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World of Tanks Console 3.2 Update - Game changes feedback!

game changes developer feedback update 3.2

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RaiBOT01 #1 Posted 12 August 2016 - 07:37 PM

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Tankers!

 

Please share your feedback related to the 3.2 update changes below!

 

All Platforms

  • The ability to highlight enemies / friendlies which you currently do not have line of sight on has been greatly increased.
  • Fisherman's Bay War - Standard now uses the same spawns/flags as Fisherman's Bay - Standard for balance.
  • Westfield - Standard - Moved spawns back to valley after latest art update.
  • Ruinberg - War -  All game modes - Moved spawn points adjusted for balance.
  • Sacred Valley - Team Destruction - Moved a spawn point that was on a hill.
  • Serene Coast - Assault - New setup for flag, base and spawns.
  • Serene Coast - Standard - Adjusted a few spawns for balance.
  • Highway - Standard - Moved a few team 2 spawns for balance.
  • Highway - Encounter - Moved flag/base to new location, both teams relocated.
  • Northwest - Standard - Moved a few team 2 spawns for balance.

 

PS4

  • The 1.5 km x 1.5 km version of Skorpion Pass has been replaced with the 1 km x 1 km version.
  • Ruinberg removed from rotation.

 

Additional Changes

All Platforms

  • Enemy tanks in Proving Grounds will now be based the Battle Tier range of the player's tank, not set at the exact tier.
  • Colored background art for game modes
  1. Multiplayer/Platoons: Red
  2. Team Training: Green  
  3. Proving Grounds: Blue
  • Chat Volume been adjusted to have chat be more audible below the halfway mark on the slider.
  • Adjusted the color of the spectator blue camo to closer match the hud color.
  • Fixed tanks that had incorrect chassis and gun audio since the 3.0 update.
  • Sand River - Rocks removed in grid B8.
  • Skorpion Pass - Rocks adjusted for cover in grid E7.
  • Training tanks have been swapped out.
    • No change at release - Live Fire
    • Brazilian Bulldog - Driving Practice
    • KanonJagdpanzer - Target Practice

 

Thanks and roll out! <3


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MaxChaos24 #2 Posted 16 August 2016 - 07:00 PM

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Please give us feedback! :honoring:

Momoonthegogo #3 Posted 17 August 2016 - 04:20 AM

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When highlighting a team mate I toggled the chat to say fall back and and it didn't work. I tried it with other things and the only ones that work are the personal one so I can say "I'm calling back" but I can tell some one to. Also I would like to see friendly fire implimented like the pc version. Nothing is more annoying that someone on your team shooting you repeatedly while you make your way to a position. I feel those players should be discouraged from such actions, as well as players who drown themselves to avoid being killed.

SelectAgate0 #4 Posted 17 August 2016 - 04:44 AM

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Loving it, new maps are awesome. Got lucky in the rotation with just a few games played.

Not that proud #5 Posted 17 August 2016 - 02:40 PM

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I don't like the new spawn points on Westfield, and I hope you all keep a close eye on the stats for that map. The problem for me is that the new spawns appear to encourage the north team to try to take the east side of the bridge and ignore the north west portion of the map with the town and hills. Pushing players to the east side of the bridge turns it into another corridor map as there isn't much room to maneuver in that area. I would say that if the spawn changes materially change the positions in which most tanks are killed, i.e. you see more deaths on the east side of the map and in the valley than on the west side in the hills and town, then it should probably be adjusted.

Thanks

Goonie Vortex #6 Posted 31 August 2016 - 02:50 AM

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The FV215b 183 is nerfed to much. It does not even hit for its minimum amount of damage. 





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