Jump to content


Guide for the Löwe

Lowe Löwe Lion

  • Please log in to reply
46 replies to this topic

Blaxsun #1 Posted 19 September 2016 - 03:43 AM

    Staff sergeant

  • Players
  • 4559 battles
  • 285
  • Member since:
    04-07-2015

I thought I would start a guide for the German Löwe heavy tank as equipment, supplies, skills and perk selection are fairly critical. As this hasn't been extensively covered, this will be the primary focus (those with vastly more experience in the Löwe are most welcome to contribute any suggestions for tactics).

 

 

Brief History of the Löwe (taken from https://en.wikipedia...Panzer_VII_Löwe)

The Panzerkampfwagen VII Löwe (Lion) was a design for a super-heavy tank created by Krupp for the German government during World War II. The project, initially code-named VK 70.01 (K), never left the drawing board, and was dropped in 5–6 March 1942 in favor of Porsche's heavier Panzer VIII Maus. The Löwe was designed in two variants (both would have had a crew of five):

 

Leichter Löwe (PC-only, uber-rare Clan Tier X VK 72.01 (K) Löwe)

It was to weigh 76 tonnes, had 100 millimeters of frontal armor, a rear-mounted turret, a 105 mm L/70 high velocity gun, and a coaxial machine gun, while still managing a top speed 27 km/h. It was later cancelled by Adolf Hitler.

The WoT version features 200mm armor, a massive 150mm KW.K L/38 gun and despite weighing over 120 tonnes is rumoured to be the fastest Tier X heavy tank in the game with a top speed of 43km/h. Well, we can dream...

 

Schwerer Löwe (PC/Console Tier VIII Löwe)

It was to weigh 90 tonnes, had 120 mm frontal armor, a center-mounted turret, a 105 mm L/70 high velocity gun, and a coaxial machine gun, while still managing a top speed 23 km/h. After redesign it had 140 mm frontal armor, 88 mm KwK L/71 gun, top speed 35 km/h.

The WoT version features 120mm armor, the 105mm KW.K L/70 gun and the top speed of the original.

.....

 

Vehicle Camouflage

Camouflage absolutely, positively sucks on the Löwe. Since it literally prints silver there's no reason not to be running permanent camouflage for all map types. Having vehicle camouflage significantly increases your camouflage values for stationary (3.82 » 5.82) and mobile (1.94 » 3.94) and is roughly equivalent to a 61% trained Camo skill.

 

Skills and Perks

I've worked out a roadmap for the first 12 skills and perks that one should focus on, with a few options along the way.

• Tier 1: Brothers In Arms, Sixth Sense, Snap Shot, Repairs (in this order)

• Tier 2: Smooth Ride, Off-Roading Driving, Recon, Track Mechanic

• Tier 3: Situational Awareness, Deadeye, Preventative Maintenance, Jack of All Trades

Options for Tier 1/2: SGT Rock 1963 suggested (and I concur) that from a survivability standpoint, Jack of All Trades is something you may want to consider relegating to a higher priority depending on your play style (it will allow you to lose 1-2 crew members before having a detrimental effect on tank operation).

Options for Tier 3: Camouflage and Silent Driving for stealthy play and Controlled Impact for close quarters (combine with the Super Heavy Spall Liner for amused looks from your opponents!)

 

Tiers 1-2 should be fairly self explanatory. The Löwe has the second most accurate gun in the game, and this should be augmented wherever possible (Snap Shot and Smooth Ride, as it improves accuracy and aim time when you come to a stop). Recon gives you a 2% range boost and offsets damage to your viewport. The Löwe will get tracked. Often. And with a lengthy reload time you don't want to be caught out in the open for any longer than you have to, so having Track Mechanic accelerate repairs is essential. The Löwe is abysmally slow, unfortunately - so Off-Road Driving is going to be key on most maps for just about everything.

 

Tier 3 really comes down to personal preference and playing style, hence the options. The two I would absolutely insist on are Situational Awareness to fully extend your range and Deadeye to increase the likelihood of critical hits by 3%. Camouflage and Silent Driving can have an impact on a lot of maps by making it harder for detection, and these will lend themselves to a sniping role.

 

Potentially Useful Skills for the Löwe

• Designated Target: Makes targeted enemy vehicles visible for +2s to you and allies. The Löwe has excellent potential for spotting (particularly with Optics), so in a support role this is very beneficial.

• Eagle Eye: Identifies critical enemy tank damage after a 4s delay. This is helpful to not only identify potential weak spots on the target, but how you can use any damaged modules or incapacitated crew on enemy tanks to your advantage by allowing you to modify your tactics. Persistent damaged components may also indicate that your opponent has run out of repair kits.

