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PGI Xx HunterxX #61 Posted 02 July 2015 - 03:55 AM

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would ranting about the issues of the "arty" solve anything? i dont enjoy having arty's in my matches but i mean trying to explain the purpose of the arty, a support vehicle, really solve anything or point out your opinions? if we wanted to know how to use the artillery or to be acknowledged of its purpose theres tutorials and videos about it, but i dont feel this ranting about the whole thing is going to give benefits to the progression of wot or help anyone
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TimMac PA #62 Posted 02 July 2015 - 04:20 AM

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View PostVry Deadly, on 02 July 2015 - 01:49 AM, said:

 

Hahaha support from friendly arty.
The only way to witness support from friendly arty is if there is a tank on low health when the game score is at around 14-3 mark.

 

So you just flat out say all who play arty are selfish buffoons? Well that won't win an argument.

Gr4b YoGatz FOO #63 Posted 02 July 2015 - 04:38 AM

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View PostSecndChance WGA, on 01 July 2015 - 08:46 PM, said:

WGWPAINPosted 19 March 2015 - 03:54 PM

Creative Dir./Exec. Producer

 

 

 

A WoTX Player asked:

"could it be possible to get a breakdown of the percentage of each class is played by the overall player base? I.E 60 percent uses lights, 80 percent uses TD's etc.

Sure thing, thanks for writing in, here you go:

From Feb 12 (1.8 launch) to current (Date of thread posting,  19 March 2015. Interesting to see delta between battles & owned tanks.

 

Total Battles

Type

Sum for Type

% total battles

Heavy Tank

17,074,951

26.09%

Medium Tank

15,801,012

24.15%

Light Tank

14,169,415

21.65%

TD

13,570,613

20.74%

SPG

4,822,850

7.37%

 

Current Population of Tanks Owned

Type

Owned Per Class

% total owned

Light Tank

4,069,802

39.07%

Medium Tank

2,204,666

21.17%

TD

2,132,640

20.48%

SPG

1,137,686

10.92%

Heavy Tank

870,818

8.36%

 

Source: http://forum-console.worldoftanks.com/index.php?/topic/79807-paingod-blog-post-7-random-musing/page__fromsearch__1

So arty is played the least but complained about the most.... Sounds like a broken class.


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BlindedFoxhound #64 Posted 02 July 2015 - 04:42 AM

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View PostUnassuming Noob, on 01 July 2015 - 06:33 PM, said:

I believe he only plays mediums for the most part. He and many like him want games where we can use the entirety of the maps without getting shot from some random plebian miles away at no risk. I find it funny you say easy mode and you are always harping on about your 'skill cannon' and t29. Arty is easy mode. Don't kid yourself.

 

If he was a decent medium driver he wouldn't need to worry about arty much at all.

 

All classes are easy mode, don't kid yourself :)


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Kuchiki29 #65 Posted 02 July 2015 - 04:55 AM

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Dat Usa Sexton I


Fear... It is something vital to us puny creatures. The instant man stops fearing is the instant the species reaches a dead end, only to sink to pitable lows, only to sit and wait apathetically for extinction. Humans who lose the ability to think become creatures whose existance has no value. Wake up! Don't be afraid of knowledge! Think, you humans who are split into two worlds, unless you want the gulf between humans to expand into oblivian, you must think! Signed, Schwarzwald.


SpurdoSparde5D0 #66 Posted 02 July 2015 - 05:00 AM

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No guys the CGC is balanced.

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Sovietdeath #67 Posted 02 July 2015 - 05:02 AM

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View PostGr4b YoGatz FOO, on 02 July 2015 - 12:38 AM, said:

So arty is played the least but complained about the most.... Sounds like a broken class.

 

Its the most complained about because of 3 good reasons

 

A) Misunderstood: while some claim that its "easy mode", its one of the hardest and least rewarding XP grinds in the game since you usually earn XP at almost half the rate since you cannot spot for your own damage 90% of the time.

 

B) Offers a different view of the battlefield: many claim this type of view to be very unhistorical and broken. While yes it is impossible at that time to have that such type of detailed view, there were expertly detailed maps, spotters, artillery scout planes and radio. These were all used in conjunction to make artillery quite accurate, the game basically combines them all in this Satellite like view of the game.

