Jump to content


Play your own game WG and fix lights MM


  • Please log in to reply
54 replies to this topic

Saerbhreathach #21 Posted 21 April 2017 - 04:03 PM

    Major

  • Beta Tester
  • 17337 battles
  • 12,711
  • [LIGHT]
  • Member since:
    09-14-2013

View PostMaxChaos24, on 21 April 2017 - 12:29 PM, said:

 

Them having 2 scouts means they have 1 less shooter. You can't look at it on a tank by tank basis, you have to look at the whole team. 

 

Lol, my team getting another scout would mean my team would be down a shooter. And yes I can look at this situation from an individual point of view, all of red team are not out spotting now are, all of green team aren't out spotting now are they. But both red 49's are and then there's me. See what I'm saying. I had to do the work of two scouts while red scouts each had to do half the work I was doing. I had an entire map to watch, they each got half a map. I didn't have another scout watching the other flank and backing me up, red scouts had each other. 

 

This is not balanced, no matter how you try and explain it. It's not balanced...



TocFanKe4 #22 Posted 21 April 2017 - 04:05 PM

    Major

  • Players
  • 15632 battles
  • 15,245
  • [GIRLS]
  • Member since:
    03-16-2014

View PostLordAnonII, on 21 April 2017 - 09:27 

Bushes from mountain pass winter were removed when mountain pass summer was released. (so 360 can't be blamed they were already there). Thats just one foliage example

 

Actually it can be blamed. A winter map has less detail because everything is covered by snow. They can just copy the snow texture everywhere. Less details to render means they can add in more bushes. If they were operating off the 360 limit, it makes sense that a winter map would have more bushes. 


"I'm the Tower of Power, Too Sweet to be Sour, I'm Funky like a Monkey,

Sky's the Limit, and Space is the Place!"  - "Macho Man" Randy Savage

I stream inconsistently and often with beer : https://www.twitch.tv/tocfanke4

Stream contains language that is inappropes. 


MaxChaos24 #23 Posted 21 April 2017 - 04:10 PM

    Gameplay Expert

  • Administrator
  • 10382 battles
  • 13,954
  • [WGW]
  • Member since:
    09-15-2013

View PostSmoneyyyyy, on 21 April 2017 - 11:01 AM, said:

 

Max can you tell me what the weight of this game was?  I couldn't figure out how 6 TD and 3 Mediums vs 6 Mediums and 3 TD, with an extra M55 on red team thrown in, was "balanced."

 

 

 

1212 vs 1209.6 

0.19% advantage for your team.



Smoneyyyyy #24 Posted 21 April 2017 - 04:13 PM

    First lieutenant

  • Beta Tester
  • 8756 battles
  • 787
  • Member since:
    08-10-2013

View PostMaxChaos24, on 21 April 2017 - 10:10 AM, said:

 

1212 vs 1209.6 

0.19% advantage for your team.

 

Thanks.  We actually had a 6 to 3 advantage at the end but our team didn't get back to reset the cap soon enough and we lost.  :amazed:

FlatCapnWhippet #25 Posted 21 April 2017 - 04:15 PM

    Staff sergeant

  • Players
  • 10189 battles
  • 401
  • Member since:
    12-04-2015
I'm not sure saer understands the meaning of the word balance.

CowPony123 #26 Posted 21 April 2017 - 04:17 PM

    Staff sergeant

  • Players
  • 14339 battles
  • 448
  • Member since:
    04-08-2015

View PostSaerbhreathach, on 21 April 2017 - 10:03 AM, said:

 

Lol, my team getting another scout would mean my team would be down a shooter. And yes I can look at this situation from an individual point of view, all of red team are not out spotting now are, all of green team aren't out spotting now are they. But both red 49's are and then there's me. See what I'm saying. I had to do the work of two scouts while red scouts each had to do half the work I was doing. I had an entire map to watch, they each got half a map. I didn't have another scout watching the other flank and backing me up, red scouts had each other. 

 

This is not balanced, no matter how you try and explain it. It's not balanced...

 

Nit picking, but the Bat Chat (& WZ) drivers should be picking up the scout role on your team. I actually like the random nature of MM. Keeps the matches fresh. I hate stale gameplay. There are days where I want the odds against me and yes, there are times where MM has given the red or green team an incredible advantage.

