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World of Tanks Console - 4.2 Update - War Stories "Runaway Tiger" Feedback

war stories runaway tiger 5th story Marianne Durieux

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Widowed2012 #21 Posted 07 December 2017 - 04:51 AM

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View PostPapax 2112, on 07 December 2017 - 02:48 AM, said:

 

Check your filter .

 

 

Thank You I will.  Doppelganger is very frustrating. lol The enemy do not stop coming.

Greyhounds away #22 Posted 07 December 2017 - 05:14 AM

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View Postpanthermark, on 06 December 2017 - 05:26 PM, said:

I started it by mistake (had a call coming with my boss) so I had to hurry and died at the end.  Is the extraction point the end?

 

Same here.  Made it to the Extraction point and was killed at the end.  Overall, pretty good scenario for the first chapter.

 

Only issue, complaint is why would any camo for the tank in the scenario be French camo.  Since the scenario has it as one of the first prototype Type VI Tigers, it should have a unique camo.


 


jkblackhawk #23 Posted 07 December 2017 - 06:57 AM

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View PostTetsuoChou, on 07 December 2017 - 12:34 AM, said:

Raibot...whilst playing war stories PS4 controller mapping keys for Stark Strv S1 whilst in Siege mode have messed up

 

I’m using Dpad Cruise Control set up...basically you can no longer use forward and backward Cruise control keys whilst in Siege mode...instead you now have to use L3 to move forward or backward...can this be corrected?

 

Apologies if I have posted in wrong forum but needed to bring this to your attention without it gettting lost in the deluge of feedback you guys are receiving.

 

ps...really enjoy the new episode...very atmospheric

 

 

this



Camelman Fin #24 Posted 07 December 2017 - 07:47 AM

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it is boring and pointles like all the other war stories had been

Papax 2112 #25 Posted 07 December 2017 - 09:36 AM

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View PostGreyhounds away, on 07 December 2017 - 01:14 AM, said:

 

Same here.  Made it to the Extraction point and was killed at the end.  Overall, pretty good scenario for the first chapter.

 

Only issue, complaint is why would any camo for the tank in the scenario be French camo.  Since the scenario has it as one of the first prototype Type VI Tigers, it should have a unique camo.

 

​ Camo and emblems are to the crew more than the tank . Follow me ? French crew but German Tank = French Customized. On The bright side ;  if WS Tanks ever come to Multiplayer Tigre will be a French Tiger I . like Heavy Tank no. 6 is Japanese or the Cap KV 1 is german.

Roger Stryker #26 Posted 07 December 2017 - 04:46 PM

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Just watched somebody else play through the last part of it. Or, rather, try to play through it. Something must have gone wrong; the boss never spawned in, or something, so he was just driving around the map for however long it was. It's possible he missed something, but it really didn't look like it. Someone at the company might need to take a look at...well, I don't know what all---the scripting, or whatever. Defended the town and then---...nothing after that.



ResSwi5910 #27 Posted 07 December 2017 - 07:01 PM

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I encountered some glitches last night while laying the third mission of the new war stories op. When I defended the town I destroyed the initial attackers. After that the objective was to defend the town but no one showed up. I searched the entire map for 30 minutes trying to find enemies. No one showed up. I did that three times in a row. Xbox One. 

Widowed2012 #28 Posted 07 December 2017 - 07:57 PM

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Same thing is happening to me in El Alamein.  Killed 10 tanks to get to town then the Boss never appears.  It finally ran out of time. Twice.

 

The first time the Boss appeared and I lost.  The first time all allies died.  These last two times allies survived.


Edited by Widowed2012, 07 December 2017 - 08:11 PM.


WG Volibear #29 Posted 07 December 2017 - 08:41 PM

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View PostRoger Stryker, on 07 December 2017 - 10:46 AM, said:

Just watched somebody else play through the last part of it. Or, rather, try to play through it. Something must have gone wrong; the boss never spawned in, or something, so he was just driving around the map for however long it was. It's possible he missed something, but it really didn't look like it. Someone at the company might need to take a look at...well, I don't know what all---the scripting, or whatever. Defended the town and then---...nothing after that.

 

View PostResSwi5910, on 07 December 2017 - 01:01 PM, said:

I encountered some glitches last night while laying the third mission of the new war stories op. When I defended the town I destroyed the initial attackers. After that the objective was to defend the town but no one showed up. I searched the entire map for 30 minutes trying to find enemies. No one showed up. I did that three times in a row. Xbox One. 

 

View PostWidowed2012, on 07 December 2017 - 01:57 PM, said:

Same thing is happening to me in El Alamein.  Killed 10 tanks to get to town then the Boss never appears.  It finally ran out of time. Twice.

