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Six Sense

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Sovietdeath #21 Posted 24 January 2017 - 09:33 AM

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View PostMuttzNutts, on 24 January 2017 - 04:30 AM, said:

 

is this even a word?

 

an acronym or abbreviated phrase actually

FTFY= Fixed-That-For-You



MIDNIGHTxxxWOLF #22 Posted 24 January 2017 - 09:44 AM

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View PostR3VD4WG MB, on 24 January 2017 - 09:07 AM, said:

I don't have a single tank with six sense on, yes it tells you the enemy is looking at you but I'm normally pushing hard so I already know they are going to be looking at me I don't need to waste a perk to find out.

 

understandable that's your choice but the 3 seconds can make all the difference in battle, It's best to have every advantage you can.

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MuttzNutts #23 Posted 24 January 2017 - 09:56 AM

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View PostSovietdeath, on 24 January 2017 - 09:33 AM, said:

an acronym or abbreviated phrase actually

FTFY= Fixed-That-For-You

ah that explains a lot about where i see it used and by who uses it.

thanks for the heads up.



MerryToast7699 #24 Posted 25 January 2017 - 06:54 AM

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It has taken me a while to realize that the detection alert can also mean that arty is looking at (and targeting) you. Now when I hear it, if there are no opponents nearby I realize it's arty, and I start to move. Then I hear the scream of the shell, and it lands nearby. Usually misses.  

loudmovers #25 Posted 25 January 2017 - 12:31 PM

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View PostMerryToast7699, on 25 January 2017 - 01:54 AM, said:

It has taken me a while to realize that the detection alert can also mean that arty is looking at (and targeting) you. Now when I hear it, if there are no opponents nearby I realize it's arty, and I start to move. Then I hear the scream of the shell, and it lands nearby. Usually misses.  

 

The only reason arty can be looking at you is if someone on their team within the arty's radio range has spotted you. The sixth sense going off is from you being spotted by that enemy. The only way artillery would spot you otherwise is if you are within their abysmal view range.
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Saidai B #26 Posted 27 January 2017 - 07:52 AM

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View PostMerryToast7699, on 25 January 2017 - 06:54 AM, said:

It has taken me a while to realize that the detection alert can also mean that arty is looking at (and targeting) you. Now when I hear it, if there are no opponents nearby I realize it's arty, and I start to move. Then I hear the scream of the shell, and it lands nearby. Usually misses.  

 

Appropriate useage 

eh? whatever.

 


BishopTakesPawn #27 Posted 27 January 2017 - 07:54 AM

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View PostMerryToast7699, on 24 January 2017 - 10:54 PM, said:

It has taken me a while to realize that the detection alert can also mean that arty is looking at (and targeting) you. Now when I hear it, if there are no opponents nearby I realize it's arty, and I start to move. Then I hear the scream of the shell, and it lands nearby. Usually misses.  

 

Nope.  Wrong.  See Max Chaos's post.

 


Edited by BishopTakesPawn, 27 January 2017 - 07:55 AM.


MerryToast7699 #28 Posted 28 January 2017 - 11:14 PM

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Heh, well, it's kind of a habit at this point to reflexively move if I hear the beep, even if I am misunderstanding how it works. 

 

So, if you're "detected," does it necessarily mean you're being targeted? I can see a tank without having it targeted. I think that's where my confusion comes in. I thought Sixth Sense said you were being targeted ... but that's not the same as being spotted. 



Sovietdeath #29 Posted 30 January 2017 - 07:37 AM

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View PostMerryToast7699, on 28 January 2017 - 06:14 PM, said:

Heh, well, it's kind of a habit at this point to reflexively move if I hear the beep, even if I am misunderstanding how it works. 

 

So, if you're "detected," does it necessarily mean you're being targeted? I can see a tank without having it targeted. I think that's where my confusion comes in. I thought Sixth Sense said you were being targeted ... but that's not the same as being spotted. 

Sixth Sense Perk (!Spotted): Youre visible to the enemy team. activates immediately.

Detection Mechanic (​!Detected): Someone in your field of view (including view range) is aiming at you. It activates after 3seconds.

 



LANKY MK #30 Posted 16 February 2017 - 06:42 PM

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View PostR3VD4WG MB, on 24 January 2017 - 09:07 AM, said:

I don't have a single tank with six sense on, yes it tells you the enemy is looking at you but I'm normally pushing hard so I already know they are going to be looking at me I don't need to waste a perk to find out.

 

I don't have a single tank with it on either, never used it. 

 

My reasons are.....

 

I have loads of tanks and don't want to get used to it and have the lack of it effect my game.

 

And I don't agree with it, too much of a crutch imho, but I don't begrudge anyone using it though.



CpG_SH4RK-B1TE #31 Posted 16 February 2017 - 08:32 PM

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6th Sense notifies you instantly, where the normal is 3 second delay giving the enemy plenty of time to shoot you.

rhymeswithN00bs #32 Posted 16 February 2017 - 08:48 PM

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View PostBishopTakesPawn, on 27 January 2017 - 01:54 AM, said:

 

Nope.  Wrong.  See Max Chaos's post.

 

 

They were correct. You have to be spotted by someone or even by arty, but if arty is targeting you, !detected will go off. I've encountered this phenomenon countless times in WoT. It's fact.

