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World of Tanks Console - Update 4.1 - Vehicle Updates feedback

tank changes nerfed buffed 4.1

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RaiBOT01 #1 Posted 04 October 2017 - 02:09 PM

    Developer Player Experience (Cat) Specialist

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Hello tankers!

 

Please give us your feedback for the following vehicle changes!

All vehicles

  • Radio weight is now included in the "Mobility" stat bar calculation and Power/weight ratio display. This does not change the performance of any vehicles and just updates the display to be correct.

China

WZ-111 1-4

  • Updated HD Collision model
  • Hull armor: 120/80/60 -> 120/120/60

59-16

  • Updated HD Collision model

WZ-131

  • Chassis 1
    • Terrain resistance:: 0.7/0.8/1.6 -> 0.7/0.8/1.5
  • Chassis 2
    • Terrain resistance:: 0.6/0.7/1.4 -> 0.6/0.7/1.3

112

  • Updated HD Collision model
  • Hull armor: 120/80/60 -> 120/120/60
  • Chassis
    • Shot dispersion during movement/rotation: 0.25/0.25 -> 0.23/0.23
  • Turret
    • Shot dispersion during turret rotation: 0.14 -> 0.12

Type 64

  • Updated HD Collision model

Russia

 

T-54 lightweight

  • Chassis 1
    • Terrain resistance: 0.9/1/1.6 -> 0.9/1/1.4
  • Chassis 2
    • Terrain resistance: 0.7/0.9/1.4 -> 0.7/0.8/1.2

T-10

  • Chassis 1
    • Rotation speed: 28 -> 30
  • Chassis 2
    • Rotation speed: 30 -> 32

IS-7

  • Hull health: 1720 -> 1920
  • Turret health: 430 -> 480
  • 130mm S-70 gun
    • Aim time: 3.1 -> 2.9

S-51

  • Updated HD Collision model

T-26 

  • Updated HD Collision model
  • Turret armor: 30/15/15 -> 15/15/15

KV-2 

  • Updated HD Collision model

A-43 

  • Updated HD Collision model

Object 268 

  • Updated HD Collision model

Object 140 

  • Updated HD Collision model

Matilda IV 

  • Updated HD Collision model

A-32 

  • Updated HD Collision model

KV-5 

  • Updated HD Collision model

T-127 

  • Updated HD Collision model

SU-85i 

  • Updated HD Collision model

SU-76i 

  • Updated HD Collision model

Tetrarch 

  • Updated HD Collision model

SU-122-44 

  • Updated HD Collision model

Gorynych KV-5

  • Updated HD Collision model

 

Germany

 

LTraktor 

  • Updated HD Collision model
  • Hull armor: 14/12/12 -> 14/14/14
  • Turret armor: 14/12/12 -> 14/14/14

Pz. I Ausf C

  • Hull armor: 30/20/20 -> 30/20/15

DW II 

  • Updated HD Collision model

T 15

  • Updated HD Collision model

Panther

  • Updated HD Collision model
  • Top Speed: 48 -> 55

Pz III A becomes Pz III E

  • Updated HD Collision model
  • Hull Armor: 15/15/15 ->30/30/20
  • Turret armor: 15/15/15 -> 16/15/15
  • All guns
    • Max gun depression: 8 -> 10

Panther mit 8,8cm

  • Updated HD Collision model
  • Hull Armor: 80/50/40 -> 85/50/40
  • Engine horsepower: 600hp -> 700hp
  • Chassis
    • Hull rotation speed: 38 -> 40
  • Turret
    • Max gun depression: 5 -> 8
    • Improved gun mantlet armor

Tiger 131

  • Updated gun armor

VK 30.02 D

  • Updated HD Collision model
  • Top speed: 56 -> 60
  • Turret 1
    • Rotation speed: 32 -> 45
  • Turret 2
    • Rotation speed: 30 -> 45

VK 30.01 D

  • Chassis 2
    • Rotation speed: 38 -> 40
  • Turret 2
    • 75mm KwK L70 gun
      • Reload time: 4.4 -> 4.2

