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Type 5 Heavy needs more love in my opinion.

Type 5 Heavy

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Vampire_Izumi #1 Posted 25 February 2018 - 03:04 AM

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i think this tank needs some more love:

  • it is slow
  • it is the biggest tank in the game (is in width and barely bigger in size than the Maus, which means artillery love it, not as much as the type 4 heavy though)
  • it is one of the easiest to pen with premium rounds
  • the 150mm is garbage (in my opinion)
  • 150mm has 0.50 accuracy and 2.90 aim time
  • the Heat rounds are the same as the E-100's
  • has gigantic ammo-racks and engines (yes this tank has multiple)
  • Has no AP round, only HE and Premium Round Heat (6,000 silver per shot)
  • HE rounds do lackluster damage against any type of armor and cost a lot (1,320), gun still has 20 second reload too! (not counting modifiers)
  • cheeks are still weakspots even with the buff (makes side scraping and angling pointless)

even if the buff was just giving it a sub-par AP round, that would make this tank 10x better. this tank's worst nightmare is, premium rounds and anything with spaced armor.

i played this line a ton a long time ago because i loved the playstyle, but they are not fun to play anymore because of premium shells.

another buff to the Type 5 Heavy you could do is, make the cheeks like 300mm so it can angle/sidescrape like other tanks.

or a easy buff would to be, LOWER the shell price! 1,320 silver per HE shell, makes this tank a money drain even on matches where you carry the team! this tank already has around a 30,000 repair cost.

if you do use this tank, i recommend the 140mm since, i think it is more competitive and more economy efficient.  

anyway, give me your thoughts down below!  :) 


Edited by greenteam117, 25 February 2018 - 03:10 AM.

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Sammael85 #2 Posted 25 February 2018 - 03:10 AM

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After receiving the Howitzer. You can have any answer you want as it's no or else NO.

That line is a piece of junk for noobs who thinks bigger than this might, it deserves to be as it is. Enough that it has that uber-ludicrous gun... You're supossed to show your inpenetrable front AND THAT'S IT. If you get flanked, you loose, easy piece.

 

 


Vampire_Izumi #3 Posted 25 February 2018 - 03:11 AM

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View PostSammael85, on 25 February 2018 - 12:10 PM, said:

After receiving the Howitzer. You can have any answer you want as it's no or else NO.

That line is a piece of junk for noobs who thinks bigger than this might, it deserves to be as it is. Enough that it has that uber-ludicrous gun... You're supossed to show your inpenetrable front AND THAT'S IT. If you get flanked, you loose, easy piece.

 

the front of the tanks are easily countered by premium rounds

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G4A2 SANDHOG #4 Posted 25 February 2018 - 03:26 AM

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It is just a bad tank in general. With that new derp gun any buff would cause outrage.

Vampire_Izumi #5 Posted 25 February 2018 - 03:30 AM

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View PostG4A2 SANDHOG, on 25 February 2018 - 12:26 PM, said:

It is just a bad tank in general. With that new derp gun any buff would cause outrage.

 

yep, i guess it is just one of those tanks that people call OP, but is realistically awful in most areas XD 

Edited by greenteam117, 25 February 2018 - 03:30 AM.

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steelheadclan #6 Posted 25 February 2018 - 03:16 PM

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Put a good player in type 5, E100 or Maus and great things happen. 

Put someone in it that doesn’t play its strengths and you have a juicy pile of hip points. 

 


 


MegaHesh #7 Posted 26 February 2018 - 02:11 AM

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It needs premium HE ammo, which is 75/1400 as in the WoT PC version,

where this tank is successfully used in random games, as well as in cyber-sport games it is used instead of Maus. 

With 500-600 damage per shot (instead of console version 300-400) it is well for defense and support, and even slow push)

 

just add premium HE as a 3rd type of weapon, it will not break anything. 

