Jump to content


Why am I not getting crew XP in these matches?


  • Please log in to reply
31 replies to this topic

KLLDZR #1 Posted 09 December 2016 - 02:11 AM

    First lieutenant

  • Players
  • 14806 battles
  • 814
  • Member since:
    02-19-2014

Each of these matches got me exactly 0% crew XP. Is this correct?

 

They are a few posts down Thanx!


Edited by KLLDZR, 09 December 2016 - 05:10 PM.


KLLDZR #2 Posted 09 December 2016 - 02:14 AM

    First lieutenant

  • Players
  • 14806 battles
  • 814
  • Member since:
    02-19-2014

Having a hell of a time getting screenshots to upload, hope you can see this.

 

I'm referring to the top 4 screenshots.

 

https://account.xbox...ial?xr=shellnav


Edited by KLLDZR, 09 December 2016 - 02:26 AM.


twocruel4u2c #3 Posted 09 December 2016 - 02:33 AM

    Captain

  • Beta Tester
  • 15229 battles
  • 1,474
  • Member since:
    09-03-2013

Can not see screenshot....   How many skills does the tank or tanks have on them.    It takes something like 40 k each for first 4 , then double every four skills/perk you have .  second set ( starting on 5th )  will cost 80k.

 

Your link just brings up my activity feed page.   


Edited by twocruel4u2c, 09 December 2016 - 02:41 AM.


 


leova #4 Posted 09 December 2016 - 02:48 AM

    Major

  • Players
  • 11351 battles
  • 12,908
  • [47R]
  • Member since:
    06-11-2014

View Posttwocruel4u2c, on 08 December 2016 - 09:33 PM, said:

Can not see screenshot....   How many skills does the tank or tanks have on them.    It takes something like 40 k each for first 4 , then double every four skills/perk you have .  second set ( starting on 5th )  will cost 80k.

 

Your link just brings up my activity feed page.   

 

106k each skill for the first 4

212k each for skills 5-8

424k each for 9-12

etc

(these are all Base numbers, they are "diminished" by premiums/elites/bonuses/etc. Note that you dont actually REQUIRE LESS, but rather you earn more, but the end result is the same)

 

So if you dont earn 1% Crew XP, it means you didnt get enough to earn 1% - and it is NOT linear (its takes more XP to go from 98 to 99 than it does from 74 to 75)


Edited by leova, 09 December 2016 - 02:49 AM.


OSIRIS v2 #5 Posted 09 December 2016 - 02:52 AM

    Major

  • Players
  • 11407 battles
  • 2,317
  • [BOSS]
  • Member since:
    07-06-2015

View Postleova, on 09 December 2016 - 02:48 AM, said:

 

106k each skill for the first 4

212k each for skills 5-8

424k each for 9-12

etc

(these are all Base numbers, they are "diminished" by premiums/elites/bonuses/etc. Note that you dont actually REQUIRE LESS, but rather you earn more, but the end result is the same)

 

So if you dont earn 1% Crew XP, it means you didnt get enough to earn 1% - and it is NOT linear (its takes more XP to go from 98 to 99 than it does from 74 to 75)

 

Interesting... +1

vipersig.jpg

 

 

twocruel4u2c #6 Posted 09 December 2016 - 02:53 AM

    Captain

  • Beta Tester
  • 15229 battles
  • 1,474
  • Member since:
    09-03-2013
Thanks leova wasn't sure on amount just knew it doubled.  


 


leova #7 Posted 09 December 2016 - 03:11 AM

    Major

  • Players
  • 11351 battles
  • 12,908
  • [47R]
  • Member since:
    06-11-2014

Disclaimer - I've been wrong on "Mechanics" stuff before, but thats only because it is incredibly confusing and non-sensical, and isn't even programmed in logical and reasonable ways.

 

(If there is better or more accurate Console information out there, please let me/us know!)

 

http://wiki.wargaming.net/en/Crew

That said, here's what the PC Crew XP chart looks like:

 

Block Quote

 

Experience Required to Increase Training Level

It is important to recognize two facts about the amount of XP required to increase Training Level.