 

C) Ability to One-Shot: Obviously the most complained about topic of artillery. Unfortunately this is more of a case by case process so I won't go into too much detail. But I will say this, most "good" artillery players only have like a 30% hit rate in high damage artillery pieces. Combined with the rather inaccurate gun, long reloads, and low ammo loadout on many high tier arty; this is fairly balanced. People complained because they got one shotted, but they may have been fired at 2,3,4 times before it even hit. 

 

 

At least this is the majority of what I think why people complain.



HighSpyker #68 Posted 02 July 2015 - 05:07 AM

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View PostCaliMeatWagon, on 01 July 2015 - 07:13 PM, said:

 

Who says it's broken? 

It is.  Arty is broken due to WoT XBox's magic shift of trajectory of a shell if a tank goes unspotted after the round is fired.  The only SPG I haven't noticed this shift on is the FV304.  Which makes sense, because the shift is especially noticeable on shells with lower trajectories.



Gr4b YoGatz FOO #69 Posted 02 July 2015 - 05:13 AM

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View PostSovietdeath, on 02 July 2015 - 12:02 AM, said:

 

Its the most complained about because of 3 good reasons

 

A) Misunderstood: while some claim that its "easy mode", its one of the hardest and least rewarding XP grinds in the game since you usually earn XP at almost half the rate since you cannot spot for your own damage 90% of the time.

 

B) Offers a different view of the battlefield: many claim this type of view to be very unhistorical and broken. While yes it is impossible at that time to have that such type of detailed view, there were expertly detailed maps, spotters, artillery scout planes and radio. These were all used in conjunction to make artillery quite accurate, the game basically combines them all in this Satellite like view of the game.

 

C) Ability to One-Shot: Obviously the most complained about topic of artillery. Unfortunately this is more of a case by case process so I won't go into too much detail. But I will say this, most "good" artillery players only have like a 30% hit rate in high damage artillery pieces. Combined with the rather inaccurate gun, long reloads, and low ammo loadout on many high tier arty; this is fairly balanced. People complained because they got one shotted, but they may have been fired at 2,3,4 times before it even hit. 

 

 

At least this is the majority of what I think why people complain.

The 30% hit rate doesn't include splash damage.


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BlindedFoxhound #70 Posted 02 July 2015 - 05:19 AM

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View PostGr4b YoGatz FOO, on 01 July 2015 - 09:13 PM, said:

The 30% hit rate doesn't include splash damage.

 

View PostGr4b YoGatz FOO, on 01 July 2015 - 09:13 PM, said:

The 30% hit rate doesn't include splash damage.

 

Splash damage dosent have the ability to one shot lol.

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RabidSasquatch0 #71 Posted 02 July 2015 - 05:19 AM

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View PostHighSpyker, on 02 July 2015 - 05:07 AM, said:

It is.  Arty is broken due to WoT XBox's magic shift of trajectory of a shell if a tank goes unspotted after the round is fired.  The only SPG I haven't noticed this shift on is the FV304.  Which makes sense, because the shift is especially noticeable on shells with lower trajectories.

 

its not magic, its the fact that your reticle points to the highest point on the field (if a tank is spotted, the top of that tank), when said tank becomes unspotted, the highest point rendered is the ground, several meters below where it was pointed originally.  Since with most artillery the shell travels at less that a 45 degree angle at any range, the reticle will adjust so that the shell will lande on the ground, under the tank, which is several meters in front of where the reticle was on the tank.  It would be easier to describe with a picture, but long story short the reason you don't notice it in your bert is because it has such a high gun ark the reticle barely has to adjust due to the shell coming almost straight down ontop of targerts.

 

I'm assuming you knew most of this, but calling it magic is a bit misleading.  In any case I always thought it would be more fair if artillery didn't account for the tanks being there, making aiming much easier (you don't have to worry about turrets and whatnot that cause your reticle to jump).



FusionStar287 #72 Posted 02 July 2015 - 05:21 AM

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View PostBlindedFoxhound, on 01 July 2015 - 11:19 PM, said:

 

 

Splash damage dosent have the ability to one shot lol.