 

Less Useful Skills for the Löwe

There are numerous candidates, but here are some less obvious ones:

• Clutch Braking (only translates to a ~1.4% vehicle rotation gain and is hardly noticeable). You gain almost as much from Brothers in Arms and Improved Ventilation (not to mention Chocolate). In theory having all could make a slight difference in rare circumstances (where a smaller enemy is attempting to outmaneuver you).

• Safe Stowage: This increases your ammo rack hit points by 12.5%, so it goes from 250 to 281.25. It's fairly rare to get an ammo rack explosion, so it's debatable whether the extra 31.25 hit points will make a difference (particularly if you leave your ammo rack damaged). This can be boosted to 421.875 hit points with the Wet Ammo Rack, but I can't see the justification for the loss of another key equipment slot.

• Green Thumb and Muffled Shot: Green Thumb won't work in urban maps and is ineffective if you're not in foliage. Camouflage values are horrible after firing regardless, so you're better off training the regular Camouflage and Silent Driving skills for permanent stealthy reductions.

 

Equipment

The essential equipment for your Löwe is basically Gun Rammer, Vertical Stabilizers and Improved Ventilation. You can tweak this to some extent, but you will ideally want 2/3 of the aforementioned modules. If you opt for a more stealthy role, swap-out Gun Rammer or Improved Ventilation for Optics. If you find you need more survivability, swap out Gun Rammer for the Super Heavy Spall Liner.

 

The Super Heavy Spall Liner combined with Pain Tolerance drastically reduces the chance of crew hits (»60%) to the point where you don't need to run first aid kits. If you run Jack of All Trades the commander can occasionally substitute for crew as needed. When combined with Controlled Impact tanks this gives you a ramming option for close quarters (and will ensure heavy damage to those who attempt to ram you). And it does reduce artillery damage by ~10% as a side bonus.

 

Optics will give you a +10% viewing range boost, and combined with Improved Ventilation, Chocolate and all relevant skills (Brothers in Arms, Recon, Situational Awareness) will extend your viewing range almost to the maximum 500m. I've found that Optics can be more advantageous over Gun Rammer, since I'm still receiving a net +2.5% reduction in reload times as well as the boost to other stats (viewing range, repairs, maneuverability, etc.) More often than not the ~0.5s difference in reload times is negligible when on the battlefield, and as the Löwe really can't out-brawl anything - if you find yourself in that situation you're often screwed anyway (since enemy DPS will almost always exceed that of the Löwe). 

 

Useless Equipment Options for the Löwe

Binoculars and Camouflage Net. Aside from the static requirements to work, they render you immobile (read: target) and can be matched with equipment (Optics), supplies (Chocolate) and skills (Brothers in Arms, Recon and Situational Awareness). And with a target as large (and tempting) as the Löwe, you rarely want to be stationary anywhere artillery might find you.

 

Ammunition

The Kw.K L/70 is an excellent gun, and you're going to fare well with standard AP rounds against the vast majority of Tier VI-IX opponents. For Tier X enemies (and ones with sloped or spaced armor) the 105mm rounds may have trouble penetrating, so a good selection of APCR is recommended. I also utilize a dozen or so HE rounds because if you find yourself in a situation where you can't pen with AP or APCR - you can usually cause some nuisance and critical damage with HE. The Löwe carriers a lot of ammunition, so my breakdown is usually 40x AP, 30x APCR and 10x HE.

 

Supplies

This is where everything gets tied together. The Löwe is a Premium tank, and as such - it should be run with either Chocolate or 105-Octane, a Large Repair Kit and Large or Small First Aid Kit (I prefer a Large First Aid Kit for the passive 30% crew protection and then just try not to use it so it carries over). If you're also running the Super Heavy Spall Liner, Pain Tolerance and Jack of All Trades you have a »60% crew protection and don't really need the Large First Aid Kit - and can substitute a Small Repair Kit instead.

 

The Large Repair Kit gives you another +10% to repair times, which when combined with Chocolate and the other equipment and skills really accelerates repairs. A second Small Repair Kit augments the passive repair boost with the option to repair a single damaged module. Alternately, the latest update now lets you run two Small Repair Kits - and sometimes this is just as effective as a large and a small.

 

These consumables will require an initial outlay of 60k, but you'll often only use 23k for the Chocolate or 105-Octane and a Small Repair Kit. Considering average matches yield in excess of 80k silver, you'll still be running net gains even after ammunition and repair costs. Really good games (especially with Premium time) can see well in excess of 120k silver.