 


Leaving spawn in a fast light is reliving the opening of Quake II over and over.

......."YEEEEEHAWWWWWW!!!!!"

Man I got a problem here, some cowboy clipped me on the way in and thrusters are at 50% and dropping.

Boys, you're gonna have to rush the hill on mines w/o me.


Saerbhreathach #27 Posted 21 April 2017 - 04:20 PM

    Major

  • Beta Tester
  • 17337 battles
  • 12,711
  • [LIGHT]
  • Member since:
    09-14-2013

View PostFlatCapnWhippet, on 21 April 2017 - 12:45 PM, said:

I'm not sure saer understands the meaning of the word balance.

 

And who are you to question my knowledge of "balanced" hmmmm. I understand what balanced means quite nicely thank you very much. Best find someone else to try and troll. You don't want to try and start with me....  ;)



Saerbhreathach #28 Posted 21 April 2017 - 04:22 PM

    Major

  • Beta Tester
  • 17337 battles
  • 12,711
  • [LIGHT]
  • Member since:
    09-14-2013

View PostCowPony123, on 21 April 2017 - 12:47 PM, said:

 

Nit picking, but the Bat Chat (& WZ) drivers should be picking up the scout role on your team. I actually like the random nature of MM. Keeps the matches fresh. I hate stale gameplay. There are days where I want the odds against me and yes, there are times where MM has given the red or green team an incredible advantage.

 

 

I don't mind "mixing things up" either. Just every second match or so is like that since the French on track event. Every once and a while is OK, but every other match??? It's more stressful/frustrating than anything else. 



Morpheus XC #29 Posted 21 April 2017 - 04:26 PM

    Captain

  • Players
  • 17211 battles
  • 1,705
  • [DB4D]
  • Member since:
    07-06-2014
I didnt screenshot the game last night because I wasnt thinking but got into a game on Redshire, my team had 1 light (13 75) and l arty (M53/M55), reds had 3 lights (T49 and 2 13 90s) platooned with a Conqueror GC and a BC 155 58. Needless to say, if you got spotted you got annihilated by arty. Please explain how that match was balanced in ANY WAY!

Tier X's: IS-7, FV215b, E-100, WT auf E-100, T57 Heavy, FV215b 183 (Deathstar), T110E3, M48A1 Patton, Jg.Pz. E 100 (Jageroo), IS-4, 113, T110E5, E 50M, Maus, T110E4, Obj. 268, STB-1, Obj. 140, T-62A, T92, B-C 25t, Grille 15, Chieftain, Leopard 1

Tanks I am grinding: Crusader SP, Centurion 1, Su-100, AMX 50 120, T37

Premium Tanks: Fury, JagdTiger 8.8cm, T7 Car, T26E4, T34, KV-5 , Ram II, T14, Matilda BP, T-25, Matilda IV, Churchill III, T26E4 Freedom, Locust, Knight, M41B Brazil Type 59,   IS-2, T-34-88, SU-122-44, Tiger 131, Motherland, Fatherland, Lycan T-71, Snakebite, Krafts Panther


BigColt30119636 #30 Posted 21 April 2017 - 04:32 PM

    Staff sergeant

  • Supertester
  • 34845 battles
  • 292
  • Member since:
    02-27-2014

View PostSaerbhreathach, on 21 April 2017 - 04:22 PM, said:

 

I don't mind "mixing things up" either. Just every second match or so is like that since the French on track event. Every once and a while is OK, but every other match??? It's more stressful/frustrating than anything else. 

 

that's just life man. Like the wise man said don't let little sh#@ bother you and tanking is little sh#@. Breath in breath out and shoot that mothe....

CowPony123 #31 Posted 21 April 2017 - 04:33 PM

    Staff sergeant

  • Players
  • 14339 battles
  • 448
  • Member since:
    04-08-2015

View PostSaerbhreathach, on 21 April 2017 - 10:22 AM, said:

 

I don't mind "mixing things up" either. Just every second match or so is like that since the French on track event. Every once and a while is OK, but every other match??? It's more stressful/frustrating than anything else. 

 

I'm grinding the Bat Chat now and yes the Bat Chat On Track had the MM struggling. I was waiting in 2+min queues to grind the 13-75 & 13-90. Could be worse it could be the GWTiger On Track again. (at the same time I was on the Black Prince On Track) That sucked.

