Crew Skills and Perks play an important role in the game as they give your crew certain boost to help your tanks performance. Deciding which Skill or Perk you want to train can be a difficult choice so be sure to read up on what the Skill and Perk does and how it benefits you. Some Skills and Perks are better used on certain classes, nations, or play styles so decide what best suits your needs. Your crew can have a maximum of 25 skills and perks.
Skills and Perks work slightly different. Skills will become active as soon as you start learning them and become more effective as you increase your training level. Perks will only become effective once they are fully trained. You can view a full list of Skills and Perks below and their affects to help you decide which will benefit you.
Skills
(Activates immediately and becomes more effective based on training level.)
Repairs: Accelerates repairs to damage modules. The higher your Crews training level the faster repairs are completed. The skill is more effective when combined with Toolbox and Large Repair Kit.
Firefighting: Enhances your crews firefighting abilities. The higher the training level the faster a fire is put out and the less damage per second the fire does to the vehicle before it is extinguished.
Camouflage: Reduced vehicle visibility. The higher the training level the lower the chance that your vehicle will be spotted by the enemy. The skill is more effective when combined with Camouflage Net.
Mentor: Provides a 10% Crew XP Bonus when fully trained.
Jack of All Trades: Enables the Commander to master every qualification and replace knocked-out crew members for 50% of their Training level once fully trained. Only major qualifications can be substituted. The replacement effect diminishes with each crew member knocked out so if 2 members are knocked out, he can perform their duties at 25% per crew member.
Recon: Increases the Maximum View Range by 2% when fully trained. This skill is more effective if the observation device is destroyed by providing a 20% increase, or when combined with Situational Awareness, Coated Optics, and Binocular Telescope.
Pain Tolerance: Reduces the chance of a critical damage to crew members by 10% when fully trained. This skill is more effective when combined with a Spall Liner and a Large First Aid Kit.
Situational Awareness: Extends View Range by 3% when fully trained. The skill is more effective when combined with Recon, Coated Optics, and Binocular Telescope.
Signal Boosting: Extends Signal Range by 20% when fully trained.
Relaying: Extends Signal Range of allied communications within vehicle’s radio coverage by 10% when fully trained.
Smooth Ride: Improves accuracy when firing on the move by 4% when fully trained. The skill is not effective if the vehicle is stationary or rotating. The skill is more effective when combined with Vertical Stabilizer.
Clutch Braking: Increases vehicle rotation speed by 5% when fully trained. The skill is more effective when combined with Additional Grousers, Lend-Lease Oil, Quality Oil, Removed Speed Governor, 100-octane, and 105-octane Gasoline.
Off-Road Driving: Reduces ground resistance when driving on soft terrain by 10% and moderately soft terrain by 2.5% when fully trained. Lower ground resistance increases vehicle maneuverability and acceleration. The skill is more effective when combined with Additional Grousers.
Controlled Impact: Decreases ramming damage to your vehicle by 15% and increases ramming damage to enemy vehicles by 15% when fully trained. The skill is effective only while your vehicle is in motion. The skill is ineffective when two allied vehicles collide.
Snap Shot: Improves accuracy during turret rotation by 7.5% when fully trained. The skill is more effective when combined with Vertical Stabilizer.
Armorer: Improves accuracy of a damaged gun by 20% when fully trained. The skill is more effective when combined with Vertical Stabilizer.
Snakebite: Improves your gunners accuracy by reducing dispersion by 5% when fully trained. This skill is more effective when combined with Vertical Stabilizer, Snap Shot, Smooth Ride.
Supply Conservation: Rationing techniques give your Commander a 10% chance to preserve a consumable item when it is used during battle. Can only happen once per battle.
Last Stand: Boosts Crew proficiency by 10% when your vehicle's HP is less than 10%.
Iron Mace: Decreases the effect of range on the penetration ability of fired rounds.
Perks
( Activates once fully trained.)
Brothers in Arms: Improves major qualifications and all skills for the entire crew by increasing their Training Level by 5%. The perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, Pudding and Tea, Strong Coffee, Improved Combat Rations.
Eagle Eye: Enables the Commander to identify critically damage modules on targeted vehicles within the view range after a 4 second delay. Is effective both in indirect and direct fire modes.
Sixth Sense: Enables the Commander to identify whether the vehicle has been detected by the enemy instantly.
Green Thumb: Your tank’s camouflage factor while hidden in foliage is 5% more effective than normal. This perk is more effective when combined with Camouflage Net and the Camouflage skill.
Swimming Lessons: The amount of time your tank can survive underwater is increased by 50%.
Call for Vengeance: Enables the Radio Operator that survived the destruction of their vehicle to report enemy positions for another two seconds. If no Radio Operator exists the Commander must survive for this skill to take effect.
Preventative Maintenance: Reduces the chance of engine fire by 25%. The perk is more effective when combined with Automatic Fire Extinguishers.
Paratrooper Training: Reduced falling damage by 20%
Silent Driving: Decreases the effect that movement has on your tank’s camouflage factor 50%. This perk is more effective when combined with the Camouflage skill.
Track Mechanic: The Driver is able to repair the tracks 20% faster. This perk is more effective when combined with Toolbox and the Repairs skill.
Deadeye: Increases the chance to cause critical damage to enemy vehicle modules and crew by 3%. It is effective only with AP, APCR, and HEAT shells.
Designated Target: Makes targeted enemy vehicles within 10 degrees of your reticle visible for two more seconds. The perk is effective both in direct and indirect fire modes.
Muffled Shot: Decreases the effect of firing on your tank’s camouflage factor by 25%. This perk is more effective when combined with Camouflage Net and the Camouflage skill.
Safe Stowage: Increases ammo rack durability by 12.5%. The perk is more effective when combined with Wet Ammo Rack.
Adrenaline Rush: Accelerates gun loading if the vehicle has less than 10% of its hit points left by 9.09%. The perk is more effective when combined with Gun Rammer.
Intuition: Gives a 17% chance that you won’t lose any reload progress when switching ammo types. Effect stacks with two loaders giving you a 34% chance. This will only occur if your tank has more than one shell type equipped.