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Hearts of Iron III Alternate History- A New Ottoman Empire


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Sqn Ldr B #1 Posted 07 May 2016 - 11:01 PM

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I've been playing around with this 1930s/WW2 strategy game lately, Hearts of Iron III. Essentially you control any country in the world from the year 1936 onwards, and get dragged through WW2. I played as Turkey. The year is now 1961 (it was supposed to stop by 1948 but for some reason it didn't). WW2 has not finished yet. A quick rundown of the current geo-political situation:
  • Turkey (me) has invaded and annexed or occupied: Bulgaria, Romania, Iraq, Persia, Oman, Yemen, Afganistan, British Kuwait, British Cyprus, and the British Trucial States (Aden basically).
  • Germany has invaded and annexed or occupied: France, Belgium, The Netherlands, Luxembourg, Switzerland, Denmark, Norway, Sweden, Finland, Poland, Estonia, Lithuania, Latvia, Austria, Czechoslovakia, British Egypt and Sudan, French Africa (most of it) and Iceland. The USSR I will move onto later.
  • Japan has invaded and occupied British Burma, India, Malaya, Singapore, French Indochina, most of the Netherlands East Indies and British Hong Kong. It has made puppet states of all the Chinese factions (apart from Yunnan).
  • The Japanese have not yet launched any attacks on any US interests in the Pacific, including the Philippines, even though the two are at war. It is 1961.
  • Brazil and Argentina have been occupied by Colombia & Venezuela and Chile respectively.
  • Italy has taken Malta and Spain has taken Gibraltar. Germany holds the Suez Canal. The British influence in the Mediterranean is gone completely.
  • The USSR has gone a bad way. Germany invaded as per usual. Eventually the USSR surrendered, and Germany annexed everything west of the Caspian Sea. An armistice was signed. Eventually I got bored and decided to declare war on the USSR again, dragging Germany and Japan into it with me. The Japanese invaded from the east and Turkey from the south. The front against the Germans remained more or less unchanged. The USSR surrendered again. This time Japan turned it into a puppet state. At this point the Comintern faction ceased to exist.
  • There is a stalemate in the African front, between Germany and Britain. The Germans hold British Egypt and Sudan, the British everything south of that. There hasn't been any movement for several years as supply lines are so hopelessly strained that no units can make offensive movements.

 

As it stands, the factions are:
Allies:

  • United Kingdom
  • Yemen (government in exile)
  • Bhutan (government in exile)
  • Nepal (government in exile)
  • New Zealand
  • Xibei San Ma (government in exile)
  • South Africa
  • Australia
  • Poland (government in exile)
  • Ireland
  • United States
  • Philippines (American puppet)
  • Denmark (only holds Greenland)
  • Norway (government in exile)
  • France (only holds some African territory)
  • Canada
  • Belgium (only holds some African territory)
  • Netherlands (only holds some Pacific territory)
  • Luxembourg (government in exile)
  • Panama
  • Venezuela
  • Switzerland (government in exile)
  • Cuba
  • Costa Rica
  • Honduras
  • Bolivia
  • El Salvador
  • Nicaragua
  • Colombia
  • Paraguay
  • Mexico
  • Haiti
  • Ecuador
  • Guatemala
  • Chile
  • Dominican Republic
  • Romania (government in exile)
  • Uruguay

The Allies hold 23.1% of the world's 'victory points'.

 

Axis:

  • Germany
  • Italy
  • Japan
  • Manchukuo (Japanese puppet)
  • Hungary
  • Shanxi (Japanese puppet)
  • Portugal
  • Slovakia (German puppet)
  • Nationalist Spain
  • Nationalist China (Japanese puppet)
  • Yugoslavia
  • Siam (Japanese puppet)
  • Greece (Italian puppet)
  • Sweden (German puppet)
  • Finland (German puppet)
  • Turkey
  • Saudi Arabia
  • Argentina (government in exile)
  • Vichy France (German puppet)
  • Brazil (government in exile)
  • Tibet
  • USSR (Japanese puppet)
  • Mongolia (Japanese puppet)
  • Sinkiang (Japanese puppet)
  • Indochina (Japanese puppet)
  • Yunnan

The Axis powers hold 76.2% of all the world's 'victory points'.

 

Comintern: The Comintern faction has no members and hold no victory points. It became defunct with the defeat of the USSR.

 

Unaligned: Peru is the only country in the world that has not taken sides and remained neutral.

