due to the supposed bias against multi-turret tanks.

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Sgt Becket FEAR #4 Posted 08 September 2015 - 11:38 AM

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Or when the Japanese heavies may or may not be introduced, they could use those extra guns that they have.

 

 


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Sqn Ldr B #5 Posted 08 September 2015 - 11:45 AM

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Ah yes, those too. What calibre are they? They look like 57mms to me for the most part, probably very useful at tier 4 and 5.

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Sgt Becket FEAR #6 Posted 08 September 2015 - 11:49 AM

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Holy s**t!

 

The Tier 5 Japanese heavy gets a 10 cm cannon?

 

130/150/53 pen at 300/300/300 alpha?!

 

What?


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Sgt Becket FEAR #7 Posted 08 September 2015 - 11:51 AM

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And it weighs 100 tons...at Tier 5...maybe this shouldn't happen after all.

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SpartacusDiablo #8 Posted 08 September 2015 - 11:52 AM

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For this to happen multi gun tanks would probably need a rate of fire Nerf. Otherwise they would be able to put out a nearly continuous stream of fire. Just switch back and forth between guns while reloading. They would be massively over powered.

 


Sqn Ldr B #9 Posted 08 September 2015 - 12:07 PM

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View PostSpartacusDiablo, on 08 September 2015 - 11:52 AM, said:

For this to happen multi gun tanks would probably need a rate of fire Nerf. Otherwise they would be able to put out a nearly continuous stream of fire. Just switch back and forth between guns while reloading. They would be massively over powered.

 

Fair enough. Although not necessarily. In most cases the secondary guns are often a bit rubbish for their tier.

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SpartacusDiablo #10 Posted 08 September 2015 - 12:27 PM

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View PostSqn Ldr B, on 08 September 2015 - 07:07 AM, said:

 

Fair enough. Although not necessarily. In most cases the secondary guns are often a bit rubbish for their tier.

 

M3 uses the 37mm to track a heavy, swtiches to the 75 and smacks the heavy nicely, switches back to the 37mm again and retracks the heavy, switches back to the 75mm...  I think you can see where I'm going here.  

 


Sqn Ldr B #11 Posted 08 September 2015 - 12:30 PM

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View PostSpartacusDiablo, on 08 September 2015 - 12:27 PM, said:

 

M3 uses the 37mm to track a heavy, swtiches to the 75 and smacks the heavy nicely, switches back to the 37mm again and retracks the heavy, switches back to the 75mm...  I think you can see where I'm going here.  

 

Yeah, I guess so.

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Section47ABH #12 Posted 08 September 2015 - 12:43 PM

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View PostSpartacusDiablo, on 08 September 2015 - 11:52 AM, said:

For this to happen multi gun tanks would probably need a rate of fire Nerf. Otherwise they would be able to put out a nearly continuous stream of fire. Just switch back and forth between guns while reloading. They would be massively over powered.

 

This is part of why the Lee was so much more effective IRL than it is in-game.  Wretched thing is covered in firepower.  In the advance, it's never not shooting.
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Sqn Ldr B #13 Posted 08 September 2015 - 12:55 PM

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View PostSection47ABH, on 08 September 2015 - 12:43 PM, said:

 

This is part of why the Lee was so much more effective IRL than it is in-game.  Wretched thing is covered in firepower.  In the advance, it's never not shooting.

 

I thought the loader served the 75mm and the 37mm though?

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SpartacusDiablo #14 Posted 08 September 2015 - 12:57 PM

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Don't get me wrong. I'm not saying this wouldn't be cool to see, just saying that I'm not sure how Wargaming could make it happen.

 


Sqn Ldr B #15 Posted 08 September 2015 - 01:00 PM

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Maybe a RoF nerf on the number 2 and 3 guns could balance it?

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Section47ABH #16 Posted 08 September 2015 - 01:25 PM

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View PostSqn Ldr B, on 08 September 2015 - 12:55 PM, said:

 

I thought the loader served the 75mm and the 37mm though?


 

In the 7-man version, there were two loaders, and the 37mm loader was in the turret cage where he couldn't easily serve the 75mm anyway.  Gunner/loader for the two main guns, commander, driver and radioman.   For all its other faults, it wasn't short of firepower, and tank for tank it out-shot anything the Italians and Germans had in N. Africa.


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Section47ABH #17 Posted 08 September 2015 - 01:27 PM

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View PostSqn Ldr B, on 08 September 2015 - 01:00 PM, said:

Maybe a RoF nerf on the number 2 and 3 guns could balance it?

 

Or change MM to even up the matches.  Matchmake per gun, with weighting for the vehicle carrying said guns.

 

Or tell the crybabies with their sense of entitlement to 'fairness' and 'balance' to button it and git good?  :trollface:


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Sqn Ldr B #18 Posted 08 September 2015 - 01:31 PM

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View PostSection47ABH, on 08 September 2015 - 01:27 PM, said:

 

Or change MM to even up the matches.  Matchmake per gun, with weighting for the vehicle carrying said guns.

 

Or tell the crybabies with their sense of entitlement to 'fairness' and 'balance' to button it and git good?  :trollface:

Wait, you want to put the M3 Lee in tier 7 matches just because it has a crappy 37mm in addition to its 75mm? No. The second option I agree with.


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Knot3D #19 Posted 08 September 2015 - 01:33 PM

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- Instead of a ROF nerf, a transition delay between gun 1 and 2 could also suffice. Say.... 4 seconds perhaps ?

- The amount of total ammo should not disproportionally exceed the amount of shells for single gun tanks. 

- Since some of these tanks already exist in the game but as single gun tanks ( M3 Lee for example ) ; the actual dual gun

capability is something which could perhaps be something which needs to be 'unlocked'  by achieving "Dual gun Perk"  



Killer Mosquito #20 Posted 08 September 2015 - 02:58 PM

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War Thunder successfully uses multi-turreted tanks.  The T-35 and Lee are not overpowered and are fairly balanced, not really sure why this has never been done on World of Tanks, pretty stupid driving a Lee and getting knocked out by a light because you can't use the 37mm clearly on top of your tank.  





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