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Map 10: Highway (Basic)

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Dr Bodge #1 Posted 15 April 2016 - 03:08 PM

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Dr Bodge’s Guide to Highway (Basic)


A pretty good map with opportunities for all tanks classes although, predictably, this means heavies tend to go to town, mediums go West and TDs sit on the sidelines and snipe. As with all maps in which the centre of the map is on lower ground teams run the risk of being capped easily is they ignore a fallen flank.


Good for: All tank classes, particularly mediums

Bad far: Slow tanks with poor view range



Heavies normally go to town, which is fine. You can normally rely on getting a good, short-range, scrap here. Mediums and armoured TDs might also come here but you should be careful not to leave the West flank weakly defended as it is hard to reset the cap from the town.


West Flank

An important part of the map that is sometimes ignored. Both sides can compete for this flank although if you spawn in the North team you should be careful about going this way in a slower tank as you can get caught in open ground if your advance party don’t secure the other side of the valley.


Low Ground

Stay out of the centre of the map unless you have a very quick tank AND you know what you are doing. It is a death trap with relatively little to recommend it. If you do spot targets they are likely outside the vision range of your support and It is difficult to extract yourself once committed.



Camping isn’t great. To get shots you normally have to expose yourself and to get shots across the map means occupying an area with little hard cover and relying on your camo so if you do get spotted you are in real trouble.


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JAG THE GEMINI #2 Posted 15 April 2016 - 05:07 PM


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