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Map 22: Port (Basic)


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Dr Bodge #1 Posted 23 April 2016 - 11:50 AM

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Dr Bodge’s Guide to Port (Basic)

 

 

Port is not a universally popular map, but it does have a fair number of fans. On the plus side if offers a wide range of different environments on which to fight, far more than its modest size might suggest. The downside is the stark contradiction between strong defensive positions that are too far back to be of practical use and a horribly exposed central strip that punishes expansive play. In summary, if you enjoy this map, great, but if find it awkward and unrewarding to play don’t worry, you are in good company.

 

Good for: Heavies. Armoured TDs. Brawling Mediums.

Bad for: Unarmoured TDs. Snipers. Scouts.

 

West Flank

This is the heavy tank graveyard. Fairly strong positions on each side, plus the danger of flanking fire along the rail tracks, usually creates a static front line. This skirmish is usually fairly important, mostly because it involves all the top tier Heavies. Armoured TDs can do well here, as can brawling mediums but you won’t survive long without armour and penetration.

 

East Flank

The east flank is an dangerous place to dwell. Both sides will occasionally attack on this flank but the nature of the conflict varies. If the North push early (into the wasteland in the SE) with mediums and light tanks it becomes a guerilla war against defensive positions in the buildings. If the South push first they can control the ramp between the road and the rail tracks.

The North will normally need mobile tanks to attack and the South will usually deploy immobile, defensive tanks.

 

Centre

The map is very asymmetric, and this is most obvious in the centre. The South side has a number of strong positions in the centre of the map, giving opportunities to fire into both flanks. There are no equivalently strong positions on the North side which can be frustrating. Good turrets are useful if holding the ridge from the South. Good armour is helpful if pushing from the North.

 

Camping

Pretty bad really. The map is small so staying unspotted is hard. Furthermore the two sides of the map are at different levels and the lines of sight are obstructed by buildings and railway trucks. In games with few scouts you may get some action sniping from the bridges but don’t expect too much.

 


"Whereof one cannot speak, thereof one must be silent."

Phantomaly #2 Posted 10 April 2017 - 08:08 PM

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This is outdated, please fix.

NightOfDeaths #3 Posted 10 April 2017 - 10:27 PM

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View PostPhantomaly, on 10 April 2017 - 02:08 PM, said:

This is outdated, please fix.

 


 Screw my elders!!!!

World of Tanks a game where it's 1 versus 29. 15 reds trying to kill you and 14 greens trying to support them. The yellows are your only hope. For signature and stats visit http://wotinfo.net/en/player-stats

2 & 3 MoEs

 





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