VK 30.01 P

  • Chassis 1
    • Shot dispersion during movement/rotation: 0.28/0.28 -> 0.25/0.25
  • Chassis 2
    • Shot dispersion during movement/rotation: 0.25/0.25 -> 0.22/0.22
  • Turret 1
    • 88mm KwK 36 L56 gun
      • Shot dispersion during turret rotation: 0.18 -> 0.16

Pz III/IV

  • Updated HD Collision model
  • Hull Armor: 60/60/40 -> 80/30/20
  • Hull Health: 304 -> 336
  • Turret 1
    • Health: 84 -> 76
    • View range: 320 -> 340
    • 75mm KwK 40 L43 Gun
      • Gun model: Gun02 -> Gun01
      • Max gun elevation: 17 -> 20
      • Max gun depression: -6 -> -10
  • Turret 2
    • Max Health: 136 -> 144
    • View range: 320 -> 350
    • 75mm KwK 40 L48 Gun
      • Gun model: Gun08 -> Gun02
      • Reload time: 4.3 -> 4
      • Max gun elevation: 17 -> 20
      • Max gun depression: -6 -> -10

Pz V/IV

  • Updated HD Collision model
  • Max gun depression: -4 -> -8

Pz B2 740

  • Updated HD Collision model

Maus

  • Updated HD Collision model
  • Turret armor: 240/210/210/ -> 260/210/210
  • 128mm KwK 44 L55 gun
    • Shot dispersion: 0.38 -> 0.36
    • Aim time: 2.9 -> 2.1
    • Shot dispersion during turret rotation: 0.06 -> 0.05
    • Increased gun armor

Nashorn

  • Increased moving/still camo factor: 0.13/0.217 -> 0.15/.0237

Sturer Emil

  • Updated HD Collision model
  • Increased moving/still camo factor: 0.129/0.208 -> 0.139/0.218
  • 105mm K18 L52R gun
    • Model changed: Gun02 -> Gun01
  • 128mm SF L61 gun
    • Model changed: Gun03 -> Gun02

Lowe/Lowe Black

  • Engine horsepower: 800hp -> 1000hp
  • Updated HD Collision model
  • Hull armor: 120/100/80 -> 150/100/80
  • Max gun depression: -8 -> -10

E 50

  • Updated HD Collision model
  • All guns
    • Max gun depression: -5 -> -8

Tiger P

  • Increased gun armor on all guns
  • Turret 2
    • Increased commanders hatch armor

VK 45.02 B

  • Updated HD Collision model
  • Hull Armor: 200/100/100 -> 200/120/100
  • Turret 2
    • Turret Armor: 252/160/160 -> 265/160/160

Panther II

  • Updated HD Collision model
  • Turret 2
    • Added 88mm KwK L100 gun

VK 28.01

  • Updated HD Collision model
  • Increased moving/still camo factor: 0.25/0.25 -> 0.27/0.27
  • All guns
    • Max gun depression: -5 -> -10
  • Turret 1
    • 105mm StuH 42 L28 Pz gun
      • Model update: Gun05 -> Gun09

VK 45.02 A

  • Updated HD Collision model
  • Hull armor 120/80/80 -> 150/80/80
  • All guns
    • Max gun elevation: 17 -> 15
    • Max gun depression: -6 -> -8
  • Turret 1
    • 105mm KwK 45 L52 gun
      • Gun model: Gun06 -> Gun03
  • Turret 2
    • 88mm KwK 36 L56 gun
      • Gun model: Gun03 -> Gun04
    • 88mm KwK 43 L71 gun
      • Gun model: Gun04 -> Gun05
    • 105mm KwK 45 L52 gun
      • Gun model: Gun05 -> Gun06

E 50 M

  • Updated HD Collision model
  • 105mm KwK 45 L52 ausf K gun
    • Max gun depression: -6 -> -8

Pz. Sfl IVc

  • Updated HD Collision model
  • Increased moving/still camo factor: 0.15/0.237 -> 0.16/0.247
  • 88mm Flak 37 L56 gun
    • Piercing Power: 171/156 -> 194/168