 

Useless Supplies for the Löwe

100 Octane and Manual or Automatic Fire Extinguishers. You can obtain roughly the equivalent of 100 or even 105 Octane with a combination of Off-Road Driving, Brothers in Arms, Improved Ventilation and Chocolate. If you absolutely, positively need the performance (often you don't) - swap out Chocolate for 105 Octane (it's only 15k more silver and provides a noticeable difference over 100 Octane).

 

The Löwe has a 20% fire chance, so Preventative Maintenance/Firefighting will reduce this to 15% and 13.5%, respectively. Firefighting is particularly useful as it also reduces the change of fire, length and amount of fire damage.

 

Metrics

Here are a few important metrics with respect to the Löwe, and two handy links to help you fine-tune your own build.

http://www.tanknumbe...r.php?tank=Lowe

http://www.wotinfo.n...camo-calculator

 

Base Reload: 11.51s

+Gun Rammer: 10.36s ... +Brothers in Arms: 10.13s

+Improved Ventilation: 9.91s ... +Chocolate: 9.5s

 

Base Camouflage: 3.82/1.94/0.76

+Vehicle camouflage: 5.82/3.94/1.16 ... +Camo Skill: 8.93/5.52/1.78

+Vents and Brothers in Arms: 9.24/5.68/1.84 ... +Chocolate: 9.55/5.84/1.90

+Silent Driving and Muffled Shot: 9.55/7.70/2.38

Even though camouflage on the Löwe is not ideal, every improvement makes it harder to detect you at longer ranges while moving and firing. Vehicle camouflage is the most important upgrade you can make.

 

Base View Range: 400m

+Brothers in Arms: 408.57 ...+Recon and Situational Awareness: 429.25m

+Improved Ventilation: 438.25m ... +Coated Optics: 482.08m ... +Chocolate: 501.89m

Maximum effective viewing range is capped @445m, so having anything in excess of this simple allows you to 'cut through' and reduce the effectiveness of enemy Camouflage. By using the wotinfo.net Camo Values Calculator you can substitute various enemy tanks to see how your equipment, skills and consumables affect spotting ranges.

 

Base Hull Traverse: 25.03°/sec

+Brothers in Arms: 25.59°/sec ... +Improved Ventilation: 26.16°/sec

+Clutch Braking: 27.47°/sec ...+Chocolate: 28.66°/sec

 

HP/t on Terrain: 8.13 hard / 6.48 average / 4.05 soft

+Brothers in Arms: 8.32/6.63/4.14 ... +Improved Ventilation: 8.48/6.76/4.22

+Off-Road Driving: 8.48/6.93/4.69 ... +Chocolate: 8.85/7.23/4.89

+100-Octane: 9.29/7.6/5.14 ... +105-Octane: 9.75/7.96/5.38

Use of the Superheavy Spall Liner adds 1.5t of weight (most equipment only adds 0.1-0.2t), so the Löwe may be a bit more sluggish without equipment like Improved Ventilation, the Off-Road Driving skill or consumables like 100/105-Octane or Chocolate.

.....

 

Personal Observations with the Löwe:

• It seems to attract artillery like the plague. In excess of 1/3 of my deaths (probably closer to 50%) in the Löwe have been at the hands of artillery. Hence my love of the Super Heavy Spall Liner. Unwanted attention also seems to gravitate towards it in higher tier matches, but take both observations with a grain of salt.

• In top tier matches the Löwe is a force to be reckoned with. In the hands of a skilled or experienced player, it will absolutely wreak havoc amongst victims (particularly with premium APCR ammunition). It can and will hold its own against many Tier IX tanks, and one of my proudest accomplishment is taking out an E-75 in a one-on-one slugfest. Tier X tanks are the bane of the Löwe, and it's advised to hang back in a support role because it just doesn't have the armor capability to avoid pens.


Edited by Blaxsun, 02 October 2016 - 08:50 AM.


SecndChance NoO #2 Posted 19 September 2016 - 04:00 AM

    Major

  • Players
  • 6024 battles
  • 3,138
  • Member since:
    11-21-2013

Wow....great guide and good resource.....so I pinned it. I would love to see others add to this in a constructive way on how to play this tank. This is not your average jump in and mash buttons tank as the reload time needs to be accounted for.

 

I personally play this tank along side other heavies in game. Playing with randoms can be used to your advantage as long as you time your fire.  I fire +-5 seconds after the tank near me does so there is a constant fear, for the enemy, not to get a idea of rushing you while you reload. I have had many epic battles played in this tank solo and agree that this tank, even play loose, can earn a hefty chunk of silver.

 

Thank you for contributing to the game and the community.

