Jump to content


view range is out of control


  • Please log in to reply
100 replies to this topic

JoeDaFrogman #81 Posted 12 January 2018 - 08:58 PM

    Major

  • Players
  • 17899 battles
  • 9,406
  • Member since:
    03-15-2014

View PostJoeDaFrogman, on 12 January 2018 - 03:54 PM, said:

 

Ok.. IMHO, my devils advocate argument would be that the bushes which do not provide camo are small enough that no sane person should expect it to provide a camo bonus.    

 

Where this probably gets a bit sticky is something such as and ELC AMX bis may very well be small enough to APPEAR to be fully covered while a KV 5 would have 1/3rd of it's turret above the bush.   Such a bush would not and should not get a camo bonus IMHO, but I can see someone thinking that it should.   With that in mind, I personally don't know of any bushes which are big enough for some tanks to think they are covered, but don't.    

 

As I mentioned elsewhere, it's easy to test any suspected things in a training room if anyone wants to join in.   Just tell me the time/place.   Unfortunately, I don't have my 360 up, so can't do a direct comparison, but perhaps we can get someone willing to be on the 360 side for the training room.

 

For the record, I have hat that situation before.  Thinking "hey, this bush is big enough to hide my small tank" but when going to that same bush in a larger tank, I knew it was not large enough to provide camo.    And this was on the 360 so it's really not important the distinction.   

 

Honestly, the easiest way would be to just not have any extra "non working" bushes on the One.


YouTube

Twitch.tv

Frogman's Guide to Silver in World of Tanks

Want to win more?  Learn to count!™

Shadow puppets are illogical, inflexible, and totalitarian.   Most people don't know this because the shadow puppets live in the shadows meddling in others lives usually without reason.   Even worse, they are hypocrites who allow no dissension to their tactics.


hexine #82 Posted 12 January 2018 - 10:06 PM

    Captain

  • Players
  • 18916 battles
  • 1,955
  • Member since:
    01-26-2016

View Postpanthermark, on 11 January 2018 - 04:09 PM, said:

 

What?!?!

So one person wants to nerf the view range of lights, another person in another thread wants to nerf the gun on lights, and you want to nerf the speed of lights?

 

I have a better idea.  We nerf the gun, camo, and armor of TD's? 

 

because TD aren't op? light tanks are?

HEAT--54 #83 Posted 12 January 2018 - 10:16 PM

    First lieutenant

  • Players
  • 8811 battles
  • 664
  • Member since:
    08-13-2016

View Posthexine, on 12 January 2018 - 05:06 PM, said:

 

because TD aren't op? light tanks are?

You can’t really belive that can you?



Hobbit Rampage #84 Posted 13 January 2018 - 04:18 AM

    Major

  • Players
  • 48568 battles
  • 2,989
  • [HKC]
  • Member since:
    07-07-2014

View Posthexine, on 11 January 2018 - 09:15 AM, said:

ever since the light tank update I am getting spotted from ridiculous distances to the point where TD or snipers are not worth playing. The view range at higher tiers is now unreasonable and you can get spotted basically in spawn

 

so many hills no longer climbable, so many paths of fimits.

 

and I'm sick of the YOLO light morons running out and spotting 10+ players with their op view range. there used to be consequences for this nonsense

 

they absolutely gave most high tier lights too much view range, I know they had to or it would have been "just a worse medium" but if that's the case nerf the view range of mediums and heavies and then nerf the view range on lights

 

Fully half the problem is the fact most maps are small or not suited for long distance fire.

mutatedspecies1 #85 Posted 13 January 2018 - 05:29 AM

    Captain

  • Players
  • 34506 battles
  • 1,875
  • Member since:
    02-28-2014

View PostR35T NO MORE, on 11 January 2018 - 01:54 AM, said:

My Borsig and mini waffle are staying undetected against them without any issues. Which TDs are you talking about OP? 

 

​Don't you just want to cringe when some crappy camo tank parks near you when you're in the Borsig? I know I do and its usually some top tier heavy.

'I know that you believe you understand what you think I said, but I'm not sure you 

realize that what you heard is not what I meant.

Rubbelito #86 Posted 13 January 2018 - 06:20 AM

    Major

  • Players
  • 15758 battles
  • 5,359
  • [TNT]
  • Member since:
    02-04-2016

View PostJoeDaFrogman, on 12 January 2018 - 09:58 PM, said:

 

For the record, I have hat that situation before.  Thinking "hey, this bush is big enough to hide my small tank" but when going to that same bush in a larger tank, I knew it was not large enough to provide camo.    And this was on the 360 so it's really not important the distinction.   

 

Honestly, the easiest way would be to just not have any extra "non working" bushes on the One.

 

I agree.

If a bush covers all your detection points, it should provide camo.

If not, it shouldn't.

Easy enough.

 

Having bushes that don't even get the chance is just stupid and deceptive.