 

p.s. The tank's is already underpowered - its power engine is from the V level O-I Exp. - i do not think that japan engineers would put this in such a tank if they implement it in reality))


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shootlessjoe #8 Posted 27 February 2018 - 12:05 AM

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I find the Type 4 Heavy to be a slow crawl.. I may need to shelf this tank for later on when they decide to fix the awful front end of this tank!

Sammael85 #9 Posted 28 February 2018 - 04:33 AM

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View Postgreenteam117, on 25 February 2018 - 04:11 AM, said:

 

the front of the tanks are easily countered by premium rounds

 

ANYTHING can be countered by premium rounds, live with it.

They are called "skill rounds" for something...

 

 


MegaHesh #10 Posted 01 March 2018 - 06:20 AM

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Also, Type 5 has 2900 hitpoints on PC, the console version 2800.

Why we got a nerfed tank? 

 

The HEAT ammo is a joke with 0.5 accuracy. 


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janesta5 #11 Posted 03 March 2018 - 06:58 PM

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View Postgreenteam117, on 25 February 2018 - 03:04 AM, said:

i think this tank needs some more love:

  • it is slow
  • it is the biggest tank in the game (is in width and barely bigger in size than the Maus, which means artillery love it, not as much as the type 4 heavy though)
  • it is one of the easiest to pen with premium rounds
  • the 150mm is garbage (in my opinion)
  • 150mm has 0.50 accuracy and 2.90 aim time
  • the Heat rounds are the same as the E-100's
  • has gigantic ammo-racks and engines (yes this tank has multiple)
  • Has no AP round, only HE and Premium Round Heat (6,000 silver per shot)
  • HE rounds do lackluster damage against any type of armor and cost a lot (1,320), gun still has 20 second reload too! (not counting modifiers)
  • cheeks are still weakspots even with the buff (makes side scraping and angling pointless)

even if the buff was just giving it a sub-par AP round, that would make this tank 10x better. this tank's worst nightmare is, premium rounds and anything with spaced armor.

i played this line a ton a long time ago because i loved the playstyle, but they are not fun to play anymore because of premium shells.

another buff to the Type 5 Heavy you could do is, make the cheeks like 300mm so it can angle/sidescrape like other tanks.

or a easy buff would to be, LOWER the shell price! 1,320 silver per HE shell, makes this tank a money drain even on matches where you carry the team! this tank already has around a 30,000 repair cost.

if you do use this tank, i recommend the 140mm since, i think it is more competitive and more economy efficient.  

anyway, give me your thoughts down below!  :) 

 

What just point the front a em and laugh

MegaHesh #12 Posted 05 March 2018 - 01:21 PM

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150 mm s gatbage only because they give it premium HEAT for 6000 silver instead of  premium HE for 4000 as in the PC vesion. 

This tank is an armored artillery, as it was designed for, cmn wg


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Kamenik322 #13 Posted 21 July 2018 - 01:57 PM

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this tank is really unplayable .

15cm cannon without Ap ammo is very bad every game i have this tube destroyed and cant hit elephant from 1m :) acc is total ……… reloaded time same All game i have destroyed huge ammo rack only one light with HE and this tank end play.destroyed ammo 37sec reloaded

when use premium ammo 6000 per shot and dmg is total crazy good hit +- 500-650 in 95% is normal and after win with premium  account and 3500k dmg -30k silver and with this ammo i ding BC 25 hahahahah

with he ammo is hit 250-550 and doing dmg but 20sec reloaded hahahahahahaha  and i see in 5 times HE ammo ding wth

unplayable in close combat all tanks T8-10 easy penetrate him and move around him. 1 HE shot per 400+- in 20 sec and enemy 3x 500-600 to this tank balanced not exist here. Unplayable to long range and mid range all from T8 easy hit him and when USE HE this tank is in hell……………...