 

The first time the Boss appeared and I lost.  The first time all allies died.  These last two times allies survived.

 

If you can get a video of this occurring it would help out greatly


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BadDad61 #30 Posted 07 December 2017 - 08:52 PM

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View PostIBROX 04, on 06 December 2017 - 09:57 PM, said:

 

1280 gold for the cap KV-1. Ain't bad. Sadly I already have the tank. 

 

for that price, I might have to finally pull the trigger on this tank

Papax 2112 #31 Posted 07 December 2017 - 09:25 PM

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Did you guys go to the " Checkpoint " circle and countdown til the big circle appeared ? That triggers the second wave . Also my 2nd through I approached the town from the far left and had no " Hiders " I had to hunt down. 

 

Sorry if I'm Oversteppin here Volibear , but this sounds to me like what is happening....



Widowed2012 #32 Posted 07 December 2017 - 09:34 PM

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View PostWG Volibear, on 07 December 2017 - 08:41 PM, said:

 

 

 

If you can get a video of this occurring it would help out greatly

 

I just uploaded two videos to xbox live. Don't know what else to do with them.

Widowed2012 #33 Posted 07 December 2017 - 09:36 PM

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View PostPapax 2112, on 07 December 2017 - 09:25 PM, said:

Did you guys go to the " Checkpoint " circle and countdown til the big circle appeared ? That triggers the second wave . Also my 2nd through I approached the town from the far left and had no " Hiders " I had to hunt down. 

 

Sorry if I'm Oversteppin here Volibear , but this sounds to me like what is happening....

 

There is no checkpoint circle now.  Only saw it the first time.  As soon as the time runs out on current game I'm going to try charging up the middle to see if that helps.  Spending a lot of silver for supplies but no rewards.

Widowed2012 #34 Posted 07 December 2017 - 09:38 PM

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Papix 2112 I also approached from the left.  I also destroyed every building and drove the entire map.

Papax 2112 #35 Posted 07 December 2017 - 09:39 PM

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View PostWidowed2012, on 07 December 2017 - 12:51 AM, said:

 

Thank You I will.  Doppelganger is very frustrating. lol The enemy do not stop coming.

 

​As far as I could tell . there is no " completion" penalty for picking up ammo and repairs. Don't know if it hurts your score though . If you just want to complete a little APCR goes a long way . 

Papax 2112 #36 Posted 07 December 2017 - 09:41 PM

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View PostWidowed2012, on 07 December 2017 - 05:38 PM, said:

Papix 2112 I also approached from the left.  I also destroyed every building and drove the entire map.

 

Wanna co op it ? Send me an invite .  I'm going on east server now...

Edited by Papax 2112, 07 December 2017 - 09:45 PM.


WG Volibear #37 Posted 07 December 2017 - 09:42 PM

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View PostWidowed2012, on 07 December 2017 - 03:34 PM, said:

 

I just uploaded two videos to xbox live. Don't know what else to do with them.

 

http://xboxdvr.com/

A lot of people here use this to grab videos or screenshots from the game.

View PostPapax 2112, on 07 December 2017 - 03:25 PM, said:

Did you guys go to the " Checkpoint " circle and countdown til the big circle appeared ? That triggers the second wave . Also my 2nd through I approached the town from the far left and had no " Hiders " I had to hunt down. 

 

Sorry if I'm Oversteppin here Volibear , but this sounds to me like what is happening....


No worries! The more info the better! 


Take a look at our new bug report guidelines!

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Need to submit a support ticket? Click Here!



 


Widowed2012 #38 Posted 07 December 2017 - 09:44 PM

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View PostPapax 2112, on 07 December 2017 - 09:41 PM, said:

 

Wanna co op it ? Send me an invite . 

 

Sure  the game timer finally ran down. Just a few and I'll send one.

Pontiac Pat #39 Posted 07 December 2017 - 10:01 PM

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Rai, tell the devs that it seems what is happening is that when all the UK tanks are killed before you kill all of the first attack wave tanks it hangs.  As long as at least one of the UK tanks is alive then the second wave will spawn correctly along with the final capture point.

 

It happened to me on my first try and I had to exit to garage.  The second time I suspected the cause and made a bee-line straight for town to make sure I got there before the UK tanks all died.


Edited by Pontiac Pat, 07 December 2017 - 10:02 PM.

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Papax 2112 #40 Posted 07 December 2017 - 10:16 PM

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View PostWidowed2012, on 07 December 2017 - 05:44 PM, said:

 

Sure  the game timer finally ran down. Just a few and I'll send one.

 

​Cool , I made it through twice .  Once I had a " hider " in town I had to find and kill . 




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