 

*Note: I'll have all the stats posted checked to insure the correct information is listed if it is available.



Nicholas Sapien #3 Posted 19 September 2016 - 04:14 AM

    Major

  • Players
  • 33313 battles
  • 4,813
  • [ACES]
  • Member since:
    03-17-2014

I wanna buy this tank, but 12,500!!!

 

I'll wait for another 30%% off tier 8 sale or a discount on the lowe


​Member of the Senior Technical Engineer Club [ACES] Armoured Aces "Louder than God's revolver and twice as shiny"

1: A leap of faith. An unproveable belief in a reality beyond this world. 2: suicide. Escaping a pointless existence. 3: acceptance of an Absurd existence, and the freedom that comes with creating your own meaning.

"He who snipes snipers, runs the risk of becoming the sniper himself. If you gaze into the scope, the scope gazes back"


SGT Rock 1963 #4 Posted 19 September 2016 - 04:18 AM

    Major

  • Supertest - Xbox One
  • 12482 battles
  • 3,807
  • [JOCO]
  • Member since:
    08-10-2013

View PostNicholas Sapien, on 18 September 2016 - 11:14 PM, said:

I wanna buy this tank, but 12,500!!!

 

I'll wait for another 30%% off tier 8 sale or a discount on the lowe

 

​Coming soon. Halloween, Last year. Great tank. But I value Jack of all trades, More than the op, It should be a tier 1 skill. +1 OP


Nicholas Sapien #5 Posted 19 September 2016 - 04:23 AM

    Major

  • Players
  • 33313 battles
  • 4,813
  • [ACES]
  • Member since:
    03-17-2014

View PostSGT Rock 1963, on 18 September 2016 - 10:18 PM, said:

 

​Coming soon. Halloween, Last year. Great tank. But I value Jack of all trades, More than the op, It should be a tier 1 skill. +1 OP

 

I hope so, I got the money wargaming just sell it at a discount!

 

 

How useful is off-road driving as a skill?


​Member of the Senior Technical Engineer Club [ACES] Armoured Aces "Louder than God's revolver and twice as shiny"

1: A leap of faith. An unproveable belief in a reality beyond this world. 2: suicide. Escaping a pointless existence. 3: acceptance of an Absurd existence, and the freedom that comes with creating your own meaning.

"He who snipes snipers, runs the risk of becoming the sniper himself. If you gaze into the scope, the scope gazes back"


Blaxsun #6 Posted 19 September 2016 - 05:14 AM

    Staff sergeant

  • Players
  • 4559 battles
  • 285
  • Member since:
    04-07-2015

View PostSecndChance WGA, on 19 September 2016 - 04:00 AM, said:

Wow....great guide and good resource.....so I pinned it. I would love to see others add to this in a constructive way on how to play this tank. This is not your average jump in and mash buttons tank as the reload time needs to be accounted for.

 

I personally play this tank along side other heavies in game. Playing with randoms can be used to your advantage as long as you time your fire.  I fire +-5 seconds after the tank near me does so there is a constant fear, for the enemy, not to get a idea of rushing you while you reload. I have had many epic battles played in this tank solo and agree that this tank, even play loose, can earn a hefty chunk of silver.

 

Thank you for contributing to the game and the community.

 

*Note: I'll have all the stats posted checked to insure the correct information is listed if it is available.

 

Thanks! Yes, absolutely - if any of the stats are off please feel free to just accordingly (I think most should be within ~0.01).

 

View PostNicholas Sapien, on 19 September 2016 - 04:23 AM, said:

How useful is off-road driving as a skill?

 

It makes a noticeable difference when climbing hills. I wouldn't necessarily say 'night and day', but you probably pickup ~1-2km/h on some of the steeper hills. With 105-Octane, Off-Road Driving, Brothers in Arms and Improved Ventilation it will almost (almost) keep up with the Tiger II and E-75. On flat-out terrain and downhill it will also outperform the E-75 because the E-75 is governed @30km/h. On rough terrain I'm seeing somewhere around 25km/h and upwards of 32-35km on hard terrain. The highest speed I managed was 42km/h down a hill which came as both a surprise to me and the enemy tank I rammed into and exploded...

 

View PostSGT Rock 1963, on 19 September 2016 - 04:18 AM, said:

​But I value Jack of all trades, More than the op, It should be a tier 1 skill. +1 OP

 

Jack of All Trades is also an excellent option. I tend to run with the Super Heavy Spall Liner and find that the +50% crew protection results in very few casualties. In the scenarios where I do take a crew hit, I've usually done something stupid that doesn't see my tank last much longer anyway. I'm actively training it as we speak, but I think it's a great suggestion.


