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Marks of Excellence Explained


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Gunn3r911 #501 Posted 21 January 2017 - 07:21 PM

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Well I think I know what you are saying , is there anywhere to find the top scores per tank , that way it easier to understand what need to score to increase damage standing

Pontiac Pat #502 Posted 21 January 2017 - 08:38 PM

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DUKE269 #503 Posted 21 January 2017 - 11:22 PM

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View PostWGWPAIN, on 07 October 2015 - 04:55 PM, said:

No, it takes 14 days of data first.

 

seeing how this is an older thread, if it takes 14 day then how did I get my first MoE four days after the release of Tiger 131?
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Pontiac Pat #504 Posted 22 January 2017 - 12:12 AM

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That's an 'approximate' depending on how much it gets played.

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SnappiestMonk #505 Posted 23 January 2017 - 12:39 PM

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Have you got a list of what the target EMA is for each tank?

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Pontiac Pat #506 Posted 23 January 2017 - 06:55 PM

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I had a thread where I kept a list, but the list got too long as they kept adding tanks, so now it's all on the site.  You can sort on the site, so you can find things pretty easy.

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begbeee_svk #507 Posted 29 January 2017 - 10:13 AM

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I got Triple MoE on my ELC and Chaffee. Both final games were Ace tankers matches.

Best feeling ever.

Obe has to put quite effort to make the last 2-3%.

begbeee_svk #508 Posted 29 January 2017 - 10:14 AM

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I got Triple MoE on my ELC and Chaffee. Both final games were Ace tankers matches.

Best feeling ever.

Obe has to put quite effort to make the last 2-3%.

korbendallas-01 #509 Posted 13 February 2017 - 12:34 PM

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View PostMaxChaos24, on 10 October 2015 - 01:17 AM, said:

Marks of Excellence are calculated by using an EMA (Exponential Moving Average) and each tank has it's own EMA. We compare your EMA against the Highest Average Damage for all players using that same tank during the time period to determine if you qualify for an MoE.
 
If your EMA compared to the Highest Average Damage is:
·         65% or higher- you will earn 1 MoE
·         85% or higher, you will earn 2 MoE
·         95% or higher, you will earn 3 MoE
 
Note: Since MoE’s are based on the highest average damage, it is possible for multiple players to earn a 100% rating

 

Sorry, still don't get it. I get EMA, but I don't get on what numbers it is applied.

 

What I initally assumed without reading much about it was that you get the first MoE if your average is better than the average of 65 % of players. That is saying something, and shouldn't be too difficult to explain.

 

The game guide however talks about the "global average". So you would get the third MoE if your damage is almost average? I hope not.

 

At first glance, HAD seems to mean that your damage is compared to the best player's average, and that view is supported by the game guide's example ("top damage + assist damage" ). However, that is contradicted by the last sentence, as only one player would usually be able to have top damage. Maybe more importantly, MoE would become static and erratic at the same time: Static because the top damage would not change often; erratic because it would change by relatively large steps.

 

So could someone put out an explanation that contains number's from (fictional) other players?

 

And please fix the game guide, it offers two contradictory explanations.



monkeyCOWman #510 Posted 13 February 2017 - 12:38 PM

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View Postkorbendallas-01, on 13 February 2017 - 06:34 AM, said:

 

Sorry, still don't get it. I get EMA, but I don't get on what numbers it is applied.

 

What I initally assumed without reading much about it was that you get the first MoE if your average is better than the average of 65 % of players. That is saying something, and shouldn't be too difficult to explain.

 

The game guide however talks about the "global average". So you would get the third MoE if your damage is almost average? I hope not.

 

At first glance, HAD seems to mean that your damage is compared to the best player's average, and that view is supported by the game guide's example ("top damage + assist damage" ). However, that is contradicted by the last sentence, as only one player would usually be able to have top damage. Maybe more importantly, MoE would become static and erratic at the same time: Static because the top damage would not change often; erratic because it would change by relatively large steps.

 

So could someone put out an explanation that contains number's from (fictional) other players?

 

And please fix the game guide, it offers two contradictory explanations.

 

have you read what WG posts about anything. It's always a contradiction, they can't even write anything simple without at least one thing about it not making any sense. 

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Pontiac Pat #511 Posted 13 February 2017 - 07:26 PM

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PC has a clearer explanation.  I don't know if ours works the same as theirs though.  They take the 'average' top score of the best X number of players over the previous 2 weeks.  I don't recall what X is - like 50 or 100.  If we use the same system then that would explain how multiple players can hit the 100% mark.  And yes, it does fluctuate daily as they recalculate that number.

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korbendallas-01 #512 Posted 14 February 2017 - 09:27 AM

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View PostPontiac Pat, on 13 February 2017 - 07:26 PM, said:

PC has a clearer explanation.  I don't know if ours works the same as theirs though.  They take the 'average' top score of the best X number of players over the previous 2 weeks.  I don't recall what X is - like 50 or 100.  If we use the same system then that would explain how multiple players can hit the 100% mark.