  • First, the total amount of experience required to achieve a 100% Training Level in the 1st Skill or Perk is double that required to increase the Major Qualification to 100%. This doubling occurs each time with each new Skill or Perk. Training the 2nd Skill or Perk to 100% requires double the amount of XP that the 1st Skill or Perk requires, the 3rd requires double the XP of the 2nd and so on. To increase the Training Level of the:
  • Major Qualification from 0% to 100% requires a total of 105,242 XP.
  • 1st Skill or Perk from 0% to 100% requires a total of 210,484 XP.
  • 2nd Skill or Perk from 0% to 100% requires a total of 420,128 XP.
  • 3rd Skill or Perk from 0% to 100% requires a total of 840,255 XP.
  • Second, the amount of experience required to achieve each additional 1% of Training Level is not a fixed amount but instead also increases as the Training Level increases. For example, to increase the Training Level of the:
  • Major Qualification by 1% from 68% to 69% requires 21 × 25 × 100(68/100) = 1,146 XP, but to increase it the 1% from 98% to 99% will require 21 × 25 × 100(98/100) = 4,560 XP.
  • 1st Skill or Perk by 1% from 48% to 49% requires 22 × 25 × 100(48/100) = 912 XP, but to increase it the 1% from 98% to 99% will require 22 × 25 × 100(98/100) = 9,120 XP.
  • 2nd Skill or Perk by 1% from 48% to 49% requires 23 × 25 × 100(48/100) = 1,824 XP, but to increase it the 1% from 98% to 99% will require 23 × 25 × 100(98/100) = 18,240 XP.
  • 3rd Skill or Perk by 1% from 48% to 49% requires 24 × 25 × 100(48/100) = 3,648 XP, but to increase it the 1% from 98% to 99% will require 24 × 25 × 100(98/100) = 36,480 XP.


The amount of experience required to increase the Training Level by an increment of 1% can be calculated using the following formula:

XP for next_SkillLevel%+1 = 2Y × 25 × 100(current_SkillLevel%/100)
where "Y" is equal to:
1 in the case of the Training Level of the Major Qualification
2 in the case of the Training Level of the 1st Skill or Perk
3 in the case of the Training Level of the 2nd Skill or Perk
4 in the case of the Training Level of the 3rd Skill or Perk

 

You can see how some completely unnecessary Algebra/Calculus is stuffed in there to screw the whole thing up, instead of a simple X=Y system

Skill or Perk by 1% from 48% to 49% requires  912 XP, but to increase it the 1% from 98% to 99% will require  9,120 XP.

 

so silly :sceptic:



KLLDZR #8 Posted 09 December 2016 - 04:01 AM

    First lieutenant

  • Players
  • 14806 battles
  • 814
  • Member since:
    02-19-2014

1 was the excelsior(5 skills including mentor & BIA, w/vents), other 3 were Ke-ho(1 skill, 6th sense)and I got 1st place on my teams by pretty wide margins on most, 3 defeats and 1 win.

 

I will try to get the screenshots up Fri, don't know why I can't, I have before but now the forum uploader is telling me they are too big by just a few kb.

 

Thanx for the help leova


Edited by KLLDZR, 09 December 2016 - 04:18 AM.


Sovietdeath #9 Posted 09 December 2016 - 04:18 AM

    Major

  • WoTC Online Contributor
  • 15356 battles
  • 20,363
  • Member since:
    08-10-2013

View Postleova, on 08 December 2016 - 10:11 PM, said:

Spoiler

 

Directly from the portal article (PS it basically notes it IS a linear path considering it costs exactly double to go from 50% to 100% as 75% to 100%)

 

When you get a Crew, the first thing you'll want to do is start earning Crew XP in order to train them to 100% proficiency. The amount of Crew XP you gain after a battle is equal to the tank's earned XP. There is no Crew XP penalty if a Crew member was injured or killed during the battle. Here's the amount of Crew XP needed to train a Crew member to 100%:

  • To go from 50% to 100%, it takes 48,314 Crew XP
  • To go from 75% to 100%, it takes 24,157 Crew XP

Once your Crew reaches 100%, you will then be able to start trainingSkills and Perks. Once the first Skill reaches 100%, you will be able to train your Crew in a second Skill. You can continue to train your Crew in Skills, one at a time, until a maximum of 25 different Skills. Be sure to read the descriptions for each Skill, and select the best Skills for your play style. The Crew XP needed to train each Skill and Perk will double every four skills:

  • For the first four skills, it takes 100,800 Crew XP per Skill/Perk
  • Costs continue doubling every four skills, up to a total of 25 Skills/Perks

To help earn more Crew XP per battle, Elite and Premium tanks have accelerated Crew training.Accelerated Crew training provides 25% more Crew XP at the end of every battle. This allows those tanks to train Crews faster to get the Skills and Perks you want.