Edited by Blaxsun, 19 September 2016 - 05:38 AM.


Knobchuck #7 Posted 19 September 2016 - 07:19 AM

    Major

  • Players
  • 14332 battles
  • 2,322
  • [SKYTT]
  • Member since:
    03-31-2014

Nice post.

 

Im going to put my thinking cap (Cup?) on and see if i want to switch some gear on my Lowe.

 

+1 op



RabidSasquatch0 #8 Posted 19 September 2016 - 01:45 PM

    Captain

  • Beta Tester
  • 17629 battles
  • 1,208
  • [VYPER]
  • Member since:
    11-09-2013

Amazing guide!

 

My one concern is whether you talk about view range, the max spotting range of any tank is 445 meters, and your word choice makes it sound as high as 500.  I'm not quite sure whether you knew this or if you were referring to the max view range you can have on a Löwe, but if I might suggest clarification in this area would be helpful. (In case you didn't know, going over 445 meter view range simply reduces the effectiveness of opponents camo, making it easier to spot them).

 

I love my Löwe, and for some reason it never dawned on my to drop the health kit (and pick up some crew skills/a spall liner) in lieu of octane gas or chocolate.  Definitely plan on working around that when I get home.



shaung17 #9 Posted 19 September 2016 - 01:54 PM

    First lieutenant

  • Players
  • 20633 battles
  • 711
  • [17RAC]
  • Member since:
    02-19-2014

View PostBlaxsun, on 19 September 2016 - 03:43 AM, said:

I thought I would start a guide for the German Löwe heavy tank as equipment, supplies, skills and perk selection are fairly critical. As this hasn't been extensively covered, this will be the primary focus (those with vastly more experience in the Löwe are most welcome to contribute any suggestions for tactics).

 

Vehicle Camouflage

Camouflage absolutely, positively sucks on the Löwe. Since it literally prints silver there's no reason not to be running permanent camouflage for all map types. Having vehicle camouflage significantly increases your camouflage values for stationary (3.82 » 5.82) and mobile (1.94 » 3.94) and is roughly equivalent to a 61% trained Camo skill.

 

Skills and Perks

I've worked out a roadmap for the first 12 skills and perks that one should focus on, with a few options along the way.

• Tier 1: Brothers In Arms, Sixth Sense, Snap Shot, Repairs (in this order)

• Tier 2: Smooth Ride, Off-Roading Driving, Recon, Track Mechanic

• Tier 3: Situational Awareness, Deadeye, Preventative Maintenance, Jack of All Trades

Options for Tier 1/2: SGT Rock 1963 suggested (and I concur) that from a survivability standpoint, Jack of All Trades is something you may want to consider relegating to a higher priority depending on your play style (it will allow you to lose 1-2 crew members before having a detrimental effect on tank operation).

Options for Tier 3: Camouflage and Silent Driving for stealthy play and Controlled Impact for close quarters (combine with the Super Heavy Spall Liner for amused looks from your opponents!)

 

Tiers 1-2 should be fairly self explanatory. The Löwe has the second most accurate gun in the game, and this should be augmented wherever possible (Snap Shot and Smooth Ride, as it improves accuracy and aim time when you come to a stop). Recon gives you a 2% range boost and offsets damage to your viewport. The Löwe will get tracked. Often. And with a lengthy reload time you don't want to be caught out in the open for any longer than you have to, so having Track Mechanic accelerate repairs is essential. The Löwe is abysmally slow, unfortunately - so Off-Road Driving is going to be key on most maps for just about everything.

 

Tier 3 really comes down to personal preference and playing style, hence the options. The two I would absolutely insist on are Situational Awareness to fully extend your range and Deadeye to increase the likelihood of critical hits by 3%. Camouflage and Silent Driving can have an impact on a lot of maps by making it harder for detection, and these will lend themselves to a sniping role.

 

Potentially Useful Skills for the Löwe

• Designated Target: Makes targeted enemy vehicles visible for +2s to you and allies. The Löwe has excellent potential for spotting (particularly with Optics), so in a support role this is very beneficial.

• Eagle Eye: Identifies critical enemy tank damage after a 4s delay. This is helpful to not only identify potential weak spots on the target, but how you can use any damaged modules or incapacitated crew to your advantage.

 

Less Useful Skills for the Löwe

There are numerous candidates, but here are some less obvious ones:

• Clutch Braking (only translates to a ~1.4% vehicle rotation gain and is hardly noticeable). You gain almost as much from Brothers in Arms and Improved Ventilation (not to mention Chocolate). In theory having all could make a slight difference in rare circumstances (where a smaller enemy is attempting to outmaneuver you).