Leaving spawn in a fast light is reliving the opening of Quake II over and over.

......."YEEEEEHAWWWWWW!!!!!"

Man I got a problem here, some cowboy clipped me on the way in and thrusters are at 50% and dropping.

Boys, you're gonna have to rush the hill on mines w/o me.


Morpheus XC #32 Posted 21 April 2017 - 04:35 PM

    Captain

  • Players
  • 17211 battles
  • 1,705
  • [DB4D]
  • Member since:
    07-06-2014

View PostCowPony123, on 21 April 2017 - 11:33 AM, said:

 

I'm grinding the Bat Chat now and yes the Bat Chat On Track had the MM struggling. I was waiting in 2+min queues to grind the 13-75 & 13-90. Could be worse it could be the GWTiger On Track again. (at the same time I was on the Black Prince On Track) That sucked.

 

I hate arty on tracks.....

Tier X's: IS-7, FV215b, E-100, WT auf E-100, T57 Heavy, FV215b 183 (Deathstar), T110E3, M48A1 Patton, Jg.Pz. E 100 (Jageroo), IS-4, 113, T110E5, E 50M, Maus, T110E4, Obj. 268, STB-1, Obj. 140, T-62A, T92, B-C 25t, Grille 15, Chieftain, Leopard 1

Tanks I am grinding: Crusader SP, Centurion 1, Su-100, AMX 50 120, T37

Premium Tanks: Fury, JagdTiger 8.8cm, T7 Car, T26E4, T34, KV-5 , Ram II, T14, Matilda BP, T-25, Matilda IV, Churchill III, T26E4 Freedom, Locust, Knight, M41B Brazil Type 59,   IS-2, T-34-88, SU-122-44, Tiger 131, Motherland, Fatherland, Lycan T-71, Snakebite, Krafts Panther


MaxChaos24 #33 Posted 21 April 2017 - 04:39 PM

    Gameplay Expert

  • Administrator
  • 10382 battles
  • 13,954
  • [WGW]
  • Member since:
    09-15-2013

View PostSaerbhreathach, on 21 April 2017 - 11:03 AM, said:

 

Lol, my team getting another scout would mean my team would be down a shooter. And yes I can look at this situation from an individual point of view, all of red team are not out spotting now are, all of green team aren't out spotting now are they. But both red 49's are and then there's me. See what I'm saying. I had to do the work of two scouts while red scouts each had to do half the work I was doing. I had an entire map to watch, they each got half a map. I didn't have another scout watching the other flank and backing me up, red scouts had each other. 

 

This is not balanced, no matter how you try and explain it. It's not balanced...

 

Your example is also balance, but so is the original. As a very simplistic example, there are many ways to get the number 10. 

- 1+9=10

- 2+8=10

- 3+7=10

- etc. 

 

All of these are balanced as the end result (Team) is the same. While the numbers may differ, its the end result that matters. 



swamp_fox_009 #34 Posted 21 April 2017 - 04:43 PM

    Staff sergeant

  • Players
  • 9903 battles
  • 381
  • [ODH]
  • Member since:
    12-04-2015

View PostMaxChaos24, on 21 April 2017 - 08:52 AM, said:

 

Games are balanced by weight, not by individual tanks. 

 

With the current system to balance matches are you happy with the actual results of matches on the server?

 

What is an unacceptable result - 15 green survive vs 0 reds? 10 vs 0? What metric do you use?

 

 



FromBravo2Kilo #35 Posted 21 April 2017 - 04:47 PM

    First lieutenant

  • Players
  • 10196 battles
  • 957
  • [47R]
  • Member since:
    12-23-2015
The whole weight MM needs to be redone.  I had a match the other day in Ghost Town.  The reds heavies outnumbered our green St. Emils (3).  It wasn't even (EDIT) close.  Balanced on weight my ([edited]).

Edited by FromBravo2Kilo, 21 April 2017 - 06:55 PM.


