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World of Tanks Console Update 3.6 - New Content Feedback!

3.6 update console new feedback

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RaiBOT01 #1 Posted 08 March 2017 - 08:29 PM

    Developer Player Experience (Cat) Specialist

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Hello tankers!

 

It is that time again!  World of Tanks Console Update 3.6 is here!!

 

Do please share your feedback with the following!

 

3.6 Update Sizes 

PS4: Approximately 19.7GB (required to compress update package)

Xbox One: Approximately 3.9GB

Xbox 360: Approximately 103MB Title Update + 1.47GB Patch Download

 

All Platforms

  • "What's New" information screen will display during the normal loading and synchronization process. 
  • Horizontal Stabilization feature in Options menu: A popular requested option has made its way to your game. You can now find the Horizontal Stabilization option under the Game Tab section. Enabling this feature will reduce the hull rotation's impact on your aim when in First Person or Sniper Mode. This will help you stay aimed on target while maneuvering your vehicle. 
  • Additional Control Schemes for Handbrake
    • Handbrake D-Pad Cruise Control
      • In this setup, Handbrake is done with the (A) button on Xbox and (X) button on PS4. Switching ammo types is "down" on the D-Pad.
    • Handbrake Click
      • Handbrake is activated by pushing the left-stick in.
  • 2 New British Camos: Two-Tone Universal Camouflage (Summer) and Dark Stone (Desert).
  • 3 New Czech Winter Camos: Winter Solid White, Two Tone and Vz.95 Leaf.
  • Premium vehicles added to tech tree:
    • AMX Chasseur de chars
    • T-54 first prototype
  • Armor Viewer available for Multi-tank Bundles.

Maps

  • Liberty Falls: Constructed to appear like an American fake test facility town, Liberty Falls features two urban areas (north and south) with a large bridge connecting the two sides.  The massive water fall to the west is visually stunning!  Liberty Falls is a Console Exclusive.
  • Widepark Art Update
  • Widepark Rain Art Update
  • Ensk Art Update
  • Port Snow Art Update
    • Texture updates to terrain/objects
    • New skybox
    • Updates to terrain
  • Himmelsdorf Blizzard

 

All Platforms

  • UI: New splash screen upon login.
  • Improved visibility circle.
  • TVP VTU Koncept: New package added.
  • Churchill VII: New package added.
  • T29: New package added.
  • Tanks can now fire when slightly submerged in water unless drowning. 
  • Removed barrel collision on prop tanks.
  • Loyd GC: Updated to HD.
  • Various emblems can now be mirrored. 
  • New Smoke FX.
  • M56 Scorpion: Updated to HD Collision model.
  • Additional stationary spectator cameras added.
  • Promotional bundles are now visible for a longer period of time.

SD Console only

  • IS-3: Updated SD Model.
  • Grant: Updated SD Model.
  • G.W. Tiger (P): Updated SD Model. 

 

Tanks and ROLL OUT!


Edited by RaiBOT01, 08 March 2017 - 09:04 PM.

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Player's passion for our games is the fuel that keeps my tank engine running every day.

"Never let your sense of morals get in the way of doing what's right" - Isaac Asimov

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RaiBOT01 #2 Posted 20 March 2017 - 03:25 PM

    Developer Player Experience (Cat) Specialist

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Do please share your feedback!  

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Player's passion for our games is the fuel that keeps my tank engine running every day.

"Never let your sense of morals get in the way of doing what's right" - Isaac Asimov

"Meow meow meow meow!" - Me
Follow me on Twitter:
@RAIBot01

Click to send in a Support Ticket


MadPixelPusha #3 Posted 20 March 2017 - 04:46 PM

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The G.W. Panther looks like butt. It doesn't look like Dracula anymore. Nevermind the platforms, why did you change its turret? Was it to shave a few polygons off the armor model? The outgoing model looked more like the photo of Krupp's scale model (below) than the new doorstop turret and top-buttoned collar, so I don't understand the change. It looks clunky now.

 


“Ace of Diamonds” 

3×MoE | Leopard • VK 28.01 • 59-16 • Walker Bulldog • Chaffee • Hellcat • VK 30.01 D

 


sumplkrum #4 Posted 20 March 2017 - 05:44 PM

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Port is a better map now.

 

Ensk starting locations should be more West so you are not insta-spotted at high tiers on the East side, Or limit the map to like tier 6 max.

The new horizontal stabilization is nice.

Like that you added more premium tanks to the tech tree.



l3m0nh3ad #5 Posted 21 March 2017 - 11:46 AM

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Weather maps are a terrible idea until the radio range gets reduced. I dont have an issue with the idea per se but the fact you reduce spotting range but allow huge radio means camping is rewarded and bravery is suicide. Terrible terrible implementation. I cant believe another has been added when theyre such a retard-fest as it is.

 

Port is massively improved.


Not a clue what "improved visibility circle" means. What did you improve?

 

Never once seen liberty falls in a hundred games, playing tier 6 or lower.

 

The new splash screen has had mixed reviews over at reddit, many people dislike it (probably because they dont realise it simply replaced the sherman) some are absolutely fine with it. But one consensus, and I agree, is that having to press B when its finished loading is irritating as you dont really notice it when it appears and can lead you to siting starting at it for longer. At least the sherman went straight to garage when it was done loading. Please remove that pointless feature.

 

Nice to see more premiums available in store.



JAS427 #6 Posted 21 March 2017 - 04:43 PM

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So no mobility buffs to T28/T95 TD's ? Is it coming anytime soon?

Edited by JAS427, 21 March 2017 - 04:43 PM.


ALR4499 #7 Posted 21 March 2017 - 08:32 PM

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You need to buff the British tier 10 tds he should round penetration neither 4005 nor 215b 183 hit for more then 700 anymore go back to the 250-410 penetration range. Was just getting use to how to play tank and now you changes it again not enthused about it. And 215b 183 turret armor need a little more like 260 mm of armor or 270mm

luds38 #8 Posted 22 March 2017 - 02:27 AM

    First lieutenant

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The lighting and shadow effects are gorgeous.

 

I was crossing the bridge in Port at night time when I noticed the level of detail from passing under the street lamps.  I spent a good amount of time rolling back and forth before helping the rest of my team that battle.

 

I also noticed that the aiming circle was reduced in overall thickness at some point.  I remember personally suggesting this months ago and thrilled that such minor details are considered in the content of the game, thank you!



Ziggys Daze #9 Posted Yesterday, 11:41 PM

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Liberty Falls needs to be buffed in the map rotation in favor of taking out more common and/or older maps. I'm thinking most people will agree we see "classic" maps like Mines, Provohka, Morovanka and Cliff far too often. It'd be nice to go "oh, *insert classic map*, I haven't seen this in a while, should be fun" as opposed to "why has RNG-Jesus forsaken me! All I want to play are the new, fun maps, but instead I get old, out-played *insert classic map*"

 

I'm a daily player, and easily log around 20-40 matches a day. I've only seen it 2x since it's release. At this point, I'd have better odds winning the lottery than getting to see that map more than a dozen times in it's first month out.







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