• Safe Stowage: This increases your ammo rack hit points by 12.5%, so it goes from 250 to 281.25. It's fairly rare to get an ammo rack explosion, so it's debatable whether the extra 31.25 hit points will make a difference (particularly if you leave your ammo rack damaged). This can be boosted to 421.875 hit points with the Wet Ammo Rack, but I can't see the justification for the loss of another key equipment slot.

• Green Thumb and Muffled Shot: Green Thumb won't work in urban maps and is ineffective if you're not in foliage. Camouflage values are horrible after firing regardless, so you're better off training the regular Camouflage and Silent Driving skills for permanent stealthy reductions.

 

Equipment

The essential equipment for your Löwe is basically Gun Rammer, Vertical Stabilizers and Improved Ventilation. You can tweak this to some extent, but you will ideally want 2/3 of the aforementioned modules. If you opt for a more stealthy role, swap-out Gun Rammer or Improved Ventilation for Optics. If you find you need more survivability, swap out Gun Rammer for the Super Heavy Spall Liner.

 

The Super Heavy Spall Liner combined with Pain Tolerance drastically reduces the chance of crew hits (»60%) to the point where you don't need to run first aid kits. If you run Jack of All Trades the commander can occasionally substitute for crew as needed. When combined with Controlled Impact tanks this gives you a ramming option for close quarters (and will ensure heavy damage to those who attempt to ram you). And it does reduce artillery damage by ~10% as a side bonus.

 

Optics will give you a +10% viewing range boost, and combined with Improved Ventilation, Chocolate and all relevant skills (Brothers in Arms, Recon, Situational Awareness) will extend your viewing range almost to the maximum 500m. I've found that Optics can be more advantageous over Gun Rammer, since I'm still receiving a net +2.5% reduction in reload times as well as the boost to other stats (viewing range, repairs, maneuverability, etc.) More often than not the ~0.5s difference in reload times is negligible when on the battlefield, and as the Löwe really can't out-brawl anything - if you find yourself in that situation you're often screwed anyway (since enemy DPS will almost always exceed that of the Löwe). 

 

Useless Equipment Options for the Löwe

Binoculars and Camouflage Net. Aside from the static requirements to work, they render you immobile (read: target) and can be matched with equipment (Optics), supplies (Chocolate) and skills (Brothers in Arms, Recon and Situational Awareness). And with a target as large (and tempting) as the Löwe, you rarely want to be stationary anywhere artillery might find you.

 

Ammunition

The Kw.K L/70 is an excellent gun, and you're going to fare well with standard AP rounds against the vast majority of Tier VI-IX opponents. For Tier X enemies (and ones with sloped or spaced armor) the 105mm rounds may have trouble penetrating, so a good selection of APCR is recommended. I also utilize a dozen or so HE rounds because if you find yourself in a situation where you can't pen with AP or APCR - you can usually cause some nuisance and critical damage with HE. The Löwe carriers a lot of ammunition, so my breakdown is usually 40x AP, 30x APCR and 10x HE.

 

Supplies

This is where everything gets tied together. The Löwe is a Premium tank, and as such - it should be run with either Chocolate or 105-Octane, a Large Repair Kit and Large or Small First Aid Kit (I prefer a Large First Aid Kit for the passive 30% crew protection and then just try not to use it so it carries over). If you're also running the Super Heavy Spall Liner, Pain Tolerance and Jack of All Trades you have a »60% crew protection and don't really need the Large First Aid Kit - and can substitute a Small Repair Kit instead.

 

The Large Repair Kit gives you another +10% to repair times, which when combined with Chocolate and the other equipment and skills really accelerates repairs. A second Small Repair Kit augments the passive repair boost with the option to repair a single damaged module. Alternately, the latest update now lets you run two Small Repair Kits - and sometimes this is just as effective as a large and a small.

 

These consumables will require an initial outlay of 60k, but you'll often only use 23k for the Chocolate or 105-Octane and a Small Repair Kit. Considering average matches yield in excess of 80k silver, you'll still be running net gains even after ammunition and repair costs. Really good games (especially with Premium time) can see well in excess of 120k silver.

 

Useless Supplies for the Löwe

100 Octane and Manual or Automatic Fire Extinguishers. You can obtain roughly the equivalent of 100 or even 105 Octane with a combination of Off-Road Driving, Brothers in Arms, Improved Ventilation and Chocolate. If you absolutely, positively need the performance (often you don't) - swap out Chocolate for 105 Octane (it's only 15k more silver and provides a noticeable difference over 100 Octane).

