

War Stories: Kennedy's War Feedback
#101 Posted 21 October 2017 - 03:48 PM
#102 Posted 21 October 2017 - 03:52 PM
Jope2209, on 18 October 2017 - 05:33 PM, said:
Yes, thanks for the info...I already have Snakebite and I have Ripper too (this tank is Ripper without skin), so basically not much to look forward to..I will play it once maybe but I've still to finish Sea Lion OP...played only two chapters of it..
They could have reskinned the Brazilian Bulldog and sold it... the HEP cannon is really sexy against bot tanks, and the tank discount/reward at the end would have made more sense.
Cool that the War Story features a bulldog... Not cool on the associated discount reward being so full of fail...
You just don't know how not cool that ---- really is...
Edited by NombieLord, 21 October 2017 - 03:54 PM.
#103 Posted 21 October 2017 - 04:10 PM
BrogueOne, on 17 October 2017 - 04:45 PM, said:
- Earning ARE bland...
- Friendly AI, nearly useless
- Enemy AI, more than effective vs thin skin
- Story tank replay value, low
Maybe give the game mode an incentive to be re-played other than simply racking up hundreds of wins for a few drops?
Maybe WS tanks could earn like x2 Free XP or something? Really, there seems to be no incentive to replay the game mode with the provided WS tanks when most of our garages have a higher earning premium tank these days.
That's my major concern... Earnings are nerfed hard... and the "special" WS tanks are technically obsolete for replay/challenge mode... Sometimes, when I use a multiplayer tank in this mode it feels like a poorly spent daily double... etc... boost the replay fun/earnings
#104 Posted 22 October 2017 - 05:41 AM
A few thoughts after a first playthrough.
1) The maps are very nice. Well built as well as good looking.
2) The pacing of the missions and using light tanks is a lot of fun.
3) xp is very miserly
4) penalising earnings for using up ammo reloads is a ‘feel bad’ mechanic to me. It penalises success. It also limits using low ammo count tanks in war stories.
If I could change anything, I would only penalise for using repair boosts, not ammo boosts. I would increase the xp earned to 75% of multiplayer and credits too but not quite as much. Also, since we can’t use the war stories tanks outside of war stories (dissapointing), They should come already equipped with permanent camouflage appropriate to the setting.
#105 Posted 22 October 2017 - 04:19 PM
#106 Posted 23 October 2017 - 03:37 PM
"Some say that he dines on lower glacis, and that he once spent three weeks hiding in a thick French bush. All we know is, he's called the Stug!"
Current garage (MOE's marked with star*) -click spoiler.
#107 Posted 26 October 2017 - 10:38 AM
#108 Posted 26 October 2017 - 09:12 PM
Xenith_Inc, on 26 October 2017 - 04:38 AM, said:
But WS is supposed to be training for the MP game...
True but not ALL players are that bad.....I think.

#110 Posted 31 October 2017 - 04:50 PM
#111 Posted 06 December 2017 - 01:37 PM
CaptSmirnoff, on 26 October 2017 - 09:12 PM, said:
True but not ALL players are that bad.....I think.
You've never been on the EU server over the weekends, have you?

"Some say that he dines on lower glacis, and that he once spent three weeks hiding in a thick French bush. All we know is, he's called the Stug!"
Current garage (MOE's marked with star*) -click spoiler.
#112 Posted 25 December 2017 - 12:37 PM
Reward tank was kind of junk, it’s a unskinned ripper. Nothing special but the price was very good.
All in all the op wasn’t bad. Just nothing to write home about
#113 Posted 25 December 2017 - 01:49 PM
The war story is good except for one change.
You shouldn't have to pay silver to upgrade a tank you'll never have access to in regular play. Without upgrading the tank the last section of the story is impossible.
#114 Posted 05 March 2018 - 10:59 AM
#115 Posted 16 March 2018 - 06:08 AM
omegaMAXIMUS080, on 05 March 2018 - 11:59 AM, said:
I have the same problem, I completed all other war stories, but this 3rd part seems impossible for my skills
#116 Posted 17 March 2018 - 12:22 AM
chevy235_1951, on 16 March 2018 - 06:08 AM, said:
I have the same problem, I completed all other war stories, but this 3rd part seems impossible for my skills
This method frees up more time to engage the last enemies.
After the first couple of tanks get the team together at the arrow and direct them to the cap and then activate. Dont cap the first cap right away. Push up to the next one and the 2 tanks up there will follow you down and get minced. Cap the first. Push up past the 2nd cap and spot the enemies at the third. Direct fire on the arty as he has a hard on for you. Cap the 2nd cap. You might need to rush the last cap with enemies alive as it takes 1:30. If any friendly is alive issue a follow me order to cap.
Edited by Daddy Do It 365, 17 March 2018 - 12:24 AM.
#119 Posted 03 April 2018 - 11:19 PM
I swear to God this last mission is impossible in the stock. People say you just have to kill everything but I do that and I still have to cap the final base which is just impossible with the amount of time left.
It would be helpful if my allies didn't keep falling back for no reason leaving me to receive every shot the enemy can throw at me. I even tried putting premium shells in this tank to no avail.
#120 Posted 11 April 2018 - 10:17 PM
KillBoY25198825, on 03 April 2018 - 06:19 PM, said:
I swear to God this last mission is impossible in the stock. People say you just have to kill everything but I do that and I still have to cap the final base which is just impossible with the amount of time left.
It would be helpful if my allies didn't keep falling back for no reason leaving me to receive every shot the enemy can throw at me. I even tried putting premium shells in this tank to no avail.
Same here. Just not enough time and killing all the enemies does nothing.
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