 

My CGC splashing Chaffees says otherwise. :P

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RUNNINGDUDE1 #73 Posted 02 July 2015 - 05:28 AM

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View PostVry Deadly, on 01 July 2015 - 05:49 PM, said:

 

Hahaha support from friendly arty.
The only way to witness support from friendly arty is if there is a tank on low health when the game score is at around 14-3 mark.

 

Based on what statistics? If I can't hit a target that is dug in deep, I go and look for one that I can get. Also, most maps like urban cities make it difficult for arty to even get a shot anywhere. Again, spewing out your ignorance.

Gr4b YoGatz FOO #74 Posted 02 July 2015 - 05:33 AM

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View PostBlindedFoxhound, on 02 July 2015 - 12:19 AM, said:

 

 

Splash damage dosent have the ability to one shot lol.

Whatever, what I'm getting at is arty's hit ratio is far greater then 30%. And considering you cannot avoid arty(even the most brown nosing arty player admits this), is [edited].


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Gr4b YoGatz FOO #75 Posted 02 July 2015 - 05:38 AM

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So if you're trying to take the hill on malinovka the opfor arty will on average hit you 50% of the time!

Now before you say hide behind the windmill for cover let me remind you that it isn't big enough for you and you're teammates to hide behind, even if you could all hide there then fighting from one spot would he beyond [edited]ed and the opfor would win due to the [edited]ed [edited]spot everyone on your team is hiding in.

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Nerfed Camper #76 Posted 02 July 2015 - 05:44 AM

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View PostBlindedFoxhound, on 02 July 2015 - 05:19 AM, said:

 

 

Splash damage dosent have the ability to one shot lol.

 

Yeah but it can damage 4 maybe more tanks all for 500+ damage each plus crew and modules though.

Edited by Nerfed Camper, 02 July 2015 - 05:51 AM.

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Gr4b YoGatz FOO #77 Posted 02 July 2015 - 05:44 AM

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Arguing about arty is completely [edited][edited]ed! The pro arty side has chosen what to believe based solely on what they enjoy, they don't give a damn about balance or fairness. (Except Ruthless4u, he does)

So nothing anyone can say will change anyone's minds. 99% of you have chosen what to believe.

Btw my new opinion is arty is fair and balanced! It's my new opinion since arty's not going anywhere.

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STLxSTANG #78 Posted 02 July 2015 - 05:57 AM

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View PostBlindedFoxhound, on 01 July 2015 - 11:19 PM, said:

 

 

Splash damage dosent have the ability to one shot lol.

Ive had an ammo rack detonation from artillery splash. The amount of damage artillery splash does is insane.


 

 

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CaliMeatWagon #79 Posted 02 July 2015 - 06:04 AM

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View PostGr4b YoGatz FOO, on 01 July 2015 - 08:38 PM, said:

So arty is played the least but complained about the most.... Sounds like a broken class.

 

Not broken. Just a case of what is quoted below. The people who don't like Arty create a thread about it almost daily. What was your count at one point? 13 threads created about Arty in 3 months?

 

View PostSmoneyyyyy, on 01 July 2015 - 07:19 PM, said:

Arty: 7% of total tanks played, causing 90% of all forum rage.

View PostBongoBaggins, on 01 July 2015 - 07:40 PM, said:

...from 24% of forum users

 

Exactly. Like I stated about it above, the people who hate Arty create the majority of threads about them and only represent a small portion of the population that is actually on the forums.


 

View PostWGWPAIN, on 17 February 2015 - 04:21 PM, said:

Arty's are far from being unbalanced so there's no plans to nerf them.  Reducing the number of Arty's in high tier matches where they are the most powerful is something that we've considered but we're not seeing large number of Arty's being played in those matches.  Arty's are a way for players to play the game in a completely different way.  Some player only ever play Arty's so removing them is not an option.  I'd like to find a way to change the Arty viewpoint so its more realistic but that's one of those "some day" tasks I haven't gotten to yet.

 


Nerfed Camper #80 Posted 02 July 2015 - 06:05 AM

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So next on track is for the CGC???

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