 

The Löwe has a 20% fire chance, so Preventative Maintenance/Firefighting will reduce this to 15% and 13.5%, respectively. Firefighting is particularly useful as it also reduces the change of fire, length and amount of fire damage.

 

Metrics

Here are a few important metrics with respect to the Löwe, and two handy links to help you fine-tune your own build.

http://www.tanknumbe...r.php?tank=Lowe

http://www.wotinfo.n...camo-calculator

 

Base View Range: 400m

+Vents and Brothers in Arms: 417.14m ... +Chocolate: 434.29m

+Recon and Situational Awareness: 462.32m

+Optics (instead of Super Heavy Spall Liner) ... +491.98m

 

Base Camouflage: 3.82/1.94/0.76

+Vehicle camouflage: 5.82/3.94/1.16 ... +Camo Skill: 8.93/5.52/1.78

+Vents and Brothers in Arms: 9.24/5.68/1.84 ... +Chocolate: 9.55/5.84/1.90

+Silent Driving and Muffled Shot: 9.55/7.70/2.38

 

Base Reload: 11.51s

+Vents and Brothers in Arms: 11.01s ... +Chocolate: 10.55s

+Gun Rammer (without Chocolate or Vents): 10.13s

+Gun Rammer (without Chocolate or Super Heavy Spall Liner): 9.91s

+Gun Rammer (without Vents): 9.70s

+Gun Rammer (instead of Super Heavy Spall Liner): 9.50s

 

Base Hull Traverse: 25.03°/sec

+Vents and Brothers in Arms: 26.16°/sec ... +Chocolate: 27.29°/sec

+Clutch Braking: 28.66°/sec

 

HP/t on Terrain: 8.08 hard / 6.44 average / 4.02 soft

+Vents and Brothers in Arms: 8.42/6.72/4.19 ... +Chocolate: 8.79/7.01/4.38

+Off-Road Driving: 8.79/7.19/4.86

+Octane-105 (instead of Chocolate): 9.27/7.58/5.13

Nice.im trying this out for sure,was never sure about chocolate and vents but now I'm reassured,thanks for your efforts for the com.



Blaxsun #10 Posted 19 September 2016 - 10:12 PM

    Staff sergeant

  • Players
  • 4559 battles
  • 285
  • Member since:
    04-07-2015

View PostRabidSasquatch0, on 19 September 2016 - 01:45 PM, said:

Amazing guide!

 

My one concern is whether you talk about view range, the max spotting range of any tank is 445 meters, and your word choice makes it sound as high as 500.  I'm not quite sure whether you knew this or if you were referring to the max view range you can have on a Löwe, but if I might suggest clarification in this area would be helpful. (In case you didn't know, going over 445 meter view range simply reduces the effectiveness of opponents camo, making it easier to spot them).

 

I love my Löwe, and for some reason it never dawned on my to drop the health kit (and pick up some crew skills/a spall liner) in lieu of octane gas or chocolate.  Definitely plan on working around that when I get home.

 

Excellent point! I've included a few additional variations for range and an addendum that maximum effective detection range is 445m - so anything in excess of this simply reduces the effectiveness of enemy camouflage (as you so aptly pointed out, thanks!) The Super Heavy Spall Liner is definitely an interesting choice. From what I've been able to gleam, the +50% Super Heavy Spall Liner (and +10% Pain Tolerance) modify the chance of a crew casualty as follows:

• Chance of Crew Hit (Projectile): 0.33% » 0.132%

• Chance of Crew Hit (Explosion): 0.15% » 0.06%

 

Basically you go from a 1:3 to a 1:7.5 chance for projectiles and 1:6.6 to 1:16.7 chance for HE or explosions. I'm not sure if Brothers in Arms, Improved Ventilation and Chocolate further reduce the % chance of a crew casualty - nor am I sure what the effect of a Large First Aid Kit would be as well.



APFSDS OTW #11 Posted 02 October 2016 - 05:21 AM

    Corporal

  • Players
  • 5829 battles
  • 59
  • [2D-AD]
  • Member since:
    08-12-2013
This is one of the best guides I've seen. Bravo Sir. Bravo. Have you done any for other German tanks?

Fire. Fire Sabot.

 

1 Radley Walters    2 MOE


Blaxsun #12 Posted 02 October 2016 - 08:40 AM

    Staff sergeant

  • Players
  • 4559 battles
  • 285
  • Member since:
    04-07-2015

View PostAPFSDS OTW, on 02 October 2016 - 05:21 AM, said:

This is one of the best guides I've seen. Bravo Sir. Bravo. Have you done any for other German tanks?

