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AnjoDoDestino #1 Posted 02 June 2018 - 11:55 AM

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Hello.

As you can see in the screenshots I received 2746 experience.

Doing the maths something doesn't seem right.

 

This is what iam talking about:

- Battle Exp: 563

- Exp bonus: 

     a) Daily Bonus: 200%

     b) String theory: 200%

     c) Top of the class: 125%

 

Math: 1126(563x200%) + 1126(563x200%)+703.75(563x125%)= 2​955,75 NOT 2746



jprs201024 #2 Posted 02 June 2018 - 12:02 PM

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It was worst if you don't have premium account… :trollface:

And… your maths it's different from WG maths… :trollface:

DwarfOnDrugs #3 Posted 02 June 2018 - 01:05 PM

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It is calculated in a way which gives you the least exp :trollface:

(And yes i do need a new banner i can't be bothered to change it yet)

https://www.youtube....GOV0Ca_kQVSX2-w


jprs201024 #4 Posted 02 June 2018 - 03:22 PM

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View PostDwarfOnDrugs, on 02 June 2018 - 01:05 PM, said:

It is calculated in a way which gives you the least exp :trollface:

 

^^ This!

And I do not know if you noticed, but on the value that you indicate - 2955.75 - you forgot to add another thing, the  XP that you earn additionally for having premium account…


 



 


Edited by jprs201024, 02 June 2018 - 03:22 PM.


AnjoDoDestino #5 Posted 03 June 2018 - 01:46 PM

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still waiting for feedback from an administrator with some magical supernatural reason for this.

 



AnjoDoDestino #6 Posted 03 June 2018 - 01:59 PM

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View Postjprs201024, on 02 June 2018 - 03:22 PM, said:

 

^^ This!

And I do not know if you noticed, but on the value that you indicate - 2955.75 - you forgot to add another thing, the  XP that you earn additionally for having premium account…


 



 

You are 100% right the value 2955.75 is without premium account. With premium account (+50% silver and exp) it should be more.



Sbornaja #7 Posted 03 June 2018 - 02:35 PM

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XP are just "decorative"! :hiding:

  XBOX ONE


Panthfelis #8 Posted 03 June 2018 - 02:44 PM

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I think this is how it works...

Additional bonuses are added separately without the base added into them so a bonus of x2 is calculated as a x1. The base is added last to all the bonuses.

 

563 Base
282 Premium Bonus
===
844 Sub Total (This is the actual base used for Premium accounts when adding additional bonuses)


844 Daily x2
844 String theory
211 Top of the class

844 Base
===
2745

 

I'm not sure how there rounding system works. Plus the actual Premium Bonus I think is slightly over 50%


~ =^"""^= ~


jprs201024 #9 Posted 03 June 2018 - 03:25 PM

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View PostPanthfelis, on 03 June 2018 - 02:44 PM, said:

I think this is how it works...

Additional bonuses are added separately without the base added into them so a bonus of x2 is calculated as a x1. The base is added last to all the bonuses.

 

563 Base
282 Premium Bonus
===
844 Sub Total (This is the actual base used for Premium accounts when adding additional bonuses)


844 Daily x2
844 String theory
211 Top of the class

844 Base
===
2745

 

I'm not sure how there rounding system works. Plus the actual Premium Bonus I think is slightly over 50%

 

:trollface:

Your explanation is not plausible for me for and many players... But if your explanation it's plausible, maybe here's one of the explanations why a lot of players are leaving  the game. A player use boosts and more boosts and so on, but... In the end, the player has a very little benefits from that boosts/bonuses....
 


Edited by jprs201024, 03 June 2018 - 03:26 PM.


Panthfelis #10 Posted 03 June 2018 - 04:18 PM

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Tank XP and Crew XP Calculator - Created by MaxChaos24

 

 


~ =^"""^= ~


AnjoDoDestino #11 Posted 03 June 2018 - 09:29 PM

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View PostPanthfelis, on 03 June 2018 - 04:18 PM, said:

 

That excel makes no sense. It seems like made up values for me based on a broken calculator. And if those are the numbers Wargaming should stop calling it a 200% bonus or 125% bonus when everyone can see it's not. It's 200% of what? If it's clearly not of the base won exp.

Edited by AnjoDoDestino, 03 June 2018 - 11:14 PM.


MaxChaos24 #12 Posted 08 June 2018 - 04:11 PM

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View PostAnjoDoDestino, on 02 June 2018 - 07:55 AM, said:

Hello.

As you can see in the screenshots I received 2746 experience.