Pz IV Schmalturm

  • Updated HD Collision model
  • Shot dispersion during movement/rotation: 0.2/0.2 -> 0.15/0.15
  • 75mm KwK 441A gun
    • Shot dispersion: 0.35 -> 0.32
    • Shot dispersion after shot: 4 -> 2

Panther/M10 Champ M10

  • Updated HD Collision model
  • Hull armor: 80/50/40 -> 85/50/40
    • Spaced armor added to hull: 5mm
  • Turret armor: 100/50/45 -> 100/45/45
    • Spaced armor added to turret: 5mm
  • Top speed: 46 -> 55
  • Shot dispersion during movement/rotation: 0.19/ 0.19 -> 0.15/0.15
  • View range: 350 -> 365
  • 75mm KwK L70A gun
    • Reload time: 4.5 -> 4
    • Shot dispersion during turret rotation: 0.12 -> 0.11
    • Shot dispersion after shot: 4 -> 2
    • Shot dispersion: 0.35 -> 0.32

Aufkl Panther

  • Increased moving/still camo factor: 0.225/0.225 -> 0.235/0.235
  • Shot dispersion after shot: 3.5 -> 3
  • Shot dispersion during turret rotation: 0.12 -> 0.1

 

Indien Panzer

  • Updated HD Collision model
  • Top Speed: 50 -> 55
  • Turret
    • Model update: Turret02 -> Turret01
  • 88mm KwK 43 L71 gun
    • Aim Time: 2.9 -> 2.5
  • 9cm KwK 51 L71 gun
    • Aim Time: 2.7 -> 2.3
    • Gun model: Gun04 -> Gun03

Leopard PTA

  • All guns
    • Max gun depression: -6 -> -8

Pz Sfl IVb

  • Updated HD Collision model

Pz Sfl IVc

  • Updated HD Collision model

VK 30.02 M

  • Updated HD Collision model
  • Hull armor: 60/40/40 -> 85/40/40 
  • Turret 1
    • 75mm KwK L70 gun
      • Max gun elevation: 17.5 -> 20
      • Max gun depression: -7.5 -> -8
  • Turret 2
    • 75mm KwK L70 gun
      • Max gun elevation: 17.5 -> 18
      • Max gun depression: -7.5 -> -8
      • Shot dispersion after shot: 4 -> 3
      • Shot dispersion during turret rotation: 0.16 -> 0.12

E 100

  • 150mm KwK 44 L38 gun
    • 150mmPzGr42 shell
      • Piercing Power: 235/220 -> 246/241

Grille 15

  • 150mm Pak L63 gun
    • 150mmPzgr shell
      • Shell speed: 1350 -> 1200

GW E100

  • Engine Horsepower: 900hp -> 1200hp
  • Engine weight: 1300 -> 750

GW Mk. VI(e)

  • 105mm leFH16 L22 gun
    • Shot dispersion radius: 0.84 -> 0.82
    • Aim time: 6.5 -> 6
    • Reload time: 19 -> 16.5

StuG III B

  • 75mm StuK 37 L24 gun
    • Shot dispersion radius: 0.55 -> 0.45
  • 105mm StuH42 L28 gun
    • Shot dispersion radius: 0.55 -> 0.53

StuG IV

  • Increased moving/still camo factor: 0.22/0.366 -> 0.26/0.406

88mmPak36L56 gun

  • 88mm Pzgr. 40 premium shell
    • Piercing Power: 171/156 -> 194/168
    • Affects: JagdPz IV, JagdPanther, Nashorn

88mm KwK 36 L56 gun

  •  88mm Pzgr. 40 premium shell
    • Piercing Power: 171/156 -> 194/168
    • Affects: VK 36.01 H, VK 30.02 D, VK 30.01 P, Tiger P, VK 45.02 A, Indien Panzer, Tiger I

150mm Rohr L38 gun

  • 150mm PzGr42 shell
  • Piercing Power: 235/220 -> 246/241
  • Affects: Waffentrager IV, Waffentrager E 100

