Jump to content


Why Has Nobody Mentioned This Huge Issue?


  • Please log in to reply
121 replies to this topic

Avvakening #1 Posted 13 February 2016 - 03:55 PM

    Captain

  • Players
  • 13856 battles
  • 1,790
  • [BOAT]
  • Member since:
    09-16-2014

*
POPULAR

This thought has been with me for months now and I have yet to see anybody post about it or even speak a word of it. Just today has been the only time I've ever heard anyone say anything at all about it.

 

The issue is with the tank name showing above an enemy tank's icon while playing.

 

What's wrong with it?

 

That right there is what's wrong with it. The padding space for friendly tanks is so much greater than enemy tanks. The game seems to prioritize being able to see the tank name of an ally over an enemy for whatever reason. If there was an ally to the left of this image as well, it would literally be impossible to point your camera at the enemy tank icons to see what tank it is. For all you know, that heavy could be anything ranging from an ST-I to a Tiger. This issue is amplified when you're in high-tier games trying to figure out what TD the enemy is driving; it could be a Deathstar or it could just be an SU-122-54.

 

The obvious fix is to make the game prioritize the on-screen name of an enemy tank rather than a friendly tank or at the very least give them even padding. I'd MUCH rather know if there's a Deathstar around the corner than know what my team mate is driving.

 

Prime example:

Just look at that tiny amount of space your camera needs to be in to see the name of that enemy medium tank compared to the space that will allow you to see a friendly tank. This seriously needs to be fixed.

 

What it should be like (I'm not going to go through the hastle of editing the name above the tanks, but you should get the point):



JesterUSMC #2 Posted 13 February 2016 - 03:56 PM

    Major

  • Beta Tester
  • 11511 battles
  • 6,268
  • [BNKR]
  • Member since:
    10-27-2013
+1

Semper Fi


 

Check out The Bunker - http://thebunker.freeforums.net/


BadgerAtWar #3 Posted 13 February 2016 - 03:56 PM

    Sergeant

  • Banned
  • 641 battles
  • 140
  • Member since:
    06-15-2015
Yes I agree its very annoying

PanzerPuffins #4 Posted 13 February 2016 - 03:57 PM

    Major

  • Players
  • 10066 battles
  • 3,657
  • Member since:
    03-30-2014
I do express my annoyance with this issue, but I feel the "shot coming out the barrel at 90 degrees" is a bigger issue.

Gigantic Owl #5 Posted 13 February 2016 - 03:58 PM

    Major

  • Players
  • 20694 battles
  • 11,166
  • [7F]
  • Member since:
    02-06-2014
This shouldv been fixed months and maybe even over a year ago

 

Certified elitist stat shamer

 

Check out my guides on the bunker.  http://thebunker.fre...ide-compilation


METALHELLIONx84 #6 Posted 13 February 2016 - 04:03 PM

    Major

  • Supertester
  • 18999 battles
  • 2,448
  • [-OFF-]
  • Member since:
    11-09-2013
Well, you may make the suggestion to have the option to turn off friendly tanks names, leaving only the ICONS for the friendlies to be seen, heavy, mediums, lights etc.., so enemy, tanks can show up more prominent with their names and icons
METALHELLIONx84-XBOX ONE/360 ~~~~HELLION360-PS4
  
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.” ― Sun TzuThe Art of War
WANT A CUSTOM SIGNATURE?  MESSAGE ME...MEMBER OF THE  O.F.F. OLD FARTS & FOGIES CLAN

R13 DeWolf #7 Posted 13 February 2016 - 04:04 PM

    Captain

  • Beta Tester
  • 21336 battles
  • 1,621
  • Member since:
    10-14-2013

View PostPanzerPuffins, on 13 February 2016 - 10:57 AM, said:

I do express my annoyance with this issue, but I feel the "shot coming out the barrel at 90 degrees" is a bigger issue.

 

I agree totally....or they pass through the target without damage

 


‘An lo I look across the field of red and see my brothers laying there. No pain now do they know as they lay were flowers once did grow. To the glorious dead. May their souls find peace in the Elysian fields and the halls of Valhalla because their feet have already walked the valleys of hell in this life.’

"Vires et honestas"


Avvakening #8 Posted 13 February 2016 - 04:08 PM

    Captain

  • Players
  • 13856 battles
  • 1,790
  • [BOAT]
  • Member since:
    09-16-2014

View PostPanzerPuffins, on 13 February 2016 - 10:57 AM, said:

I do express my annoyance with this issue, but I feel the "shot coming out the barrel at 90 degrees" is a bigger issue.

 

Sure, but it doesn't consistently happen every battle. I really don't care which they fix first though to be honest, just so long as they're fixing things.



CowboyArizona #9 Posted 13 February 2016 - 04:15 PM

    First lieutenant

  • Players
  • 8246 battles
  • 819
  • [RR3]
  • Member since:
    07-08-2015
Prioritizing enemy info over friendly info that we already have on the map screen has been bothering me since early in the game.  It would likely be a much easier fix than chasing down the bug that's causing the wild shots in the above posts.  Who knows how long that can take to fix?  It only happens at certain instances.....

Player_1_0000 #10 Posted 13 February 2016 - 04:23 PM

    Captain

  • Players
  • 4494 battles
  • 1,647
  • Member since:
    12-05-2015
WG PLS :great:

mifiliveni #11 Posted 13 February 2016 - 04:35 PM

    Major

  • Beta Tester
  • 6645 battles
  • 2,008
  • Member since:
    07-11-2013
I agree because do you have any idea how annoying it is to try and request fire on an enemy only for it to tell a team mate to follow you?

