FBPrime, on 19 April 2017 - 10:19 PM, said:
This is a point I forgot to bring up. Statistics. Some people lack the general knowledge of statistics with specifics on outliers and sampling. There is a belief with the devs and some moderators that the overall win rates are the definite go to for vehicle balancing.
I always wonder this, how much data is used, how is it looked at?
Regarding Deathstar pen, I wonder if it does look balanced - it would be amusing to find thst the previous qa answers were just simple truths. But it would be interesting to let someone get creative with it. See how far they can go down the bunny hole.
I also wonder how many questions in this thread could be answered with "Lack of developer resource - do you know how much time we put into that!" before someone politely sanitises it for public consumption...