Doing the maths something doesn't seem right.

 

This is what iam talking about:

- Battle Exp: 563

- Exp bonus: 

     a) Daily Bonus: 200%

     b) String theory: 200%

     c) Top of the class: 125%

 

Math: 1126(563x200%) + 1126(563x200%)+703.75(563x125%)= 2​955,75 NOT 2746

 

Hello, 

 

The math you have isn't quite right, let me try to break down for you below:

 

1. Premium account is multiplicative. This means you must add this first before any other calcuations

2. All other Ops are additive bonuses. These are each calculated separately (as they are a bonus) based on the above value in #1.

 

STEP 1

First you take your Base*Premium account

Base XP: 563

Premium Account: 1.5x

= Subtotal of 844.5 which gets rounded up to 845

 

STEP 2

Now we figure out each bonus

 

Bonus #1:  845 XP

Daily 2x = 845*2-845= 845 bonus XP (You have to subtract the base value from the total to isolate the bonus XP amount since we only want the bonus amount, not the total amount)

 

Bonus #2: 845 Xp

String Theory 2x = 845*2-845= 845 bonus XP (You have to subtract the base value from the total to isolate the bonus XP amount since we only want the bonus amount, not the total amount)

 

Bonus #3: 211

Top of the class 1.25 = 845*1.25-845 = 211.25 which rounds to 211 (You have to subtract the base value from the total to isolate the bonus XP amount since we only want the bonus amount, not the total amount)

 

STEP 3

Now we take our Subtotal from Step 1 (845) and add all the bonus XP earned from Step 2 to get our total. 

845+845+845+211= 2,746 XP

= Total of 2,746 XP

 

 

 



II NO x VICE II #13 Posted 08 June 2018 - 05:06 PM

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If the XP awarded was suspect, the XP calculations would not be incorrect for just one specific player. Last time there was an issue with XP calculations, WG had to literally give away hundreds of x6 crew XP boosts per player to most players who played the game heavily (I think I received around 100 - do not remember the exact number - I still have 41 saved for a rainy day).

 

Next step is to see if the XP awarded is being misunderstood. The posts above are very helpful, but a search on the forum or google on how the XP is calculated would also have helped.


Edited by II NO x VICE II, 08 June 2018 - 05:07 PM.


AnjoDoDestino #14 Posted 11 June 2018 - 03:44 PM

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max its not the math that is confusing for a player its how you name the bonus. For example you say string theory is x2 (200%) but in reality you just get 50% more of the base value.  But you made a good argument and i understand now how you make the calculations. Thank you for aswering the post. 

jprs201024 #15 Posted 13 June 2018 - 10:44 AM

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View PostMaxChaos24, on 08 June 2018 - 04:11 PM, said:

 

Hello, 

 

The math you have isn't quite right, let me try to break down for you below:

 

1. Premium account is multiplicative. This means you must add this first before any other calcuations

2. All other Ops are additive bonuses. These are each calculated separately (as they are a bonus) based on the above value in #1.

 

STEP 1

First you take your Base*Premium account

Base XP: 563

Premium Account: 1.5x

= Subtotal of 844.5 which gets rounded up to 845

 

STEP 2

Now we figure out each bonus

 

Bonus #1:  845 XP

Daily 2x = 845*2-845= 845 bonus XP (You have to subtract the base value from the total to isolate the bonus XP amount since we only want the bonus amount, not the total amount)

 

Bonus #2: 845 Xp

String Theory 2x = 845*2-845= 845 bonus XP (You have to subtract the base value from the total to isolate the bonus XP amount since we only want the bonus amount, not the total amount)

 

Bonus #3: 211

Top of the class 1.25 = 845*1.25-845 = 211.25 which rounds to 211 (You have to subtract the base value from the total to isolate the bonus XP amount since we only want the bonus amount, not the total amount)

 

STEP 3

Now we take our Subtotal from Step 1 (845) and add all the bonus XP earned from Step 2 to get our total. 

845+845+845+211= 2,746 XP

= Total of 2,746 XP

 

 

 

 

:amazed:

So, what I can said about your calculations… It's like we said here in Portugal: Give with one hand, but take away with the other hand… :trollface:

But it's because things like this that the players are leaving the game...

 

 

 

 

 



II NO x VICE II #16 Posted 13 June 2018 - 11:22 AM

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View Postjprs201024, on 13 June 2018 - 05:44 AM, said:

 

:amazed:

So, what I can said about your calculations… It's like we said here in Portugal: Give with one hand, but take away with the other hand… :trollface:

But it's because things like this that the players are leaving the game...