 


killer etzi0 #36 Posted 21 April 2017 - 04:51 PM

    Major

  • Players
  • 37426 battles
  • 13,217
  • [47R]
  • Member since:
    06-20-2014

You know when I load into a Tier VIII or IX battle and see a platoon of 3 or 4 Tier VI lights on my team I automatically understand my team is down a couple of tanks before the bell even rings. Certainly a good light tanker can cause havoc from bottom tier on the other team, but much of that consists of spotting/assisted damage from his fellow team mates.  The worse of it is, when you have the 3-5 man light platoon on one team, MM sticks a 3-5 man platoon of top tier heavies on the other.

 

Unless all 4 or 5 light players where Corporal Derpy clones we all know what the out come of that battle is going to be.... 90+% of the time.


"When you can't make them see the light, make them feel the heat."

 

Ronald Reagan
 

 


Saerbhreathach #37 Posted 21 April 2017 - 04:53 PM

    Major

  • Beta Tester
  • 17337 battles
  • 12,711
  • [LIGHT]
  • Member since:
    09-14-2013

View PostMaxChaos24, on 21 April 2017 - 01:09 PM, said:

 

Your example is also balance, but so is the original. As a very simplistic example, there are many ways to get the number 10. 

- 1+9=10

- 2+8=10

- 3+7=10

- etc. 

 

All of these are balanced [edited]the end result (Team) is the same. While the numbers may differ, its the end result that matters. 

 

Stop trying to be a smartass and answer the damb question.....

 

Was that match balanced. I think I know why you keep dodging the question, I just want YOU to say it for me. 

 

As far as I'm concerned that match was not balanced. Had red team gotten 1 scout, then yes I'd be inclined to agree with you. But that's not what happened, mm decided it would be good to give reds an extra scout. 



MaxChaos24 #38 Posted 21 April 2017 - 04:54 PM

    Gameplay Expert

  • Administrator
  • 10382 battles
  • 13,954
  • [WGW]
  • Member since:
    09-15-2013

View PostSaerbhreathach, on 21 April 2017 - 11:53 AM, said:

 

Stop trying to be a smartass and answer the damb question.....

 

Was that match balanced. I think I know why you keep dodging the question, I just want YOU to say it for me. 

 

Again. There is NOTHING you can say that will make me think that match, and all the others like it, is balanced. 

 

Yes, I believe I already answered that in the very first post that it was almost perfectly balanced. 

Saerbhreathach #39 Posted 21 April 2017 - 04:59 PM

    Major

  • Beta Tester
  • 17337 battles
  • 12,711
  • [LIGHT]
  • Member since:
    09-14-2013

View PostMaxChaos24, on 21 April 2017 - 01:24 PM, said:

 

Yes, I believe I already answered that in the very first post that it was almost perfectly balanced. 

 

 

And I already told you that it's not. Just because the weights are close does not mean the match is balanced. How many more times have I got to say it??? They had an extra scout, that's one extra more out on the field trying to counter me and spot my team. That is not balanced. 



Morpheus XC #40 Posted 21 April 2017 - 04:59 PM

    Captain

  • Players
  • 17211 battles
  • 1,705
  • [DB4D]
  • Member since:
    07-06-2014
The whole weight system is horrible. We need a MM system that sees whats in queue and does its best to match up as equal as possible. Should I be getting games where the reds have 1/2 arty and I have none? Or getting games where we have 2 and they have 4 (if you count the BC 155 58, I add 4 arties per 58 they have since its an autoloader). Tbh I think its the matchmakers issue with dealing with heavy weight platoons that royally messes up games.

Edited by Morpheus XC, 21 April 2017 - 04:59 PM.

Tier X's: IS-7, FV215b, E-100, WT auf E-100, T57 Heavy, FV215b 183 (Deathstar), T110E3, M48A1 Patton, Jg.Pz. E 100 (Jageroo), IS-4, 113, T110E5, E 50M, Maus, T110E4, Obj. 268, STB-1, Obj. 140, T-62A, T92, B-C 25t, Grille 15, Chieftain, Leopard 1

Tanks I am grinding: Crusader SP, Centurion 1, Su-100, AMX 50 120, T37

Premium Tanks: Fury, JagdTiger 8.8cm, T7 Car, T26E4, T34, KV-5 , Ram II, T14, Matilda BP, T-25, Matilda IV, Churchill III, T26E4 Freedom, Locust, Knight, M41B Brazil Type 59,   IS-2, T-34-88, SU-122-44, Tiger 131, Motherland, Fatherland, Lycan T-71, Snakebite, Krafts Panther





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users