Premium tanks are the best vehicles to use for training Crews. Unlike Elite tanks, Premium tanks have an XP bonus that earns your Crew anywhere from 10% to 70% more tank XP per battle before the accelerated Crew bonus is added. Since tank XP earns Crew XP, these bonuses are invaluable when training a Crew!

 



leova #10 Posted 09 December 2016 - 05:03 AM

    Major

  • Players
  • 11351 battles
  • 12,908
  • [47R]
  • Member since:
    06-11-2014

View PostSovietdeath, on 08 December 2016 - 11:18 PM, said:

Directly from the portal article (PS it basically notes it IS a linear path considering it costs exactly double to go from 50% to 100% as 75% to 100%)

 

When you get a Crew, the first thing you'll want to do is start earning Crew XP in order to train them to 100% proficiency. The amount of Crew XP you gain after a battle is equal to the tank's earned XP. There is no Crew XP penalty if a Crew member was injured or killed during the battle. Here's the amount of Crew XP needed to train a Crew member to 100%:

  • To go from 50% to 100%, it takes 48,314 Crew XP
  • To go from 75% to 100%, it takes 24,157 Crew XP

 

well, here's the thing:

1 - that is Tank Mastery, not Skills/Perks, which I am pretty sure work slightly differently XP-wise

2 - that doesnt actually say it is a linear progression. 24k for 25% seems linear, but it very well could be otherwise. And as noted, considering WoT's history on the PC, its safe to assume it defaults to the non-linear PC coding system



Sovietdeath #11 Posted 09 December 2016 - 06:27 AM

    Major

  • WoTC Online Contributor
  • 15356 battles
  • 20,363
  • Member since:
    08-10-2013

View Postleova, on 09 December 2016 - 12:03 AM, said:

 

well, here's the thing:

1 - that is Tank Mastery, not Skills/Perks, which I am pretty sure work slightly differently XP-wise

2 - that doesnt actually say it is a linear progression. 24k for 25% seems linear, but it very well could be otherwise. And as noted, considering WoT's history on the PC, its safe to assume it defaults to the non-linear PC coding system

 

You're own example shows (Major Qualification) also known as (Tank Mastery) is calculated the same way as the other Skills/Perks and there is no way it could not be linear since the example shows Exactly a x2 XP difference



leova #12 Posted 09 December 2016 - 06:45 AM

    Major

  • Players
  • 11351 battles
  • 12,908
  • [47R]
  • Member since:
    06-11-2014

View PostSovietdeath, on 09 December 2016 - 01:27 AM, said:

 

You're own example shows (Major Qualification) also known as (Tank Mastery) is calculated the same way as the other Skills/Perks and there is no way it could not be linear since the example shows Exactly a x2 XP difference

 

the thing you posted shows a 2x difference

the thing I posted shows non-linear requirements:

Block Quote

 

  • Second, the amount of experience required to achieve each additional 1% of Training Level is not a fixed amount but instead also increases as the Training Level increases. For example, to increase the Training Level of the:
  • Major Qualification by 1% from 68% to 69% requires 21 × 25 × 100(68/100) = 1,146 XP, but to increase it the 1% from 98% to 99% will require 21 × 25 × 100(98/100) = 4,560 XP.

 

 



Sovietdeath #13 Posted 09 December 2016 - 06:49 AM

    Major

  • WoTC Online Contributor
  • 15356 battles
  • 20,363
  • Member since:
    08-10-2013

View Postleova, on 09 December 2016 - 01:45 AM, said:

 

the thing you posted shows a 2x difference

the thing I posted shows non-linear requirements:

 

 

you missed the point i was making,

Since Tank Mastery is non-linear on PC same as the skills/perks.

