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World of Tanks Console 3.1 update feedback - In-game fixes

tanks maps audio

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RaiBOT01 #1 Posted 29 June 2016 - 04:32 PM

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Hello!!

 

Please leave your feedback regarding the following tank, map, and audio fixes in game!!

 

Tanks

  • 113: Fixed missing exhaust ports on HD model.
  • Alecto: Fixed firing animations.
  • AMX CDC: Fixed antenna texture.
  • ARL V39: Fixed fire FX node placement.
  • Black Prince: Fixed track spacing to prevent Z-fighting.
  • Conquerer: Fixed track model issues; Fixed turret texture issues.
  • FCM 50t: Fixed camouflage not applying to certain chassis parts; Fixed Z-fighting on wheels..
  • IS-8: Fixed gun textures; Fixed LoD settings in SD.
  • Lowe: Fixed front wheels.
  • LTTB: Fixed camouflage tiling.
  • M10 Wolverine: Fixed track spacing that was too far apart.
  • M3 Grant: Fixed animated attachments that were clipping into SD chassis.
  • M48 Patton: Fixed wobbly wheels in SD.
  • M46 Patton: Fixed turret texture issues in SD.
  • M4A3E2 Sherman Jumbo: Removed animated attachments that were places over rear vents; Fixed obstructed sniper cam when using the M4A3E2(105) Late package.
  • M41 Bulldog: Camouflage removed from wheels.
  • M7 Medium: Fixed clipping issues in sniper cam; Fixed incorrect tracks in SD; Fixed wobbly wheels.
  • Matilda: Fixed camouflage tiling in SD; Fixed turret model.
  • Matilda BP: Fixed wobbly wheels.
  • Medium Mk. 3: Fixed wobbly wheels.
  • Motherland: Changed sniper view so the gun takes up less screen space.
  • Object 212: Fixed wobbly wheels.
  • Pz. IV Ausf A: Fixed track model issues.
  • Pz. IV Ausf H: Fixed turret model issues.
  • Pz. V/M10: Fixed camouflage issues.
  • Pz. VI Tiger P: Textures are now correct on HD turrets; Fixed fender smoothing in HD.
  • SP I C: Fixed Marks of Excellence.
  • SU-85: Fixed chassis texture issues.
  • SU-122A: Fixed muzzle flash direction; Fixed chassis and gun texture issues.
  • Sturmpanzer II: Fixed tracks clipping with chassis.
  • T-127: Fixed wobbly wheels.
  • T-54-45: Fixed track model issues.
  • T-62A: Fixed track clipping issues with the chassis; Fixed LoD settings in SD.
  • T110E5: Removed extra animated attachment in SD.
  • T110E4: Fixed gun barrel texture.
  • T1 HMC: Fixed firing animations.
  • T18 HMC: Fixed chassis and track texture issues.
  • T26E4 Super Pershing and Freedom: Fixed gun texture; Fixed inscription placement.
  • T34: Fixed deformed wheels.
  • T32: Fixed turret texture issue in SD.
  • T3: Fixed low poly gun barrel in HD; Fixed wheel textures.
  • T82: Fixed wheel issues; Fixed low poly gun in HD.
  • Type 58: Fixed camouflage tiling in SD; Fixed Marks of Excellence.

 

Audio

  • Adjusted VO to correctly notify when a friendly has been team-killed.

 