 

A map of the world as it is in 1960, as (badly) coloured in by me:

To clear up any confusion German puppets (Sweden etcetera) are just shown as Germany. Japanese puppets are just shown as individual countries (apart from Indochina. It became a country when some partisans rose up in Japanese-occupied French Indochina. After being defeated by Japan they were allowed to form a single-province nation in the middle of Japanese Indochina. It was too small for me to be bothered to put on the map). I couldn't be arsed with the American islands in the Pacific, but they're all just as they should be. American.

 

Just thought that'd be interesting for you and bring something new to the table here.

 

Oh, and the glorious New Ottoman Empire is only weeks away from developing an atomic bomb. *evil laugh*


Edited by Sqn Ldr B, 14 May 2016 - 09:41 AM.

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Sqn Ldr B #2 Posted 07 May 2016 - 11:23 PM

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Ah, there's been a new development. The British are attempting amphibious landings in The Netherlands. I don't see them lasting long though. There must be a hundred or so divisions from about twelve Axis countries around their beachhead.

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NimoysHeadinJar #3 Posted 07 May 2016 - 11:49 PM

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This sounds like a game I should try.

I'm assuming you are waiting for your nukes, so who will be your first target for expansion?


Buckle up. I'm going to try something. I saw it on a cartoon once... but I'm almost positive it can be done.


Sqn Ldr B #4 Posted 08 May 2016 - 12:03 AM

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View PostNimoysHeadinJar, on 08 May 2016 - 12:49 AM, said:

This sounds like a game I should try.

I'm assuming you are waiting for your nukes, so who will be your first target for expansion?

 

The nukes are ready now, but I still haven't worked out how to actually make any nuclear bombs or how to deliver them when I do. As for expansion, there's no options left really, I'm surrounded on all sides by my allies. I've already "expanded" into seven other countries and three British colonies. I'm just busying myself with raising loads of troops and sending them to all corners of the Axis world. I've got I Infantry Corps in Greece, I Marine Corps in France and III Militia Corps (India Force) in Japanese India. I'm also mischievously trying to undermine the communist party in the USSR, even though I'm officially allies with them.

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Sqn Ldr B #5 Posted 08 May 2016 - 12:05 AM

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It is a really good game, by the way, especially since I got it for £1.99 in the Steam sale at Christmas.

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Sqn Ldr B #6 Posted 08 May 2016 - 12:11 AM

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As it stands, though, I really need to be throwing everything into modernising the air force. I have one squadron of fighters and one squadron of bombers. The fighter squadron is equipped with Curtiss Hawk IIIs and the bomber one with Blenheim Mk. Is. In 1961. Not a very favourable situation to be in.

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NimoysHeadinJar #7 Posted 08 May 2016 - 12:28 AM

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A little shocked you don't have more of an airforce. :ohmy:

 

I guess you don't have invasion forces either if you are not able to take more territory, or is it a game mechanic?


Buckle up. I'm going to try something. I saw it on a cartoon once... but I'm almost positive it can be done.


Sqn Ldr B #8 Posted 08 May 2016 - 12:46 AM

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View PostNimoysHeadinJar, on 08 May 2016 - 01:28 AM, said:

A little shocked you don't have more of an airforce. :ohmy:

 

I guess you don't have invasion forces either if you are not able to take more territory, or is it a game mechanic?

 

The air force wasn't necessary for development when I was only fighting the Persians and Afghans. The only "modern" countries I came up against were Bulgaria and Romania, and those were both in the late thirties so the aircraft were sufficient. After that I didn't need anything and just spent time researching artillery and tanks and stuff. And that nuclear programme. That took up a lot of resources.

 

The mechanics of the forces work by you going into the production tab. There you can, for land forces, create a division. A division has two, three or four brigades in it. You can choose what brigades you want, i.e two infantry, one AA and one artillery. Then you can build several of them in parallel (at the same time as) the others, or in series (one after the other). When they're done you can deploy them and you can form them into corps, armies and army groups. You can rename divisions, corps, armies and army groups as you wish, which was helpful because "I Cavalry Division" is much easier for me to relate to than the default "1. Piyade Tumenï" of Turkish cavalry. You can then command them around as you wish, directing them from province to province and ordering them to attack. Declaring war and making peace and all that international relations hooha is done through the diplomacy tab which is altogether a different thing.


Edited by Sqn Ldr B, 08 May 2016 - 12:47 AM.

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Sqn Ldr B #9 Posted 08 May 2016 - 12:59 AM

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To be honest I think that Turkey is the most fun country to play. It's actually very regionally powerful, and is surrounded by weaker neighbours that are easy to conquer, especially those in the east, and it can quickly raise divisions to bulk out its forces. Using militia divisions as second line troops gets you more boots on the ground in a shorter time, and they're just as effective as normal infantry; Persia and Afghanistan will field maybe two infantry divisions against your invasion so they're usually a walkover.