 

Yes, that is also an explanation I can understand, and a decent way of handling it.

 

So what about the consoles? Do they use the same model? Does somebody know?



Pontiac Pat #513 Posted 14 February 2017 - 09:36 AM

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There has been only silence on that subject.  It's clear they aren't going to tell us. :(

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TocFanKe4 #514 Posted 20 February 2017 - 07:59 PM

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View PostPontiac Pat, on 14 February 2017 - 03:36 AM, said:

There has been only silence on that subject.  It's clear they aren't going to tell us. :(

 

Max has told me that they aren't allowed to tell us how it works, in response to a specific question about if it is based on the top player's score of the last two weeks. 

 

The top player's score method would also allow multiple 100% people.  Your score is calculated over the lifetime of the tank, but the score you are being compared against is the best player of the last two weeks.  The last two weeks person could have a score of 1200, but then there could be multiple people with 1700 over the lifetime of the tank.  You two week score could be 200, but your lifetime score could be 1700. We'll never know, though, because they can't tell us how it works. 


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EchoC3 #515 Posted 01 March 2017 - 08:34 PM

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Folks, a small question.. Been grinding MoEs on the 13 90 for a long, long time, got to 84% once, but thanks to the potato teams(you go to spot, they aim the other way, you say clearly that you're unloading, they sit in the safety of their bushes watching you die.) ended up going back to 70% (Also happened to the 50T). What's the most effective manner for farming damage standing? Stopping with this altruistic nature of mine and ditching risks, going solely for raw damage and full td mode for the two tanks? Thanks!

Pontiac Pat #516 Posted 01 March 2017 - 08:49 PM

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If you are good enough to get a healthy mix of direct and assist damage that will earn you the most damage standing the fastest.

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ThePlageRage #517 Posted 02 March 2017 - 12:49 AM

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View PostEchoC3, on 01 March 2017 - 01:34 PM, said:

Folks, a small question.. Been grinding MoEs on the 13 90 for a long, long time, got to 84% once, but thanks to the potato teams(you go to spot, they aim the other way, you say clearly that you're unloading, they sit in the safety of their bushes watching you die.) ended up going back to 70% (Also happened to the 50T). What's the most effective manner for farming damage standing? Stopping with this altruistic nature of mine and ditching risks, going solely for raw damage and full td mode for the two tanks? Thanks!

 

It looks like you are getting OK damage but your spotting damage could be better.  You need to play more passive in the beginning, camp those bushes, spot those reds, hold your shots to keep from getting spotted and let your potatoes do the work if they can.  No offense but 13% percent survival rate is pretty low, play more conservative, get that survival rate up and your damage standing will go up too.  

EchoC3 #518 Posted 02 March 2017 - 03:27 AM

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Well, i'm that type of player that doesn't mind getting destroyed if it will result in a victory, that's why the low survival rate.Circle the defensive line softening up targets, that kind of work. The problem is, as i said, you can't rely on potatoes to get extra damage; better flanking, racking up damage and being a mini batchat than depending on clueless campers. But well, if its to have three marks, sacrifices can be made.Reached 84 once, no problem going up again x)

theSwansonFTW #519 Posted 02 March 2017 - 08:00 PM

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View PostEchoC3, on 02 March 2017 - 03:27 AM, said:

Well, i'm that type of player that doesn't mind getting destroyed if it will result in a victory, that's why the low survival rate.Circle the defensive line softening up targets, that kind of work. The problem is, as i said, you can't rely on potatoes to get extra damage; better flanking, racking up damage and being a mini batchat than depending on clueless campers. But well, if its to have three marks, sacrifices can be made.Reached 84 once, no problem going up again x)

 

​To do well in lights at higher tiers you have to stay alive, as the reds start getting separated as the game goes on it gives a mobile light more and more potential for damage. Treat your light like a guerrilla, never fight when outnumbered, don't give away your position unless absolutely necessary and then pounce on the reds when they're isolated and beaten up. Hit and run, and never stop moving in the end game.

It's a skill I don't always master, and it can be very map dependent, but when it comes off you will get a 3 or 4 % jump in your MOE numbers.


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korbendallas-01 #520 Posted 02 March 2017 - 08:57 PM

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View PostEchoC3, on 02 March 2017 - 03:27 AM, said:

Well, i'm that type of player that doesn't mind getting destroyed if it will result in a victory, that's why the low survival rate.Circle the defensive line softening up targets, that kind of work. The problem is, as i said, you can't rely on potatoes to get extra damage; better flanking, racking up damage and being a mini batchat than depending on clueless campers.

 

Then, while your strategy might be sound, it does not fit your team.




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