SGT Hawkens117, on 19 March 2017 - 05:24 PM, said:


Should the Chieftain get a armor buff ?
#42 Posted 20 March 2017 - 07:03 AM
#43 Posted 20 March 2017 - 11:06 AM
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#44 Posted 20 March 2017 - 12:59 PM
ha we don't need another invincible hull down tank.
It is good how it is. Gun handling outmatches all heavies therefore if you keep moving, you'll be alright.
I like turtles.
#45 Posted 20 March 2017 - 01:16 PM
I only have a 48% W/R in it, but I love hte tank.
Leave it as it is. Gun depression + gun handling + RoF + pen + mobility.
You cant have it all.
#46 Posted 20 March 2017 - 01:34 PM
#47 Posted 20 March 2017 - 02:28 PM
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#48 Posted 20 March 2017 - 02:29 PM
SGT Hawkens117, on 20 March 2017 - 05:18 AM, said:
I have been playing it since it came out and I have noticed the turret has gotten weaker so they need to buff it back up or make it to where the hull can actually be used without hull down and it would still be balanced because the sides are weak as can Be and if you want to talk about a imbalanced tank the T110E5 is a unbalanced tank.
If you want it to receive an armor buff than it would need a gun handling or RoF nerf.
#49 Posted 20 March 2017 - 02:33 PM
"Evil is relatively rare. Ignorance is epidemic." - Jon Stewart
#50 Posted 20 March 2017 - 02:54 PM
HoodedWildKard, on 20 March 2017 - 02:28 PM, said:
Due to the dpm, high pen and amazing gun control it has it could probably go toe to toe with plenty of the tier Xs in a 1v1 open combat duel and win tbh. It's one of the tanks i take a note of when i see it on the reds.
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#51 Posted 20 March 2017 - 04:26 PM
R35T NO MORE, on 20 March 2017 - 02:54 PM, said:
Due to the dpm, high pen and amazing gun control it has it could probably go toe to toe with plenty of the tier Xs in a 1v1 open combat duel and win tbh. It's one of the tanks i take a note of when i see it on the reds.
1v1 yes it does well but in game 1v1s are very rare, there is usually supporting fire and that is where chieftan loses out, the hull can't bounce anything so when in the open you will be taken apart in seconds, it'd just be nice to have a little armour so that not every hit on the hull is an auto pen.
"I hate nobody except Hitler, and that is professional" Winston Churchill.
Trolls crave our attention. Arguments or indeed any response provides them with nourishment, let them starve.
I'm always looking for new platoon mates to play with so if you have a mic and play on xbox one, hit me up so amusing team times can ensue.
#52 Posted 20 March 2017 - 04:29 PM

#53 Posted 20 March 2017 - 04:36 PM
#54 Posted 20 March 2017 - 05:15 PM
HoodedWildKard, on 20 March 2017 - 04:26 PM, said:
1v1 yes it does well but in game 1v1s are very rare, there is usually supporting fire and that is where chieftan loses out, the hull can't bounce anything so when in the open you will be taken apart in seconds, it'd just be nice to have a little armour so that not every hit on the hull is an auto pen.
It isn't meant to use any armour except the turret. It's role is hull down support, which it is the best tank in the game at as nothing can withstand it for long. It is the supporting fire. Any armour buff would make it completely OP. A Chieftain shouldn't be getting caught on open ground, it's got a very low profile, even a small undulation enables it to become a fortress.
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#55 Posted 20 March 2017 - 09:14 PM
R35T NO MORE, on 20 March 2017 - 05:15 PM, said:
It isn't meant to use any armour except the turret. It's role is hull down support, which it is the best tank in the game at as nothing can withstand it for long. It is the supporting fire. Any armour buff would make it completely OP. A Chieftain shouldn't be getting caught on open ground, it's got a very low profile, even a small undulation enables it to become a fortress.
Not when it is on a map where it has to move around to help the team and its getting nailed by arty.
#56 Posted 20 March 2017 - 09:16 PM
Gigantic Owl, on 20 March 2017 - 04:36 PM, said:
I am plenty good with the MK6 but it's turret gets creamed by arty and premium ammo and the hull is only good at hull down even then it gets penned.
#57 Posted 20 March 2017 - 09:17 PM
R35T NO MORE, on 20 March 2017 - 05:15 PM, said:
It isn't meant to use any armour except the turret. It's role is hull down support, which it is the best tank in the game at as nothing can withstand it for long. It is the supporting fire. Any armour buff would make it completely OP. A Chieftain shouldn't be getting caught on open ground, it's got a very low profile, even a small undulation enables it to become a fortress.
It does that very well, iv held off several tanks at once in a spot, it just ends up in a delicate situation, one quick flanker can end you in a chieftan.
"I hate nobody except Hitler, and that is professional" Winston Churchill.
Trolls crave our attention. Arguments or indeed any response provides them with nourishment, let them starve.
I'm always looking for new platoon mates to play with so if you have a mic and play on xbox one, hit me up so amusing team times can ensue.
#58 Posted 20 March 2017 - 09:25 PM
SGT Hawkens117, on 20 March 2017 - 09:14 PM, said:
Not when it is on a map where it has to move around to help the team and its getting nailed by arty.
That's the same for any tank, arty doesn't discriminate.
Credit to Violet Viper x for the great sig.
Come check out The Bunker, the alternative WoTforum
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#60 Posted 20 March 2017 - 10:10 PM
SGT Hawkens117, on 19 March 2017 - 11:06 PM, said:
Well if would be nice if it had 120mm of hull armor like it did in real life
Maybe you should consider why the devs decided to reduce the hull armour of what was the best-protected tank in the world, first entering service a decade after half the rest of its tier did.
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