So yes, bushes that are ignored by the spotting mechanism shouldn't even be there in the first place.


[TNT] Scorpions

Rubbelito Youtube


hexine #87 Posted 13 January 2018 - 09:59 PM

    Captain

  • Players
  • 18916 battles
  • 1,955
  • Member since:
    01-26-2016

View PostScoobydooboj, on 11 January 2018 - 09:31 AM, said:

I just hate the way ' view range' just burns through camo no matter how many skills/ perks or bushes you have between you and them.

It's now a priority of mine to do my best to wipe out any lights i can as early game as poss now just to get some peace!

 

yea its like there's nothing i can do anymore

hexine #88 Posted 13 January 2018 - 11:22 PM

    Captain

  • Players
  • 18916 battles
  • 1,955
  • Member since:
    01-26-2016

View PostHobbit Rampage, on 13 January 2018 - 04:18 AM, said:

 

Fully half the problem is the fact most maps are small or not suited for long distance fire.

if the view range wasn't out of control you wouldn't need bigger maps



Hobbit Rampage #89 Posted 13 January 2018 - 11:29 PM

    Major

  • Players
  • 48568 battles
  • 2,989
  • [HKC]
  • Member since:
    07-07-2014

View Posthexine, on 13 January 2018 - 11:22 PM, said:

if the view range wasn't out of control you wouldn't need bigger maps

 

Size of maps is less a problem than type of map.  Most do not work  for the strengths of lights, AT or Arty.

cheatlIwin #90 Posted 14 January 2018 - 01:36 AM

    Sergeant

  • Players
  • 26575 battles
  • 120
  • [ODH]
  • Member since:
    12-16-2015

Nerfing the Waffle down from 420 was the only Needed Nerf I cared about. It use to out spot everything in Erlenberg Blizzard , didn't matter if you were using a Tank with 420m , Coated Optics, S.A. and Recon and Food consumable.

 

I just bought the Panzerwagen. It's well deserving to have the max 420m because it only has 35 Rounds. If I'm not firing I'm reading my mini map. TD positioning is predictable when your not lit, believe it or not there are competent Light tank players that do their job at the right times, even if you take it as "Yoloing"



nocapkillall #91 Posted 14 January 2018 - 05:16 AM

    Major

  • Players
  • 8784 battles
  • 3,012
  • Member since:
    03-06-2014
All we need is big, huge bushes everywhere like they have on PC. It's a bush problem, not a view range problem.

situational awareness + positioning = wot

a thread that will make you better at the game

 


bux1303 #92 Posted 14 January 2018 - 06:17 PM

    First lieutenant

  • Players
  • 5039 battles
  • 799
  • [GSWAT]
  • Member since:
    05-25-2017

View PostBYTORtheSn0wd0g, on 11 January 2018 - 01:40 PM, said:

How about nerf the speed?  This would enable opfor to punish the yolo's as OP mentioned.    Try shooting one of these speedy little bastards with a fixed turret.  

 

Sure nerf the speed of the light tanks....

Meds are as fast as many light tanks :trollface:



SPCCN #93 Posted 15 January 2018 - 05:24 AM

    First lieutenant

  • Players
  • 25408 battles
  • 679
  • [-ZT-]
  • Member since:
    02-03-2014

View Postbux1303, on 11 January 2018 - 05:04 AM, said:

 

Here are some Tanks what got also good view range (only standard view range)!

USA

M48A1 Patton----> 420m

T57HT----> 400m

T110E5----> 400m

GERMAN

Leopard 1----> 410m

E-50M----> 400m

Pz.Kpfw. VII----> 400m

E 100----> 400m

BRITISH

Centurion AX----> 410m

FV215b HT----> 410m

RUSSIAN

Obj. 140, Obj.430, T-62A----> 400m

IS-4, IS-7----> 400m

FRANCE

AMX 30B----> 410m

Bat Chat 25t----> 400m

AMX 50B----> 400m

JAPAN

STB-1----> 410m

Type 5 HT----> 400m

CHINA

121----> 400m

113----> 400m

CZECH

TVP T 50/51----> 410m

SWEDEN

Kranvagn and STRV 103B are both under 400m

 

And now tell me what is unfair! All tier 10 tanks got good view range!

 

Only Light tanks should have 401-420m view range. All these other classes that can see as far as lights is stupid. It's been a pet peeve of mine for years. Top tier M tanks could get to 390-400. Heavies and TD's should be capped at 385m. Working backwards through the tiers from this, with a FEW special exceptions, makes each class more valuable to it's intended roll. Sniping Heavy's exist because the view range progression went haywire.

 

View PostTricky Rik 36, on 11 January 2018 - 04:04 AM, said:

 

I've often wondered about this.  I had assumed that although the tress/bushes aren't actually rendered on the 360, the camo factor that they offered would still be applied to any vehicle sitting behind them.

