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Map 14: Lakeville (Basic)

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Dr Bodge #1 Posted 02 May 2016 - 01:15 PM

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Dr Bodge’s Guide to Lakeville (Basic)



If you are new to WoT you should understand that this map, more than any other, divides opinion. The majority (and in my opinion correct) view is that the map is badly played and frequently lost through obvious and easily avoidable tactical blunders. Don’t be that player!


Good for: Heavy tanks. Brawling mediums.

Bad for: Competent players with rage issues. Tanks with low penetration.


The Valley

We might as well address the elephant in the room first. The steep sided valley on the West flank combines claustrophobic corridors and narrow passes, made more impassable by swampy terrain. All of this makes it a poor place to attack and this is further compounded by the fact that winning here gives no particular advantage. Despite this Heavy tanks and armoured TDs flock here to fight under the watchful eye of supporting TDs and SPGs. You will fight a war of attrition, face-to-face in the central narrow pass, until one team runs out of HP. No retreat is possible but you are at least guaranteed to see some action.


The Town

The main alternative to the Valley is the town. There is plentiful hard cover here and controlling unlocks the East flank. Heavy tanks, armoured TDs and brawling Mediums can do well here. The narrow streets can be difficult to fight in, since rapid outflanking maneouvres are possible. Try to avoid fighting here without sufficient support or the mobility (and awareness) to retreat quickly.


Lake Road

This is an extremely dangerous place to choose to explore. Push too far forward and you might find yourself back in the garage very quickly. Furthermore, if you lose the town you will find it impossible to remain here. However this area can provide rich pickings for careful and intelligent play by a one or two medium and light tanks.



There are some opportunities to camp on Lakeville but, as so often is the case, it is a trade-off between risk and reward. The safest locations are those that might have little impact on the battle and only come into their own when defeat is looming.


"Whereof one cannot speak, thereof one must be silent."

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