 

This is the only guide I've done, but the feedback is greatly appreciated. It's been updated with some revised metrics (including the effect of the Super Heavy Spall Liner on performance), a brief history of the two Löwe variants and how the WoT versions compare to the original proposed designs.

moonwhistle #13 Posted 02 October 2016 - 09:33 AM

    Major

  • Players
  • 34491 battles
  • 2,832
  • Member since:
    03-17-2014


Blaxsun #14 Posted 05 October 2016 - 05:05 AM

    Staff sergeant

  • Players
  • 4559 battles
  • 285
  • Member since:
    04-07-2015
Ok, the tank driving around with the turret angled way up in the air gave me a chuckle...

FolkAttorney67 #15 Posted 12 October 2016 - 08:20 PM

    Major

  • Beta Tester
  • 9365 battles
  • 5,526
  • Member since:
    10-12-2013

Awesome guide tanker!:great:

 

Wish I had this when I first got the Lowe but I will definitely look over this the next time I take out my Lowe.


Edited by FolkAttorney67, 12 October 2016 - 08:20 PM.

 

Need M103 Tips and Tricks? Go to "Folk's M103/ T110E5 Thread" in the American  Section.

Credits to Roni for Sig!


Jedi Minds ABZ #16 Posted 16 November 2016 - 12:36 PM

    Staff sergeant

  • Players
  • 32618 battles
  • 298
  • [WOTUK]
  • Member since:
    07-10-2015
Thanks this is the best guide ever when you doing all my other tanks lol.


SprungNickel427 #17 Posted 22 November 2016 - 04:46 PM

    First lieutenant

  • Players
  • 27687 battles
  • 705
  • [UMFF5]
  • Member since:
    11-29-2015
What's your thoughts on the Black Edition Lowe and the recent quickybaby video showing buff to the Lowe in many areas but specifically armour values? It seems to be a tank worth getting with 75% XP boost for 14,500 gold with garage slot, 100% crew and prem Black Camo.

Blaxsun #18 Posted 28 November 2016 - 09:40 AM

    Staff sergeant

  • Players
  • 4559 battles
  • 285
  • Member since:
    04-07-2015

View PostSprungNickel427, on 22 November 2016 - 04:46 PM, said:

What's your thoughts on the Black Edition Lowe and the recent quickybaby video showing buff to the Lowe in many areas but specifically armour values? It seems to be a tank worth getting with 75% XP boost for 14,500 gold with garage slot, 100% crew and prem Black Camo.

 

I realize I'm getting back late on this, but I snapped the Black Lowe up ASAP. Why? Aside from being black it offers +75% crew training (higher than the T-34-88 I'd previously been using). And most importantly: I now have two (2) Lowes in my garage to play with. It makes it a lot easier to hone your skills and try out new equipment variations with two tanks to compare.



Greywoolfe64 #19 Posted 01 December 2016 - 09:06 AM

    Major

  • Players
  • 14833 battles
  • 2,081
  • [27PZR]
  • Member since:
    02-13-2016

I'm having a nightmare with mine. Bought it over the weekend, (Not the black version) and it's as much as I can do to survive the first two or three minutes, let alone make any kills or damage anything. Wins are as rare as hen's teeth, and I always seem to be bottom tier- I get the warning that an enemy has me in his sights, spot him, and get a sinking feeling when it's a tier X as my shots will bounce and I'll get destroyed, and it's too slow to get out of trouble once it gets in there. It's as if I paid over thirty quid just to have a miserable time.

 

I'm using rammer, vert stab and optics, and my crew has BIA, Dead Eye, Repairs, Track Mechanic and Sixth Sense, and currently now trying to train Clutch Braking- the commander was originally my Tiger driver trained in the Hammer. Supplies-wise, I have Small repair kit, Large repair kit (To get the track repair boost) and Small first-aid kit. What am I doing wrong? (And don't say 'driving the Löwe!' )


"Some say that he dines on lower glacis, and that he once spent three weeks hiding in a thick French bush. All we know is, he's called the Stug!"

Current garage (MOE's marked with star*) -click spoiler.

Spoiler

 


Greywoolfe64 #20 Posted 01 December 2016 - 01:29 PM

    Major

  • Players
  • 14833 battles
  • 2,081
  • [27PZR]
  • Member since:
    02-13-2016
Swapped the optics out for vents, and it completely changed everything. Surviving more, and getting more wins too. This thing sidescrapes like a mutha!

"Some say that he dines on lower glacis, and that he once spent three weeks hiding in a thick French bush. All we know is, he's called the Stug!"

Current garage (MOE's marked with star*) -click spoiler.

Spoiler

 






Also tagged with Lowe, Löwe, Lion

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users