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NimoysHeadinJar #10 Posted 08 May 2016 - 01:12 AM

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Good stuff. I'm getting more interested in this game. I love that type of thing. My question on invasion was more along the lines of invading territory that you do not border. Could you, for example, foray into British held Somalia?

Do you have shipping/movement lanes or are you free to move forces according to your available transport? (Depending on alliances for foreign territory, of course.) Do you have to border a territory or shipping lane? 


Buckle up. I'm going to try something. I saw it on a cartoon once... but I'm almost positive it can be done.


Sqn Ldr B #11 Posted 08 May 2016 - 01:24 AM

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View PostNimoysHeadinJar, on 08 May 2016 - 02:12 AM, said:

Good stuff. I'm getting more interested in this game. I love that type of thing. My question on invasion was more along the lines of invading territory that you do not border. Could you, for example, foray into British held Somalia?

Do you have shipping/movement lanes or are you free to move forces according to your available transport? (Depending on alliances for foreign territory, of course.) Do you have to border a territory or shipping lane? 

 

No, so long as you have the means to do so, you can invaded anything you're at war with. I could, if I wanted, launch an amphibious invasion of British Somalia like you said. There are a couple of reasons I wouldn't do so though. Firstly, my navy. My navy consists of a battlecruiser, a flotilla of destroyers and two transport squadrons. I don't know the strength of the Royal Navy in the area but on some occasions I've even just tried shipping a division across the Indian Ocean from Persia to Japanese India and got intercepted and royally buggered by the RN on the way. So it's all a bit risky. Secondly, supply lines. A division is supplied from the nearest big city or place with supplies in it. Landing a force in a place like Somalia by sea will likely leave the troops there cut off from supplies, with few local supplies. They'd be easily pushed back into the sea and it would be almost impossible to move inland, since divisions without enough supplies can't attack. But yes, it is possible but not really advisable with as small a naval force as I have.

 

I might have a crack at the Seychelles or Diego Garcia though. It's easier going for small islands.


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Comjam1998 #12 Posted 08 May 2016 - 02:51 AM

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View PostSqn Ldr B, on 07 May 2016 - 06:05 PM, said:

It is a really good game, by the way, especially since I got it for £1.99 in the Steam sale at Christmas.

 

Is it really that in depth? It sounds like it would be fun to try out but I don't know enough about it right now.
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NimoysHeadinJar #13 Posted 08 May 2016 - 03:22 AM

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View PostSqn Ldr B, on 07 May 2016 - 07:24 PM, said:

 

No, so long as you have the means to do so, you can invaded anything you're at war with. I could, if I wanted, launch an amphibious invasion of British Somalia like you said. There are a couple of reasons I wouldn't do so though. Firstly, my navy. My navy consists of a battlecruiser, a flotilla of destroyers and two transport squadrons. I don't know the strength of the Royal Navy in the area but on some occasions I've even just tried shipping a division across the Indian Ocean from Persia to Japanese India and got intercepted and royally buggered by the RN on the way. So it's all a bit risky. Secondly, supply lines. A division is supplied from the nearest big city or place with supplies in it. Landing a force in a place like Somalia by sea will likely leave the troops there cut off from supplies, with few local supplies. They'd be easily pushed back into the sea and it would be almost impossible to move inland, since divisions without enough supplies can't attack. But yes, it is possible but not really advisable with as small a naval force as I have.

 

I might have a crack at the Seychelles or Diego Garcia though. It's easier going for small islands.

 

Ok, thanks. That gives me a better idea of how the game works. Very interesting. 

Sounds like it is time for some diplomatic intrigue or someone needs a massive upgrade in military units, sir.

:teethhappy:


Buckle up. I'm going to try something. I saw it on a cartoon once... but I'm almost positive it can be done.


Sqn Ldr B #14 Posted 08 May 2016 - 09:01 AM

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View PostComjam1998, on 08 May 2016 - 03:51 AM, said:

 

Is it really that in depth? It sounds like it would be fun to try out but I don't know enough about it right now.

 

It is very in depth. In the military side of things there's composing your own divisions, corps, armies and army groups, as well naval formations and air forces.

 

In the diplomatic side of things, there's declaring war, making peace, securing trade deals, sending expeditionary forces, trade embargoes, and production licences, and doing most of those require diplomatic points. In order to declare war on a country, their threat to you must be greater than your neutrality score. In the diplomacy section you can also make efforts to align yourself to one of three factions, the Allies, the Axis or the Comintern.