terrible slow , huge weak spots ,

after 15sec from start game is this tank in last line :) and when i go to fight all enemy die or all our players die :) 

i love big tanks but this is only super crap paper box without any to destroy enemy and 1500-2300 dmg with HE ammo is really bad when game calculated with premium ammo

bad bad bad only :( E100 100x better  Maus is better 



YCS-186 #14 Posted 21 July 2018 - 02:24 PM

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It could use a RoF buff or an AP round for the 15cm, but it's not in nearly as much need of help in this regard as the Type 4 is. If anything, I wish they'd remove the 15cm's premium HEAT round and give it an AP round with 220-240 pen instead, so they could justify giving it the O-Ho's reload time. I have a feeling the 334-pen HEAT round is the reason it takes so long to reload.
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DertyChewbacca #15 Posted 22 July 2018 - 03:50 AM

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I wanted to go all the way with this line, but after reading all the reviews I think I'm just going to stop at the O-Ni. People already spam premium at the Japanese heavies in the lower tiers so I imagine it only gets worse in 8-10.

Orbtastic1 #16 Posted 29 July 2018 - 10:13 AM

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I played it for an OP after mothballing it. Tried the 15cm, man alive this tank is garbage. Block 2-3k without even trying, it's such a no-skill one trick pony. Then what, you're waiting 22 seconds or so to aim for a "weak spot" on a hull down IS4/IS7/E5 and you're doing 200-400 because of course you don't pen. Or you're forced to try and snipe something 300-400m away and dead as a duck because your horrible gun depression/mobility/aim time cripple you. I didn't try any heat shells in my defence, I just couldn't be bothered. Suppose they may have hit the IS4's turret and potentially penned but 50/50 to actually hit the turret roof. He was bouncing off me and I think I enraged him by forcing him to take a shot in the gun which damaged it, he then switched up to HEAT.

 

That one shot where you obliterate a German paper TD isn't really worth the hassle.



MegaHesh #17 Posted 29 July 2018 - 11:46 AM

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This is why it needs premium HE with potential damage of 1400 like in PC wot. 

Heat is wrong for this tank with its accuracy >>

 

http://forum-console.worldoftanks.com/index.php?/topic/214604-premium-he-rounds-for-type-5-heavy/#topmost

 

 


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Funktastic Ed #18 Posted 29 July 2018 - 12:02 PM

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In reality super heavy tanks projects were all cancelled by the 60's, because no armor was thick enough to guarrantee no pénétrations, as all modern tanks had super high Velocity capacity combine with extra hard materials or super powerfull HEAT shells being able to penetrate slopped 400mm steal at 60°500m of distance.

 

It is absolutly normal that these super heavy tanks in the game are very difficult to play, specially if you think you can rely on the armor to prevent death.

And to be honest if there was no solution to penetrate those monsters, all match would be super heavy vs super heavy wich would just be boring as hell.


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Orbtastic1 #19 Posted 29 July 2018 - 02:17 PM

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Just because you fire a 330mm heat round at something with 300mm armour with zero angling doesn't mean it WILL actually pen. The armour penetration values have a +/-25% chance, the exact same way as damage rolls are calculated. So you could be firing a HEAT round with ~247mm of pen, which is going to bounce all day long. I would fire them in something with a much quicker reload, because I don't have to wait ~22 seconds to run the risk of bouncing.

 

Accuracy isn't really the issue here with HEAT rounds, although it can be in some situations. It's just not a guaranteed pen, especially if you're firing at a lot of tanks side on because it'll get absorbed by skirts/tracks. Besides, in your videos on the other thread you didn't MISS, you hit exactly where you aimed, you obviously rolled low with heat pen values on the first and hit the skirt/tracks on the second.

 

Having prem HE rounds on this is just making even more a zero skill tank. Just no. Enough people on the PC are complaining about it.



MegaHesh #20 Posted 29 July 2018 - 04:27 PM

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View PostOrbtastic1, on 29 July 2018 - 02:17 PM, said:

and hit the skirt/tracks on the second.

 

No, the hit mark is exactly on the E100 turret if you look on full screen. 

If people complain against truth, i do not accept this -

the 15 cm gun of Type5 never fire heat rounds. 


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