France

B1

  • Updated HD Collision model
  • Turret 1
    • 47mm SA35 gun
      • Model update: Gun 03 -> Gun 02
  • Turret 2
    • 47mm SA34 gun
      • Model update: Gun 04 -> Gun 03
    • 47mm SA35 gun
      • Model update: Gun 06 -> Gun 04
    • 47mm SA37 gun
      • Model update: Gun07 -> Gun05

H35

  • Updated HD Collision model

105 leFH18B2

  • Updated HD Collision model

FCM39Pak40

  • Updated HD Collision model
  • Hull armor: 40/20/40 -> 40/20/20

AMX 38

  • Updated HD Collision model

AMX 50 120

  • All guns
    • Max gun elevation: 6 -> 11
    • Max gun depression: -6 -> -9

AMX 50 B

  • Max gun evelation: -8 -> -10

AMX 12t

  • 75mm SA49 L48 gun
    • Shot dispersion during turret rotation: 0.2 -> 0.19
  • 75mm SA50 gun
    • Shot dispersion during turret rotation: 0.2 -> 0.18

Renault FT AC

  • Chassis 1
    • Rotation speed: 28 -> 27

Renault FT

  • Updated HD Collision model

UK

AT-2

  • Updated HD Collision model

AT-7

  • Updated HD Collision model

Crusader 5.5in

  • Updated HD Collision model

Conqueror Gun Carriage

  • Updated HD Collision model
  • Hull armor: 28/28/20 -> 28/28/12
  • Reduced moving/still camo factor: 0.057/0.115 -> 0.04/0.079

Sentinel AC I / Vanquisher

  • Updated HD Collision model

TOG II

  • Updated HD Collision model

Challenger

  • Increased moving/still camo factor: 0.19/0.253 -> 0.21 /0.255

Achillies IIC

  • Increased moving/still camo factor: 0.187/0.312 -> 0.19 /0.315

Covenanter

  • Increased moving/still camo factor: 0.294/0.294 -> 0.301 /0.301

FV4202 (P)

  • Top speed: 35 -> 50
  • Credits Factor: 50% -> 60%

Loyd Gun Carriage

  • 13pdr Gun
    • Reload time: 7 -> 6.4
    • Aim time: 5 -> 4.8

 

Japan

Type 5 Heavy

  • Reverse speed: 10 -> 11
  • Hull armor: 260/140/150 -> 270/160/150
  • Turret armor: 260/210/200 -> 280/210/200
  • New Package
    • Gun: 150mm 45 41st Year Type
    • Turret: J20 Type 2605
    • Chassis: J20 Type 2605
    • Engine: Type98 V12 x2 1200 Kai
    • Radio: Type 3 Ko

Type 4 Heavy

  • Top speed: 20 -> 25
  • New Package
    • Gun: 150mm 45 41st Year Type
    • Turret: J25 Type 4
    • Chassis: J25 Type 4 2
    • Engine: Type98 V12 x2 1200
    • Radio: Type 3 Ko

O-I / Kaiju

  • Hull armor: 150/70/150 -> 150/70/105
  • Turret armor: 150/150/150 -> 150/150/105

Type 91 Heavy

  • Increased Hull Health: 200 -> 232
  • Hull armor: 20/15/15 -> 30/25/25
  • Increased turret Health: 50 -> 58
  • Turret armor: 20/20/20 -> 35/30/30
  • Increased gun armor

Type 95 Heavy

  • Hull armor: 35/30/25 -> 50/40/35
  • Turret armor: 30/25/25 -> 50/35/35

Chi-Ni

  • Chassis 1
    • Shot dispersion during movement/rotation: 0.34/0.34 -> 0.32/0.32
  • Chassis 2
    • Shot dispersion during movement/rotation: 0.32/0.32 -> 0.30/0.30