 

In the political side of things there's dissent, national unity, the size of each party in your country, the ability to change your war cabinet around, elections (if you're in one of those democratic countries), the ability to create puppet states and collaborationist governments out of conquered territories, and the big scary button that says "mobilise". You also have the option to change industrial laws (war economy, consumer goods market, total economic mobilisation, etc), recruitment (voluntary, three year draft, conscription etc), civil laws (repression, open society etc), education (small, large investment etc), economic laws (consumer goods, heavy industry etc), press laws (censored, free press etc) and training laws (specialist training, basic training etc).

 

Then there's production, where you've got a certain Industrial Capacity (IC) that has to be dished out proportionately according to the economy's requirements for war production, upgrades, reinforcements, consumer goods, supplies, fuel and raw materials, and you can also set up and cancel trade routes between countries. You can increase your IC with new technologies and modifiers from different government ministers. You can also produce factories, infrastructure, AA guns, land and sea forts, dockyards and airbases, nuclear reactors and missile testing sites in any province you control.

 

There's the technology side of things, where you've got so many tech points that you need to dish out between recruiting spies, researching new technologies, producing diplomatic points and recruiting officers. There's a big tree of technologies to research, which can allow you to produce new units and increase areas of your nation's capability. There are separate trees in infantry, armour, bombers, fighters, naval, convoy escorts, military and scientific theory, secret projects (nukes and stuff), and land, air, and sea strategies.

 

Then there's the intelligence bit, where you can select any country, and choose their priority for spies out of 3, 3 being the highest. The ones with highest priority will have spies sent quicker. Once your spies are in the country (up to a maximum of 10), you can set them to carry out counterespionage (take out enemy spies in that country), military, political and technological espionage, which allow you to see their military strength, internal political situation and research, you can support rebels and increase dissent, and you can support the party closest to yours in their country, as well as supporting their main party if it would be beneficial to you. Spies can also disrupt production and research, and increase the threat of that country to yours, which is required to declare war on them. You can also recruit domestic spies in your own country, where they can carry out counterespionage, support the ruling party, increase the national unity, quell dissent and reduce neutrality.

 

It is very in depth.

 

View PostNimoysHeadinJar, on 08 May 2016 - 04:22 AM, said:

 

Ok, thanks. That gives me a better idea of how the game works. Very interesting. 

Sounds like it is time for some diplomatic intrigue or someone needs a massive upgrade in military units, sir.

:teethhappy:

 

Diplomacy at this point is out of the window, considering I'm at war with, allied with or have annexed every country in the world apart from Peru. But I am going to be trying to modernise the military at this point. Particularly the air force. The infantry could with some new small arms I think, and we're still operating a cavalry corps of four divisions. They were very useful in the desert in 1938, but not in 1961.

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Sqn Ldr B #15 Posted 08 May 2016 - 09:20 AM

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Just a few clarifications as to the situation on that map. South Africa is bigger in the north on both sides because it invaded Portuguese colonies there. Belgian Africa is also larger to the south because it too invaded Portuguese African holdings at the same time as South Africa did. Also the northern half of Madagascar is in the control of partisans but the Vichy French don't seem to care, because it's been like that for about ten years now and no one's bothered to sort it out.

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Sqn Ldr B #16 Posted 08 May 2016 - 09:22 AM

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View PostSqn Ldr B, on 08 May 2016 - 12:23 AM, said:

Ah, there's been a new development. The British are attempting amphibious landings in The Netherlands. I don't see them lasting long though. There must be a hundred or so divisions from about twelve Axis countries around their beachhead.

 

As I expected, their landings failed quickly.

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Sqn Ldr B #17 Posted 08 May 2016 - 09:38 AM

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I think I've worked out how to drop a nuclear bomb, but I need some strategic bombers. I'll produce them on licence from Germany. Where should I drop it though? London? Perhaps South Africa? Cape Town? Durban? Bloemfontein? I think that might loosen up the African front a bit.

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Sqn Ldr B #18 Posted 08 May 2016 - 10:20 AM

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Okay, I have one nuclear bomb, and it can be delivered by Bristol Blenheim apparently. It'll take me ten months to make each bomb. I think I'll drop it on London.

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Sqn Ldr B #19 Posted 08 May 2016 - 10:21 AM

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Okay, I dropped it on London. Their national unity has shattered but they're still fighting.

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Sqn Ldr B #20 Posted 08 May 2016 - 12:00 PM

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10 months later, on the 1st December 1962, a second atomic bomb was dropped on London by Turkish aircraft. Britain chose to surrender, and on the 2nd of December 1962, the United Kingdom became a puppet state of Japan and joined the Axis powers, having all her colonies returned to her in the process.

Edited by Sqn Ldr B, 08 May 2016 - 12:00 PM.

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