 

 

I believe it has always been like this, and I have been playing for many years. Not sure if it is correct that this is affecting the player base.

MaxChaos24 #17 Posted 13 June 2018 - 11:23 AM

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View PostAnjoDoDestino, on 11 June 2018 - 11:44 AM, said:

max its not the math that is confusing for a player its how you name the bonus. For example you say string theory is x2 (200%) but in reality you just get 50% more of the base value.  But you made a good argument and i understand now how you make the calculations. Thank you for aswering the post. 

 

String theory is and does give you x2 (200%), not 50% more of the base. It is the math that is confusing players.

  • 50% more would only give you half of your base value. I.E. If you earned 100, you'd get 50 additional for a total 150  XP. :P

 

100*1 (100%) = 100

  • Long hand that is 100 (There is no bonus, this equation is simply saying you have only have one, 100 and nothing else)

100*2 (200%) =200

  • Long hand that is 100 + 100 (The first 100 is what you started with, the second hundred is the bonus, for a total of 200) 

100* 3 (300%) = 300

  • Long hand that is 100 + 100 + 100 (The first 100 is what you started with, the second and third hundred is the bonus giving 200 bonus XP, for a total of 300)

 

Players keep forgetting the difference between the total XP and what the bonus XP value is. There is no trickery here, it's all basic math and how multiplying works. 

 



GameWinner_001 #18 Posted 13 June 2018 - 12:37 PM

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View PostMaxChaos24, on 13 June 2018 - 12:23 PM, said:

 

String theory is and does give you x2 (200%), not 50% more of the base. It is the math that is confusing players.

  • 50% more would only give you half of your base value. I.E. If you earned 100, you'd get 50 additional for a total 150  XP. :P

 

100*1 (100%) = 100

  • Long hand that is 100 (There is no bonus, this equation is simply saying you have only have one, 100 and nothing else)

100*2 (200%) =200

  • Long hand that is 100 + 100 (The first 100 is what you started with, the second hundred is the bonus, for a total of 200) 

100* 3 (300%) = 300

  • Long hand that is 100 + 100 + 100 (The first 100 is what you started with, the second and third hundred is the bonus giving 200 bonus XP, for a total of 300)

 

Players keep forgetting the difference between the total XP and what the bonus XP value is. There is no trickery here, it's all basic math and how multiplying works. 

 

 

 

No, the current naming of boost ops is so super obviously misleading.

 

I have the following suggestion for you:

Rename the

x2 boost into: "+ base xp x 1"

x3 boost into: "+ base xp x 2"

x5 boost into: "+ base xp x 4"

and so on.

 

Then it is transparent and every non-forumer would know what he/she will get for their money. - I mean, you even say they work additive (in other threads). Then why not show this accordingly in the naming of the multipliers?

 

 

If I have a "x2" multiplier and a "x3" multiplier.... OF COURSE I would intuitively think that it would make a "x6" together......................................

That's how math works.



MaxChaos24 #19 Posted 13 June 2018 - 01:01 PM

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View PostGameWinner_001, on 13 June 2018 - 08:37 AM, said:

 

 

No, the current naming of boost ops is so super obviously misleading.

 

I have the following suggestion for you:

Rename the

x2 boost into: "+ base xp x 1"

x3 boost into: "+ base xp x 2"

x5 boost into: "+ base xp x 4"

and so on.

 

Then it is transparent and every non-forumer would know what he/she will get for their money. - I mean, you even say they work additive (in other threads). Then why not show this accordingly in the naming of the multipliers?

 

 

If I have a "x2" multiplier and a "x3" multiplier.... OF COURSE I would intuitively think that it would make a "x6" together......................................

That's how math works.

 

The rename would make no sense. The multipliers are correct and is how multiplying works lol. 

 

Base XP * 1 is NOT a 2x, that is a 1x which is 0 bonus. (Same for the rest of the math statements, they are not correct at all)

 

If you have a 2x bonus and a 3x bonus you would have a 5x bonus. 2+3 = 5, not 6 :P 


Edited by MaxChaos24, 13 June 2018 - 01:03 PM.


Chr15py #20 Posted 13 June 2018 - 01:03 PM

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View PostMaxChaos24, on 13 June 2018 - 01:01 PM, said:

 

The rename would make no sense. The multipliers are correct and is how multiplying works lol. 

 

If you have a 2x bonus and a 3x bonus you would have a 5x bonus. 2+3 = 5, not 6 :P 

 

Makes sense to me.

 

Chris


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