At one point, I was one of the most active forum users and players. I will not place a rant here.
My current and ongoing problem is three-fold. All three stem from a lack of balance in Public Matches.
First off, the more important one, games are incredibly lopsided more often than not with one side dominating the other. I rarely have games where both teams seem genuinely balanced and it comes down to critical moments. More often than not, one team just steamrolls the other, and that team could be mine one game, and the red team the next game. The problem with this is I don't feel like I'm contributing all that much either way. If I'm on the winning team, I can do nothing and still win, and if I'm on the losing team, I could get more damage than anyone on either side, get 6 kills, and still lose by 3-4 tanks. I'm not sure how to fix this, but I wish it was fixed regardless.
Second, the maps are not the best due to a specific problem. The maps are obviously tailored towards a tank class or two instead of offering options and viability to all five classes. We have plenty of city maps where artillery is crippled, lights are mostly crippled, mediums are not crippled, but are weakened, and heavies and TDs are King. We also have the opposite, field and open maps where Lights, Artilleries, and TDs are in their prime, but Heavies are scared like elephants to mice. That's right, the massive, heavy, well armored and well armed, breakthrough tanks are scared hiding behind bushes because they don't have a role on the map.
I've heard Skorpion Pass is not like this, and that map is genuinely good to all classes, as they have places they can succeed. If so, we need more maps like that, and less maps that restrict how you can play.
Third, and this is also a big one, tank balance. This problem is only really present in problematic quantities at tiers VIII through X. The balance below these tiers are generally good. At these tiers however, the game is dominated heavily by specific tanks. The PC game has its own problems with balance, but generally I find it to be the far better game in terms of balance. The main problem tanks at the higher tiers are:
- Certain artillery (M53/55, CGC) are too powerful.
- TDs as a whole from tiers VIII-X are too powerful.
- Mediums at tier X, to an extent, are too powerful.
- Heavies, at tier X, are too weak.
- Lights, at tiers VI-VIII, are too weak.
This creates an atmosphere that isn't fun to play in. Playing a heavy is an exercise in frustration as TDs run rampant in numbers and are not only your direct counter, but are also able to do your role almost as well. Lights, are pretty much replaced by mediums entirely as tier VIII lights don't do much a tier IX or X medium can't do. Mediums are a problem because they do the light's job too well, but also because of how good they are in general. Their penetration is second to only TDs and their playstyle and ability works better than any other class at this tier. I don't know how to fix mediums. Artillery as a whole I find to be a bad game mechanic, but they aren't unbalanced mostly, except for the M53/55 and CGC at this tier.
Of course this is all my opinion, but I do find it to be entirely correct and informed.
This thread is only here to hopefully show WG what quite a few players are thinking, and to hopefully improve their game for the better.
I also know this post won't do much, but I wanted to make it anyway.
Please show your support if you agree, it is the only way to make progress, even if it is unlikely.