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Pain Tolerance VS Jack of All Trades

Crew skill commander jack of all trades pain tolerance

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IV NITROGYN VI-x #1 Posted 03 October 2015 - 03:16 PM

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Ok, so I'm working on my 8th skill on my Object 140 crew. So far I have Sixth Sense, repairs, BIA, Deadeye, smooth ride, snap shot, and safe stowage. So I wanted to improve my performance by adding Combat Rations to my consumables. But of course, if you have read my earlier posts, you can't do that by replacing Fire Extinguisher in the 140. Because you'll burn.

 

So I thought of the next best thing: Why don't I replace the Med Kit with Rations?

 

But the driver has a weak heart and gets scared by loud noises, so I have to replace med kit with some medical benefit.

 

So I either have to use Jack of All Trades or Pain Tolerance. I know that the Jack skill is ok, as it replaces a dead crewman with half the percentage of the training level. So for example, at 80%, it replaces a major qualification at 40%. So that's pretty good. But is it better than Pain Tolerance?

 

Pain Tolerance reduces the chance that your crew member will die, but it doesn't do anything once they die. But I don't know the numbers on Pain Tolerance. If it reduces it by 30% or more, I'm happy because that will replace the Premium Med Kit. But I don't know how much it helps. Does anyone?

 

So I have started training Jack of all trades now. It's at about 35%. Should I swap it for Pain Tolerance first and then go for Jack of all Trades later? Tell me what you think.



R0B0T99-x #2 Posted 03 October 2015 - 03:48 PM

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I remember another thread earlier where the OP was in a similar situation as yours - deliberating wether to swap out med kit for another consumable and training either Pain or Jack. Most commenters advised Pain before Jack. Sorry I can't locate that thread atm. But I am interested in replies, too, as I am soon to get the 140 myself. 

Brevokh #3 Posted 03 October 2015 - 03:49 PM

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I used Jack of All Trades on a E5 once and when my driver died I barely noticed, and I didn't need to use a med kit, it's defintely a great skill that I'm putting on once I finish up with my track repairs skill. 

Brevokh #4 Posted 03 October 2015 - 03:53 PM

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I think JoAT is better for Heavies since they don't get penned as often, but medium tanks get modules and crew knocked out very commonly, so I wouldn't even bother running JaOT on mediums or lights, and would use the other perk. Since if your driver gets knocked out in a medium then you lose your speed, or if your gunner gets knocked out you lose your dpm, two very important things for mediums. 

HARDCORE 2Omk #5 Posted 03 October 2015 - 03:54 PM

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Too many ur still missing. Sucks having a guy with 18 perks because you want him in every tank!

 

Dead eye, camo, DESIGNATED TARGET! Is your next. Radio. Relay ,signal boost!

Clutch break,, off road King!♠


Edited by HARDCORE 20mk, 03 October 2015 - 03:55 PM.

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Brevokh #6 Posted 03 October 2015 - 03:57 PM

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View PostHARDCORE 20mk, on 03 October 2015 - 03:54 PM, said:

Too many ur still missing. Sucks having a guy with 18 perks because you want him in every tank!

 

Dead eye, camo, DESIGNATED TARGET! Is your next. Radio. Relay ,signal boost!

Clutch break,, off road King!♠

Most of those are kinda pointless and small, but OP should have prioritized camo already, not dead eye. 



ll SkagPipe ll-x #7 Posted 03 October 2015 - 04:13 PM

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Camo and clutch breaking and off road driving are really nice on the rusky mediums.

Sqn Ldr B #8 Posted 03 October 2015 - 04:17 PM

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I'd say pain tolerance first, because it actually prevents crew getting knocked out. Jack of all trades only makes it have less of an effect when you do. After pain tolerance you can always train jack of all trades to make it even better.

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IV NITROGYN VI-x #9 Posted 03 October 2015 - 04:21 PM

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I did have camo on, but swapped it for deadeye, and should have put it back. I guess I never got around to it. Camo was my first skill, and I swapped it out for my sixth at deadeye. There's so many I want, I just can't get them all.

 

What I really want is performance boosts. I don't care about view range as much, which is why I haven't gone for those skills and optics. After pain tolerance, if I need to, I'll put Jack on as well. And then, off-road driving and or camo. I don't think I need clutch braking because 54 d/s is good enough, and as I said the view range skills are minor to me.

 

So here's what my next few will be:

 

Pain Tolerance

(Jack of All Trades if needed)

Camo

Off-road driving

Designated Target?

I'll think more when I get that far



IV NITROGYN VI-x #10 Posted 03 October 2015 - 04:23 PM

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Oh.

 

Thanks everybody. I really will take your suggestions into consideration.