Chi Ri 

  • Updated HD Collision model

Chi To

  • Updated HD Collision model
  • Turret armor: 75/50/50 -> 75/35/50

USA

Ford GAF

  • Engine Horsepower: 440hp -> 670hp
  • Affects T28, T28 Protoype, and T95

Ford GAFM2

  • Engine Horsepower: 510hp -> 780hp
  • Affects T28, T28 Protoype, and T95

M7 Priest

  • 105mm Howitzer M2A1 gun
    • Reload time: 9.3 -> 12.4

M6

  • Updated HD Collision model
  • Hull armor: 102/44/41 -> 102/66/51

T32

  • Turret 1
    • 105mm Gun T5E1 gun
      • Reload time: 12.6 -> 11.2
  • Turret 2
    • 90mm Gun T15E2 gun
      • Reload time: 7.6 -> 7.4

Pershing

  • Chassis 1
    • Shot dispersion during movement/rotation: 0.2/0.2 -> 0.16/0.16
  • Chassis 2
    • Shot dispersion during movement/rotation: 0.15/0.15 -> 0.13/0.13
  • Turret 1
    • 90mm Gun M3 gun
      • Shot dispersion during turret rotation: 0.12 -> 0.1
  • Turret 2
    • 90mm Gun M3 gun
      • Shot dispersion during turret rotation: 0.11 -> 0.1
    • 90mm Gun T15E2M2 gun
      • Shot dispersion during turret rotation: 0.11 -> 0.1

M46 Patton

  • Increased armor on all guns.

M48 Patton

  • Turret armor: 177.8/76.2/50.8 -> 254/76.2/50.8

M4A3E2 Sherman

  • Chassis 1
    • Terrain resistance: 1.4/1.8/2.7 -> 1.4/1.7/2.6
  • Chassis 2
    • Terrain resistance: 1.4/1.5/2.3 -> 1.3/1.4/2.3

T92

  • Engine Ford GAF R1
    • Horsepower: 500hp -> 860hp

T28

  • Top speed forward/reverse: 18/7 -> 22/10
  • Chassis 1
    • Rotation speed: 18 -> 20
  • Chassis 2
    • Rotation speed: 20 -> 24

T95

  • Top speed Forward/reverse: 13/6 -> 20/10

T3 HMC

  • Increased moving/still camo factor: 0.168/0.28 -> 0.202/0.34
  • 37mm M-3 antitank gun
    • Increased invisibility factor at shot: 0.255 -> 0.375
  • 75mm Howitzer M1A1
    • Increased invisibility factor at shot: 0.221 -> 0.364
  • Ordnance QF 2pdr AT Gun Mk.X
    • Increased invisibility factor at shot: 0.255 -> 0.375

M103

  • Turret 1
    • View range: 370 -> 380
  • Turret 2
    • View range: 390 -> 400

T57 Heavy

  • Shot dispersion during movement/rotation: 0.2/0.2 -> 0.25/0.25

T28 Prototype

  • Top speed forward/reverse: 18/7 -> 28/10

T110E5

  • Updated commanders Hatch armor

T21

  • Updated HD Collision model
  • Turret 1
    • 75mm Gun M3 L37 gun
      • Gun model: Gun03 -> Gun01
    • QF 6 pounder Mk III gun
      • Gun model: Gun04 -> Gun02
    • 76mm Gun M1A1 gun
      • Gun model: Gun05 -> Gun03
    • 76mm Gun M1A2 gun
      • Gun model: Gun06 -> Gun04
  • Turret 2
    • Turret model: Turret02 -> Turret01

T22 Protoype

  • Chassis 1
    • Armor: 15 -> 5
    • Shot dispersion during movement/rotation: 0.232/0.232 -> 0.36/0.36
  • Chassis 2
    • Armor: 20 -> 5
    • Shot dispersion during movement/rotation: 0.29/0.29 -> 0.32/0.32
  • Piercing power
    • Far piercing power gun 1: 36/25 -> 36/22
    • Far piercing power gun 2: 41/29 -> 41/25

T110E3

  • Shot dispersion during movement/rotation: 0.22/0.22 -> 0.25/0.25

M53/55

  • 155mm Gun M46 gun
    • Reload time: 22 -> 25.7
  • 203mm Howitzer M47 gun
    • Reload time: 32 -> 38

M56 Scorpion

  • Shot dispersion during turret rotation: 0.14 -> 0.1
  • Aim time: 2 -> 1.9

T1 HMC

  • 75mm Pack Howitzer M1 gun
    • Shot dispersion radius: 0.8 -> 0.78
    • Reload time: 7.2 -> 6.6
    • Aim time: 5.5 -> 5

T18 HMC

  • View Range: 280 -> 320
  • 75mm Howitzer M1A1 SPG gun
    • Reload time: 6 -> 5.4

T56 GMC

  • View range: 290 -> 310

T14/T14 PS

  • Updated HD Collision model
  • Turret armor: 101/101/101 ->102/101/101

 

Thanks and ROLL OUT!!!