 

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MerryToast7699 #33 Posted 17 February 2017 - 04:44 AM

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View PostSovietdeath, on 29 January 2017 - 11:37 PM, said:

Sixth Sense Perk (!Spotted): Youre visible to the enemy team. activates immediately.

Detection Mechanic (​!Detected): Someone in your field of view (including view range) is aiming at you. It activates after 3seconds.

 

So, Sixth Sense goes off when you're visible. I guess what confuses me is the difference between detected and spotted. My original understanding/assumption was that Sixth Sense tells you that you're being targeted three seconds earlier than the regular detection mechanic. But now I'm thinking that' it's completely different, and not that useful. I just assume that  if I'm in the range, I'm going to be spotted; I thought that Sixth Sense says someone is going to shoot at you (or at least, has you targeted), and gives you an extra three seconds to react. 

 

View PostrhymeswithN00bs, on 16 February 2017 - 12:48 PM, said:

 

They were correct. You have to be spotted by someone or even by arty, but if arty is targeting you, !detected will go off. I've encountered this phenomenon countless times in WoT. It's fact.

 

Hah, glad someone has experienced the same thing as me. It has always seemed oddly coincidental that the !detected goes off, and then, boom, a round lands. But, the Dev has spoken, so ... I dunno. I'm still gonna move when I hear that beep. 

Sovietdeath #34 Posted 17 February 2017 - 05:05 AM

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View PostMerryToast7699, on 16 February 2017 - 11:44 PM, said:

So, Sixth Sense goes off when you're visible. I guess what confuses me is the difference between detected and spotted. My original understanding/assumption was that Sixth Sense tells you that you're being targeted three seconds earlier than the regular detection mechanic. But now I'm thinking that' it's completely different, and not that useful. I just assume that  if I'm in the range, I'm going to be spotted; I thought that Sixth Sense says someone is going to shoot at you (or at least, has you targeted), and gives you an extra three seconds to react. 

 

 

Hah, glad someone has experienced the same thing as me. It has always seemed oddly coincidental that the !detected goes off, and then, boom, a round lands. But, the Dev has spoken, so ... I dunno. I'm still gonna move when I hear that beep. 

 

Essentially its this simple

 

Sixth Sense! means you are Rendered on an enemies screen, without any lag to the notification

 

Detected! Means that someone has you targeted within your field of view but activates a few seconds after 

 

 

Sixth Sense is more useful because it means you can start moving before people start shooting at you.



CpG_SH4RK-B1TE #35 Posted 17 February 2017 - 07:53 AM

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Also while the bulb is lit you are visible on the map. As soon as the bulb goes your are no longer spotted.

So basically take cover until the bulb goes off then engage again.

Willen #36 Posted 17 February 2017 - 11:02 AM

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These videos may be worth watching.

 

 



Sovietdeath #37 Posted 17 February 2017 - 11:08 AM

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View PostWillen, on 17 February 2017 - 06:02 AM, said:

These videos may be worth watching.

 

 

 

I'm actually working on my own version of this with the new minimap



xCanonfodder #38 Posted 17 February 2017 - 12:03 PM

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View PostWillen, on 17 February 2017 - 05:02 AM, said:

These videos may be worth watching.

 

Interesting. . . . 

 

Those close ranges in the video puzzle me though. . . . where they can be rendered, and within your view/on screen, but not activating the detection warning.


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MaxChaos24 #39 Posted 17 February 2017 - 01:17 PM

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View PostMerryToast7699, on 16 February 2017 - 10:44 PM, said:

So, Sixth Sense goes off when you're visible. I guess what confuses me is the difference between detected and spotted. My original understanding/assumption was that Sixth Sense tells you that you're being targeted three seconds earlier than the regular detection mechanic. But now I'm thinking that' it's completely different, and not that useful. I just assume that  if I'm in the range, I'm going to be spotted; I thought that Sixth Sense says someone is going to shoot at you (or at least, has you targeted), and gives you an extra three seconds to react. 

 

 

Hah, glad someone has experienced the same thing as me. It has always seemed oddly coincidental that the !detected goes off, and then, boom, a round lands. But, the Dev has spoken, so ... I dunno. I'm still gonna move when I hear that beep. 

 

Artillery can trigger it as long as all the requirements are met that were previously listed. :great:

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Ronin Gaidin #40 Posted 17 February 2017 - 02:54 PM

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View PostSovietdeath, on 17 February 2017 - 12:05 AM, said:

 

Essentially its this simple

 

Sixth Sense! means you are Rendered on an enemies screen, without any lag to the notification

 

Detected! Means that someone has you targeted within your field of view but activates a few seconds after 

 

 

Sixth Sense is more useful because it means you can start moving before people start shooting at you.

 

I would add that Detected! is often preceded by being shot, whereas Sixth Sense is never preceded by being shot (barring a random blind shot and bad luck). 

 

For console players, Sixth Sense is unquestionably the most important and useful perk in the game. For anyone that figures they do well enough without it, imagine how much better you would do if you had it. If nothing else, starting fresh crews for the Czech line has reminded me just how useful it is. Also, why would you choose to put yourself at such a large disadvantage - the vast majority of the Red team is going to have Sixth Sense, and will already have you targeted before you even know that they are there. 






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