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Arty Requires Skill


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N333DL3 #1 Posted 12 February 2018 - 06:35 PM

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Everyone is familiar with arty rants on these boards, they usually call for nerfing or removal of the class, followed by categorical insults about arty players, lastly the contention that arty “requires no skill”

 

IMO, playing Arty well requires plenty of skill, just not the type of brawling skills that some think defines this game.  Doing successfully is quite a bit more than just clicking.  

 

The only ones who can say for sure are those who’ve gotten a 3-mark on an arty tank.  I’ve never even come close.

 

So with this thread, I invite anyone with a 3-marked (or even 2) Arty to tell us whether it is purely luck or if skill is needed.



Metalrodent #2 Posted 12 February 2018 - 06:37 PM

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Skill is not needed, basic timing and prediction yes but not skill as such.

 

No matter how looked at, arty is simply a dice roll simulator with a bit of player interaction (well in truth the whole game is, but other classes you have more control over).


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ALF EXTREME #3 Posted 12 February 2018 - 06:37 PM

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luck

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and i declare death to all artillery who will follow me on this righteous quest for freedom


John Arrowsmith #4 Posted 12 February 2018 - 06:39 PM

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:popcorn:

 

It's the same as any other class when it comes to rng.  The difference being however you can stay at the back of the map and eliminate someone whilst undetected and eating  cheetos. 


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EEnokk #5 Posted 12 February 2018 - 06:43 PM

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I got like 7 kills in the saxton the other day i'm sure luck wasn't in all part of it just point and click.

wolfgang-petry89 #6 Posted 12 February 2018 - 06:45 PM

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I recently 3 marked the m53/m55. My average damage is roundabout 2800 plus assist. I‘ve been sitting on 85 percent for a long time but near the end i had a feeling that observing how my target moves, shoots, generally does things i could predict where and when i had to shoot. 

 

I do not think that a bad / average player could achieve three marks in any arty tier 6 and above. they could have an outstanding game here and there, but consistently putting out a high amount of damage is not an easy task.

 

relocating and reacting to shifts on the minimap is also key to putting out a high amount of damage in each game.



dadandcam001 #7 Posted 12 February 2018 - 06:45 PM

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I would call it a mixture of the two. Skill by knowing where and when to relocate. Knowing what parts of the map you can hit and what you cant. Knowing how much of a lead aim you need on a moving tank. 

You can do all of the above and still be trolled by RNG.

Luck, by its a crap shoot when you click. 



John Arrowsmith #8 Posted 12 February 2018 - 06:47 PM

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View PostEEnokk, on 12 February 2018 - 06:43 PM, said:

I got like 7 kills in the saxton the other day i'm sure luck wasn't in all part of it just point and click.

 

if you mean the sexton 1 then its competely broken.  But if you mean Saxton as in potatoes  then it's very impressive,  prob not as impressive as the new potatoes ive just had.


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dadandcam001 #9 Posted 12 February 2018 - 06:55 PM

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Speaking of the Sexton 1, sense we are all in agreement that it's an OP tank, how do you gauge how you have done when you play it? 
80% mastery badge or better ? 50% mastery badge?

Just curious what others think.

Thanks

 

 



Beta582 #10 Posted 12 February 2018 - 06:56 PM

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Playing Heavies requires an understanding of armor angling, side scraping, hull down, etc...

Playing Mediums requires an understanding of flanking maneuvers and timing.

Playing Lights, requires an understanding of spotting mechanics and camouflage as well as flanking maneuvers.

Playing Tank Destroyers requires an understanding of sight lines and camouflage.

Playing Artillery requires an understanding of good sight lines, timing, prediction, and most importantly... patience.

 

Each class has a skill set required to play them effectively.


 

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Snorelacks #11 Posted 12 February 2018 - 07:02 PM

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My input as someone who does not have any 3-marked SPG, but a few 2-marked (Bert, FV305 and M53/55) is that it doesn't take any skill per se as it does in a medium, LT or even a HT, e.g. knowledge of camo, armor, weak spots, reloads, etc. However, in order to perform consistently (RNG not withstanding), a player needs a decent understanding of strategic map locations, minimal skill to estimate shell arc/trajectory and flight time and some knowledge of when to relocate due to changing map conditions.

 

Overall, I would say it's the easiest class to play by far as it relates to "having to dynamically think about things constantly" followed closely by some of the TDs in the game.



 


PATRIOTICxTBro #12 Posted 12 February 2018 - 07:07 PM

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I wouldn’t say arty takes no skill rather that it takes the least amount of skill in the game. 