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RaiBOT01 #2 Posted 10 October 2017 - 01:55 PM

    Developer Player Experience (Cat) Specialist

  • Administrator
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  • 10,124
  • [WGW]
  • Member since:
    06-28-2013
Please feel free to share your feedback!!! 

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mhogee #3 Posted 10 October 2017 - 02:12 PM

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View PostRaiBOT01, on 04 October 2017 - 09:09 AM, said

 

China

WZ-111 1-4

  • Updated HD Collision model
  • Hull armor: 120/80/60 -> 120/120/60

 

wz 111 14 still showing 80mm of side armor in game display?? Please fix BUG

 

did the lowe recieve its frontal buff?? I cant tell when your in game armor profilor has a range of 40mm LOL 120mm to 160mm what a joke ...


Edited by mhogee, 10 October 2017 - 02:19 PM.


RaiBOT01 #4 Posted 10 October 2017 - 02:22 PM

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View Postmhogee, on 10 October 2017 - 08:12 AM, said:

 

wz 111 14 still showing 80mm of side armor in game display?? Please fix BUG

 

did the lowe recieve its frontal buff?? I cant tell when your in game armor profilor has a range of 40mm LOL 120mm to 160mm what a joke ...

 

We'll take a look.  

 <a data-cke-saved-href='http://www.pixeljoint.com/files/icons/walkingcat_by_thetaupe.gif' href='http://www.pixeljoint.com/files/icons/walkingcat_by_thetaupe.gif' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...by_thetaupe.gif</a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...hetaupe.gif</a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...upe.gif</a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...gif</a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'>http://www.pixeljoin.../a></a></a></a></a>

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mhogee #5 Posted 10 October 2017 - 02:24 PM

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View PostRaiBOT01, on 10 October 2017 - 09:22 AM, said:

 

We'll take a look.  

 

thanks 

please fine tune your armor viewer having a range of 40mm is useless ... please try 10mm incurments 



RaiBOT01 #6 Posted 10 October 2017 - 02:29 PM

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View Postmhogee, on 10 October 2017 - 08:24 AM, said:

 

thanks 

please fine tune your armor viewer having a range of 40mm is useless ... please try 10mm incurments 

 

We checked on our side and it is 120/120/60

 <a data-cke-saved-href='http://www.pixeljoint.com/files/icons/walkingcat_by_thetaupe.gif' href='http://www.pixeljoint.com/files/icons/walkingcat_by_thetaupe.gif' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...by_thetaupe.gif</a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...hetaupe.gif</a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...upe.gif</a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...gif</a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'>http://www.pixeljoin.../a></a></a></a></a>

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mhogee #7 Posted 10 October 2017 - 02:32 PM

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View PostRaiBOT01, on 10 October 2017 - 09:29 AM, said:

 

We checked on our side and it is 120/120/60

 

restarted game and still showing green 70~~90mm i took a pic post for you soon

RaiBOT01 #8 Posted 10 October 2017 - 02:40 PM

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View Postmhogee, on 10 October 2017 - 08:32 AM, said:

 

restarted game and still showing green 70~~90mm i took a pic post for you soon

 

That will help us see what you are experiencing.  Thanks!

 <a data-cke-saved-href='http://www.pixeljoint.com/files/icons/walkingcat_by_thetaupe.gif' href='http://www.pixeljoint.com/files/icons/walkingcat_by_thetaupe.gif' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...by_thetaupe.gif</a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...hetaupe.gif</a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...upe.gif</a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin...gif</a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'><a href='http://www.pixeljoin.../a></a></a></a></a>' class='bbc_url' title='External link' rel='external'>http://www.pixeljoin.../a></a></a></a></a>

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ForzaFerrari7 #9 Posted 10 October 2017 - 02:41 PM

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Can we please get the Arty update of PC. Sad to see this game die, great game but in hands of lazy developers.

