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why cant you release an update without breaking something in the process?

update bug bugs glitches

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mockney_piers #41 Posted 07 February 2018 - 12:26 PM

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View PostCatSnipah, on 07 February 2018 - 11:42 AM, said:

 

well....not taking sides here, but you originally told people who were voicing their displeasure to quit. Therefore, you were telling people that you didn't want to hear their opinions. 

 

Some would call that "hypocritical". 

 

gammonflakes :)

SteelReigN81 #42 Posted 07 February 2018 - 12:44 PM

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View PostCatSnipah, on 07 February 2018 - 11:42 AM, said:

 

well....not taking sides here, but you originally told people who were voicing their displeasure to quit. Therefore, you were telling people that you didn't want to hear their opinions. 

 

Some would call that "hypocritical". 

 

​Call it what you like, sick of people moaning about every little thing, so what a few bugs most get sorted out quickly. A lot of real players seem reasonably happy with the up-date


Rubbelito #43 Posted 07 February 2018 - 12:51 PM

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What worries me the most is while the fact that such obvious bugs are created so easily, what about the potential bugs much deeper down in the code that we don't see so obviously and might even be impossible to see and prove, while still suffering from them?

I'm talking about things like pen mechanics, spotting mechanics and so on.

 

If it's so easy introducing display bugs that are not caught in test process, like the team scroll hiccup,  how easy must it not be to accidentally change the pen mechanics without knowing it?


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Gadoguz94 #44 Posted 07 February 2018 - 12:54 PM

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Shell tracers, the tank class icon order on the top of the screen while ingame, the order when you bring up the big map with the player list (this one is from the previous update rofl), the ingame menus which were made fluid in the previous update are now back to the slow version, the cap timer still disappears when someone caps out even though patch notes say it shouldn't,spectating aftet you die is messed up completely

That's all i could find but I'm sure there's more, hopefully this post doesn't get me a warning lol

Granddad 1952 #45 Posted 07 February 2018 - 03:16 PM

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View PostW 4 L K U R E, on 06 February 2018 - 02:44 PM, said:

Because WG has given up on this game. Their only focus is to grind money out of our idiot players

 

:great::teethhappy::amazed:

W 4 L K U R E #46 Posted 07 February 2018 - 03:58 PM

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View PostSteelReigN81, on 07 February 2018 - 08:18 AM, said:

 

​Opps, sounds like some snowflakes been triggered best get back to your safe space if you don't want to hear other peoples views

 

lol get mad

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​WOTC 2018- The emperor has no clothes!


W 4 L K U R E #47 Posted 07 February 2018 - 03:59 PM

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View PostOld War Wagon, on 07 February 2018 - 03:16 PM, said:

 

:great::teethhappy::amazed:

 

prove me wrong emojiman 

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​WOTC 2018- The emperor has no clothes!


Bling Bedazzled #48 Posted 07 February 2018 - 04:11 PM

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View PostGadoguz94, on 07 February 2018 - 12:54 PM, said:

Shell tracers, the tank class icon order on the top of the screen while ingame, the order when you bring up the big map with the player list (this one is from the previous update rofl), the ingame menus which were made fluid in the previous update are now back to the slow version, the cap timer still disappears when someone caps out even though patch notes say it shouldn't,spectating aftet you die is messed up completely

That's all i could find but I'm sure there's more, hopefully this post doesn't get me a warning lol

 

In addition to the list above:

- when switching spectator tanks after death - current tank icon is no longer highlighted at the top

- when spectating after death - all modules and crew appear destroyed/dead on every tank. 

 

This isnt hard to find - we discovered it during the first game following the update. 



ZadeoThePotato #49 Posted 07 February 2018 - 04:12 PM

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View PostUSSWISCONSIN94, on 06 February 2018 - 03:06 PM, said:

Yes. Got a problem?

 

I do

Edited by ZadeoThePotato, 07 February 2018 - 04:12 PM.

 

 

Tanks that I actually enjoy playing: T71***, WZ-132***, WZ-132a***, T-54***, E 25***, T49***, Skorpion G***, Awful Panther***, Type 64***, Leopard 1***, Obj. 140***.

 

Lights > All


Gadoguz94 #50 Posted 07 February 2018 - 04:20 PM

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View PostBling Bedazzled, on 07 February 2018 - 04:11 PM, said:

 

In addition to the list above:

- when switching spectator tanks after death - current tank icon is no longer highlighted at the top

- when spectating after death - all modules and crew appear destroyed/dead on every tank. 

 

This isnt hard to find - we discovered it during the first game following the update. 

Yes those too, noticed them but i forgot about them



Nocski #51 Posted 07 February 2018 - 05:07 PM

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View PostRubbelito, on 07 February 2018 - 01:51 PM, said:

If it's so easy introducing display bugs that are not caught in test process. 

 

Hahahaha, test process! Good one! :great:



SandM9 #52 Posted 07 February 2018 - 05:17 PM

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View PostBling Bedazzled, on 06 February 2018 - 06:17 PM, said:

 

I program for a living and am familiar with challenges. But i am not speaking here of the kind of errors that escape testing - rarher obvious, immediately noticeable, and of the variety that ought to be dealt with once and for all, since they reek of incompetence and lack of most elementary aptitude. It is clear that there’re high skill teams at WG responsible for very demanding engineering of the game itself - networking, graphics, physics, multiplayer etc, and then there is a team that can barely construct a console-specific UI, that is screwed up in one way or another on each release. 

 

 

Thank you,  all could think was "how do you screw up scrolling, and how do you not notice it.  Did anyone at WG test the update? I noticed it first match.

Welcome to the forums. Where you can call people stupid, just don't call them passive-aggressive.

 

 


WidowMaker1711 #53 Posted 07 February 2018 - 05:18 PM

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View Postjonot6, on 06 February 2018 - 08:33 PM, said:

What's broken??

 

Whats not??


For Russ and the Allfather

 

 


Rubbelito #54 Posted 07 February 2018 - 05:24 PM

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View PostNocski, on 07 February 2018 - 06:07 PM, said:

 

Hahahaha, test process! Good one! :great:

 

As a dev myself, I feel obligated to assume they have one. :rolleyes:

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