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Gameplay quality bad during point based ops...yes or no.

soviet dream machines rewards ops

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Poll: Better games during point-based-ops? (51 members have cast votes)

You have to complete 50 battles in order to participate this poll.

Is gameplay better with point-based-ops?

  1. Yes, players are less passive and more aggressive making for more challenging play (16 votes [31.37%])

    Percentage of vote: 31.37%

  2. No, points hungry players don't care about the team or winning and team objectives suffer (35 votes [68.63%])

    Percentage of vote: 68.63%

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ScrubOlicious73 #21 Posted 23 May 2018 - 10:38 PM

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This poll is dumb. Lets see, how do you get points? You have to be in top 5, ok. How do you get in top 5? Damage, kills, spotting assist. So what is the issue? Ops like THIS one does nothing but make game play better. If it appears worse, it is in your head. There are always terrible players, that doesn't change just because there is an OP happening to be going on. 

 

Now OP's that require team play, THAT is a bad OP. But any OP's that makes getting points based upon your performance, is the best way to do it. You suck, you get no points, period!



Mr Crowley ll #22 Posted 24 May 2018 - 03:05 AM

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Seeing more aggressive games. Keep up or get left behind. No lemming trains surprisingly and no early capping.  Higher frequency of blowouts tank though.

 

 


ScrubOlicious73 #23 Posted 24 May 2018 - 03:28 AM

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View PostMr Crowley ll, on 24 May 2018 - 03:05 AM, said:

Seeing more aggressive games. Keep up or get left behind. No lemming trains surprisingly and no early capping. Higher frequency of blowouts tank though.

 

You would think, what I made bold, would make everyone happy but I guess not. Gotta whine about something right?


Edited by ScrubOlicious73, 24 May 2018 - 03:28 AM.


pr0fit0fcanabis #24 Posted 24 May 2018 - 03:41 AM

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Take out the information after the yes and the no and I might vote.  I am pretty sure those are not the reasons I would use to justify a vote in either direction.  

pr0fit0fcanabis #25 Posted 24 May 2018 - 03:49 AM

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View PostJONNYREBELGTX, on 23 May 2018 - 04:39 PM, said:

So, as many have noticed, typical gameplay often suffers for the team as a whole, as many players are unconcerned about working as a team and/or winning battles. They are just interested in selfishly harvesting points for a points based op. Do you think gameplay suffers when a point-based op is on?

Players are never concerned with working as a team or winning battles.  



ScrubOlicious73 #26 Posted 24 May 2018 - 03:58 AM

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View Postpr0fit0fcanabis, on 24 May 2018 - 03:49 AM, said:

Players are never concerned with working as a team or winning battles.  

 

Outside of a platoon, 100% right! 

pr0fit0fcanabis #27 Posted 24 May 2018 - 04:03 AM

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View PostJONNYREBELGTX, on 23 May 2018 - 06:26 PM, said:

 

You must be one of those players. Common sense dictates where there's cohesive, good teamwork, the better the team does. No better player to judge the effect of the op on gameplay quality than me, who is essentially a Joe Average player. Many players have observed and commented about this degraded state of team play.

 

Why just this morning, while our cap siren was howling, I observed 3 players that could have broken the cap, ignore it and continue to farm damage. If this isn't an example of "points before team" I don't know what is.

Yesterday, the same on Malinovka. Farming damage for the Op instead of resetting the cap. We also held a 4:1 superiority, but my team as a whole ignored the cap.

People complain regularly about teams not resetting the cap.  I see no spike when ops like this are running.. 







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