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Map 6: Ensk (Basic)

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Dr Bodge #1 Posted 25 March 2016 - 04:30 PM

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Dr Bodge’s Guide to Ensk (Basic)


For the most part this is a city map, with the limitations this brings. However, there are a number of areas where view range and mobility can be exploited.


Good for: Heavy tanks, brawling mediums, high alpha ambush predators.

Bad for: Passive scouting and not all that great for artillery either.



Heavies will tend to, but not always, meet up for a scrap in the city to the West of the map. This is a close quarter brawl that tends to go to the team that commits more (and better) tanks due to the difficulty in providing support fire in the narrow streets. Limited visibility means that you must be very careful not to overextend or you risk being swarmed. Be cautious until you have gauged the enemy strength.


East flank

This flank is deceptive. While it appears open and undulating the small dimensions of the map and the relative flatness means that there is relatively little cover once you move away from the buildings. Given the good camping opportunities at either end pushing can be quite dangerous. Any attack needs to carefully push through the buildings extending view range away from your TDs and towards the enemies TDs.


Mid-Map & Rails

While there are opportunities for pushing through the middle of the map this can be very dangerous as you can, almost without warning, find yourself in a cross-fire.



The middle and East side of the map offer some camping opportunities but are very dependent on targets presenting themselves.  If the main game takes place in the West you may see nothing until it is too late.


"Whereof one cannot speak, thereof one must be silent."

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