 

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John Arrowsmith #13 Posted 12 February 2018 - 07:19 PM

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View Postdadandcam001, on 12 February 2018 - 06:55 PM, said:

Speaking of the Sexton 1, sense we are all in agreement that it's an OP tank, how do you gauge how you have done when you play it? 
80% mastery badge or better ? 50% mastery badge?

Just curious what others think.

Thanks

 

 

It all depends on situation.  But on certain maps it can  be used as a scout, because 350m view range on a T3 arty is balanced.


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nocapkillall, on 21 July 2017 - 08:15 AM, said:

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miju irl #14 Posted 12 February 2018 - 07:26 PM

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View PostN333DL3, on 12 February 2018 - 06:35 PM, said:

Everyone is familiar with arty rants on these boards, they usually call for nerfing or removal of the class, followed by categorical insults about arty players, lastly the contention that arty “requires no skill”

 

IMO, playing Arty well requires plenty of skill, just not the type of brawling skills that some think defines this game.  Doing successfully is quite a bit more than just clicking.  

 

The only ones who can say for sure are those who’ve gotten a 3-mark on an arty tank.  I’ve never even come close.

 

So with this thread, I invite anyone with a 3-marked (or even 2) Arty to tell us whether it is purely luck or if skill is needed.

 

I'll give you 8/10  for effort but this is still a poor troll attempt



Ronin Gaidin #15 Posted 12 February 2018 - 07:36 PM

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Arty takes more skill than the arty haters will ever give it credit for. Mostly to minimize the impact that RNG has. 

 

And I speak as a person with no three-marked arty (generally do not play long enough to make that happen), but I do have a few 2-marked (FV3805, all other Tier IX's at one-mark). 

 

If there is anything that takes no skill at all to play, it's Derp guns. 



John Arrowsmith #16 Posted 12 February 2018 - 07:41 PM

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View PostRonin Gaidin, on 12 February 2018 - 07:36 PM, said:

Arty takes more skill than the arty haters will ever give it credit for. Mostly to minimize the impact that RNG has. 

 

And I speak as a person with no three-marked arty (generally do not play long enough to make that happen), but I do have a few 2-marked (FV3805, all other Tier IX's at one-mark). 

 

If there is anything that takes no skill at all to play, it's Derp guns. 

So would you say the derp on the kv1 is more easy mode than the captured kv1?


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SeagullOfEvil #17 Posted 12 February 2018 - 07:41 PM

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View PostRonin Gaidin, on 12 February 2018 - 07:36 PM, said:

If there is anything that takes no skill at all to play, it's Derp guns. 

Isn’t a arty cannon just a glorified derp gun?



panthermark #18 Posted 12 February 2018 - 07:44 PM

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View PostPATRIOTICxTBro, on 12 February 2018 - 01:07 PM, said:

I wouldn’t say arty takes no skill rather that it takes the least amount of skill in the game. 

 

^This...

 

When I first started, I only played American scouts and arty.  Outside of a tier II T-2, arty was the easiest tank to play. 

 

As I got better, I stopped playing arty because it was a vehicle that was too dependent upon other players.  That dependency is what makes it easy to play. Someone else is spotting for you, and you can spend an entire game shooting at people without ever getting shot at...or even detected. 



Tempest fox3 #19 Posted 12 February 2018 - 07:45 PM

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View PostBeta582, on 12 February 2018 - 06:56 PM, said:

Playing Heavies requires an understanding of armor angling, side scraping, hull down, etc...

Playing Mediums requires an understanding of flanking maneuvers and timing.

Playing Lights, requires an understanding of spotting mechanics and camouflage as well as flanking maneuvers.

Playing Tank Destroyers requires an understanding of sight lines and camouflage.

Playing Artillery requires an understanding of good sight lines, timing, prediction, and most importantly... patience.

 

Each class has a skill set required to play them effectively.

 

Every class requires some degree of understanding of sight lines, timing, prediction and patience. To suggest that those that skillset only applies to arty is inaccurate.

 

Not that I have ever been one to argue "arty requires no skill" however it is an objective fact that it requires the least skill of all the classes in that it has the lowest skill requirements and the lowest skill cap as well.


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gigagram #20 Posted 12 February 2018 - 07:48 PM

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You know those families where the parents treated one sibling much more favorably than the others, and that basically made it impossible for siblings and parents to have a healthy relationship?  That's sorta like WG, arty, and all the other tank classes.  




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