RabidSasquatch0-x #11 Posted 03 October 2015 - 04:25 PM

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View PostSqn Ldr B, on 03 October 2015 - 04:17 PM, said:

I'd say pain tolerance first, because it actually prevents crew getting knocked out. Jack of all trades only makes it have less of an effect when you do. After pain tolerance you can always train jack of all trades to make it even better.

 

tthis.it's like getting firefighting or preventative maintenance. Would you rather be better off when something shittty happens or less likely to have something [edited]happen.  For me its a no brainer, although in this case I would eventually get both (I nevr get firefighting, and I'm a German tank fanatic.  I just don't let the enemy shoot my loweer plate and have preventative maintenance so being burned almost never happens.)

Brevokh #12 Posted 03 October 2015 - 04:34 PM

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View PostIV NITROGYN VI, on 03 October 2015 - 04:21 PM, said:

I did have camo on, but swapped it for deadeye, and should have put it back. I guess I never got around to it. Camo was my first skill, and I swapped it out for my sixth at deadeye. There's so many I want, I just can't get them all.

 

What I really want is performance boosts. I don't care about view range as much, which is why I haven't gone for those skills and optics. After pain tolerance, if I need to, I'll put Jack on as well. And then, off-road driving and or camo. I don't think I need clutch braking because 54 d/s is good enough, and as I said the view range skills are minor to me.

 

So here's what my next few will be:

 

Pain Tolerance

(Jack of All Trades if needed)

Camo

Off-road driving

Designated Target?

I'll think more when I get that far

 

unfortunately there's really not a safe way to use rations for Russian meds unless you're in clan battles. I would also reccomend not using deadeye in a 140 since the chances of people hitting your gun is prett low, whereas I think the 140 has pretty good base camo, and with the camo skill you'll notice a huge diffirence, and if you can use cosmetic camo. 

IV NITROGYN VI-x #13 Posted 03 October 2015 - 04:37 PM

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View PostSpartan Cook, on 03 October 2015 - 12:34 PM, said:

 

unfortunately there's really not a safe way to use rations for Russian meds unless you're in clan battles. 

 

True, but if I can reduce the risk, it'll be fine to me. Besides, a dead driver or commander is always better than a fire that won't go out. lol

 

I won't run rations until pain tolerance is at 50%. If it ends up being bad, I'll take rations off until I have a little more protection. Anyways, thanks.



YOU GOT DENI3D #14 Posted 03 October 2015 - 04:44 PM

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Pain tolerance obsoleted jack of all trades, I asked around and everyone said they felt a significant difference with pain tolerance so that is the route to go because even if I lose a crew member with jack of all trades I usually would heal it anyways. Also I'd recommend foregoing the fire extinguisher over a medikit since I usually get a crew hurt about 5x more than I get set on fire but make sure you get preventative maintenance at least if you are going to do that. Currently I'm risking it without preventative maintenance in my 140 but I'm working towards it and haven't had many issues yet.

IV NITROGYN VI-x #15 Posted 03 October 2015 - 04:46 PM

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I'm not sacrificing Fire extinguisher because I have a lot more fires on my 140 than crew damage. Maybe that's just me.

 

But Preventative Maintenance only prevents engine fire, or so I think. It doesn't do anything against fuel tank fire which is the problem with the 140.



YOU GOT DENI3D #16 Posted 03 October 2015 - 04:53 PM

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View PostIV NITROGYN VI, on 03 October 2015 - 04:46 PM, said:

I'm not sacrificing Fire extinguisher because I have a lot more fires on my 140 than crew damage. Maybe that's just me.

 

But Preventative Maintenance only prevents engine fire, or so I think. It doesn't do anything against fuel tank fire which is the problem with the 140.

 

A fire is a fire dude :teethhappy: It prevents your chance of a fire period. And if you are turning your sides or getting your sides shot a lot your chance of fire is increased significantly, obviously an arty round can ruin your day to but if you are aware of your vulnerability to a fire you can play accordingly and for the most part avoid it.

Edited by YOU GOT DENI3D, 03 October 2015 - 04:54 PM.


Brevokh #17 Posted 03 October 2015 - 05:02 PM

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I fire only really happens if you're too cheap to repair your fuel tank, so it's preference. 

FluffyBunny GFY #18 Posted 03 October 2015 - 05:05 PM

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Good topic! I too am close to my 140 and will be watching this thread as it progresses.

YOU GOT DENI3D #19 Posted 03 October 2015 - 05:06 PM

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View PostSpartan Cook, on 03 October 2015 - 05:02 PM, said:

I fire only really happens if you're too cheap to repair your fuel tank, so it's preference. 

 

You shouldn't be repairing your fuel tank

Brevokh #20 Posted 03 October 2015 - 05:14 PM

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View PostYOU GOT DENI3D, on 03 October 2015 - 05:06 PM, said:

 

You shouldn't be repairing your fuel tank

 

are you kidding me? Lol. You get fires when your fuel tank is damaged, bud. 




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