Death in the shape of a Panzer Battalion!!!
                                                                     

 

                                                                    


TangoThatAlpha #12 Posted 13 February 2016 - 04:36 PM

    Captain

  • Players
  • 12659 battles
  • 1,467
  • [6H4D]
  • Member since:
    02-13-2014
I remember when it did prioritize the enemy info over the friendlies. It would fill your screen with enemy data to the point of overload. However, I would like to see a balance back to it, where if I aim at a red it will give me the info.
Vive La Nugget!

giaka #13 Posted 13 February 2016 - 05:28 PM

    Major

  • Supertester
  • 32346 battles
  • 13,526
  • [WTAF]
  • Member since:
    06-29-2013

View PostPanzerPuffins, on 13 February 2016 - 07:57 AM, said:

I do express my annoyance with this issue, but I feel the "shot coming out the barrel at 90 degrees" is a bigger issue.

 

 ​I had them coming out at 45 degrees last night and the weird thing is I was hitting the target 4 seconds later. LOL Server reticle and client reticle  we WAY out of sync.

Don't cap, get off the pole and hunt down the last losers......

 

 


UR TANK SPLODED #14 Posted 13 February 2016 - 05:32 PM

    Major

  • Players
  • 11948 battles
  • 2,676
  • Member since:
    11-01-2014
This is part of WotCon that just sucks for no reason.  Should be able to set up what you want to see about the tanks in settings. Period. Problem totally unnecessary.  Add the options, WotCon, maybe pull someone off the "we make maps that suck" squad.

FlukenJager #15 Posted 13 February 2016 - 06:41 PM

    Major

  • Players
  • 16125 battles
  • 2,237
  • Member since:
    01-19-2015
Why should you know what tank is around a corner from far away?
There's two levels of spotting
"Hey there's something there"
And "identified"

I've had reds pop up in my view before but I don't get the spotting ribbon
Because all my commander saw was a machine gun or some antenna and the rack disappears quick.

I think it should be that way

This nonsense of highlighted tanks in red with s life bar is s little silly
If you're looking dead at if
Then you have that info?

But around a corner?
What kinda binocs you got mounted, X-ray?


x Der Meister x #16 Posted 13 February 2016 - 06:53 PM

    Captain

  • Supertester
  • 17523 battles
  • 1,213
  • [ONE]
  • Member since:
    02-14-2014

View PostTangoThatAlpha, on 13 February 2016 - 11:36 AM, said:

I remember when it did prioritize the enemy info over the friendlies. It would fill your screen with enemy data to the point of overload. However, I would like to see a balance back to it, where if I aim at a red it will give me the info.

Same. Then it was changed like a year ago for whatever reason. It really should be fixed IMO.

 

Great post Awakening. +1


 

 

 


x Der Meister x #17 Posted 13 February 2016 - 06:58 PM

    Captain

  • Supertester
  • 17523 battles
  • 1,213
  • [ONE]
  • Member since:
    02-14-2014

View PostFlukeyHen7502, on 13 February 2016 - 01:41 PM, said:

Why should you know what tank is around a corner from far away?
There's two levels of spotting
"Hey there's something there"
And "identified"

I've had reds pop up in my view before but I don't get the spotting ribbon
Because all my commander saw was a machine gun or some antenna and the rack disappears quick.

I think it should be that way

This nonsense of highlighted tanks in red with s life bar is s little silly
If you're looking dead at if
Then you have that info?

But around a corner?
What kinda binocs you got mounted, X-ray?

Because if an Allied Tank spots it, its assumed that they relay that info over the radio to the rest of the team. That is why you know what it is...even from across the map.


 

 

 


IV NITROGYN VI #18 Posted 13 February 2016 - 07:06 PM

    Captain

  • Players
  • 7090 battles
  • 1,754
  • Member since:
    02-18-2014

I agree completely. One time I was in my T-62A and was afraid to round a corner because there was a TD spotted. There was a friendly IS-3 in the way so I couldn't see the tank name. I wait and wait until it fires and... Oh. It was an SU-101...

 

+1 to post this is great


T-62A Three Marked

Solo player

 


monkeyCOWman #19 Posted 13 February 2016 - 08:08 PM

    Captain

  • Players
  • 8933 battles
  • 1,457
  • Member since:
    02-04-2014
I do recall players asking about this already, I even think WG commented it would be passed along to development, but that was a long time ago...any way +1

Garage: TOGII*, Excelsior, Matilda Black Prince, FV4202(P)^, CentennialT/95, Matilda, Cromwell^, Comet^^Centurion 7/1^, CenturionAX, Achilles, Challenger, T1E6X, T1E6X-X1, T7 CC, M22 Locust, Ram II, MTLS B, M41Walker Bulldog, Pz38H, PzIID, PzIIJ, Hammer, FCM36pack40, AMX CDC^, BDR G1B^^, ARL 44^, AMX 50 100^, T-127, BT7A-R, BTSV, Matilda IV, SU76i, Motherland, Fatherland, Object 416^, Object 430-||, Chi-Ri^Tpye 61, Type 59^, Skoda T25

*Elite*Premium*Grind*Tier 10*marks^*Bold(Favourite)


KaiserVonKrieg #20 Posted 13 February 2016 - 08:26 PM

    Major

  • Players
  • 10911 battles
  • 4,978
  • [7F]
  • Member since:
    02-02-2015

so much yesssss.

I want to see what enemy tank is what without doing math and looking at roster on map screen and guessing which of of those tanks it might be of that type.

Prioritize enemy tanks pls.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users