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Map 18: Mountain Pass (Basic)


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Dr Bodge #1 Posted 18 April 2016 - 01:29 PM

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Dr Bodge’s Guide to Mountain Pass (Basic)

 

 

A very restrictive map, with severely limited opportunities for scouts, glass cannons and SPGs. Having said that the quality of the close-quarter fighting in other areas makes up for it.  The map consists of steep sided valleys that channel both sides into intense and linear corridors. The limited avenues of movement and fire do make it possible to perform a fighting a retreat if things are going badly.  The well shielded bases make capping a viable strategy that is sometimes difficult to interrupt.

 

Good for: Well armoured tanks generally, especially if they are mobile. Side scrapers. Brawlers. Assault TDs.

Bad for: Scouts, light and medium tanks with poor penetration. Glass cannons. SPGs.

 

South-West

This area is normally the scene of a brutal fight to the death. There is a definite advantage to whoever is fastest to deploy but ultimately it tends to go to the team with the most high tier heavies. Good frontal armour and high pen are a huge plus in this face to face scrap. Both sides are mostly safe from snipers and artillery but you still need to be careful.

 

Ice Road

At the North-East end of the map is a long valley joining the two bases. Progress along here is slow and the predictable, linear fighting tends to attract slow tanks. The fighting here is largely inconsequential and so the rest of the team tends to remain obvious to events here which can occasionally lead to surprise loss by capping.

 

Bridge

Almost without fail two tanks from each side will confront each other across the bridge in the centre of the map. Since neither side has a natural advantage and pushing forward onto the bridge is extremely exposed, trading is usually fairly even and there is rarely a victor on this front.

 

Camping

On this map there are few camping opportunities. If you don’t have the armour to bounce shots or the alpha damage to trade profitably you are relegated to shots of opportunity and only get to do any real damage in the brief window between your front line collapsing and being overrun. The ramps above the bases (particularly the North base) can provide good camping in defence if the enemy have poor view range or attack slowly.

 


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Cyberillus #2 Posted 18 April 2016 - 02:44 PM

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Nice job with all the map strategy work!!    :izmena:

Edited by Cyberillus, 18 April 2016 - 02:45 PM.

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SteampunkPagan #3 Posted 18 April 2016 - 03:00 PM

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Any chance you can put all these into one post so that they can more easily be re-shared and re-directed to.

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Dr Bodge #4 Posted 18 April 2016 - 03:54 PM

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View PostSteampunkPagan, on 18 April 2016 - 03:00 PM, said:

Any chance you can put all these into one post so that they can more easily be re-shared and re-directed to.

 

I have been putting them into separate threads so that there is the capacity for specific discussion of maps to remain permanently attached to the guide rather than being entirely disconnected or mixed up. If you look in the pinned thread at the top there are links to all of the individual guides. Once they are all done they could all be bundled together into a pdf I suppose.
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SteampunkPagan #5 Posted 18 April 2016 - 04:18 PM

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View PostDr Bodge, on 18 April 2016 - 10:54 AM, said:

 

I have been putting them into separate threads so that there is the capacity for specific discussion of maps to remain permanently attached to the guide rather than being entirely disconnected or mixed up. If you look in the pinned thread at the top there are links to all of the individual guides. Once they are all done they could all be bundled together into a pdf I suppose.

 

Thanks and will link the pinned thread! Good work by the way.

“Who shot him? I asked. The grey man scratched the back of his neck and said: Somebody with a gun.” ― Dashiell Hammett, Red Harvest

"Arrête! C'est ici l'empire de la Mort"

"Si vis pacem, para bellum"





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