Maps

  • Abbey: Covered up jagged terrain where tanks were getting stuck.
  • Abbey: Minor adjustments to props
  • Dragon Ridge: Fixed instances of trees and bamboo clipping through buildings.
  • El Halluf: Adjusted placement of some props.
  • Erlenberg: Adjusted scaling of some props.
  • Fisherman’s Bay War: Fixed misaligned and floating objects
  • Fisherman’s Bay: Minor scaling and placement adjustments to fence props
  • Ghost Town: Fixed texture seams on the terrain.
  • Ghost Town: Adjusted physics regions to prevent access to unintended areas.
  • Ghost Town: Smoothed parts of terrain geometry to resolve areas where players were getting stuck.
  • Highway: Adjusted placement of trees so they fall over completely.
  • Himmelsdorf: Added gates around trees placed on sidewalks and minor adjustments to props.
  • Himmelsdorf: Minor adjustments to smoke FX.
  • Karelia: Adjusted terrain decals near capture points.
  • Karlelia - Assault: Fixed a spawn point that started a tank on top of a rock.
  • Live Oaks: Adjusted physics regions to prevent access to unintended areas.
  • Mountain Pass Summer: Adjusted placement of trees so they can fall over closer to the terrain.
  • Mountain Pass Summer: Fixed floating boulder.
  • Mountain Pass Summer: Adjusted all props that previously had snow material.
  • Mountain Pass: Adjusted a couple of awkward spawns.
  • Murovanka: Adjusted scale and placement of some bushes.
  • Northwest: Fixed texture seams on the terrain.
  • Pacific Island War: Removed destroyed tank where some players were getting stuck.
  • Port: Adjusted physics region around buildings to keep tanks from clipping into them.
  • Prokhorovka : Adjusted terrain decals.
  • Prokhorovka: Minor adjustments to props.
  • Province: Removed duplicate collision meshes on destructible car.
  • Proving Grounds: Abbey: Fixed issue that was causing match to end prematurely.
  • Proving Grounds: Abbey: Fixed missing tank names.
  • Proving Grounds: Arctic Region: Timer running out will result in Defeat.
  • Proving Grounds: Himmelsdorf: Added a few extra cover spots inside cap circle.
  • Proving Grounds: Himmelsdorf: Enemy AI will capture the base if player is AFK.
  • Proving Grounds: Karelia: Adjusted older spawns which caused some matches to not end.
  • Proving Grounds: Karelia: Adjusted enemy AI spawns
  • Proving Grounds: Assault (Offense): Fixed AI attack phase when driving to NW corner.
  • Sacred Valley: Multiple bug fixes with terrain seams, misaligned props, and decal placement.
  • Sand River: Adjusted placement of some props.
  • Sand River: Removed floating props that do not fit the terrain shape.
  • Sand River: Removed instances of ground effects floating above the terrain.
  • Steppes: Re-added missing spawn points.
  • Swamp: Minor adjustments to props.
  • Tutorial Mines: Fixed texture seams in the terrain.
  • Tutorial Mines: Adjusted placement of woodwells.
  • Westfield: Adjusted physics region around buildings to keep tanks from clipping into them.
  • Westfield: Adjusted placement of some props.
  • Westfield: Assault: Adjusted one spawn point which was too close to another one.
  • Westfield: Minor adjustments to terrain decals and re-added a few props.
  • Widepark Encounter: Team 2 spawn point moved for balance.

 

ROLL OUT!!


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Player's passion for our games is the fuel that keeps my tank engine running every day.

"Never let your sense of morals get in the way of doing what's right" - Isaac Asimov

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RaiBOT01 #2 Posted 30 June 2016 - 12:48 PM

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Please share your feedback! 

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Player's passion for our games is the fuel that keeps my tank engine running every day.

"Never let your sense of morals get in the way of doing what's right" - Isaac Asimov

Follow me on Twitter: @RAIBot01 - Crew Skills and Perks

Click to send in a XBOX  -  PS4


TL24 #3 Posted 30 June 2016 - 03:00 PM

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I can't believe you guys didn't fix the damn 122mm gun sound on the soviet line! I've reported this numerous times and was told the "next" patch would fix it and here we are with 3.1 and this bug is still present.

Unbelievable. I love going into battle with my IS-4 sounding like a b!tch!

Aschenblume #4 Posted 30 June 2016 - 03:09 PM

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    08-10-2013

DISAPPEARING DECALS ARE STILL AND ISSUE. Fix Please

 

And the German MoE's still look the same. 


       -Dreadnought-

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Super-Unicum - WN8 - 3200 -- Check out my tank guides for the: ConquerorLeopard 1STB-1Chieftain,

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