If the bush isn't on the x360 version of the map it "doesn't exist". END. Some of my Clanmates still play on 360 and they tell me to move when I'm out in the open. I say "I'm behind a bush," they laugh. Trees are more reliable, even though someone might see you knock one down once it is down they will forget and you have better soft cover.

 


Tanks must always push the battle, maneuver terrain, gain position, coordinate, and devastate the enemy.

Play like a TANK not a pill box! 

Move away from bad engagements and towards favourable ones.

Relocating does not make you a coward loser.

 


SteelTiiTan #94 Posted 15 January 2018 - 05:47 AM

    First lieutenant

  • Players
  • 15633 battles
  • 774
  • [IMTLS]
  • Member since:
    10-30-2014

View PostNorrin-Radd_SS01, on 11 January 2018 - 09:33 AM, said:

I've said for years that view range across the board was too high, they reduced it with those stupid weather maps but why not reduce it across the board and make the limit 333 rather than 455. This would effectively increase the map sizes and make all classes work better IMO. Can't see it happening though.

As to the lights they have been nerfed anyway with many having less view than heavies, I know they have better camo but still it seems the wrong way round to me and makes being a scout pretty pointless.

 

can't decrease view range because render range is set at 500 permanently and then the game turns into not being able to spot whats shooting you more

Rubbelito #95 Posted 15 January 2018 - 06:13 AM

    Major

  • Players
  • 15758 battles
  • 5,359
  • [TNT]
  • Member since:
    02-04-2016

View PostSPCCN, on 15 January 2018 - 06:24 AM, said:

If the bush isn't on the x360 version of the map it "doesn't exist". END. Some of my Clanmates still play on 360 and they tell me to move when I'm out in the open. I say "I'm behind a bush," they laugh. Trees are more reliable, even though someone might see you knock one down once it is down they will forget and you have better soft cover.

 

Stupid.

So stupid.

And fraudulent.

Never realized how  bad it is.

 

View PostSteelTiiTan, on 15 January 2018 - 06:47 AM, said:

 

can't decrease view range because render range is set at 500 permanently and then the game turns into not being able to spot whats shooting you more

 

It's 564m afaik, but you got a point. The "invisible section" will be larger if VR is nerfed all across, and that will most likely increase camping.

 


[TNT] Scorpions

Rubbelito Youtube


KilledByPing #96 Posted 15 January 2018 - 08:33 AM

    Captain

  • Players
  • 8554 battles
  • 1,206
  • Member since:
    02-12-2017

I am more woried about game becoming a Yolo bash all around. 3-4 Light every game and all they do is Yolo around. Might aswell just remove all tanks with speed less then 50 kmph from game.

Lights become even more toxic to game then Arty...



SHRiIVIP #97 Posted 15 January 2018 - 08:42 AM

    Captain

  • Players
  • 12673 battles
  • 1,559
  • Member since:
    02-18-2017

View PostKilledByPing, on 15 January 2018 - 08:33 AM, said:

I am more woried about game becoming a Yolo bash all around. 3-4 Light every game and all they do is Yolo around. Might aswell just remove all tanks with speed less then 50 kmph from game.

Lights become even more toxic to game then Arty...

 

Haha [edited]no they're not, and [edited]no they never will be.

41 Tanks with 3 MoE


SteelTiiTan #98 Posted 15 January 2018 - 06:36 PM

    First lieutenant

  • Players
  • 15633 battles
  • 774
  • [IMTLS]
  • Member since:
    10-30-2014

View PostRubbelito, on 15 January 2018 - 06:13 AM, said:

It's 564m afaik, but you got a point. The "invisible section" will be larger if VR is nerfed all across, and that will most likely increase camping.

 

 

It's the reason weather maps are trash, decreasing view range just increases the issue across every map variant



F4ST-D3V1LS #99 Posted 15 January 2018 - 06:38 PM

    Captain

  • Players
  • 16799 battles
  • 1,642
  • [ODH]
  • Member since:
    01-21-2016
An across the board viewrange nerf would actually be a gameplay buff...

Food for thought.

3 Marked tanks: Aufklärungspanzer Panther - Tiger 131 - M36 Jackson - Pz.V/IV "Rammpanzer"

 


Tempest fox3 #100 Posted 15 January 2018 - 06:45 PM

    Major

  • Beta Tester
  • 17315 battles
  • 11,799
  • [-RS-]
  • Member since:
    08-22-2013

View PostSteelTiiTan, on 15 January 2018 - 05:47 AM, said:

 

can't decrease view range because render range is set at 500 permanently and then the game turns into not being able to spot whats shooting you more

 

Which is exactly the issue with the weather maps.


War is a Democracy and the enemy always gets a vote.

3 MoE's: E-25, M41 Walker Bulldog, E-50, Snakebite, E-75 - In order obtained





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users