 

Tank Mastery is Linear on Console.

 

Then it goes to show that Skills/Perks on Console would be the same as Tank Mastery on Console which is Linear.



leova #14 Posted 09 December 2016 - 07:02 AM

    Major

  • Players
  • 11351 battles
  • 12,908
  • [47R]
  • Member since:
    06-11-2014

View PostSovietdeath, on 09 December 2016 - 01:49 AM, said:

you missed the point i was making,

Since Tank Mastery is non-linear on PC same as the skills/perks.

 

Tank Mastery is Linear on Console.

 

Then it goes to show that Skills/Perks on Console would be the same as Tank Mastery on Console which is Linear.

 

I would love to see actual WG confirmation of this, since we all know how often they throw inaccuracies and blatant falsehoods into their articles and website guides

 

I hope you're right, but its easy to see why there is doubt/confusion


Edited by leova, 09 December 2016 - 07:03 AM.


MaxChaos24 #15 Posted 09 December 2016 - 01:30 PM

    Gameplay Expert

  • Administrator
  • 13293 battles
  • 21,039
  • [WGW]
  • Member since:
    09-15-2013

View Postleova, on 08 December 2016 - 09:11 PM, said:

Disclaimer - I've been wrong on "Mechanics" stuff before, but thats only because it is incredibly confusing and non-sensical, and isn't even programmed in logical and reasonable ways.

 

(If there is better or more accurate Console information out there, please let me/us know!)

 

http://wiki.wargaming.net/en/Crew

That said, here's what the PC Crew XP chart looks like:

 

 

You can see how some completely unnecessary Algebra/Calculus is stuffed in there to screw the whole thing up, instead of a simple X=Y system

Skill or Perk by 1% from 48% to 49% requires  912 XP, but to increase it the 1% from 98% to 99% will require  9,120 XP.

 

so silly :sceptic:

 

View Postleova, on 09 December 2016 - 01:02 AM, said:

 

I would love to see actual WG confirmation of this, since we all know how often they throw inaccuracies and blatant falsehoods into their articles and website guides

 

I hope you're right, but its easy to see why there is doubt/confusion

 

Hello, what you have posted is the PC information which none of it applies to Console. We have a completely different system.

 

We put out information for how Crew Training works on our game guide which Soviet has posted. Crew training is also linear on console. 

 

 



KLLDZR #16 Posted 09 December 2016 - 04:45 PM

    First lieutenant

  • Players
  • 14806 battles
  • 814
  • Member since:
    02-19-2014
Can anyone help me to post my screenshots from Xbone/X live?

MaxChaos24 #17 Posted 09 December 2016 - 04:48 PM

    Gameplay Expert

  • Administrator
  • 13293 battles
  • 21,039
  • [WGW]
  • Member since:
    09-15-2013

View PostKLLDZR, on 09 December 2016 - 10:45 AM, said:

Can anyone help me to post my screenshots from Xbone/X live?

 

Hello, are you talking about these screenshots?

http://xboxdvr.com/g...DZR/screenshots



KLLDZR #18 Posted 09 December 2016 - 04:51 PM

    First lieutenant

  • Players
  • 14806 battles
  • 814
  • Member since:
    02-19-2014

View PostMaxChaos24, on 09 December 2016 - 04:48 PM, said:

 

Hello, are you talking about these screenshots?

http://xboxdvr.com/g...DZR/screenshots

 

Yes yes yes!, now what?

MaxChaos24 #19 Posted 09 December 2016 - 04:56 PM

    Gameplay Expert

  • Administrator
  • 13293 battles
  • 21,039
  • [WGW]
  • Member since:
    09-15-2013

View PostKLLDZR, on 09 December 2016 - 10:51 AM, said:

 

Yes yes yes!, now what?

 

Left click on the image you want which opens up just that image.

Left click on the image again which makes it pop up.

Right click on the image and select, "Copy Image address"

 

On the forum above where you type, click on the Image tool above where you type (next to the YouTube button) and past the URL in the URL box. 



KLLDZR #20 Posted 09 December 2016 - 05:00 PM

    First lieutenant

  • Players
  • 14806 battles
  • 814
  • Member since:
    02-19-2014





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users