korbendallas-01, on 19 May 2017 - 09:35 PM, said:
The target damage doesn't matter, WN8 promotes bad play: Yolo scouts with high spotting numbers get rewarded, careful scouts that keep back and provide useful spot for a long part of the game are not. Like, not at all. Nada, zilch, nothing.
No, I don't think it's an overstatement, when the main (in case of scouts) or partial (in case of mediums) purpose of a vehicle class is completely ignored, or even replaced by bad incentive.
Sure they can pad their stats, but that only means they can pad their stats, not that they are good scouts. In the best case scenario, that would measure how good light tank drivers are able to use their tanks as mediums. Don't get me wrong, that is part of being a scout, but not at all the most important part.
As far as I know, WG does not deliver assisted damage values, so the creators of WN8 have no way including it. The error is made by people using it for anything but comparing heavies.
Actually, IIRC, spotting is capped in the WN8 calculation for exactly that reason; so a person cannot YOLO to get a bunch of spots, die, and still get a good WN8. In fact the whole point was to balance the equation on what actually helped the team win.
That's also why defense of the flag is much more heavily weighted than capture points. They found that people returning to defend the flag is a much better predictor of winning, in general, than people who just try to get some points for a capture. Damage has the highest weight, and that makes sense, because the whole point is to kill enemy tanks. So yes, target damage does matter, because as you said, a scout that plays carefully will be alive in the endgame when their damage potential is maximized. Thats not a bad incentive.
You're correct, the WG API that they use to get the stats doesn't provide assist damage, so they couldn't incorporate it into the equation. That doesn't mean it promotes bad play. I'd be curious what evidence you use to make that assertion. That's not to say people can't play "poorly" and still have a high WN8 -- I have definitely seen it, and it's really annoying. But, I've seen many, many more people in-game who I know have excellent stats, that just play exceptionally well.
As I said, it's clearly got flaws. There are known "stat-padding" tanks for example where the target damage is ridiculously low, but that's evident within anyone's stats. And there are always going to be exceptions... but that doesn't negate its usefulness in a general sense. I think, back to the original point, that a good scout will have a good WN8 based on their win rate, spotting, kills, defense points, etc. A great scout, as you put it, needs to be able to leverage the abilities of their tank to do damage as well.
Edited by TheDepauperate, 19 May 2017 - 11:50 PM.