The game is completely free and will never be "pay to win".

Spoiler

 


Balgehakt88 #10 Posted 10 October 2017 - 02:43 PM

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Does the lack of buffs to the French TD line means we get the same update the pc version got for these French TD?

Tier 10: Obj 263 + IS-7 + IS-4 + E50M + Jagdpz E100 + E100 + STB-1 + T57 + T110E3 + Foch 155

Tier 10 MoE: Obj 263 - IS7 - E50M - Jagdpz E100 - T57
Working toward: Obj 140 :justwait:


BlackDragon1032 #11 Posted 10 October 2017 - 02:45 PM

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Wow what the hell website said the STRV would cost 12000 gold and I see here that it costs 14000 !

Just wow that was nowhere mentioned that it would be that expensive !


Edited by BlackDragon1032, 10 October 2017 - 03:01 PM.


mhogee #12 Posted 10 October 2017 - 02:50 PM

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View PostRaiBOT01, on 10 October 2017 - 09:40 AM, said:

 

That will help us see what you are experiencing.  Thanks!

http://xboxdvr.com/g...eenshot/7471897

 

Tried attracting picture error please click on link.. I restarted twice and still 70_90mm on side of wz111 14



DeviL-Warrior-Q8 #13 Posted 10 October 2017 - 02:56 PM

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Why they nerf grill 15 reverse speed and engine power 900>850  reverse 20>15 they didn’t mention that !!!?

MaxChaos24 #14 Posted 10 October 2017 - 03:05 PM

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View Postmhogee, on 10 October 2017 - 09:50 AM, said:

http://xboxdvr.com/g...eenshot/7471897

 

Tried attracting picture error please click on link.. I restarted twice and still 70_90mm on side of wz111 14

 

You're looking at the wrong part of the side armor. It's this section that was changed: :honoring:

WZ-111_1-4_armor.png



LIBARYKEEPER483 #15 Posted 10 October 2017 - 03:11 PM

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Why does the Panther now have a puny sounding engine it  and the top turret is way taller and looks so dumb

Edited by LIBARYKEEPER483, 10 October 2017 - 03:13 PM.

WG: "Bricks working as intended. Check your ISP."


mhogee #16 Posted 10 October 2017 - 03:24 PM

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View PostMaxChaos24, on 10 October 2017 - 10:05 AM, said:

 

You're looking at the wrong part of the side armor. It's this section that was changed: :honoring:

WZ-111_1-4_armor.png

 

​frankly speaking its still 120/80/60 but I learn not to nit pick with you guys.

 

GG on update 4.1 .. new content hooray



nolifeF1 #17 Posted 10 October 2017 - 03:26 PM

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Awesome update!

My detected signal seems to go a bit crazy  at times. Not sure if its a bug but the thing just keeps peeping Like crazy. 

Did the e5 cupola nerf happen at all? Still seems to bounce everything..

 



JelliedPenny08 #18 Posted 10 October 2017 - 03:39 PM

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View PostRaiBOT01, on 10 October 2017 - 01:55 PM, said:

Please feel free to share your feedback!!! 

 

I think the Champion M10 turret armour figures are back to front. 

Panther/M10 Champ M10

  • Updated HD Collision model
  • Hull armor: 80/50/40 -> 85/50/40
    • Spaced armor added to hull: 5mm
  • Turret armor: 100/50/45 -> 100/45/45
    • Spaced armor added to turret: 5mm


DANCING FLAMES #19 Posted 10 October 2017 - 03:50 PM

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Ammo rack killed in my T-14. The turret blew off but not the gun. lol. I was left with gun floating over the tank like it was ready to shoot lol but no turret. :facepalm:


BlackDragon1032 #20 Posted 10 October 2017 - 03:50 PM

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Any idea if we would get the Primo Victoria tank?






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