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The good, the bad and the ugly- new player experience

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Huncho_Mystic #1 Posted 29 June 2018 - 05:11 AM


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Well, I had to create a second and new account to play on the second PS4, and wanted to recount my opinions on the new player experience.


The good:

Bought the comic and had a code, and also got a free new player code (came with a Viper)  Haven't played either premium (as perhaps a new player shouldn't) but the combo netted some nice silver and premo time- I felt rich!

Proving grounds are indispensable!  Helped with mechanics and tutorials. Completion netted reasonable xp and silver to get to tier II and III 

War Stories is also huge for new players!  Live fire is awesome for some mechanics.  Completing the first series gives lots of free xp and silver and a few other nice toys (garage slots)

Played mutliplayer for two games at tier II and was up agaisnt all tier II players- a couple of wins is great xp

There are no crews at all and just unlocked equipment and consumables so these aren't introduced to new players at the outset, which I think is good to avoid confusion


The bad:

Even after the freebies and silver I only have enough to buy one piece of equipment at tier III, which I haven't done

The new Merc line and opps are a pipe dream for new players- ops are prohibitive- which is maybe ok

Tech trees just kind of pop up and there they are.  Maybe some explanation/summary of some of the differences to help new players make choices?


The ugly:

Tier III multiplayer was brutal.  I only played two games and turned it off.  Platoons everywhere.  Platoons of Blitzens rampaging through maps.  Platoons of camoflaged tanks with flags flying (not new players at all) zooming around for two hideous a@@ kickings.  No crew, supplies or equipment put me behind the eight ball in any case, but a brand new player can't be encouraged by this.  I thought new players were in a separate que?  Maybe up untill tier III?


In short it starts off fun, but I maintain that new players need to be kept away from seal clubbers.  Some may disagree, but a brand new player might really need to love tanks to continue to grind.


ThermalStone #2 Posted 29 June 2018 - 06:56 AM


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Seal clubbing is part of the game.  It helps keep the lower tiers populated.  The biggest problem is that you seals don't have a 100 percent crew yet.  Take heart, tiers 1-4 go by very fast.  

I'm not stealing kills, I'm handing out Confederate medals.

mikkoj #3 Posted 29 June 2018 - 07:17 AM


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Agreed tier 2,3,4 clubbing premiums hurt new player experience. 

3-marks: Chaffee, PZ 5/4, VK 30.02 M, Cromwell knight, 34-88, T26E4, Churchill 3, T29, E75, conqueror, ELC, snakebite, T32  (13 tanks)

2-marks: lycan, amx chaffee, Brazilian bulldog, bulldog, T49, Ru 251, amx 13 90, WZ- 132A, Sheridan, T44, CDC, sta1, type59, M46, pta leo, t54, T1, bogatyr, kv2, hammer, is, tiger 2, löwe, kv4, m103, st1, T10, jagdpanther, e25, t28, t30,E8, gorynch (33 tanks)

Much wow, not mark hunter.

CoolPrawn61 #4 Posted 29 June 2018 - 07:18 AM

    Staff sergeant

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Tier restrictions on pc( players with around 2000 games don’t play with newborns). Not on Xbox. 

DwarfOnDrugs #5 Posted 29 June 2018 - 07:40 AM


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View PostCoolPrawn61, on 29 June 2018 - 07:18 AM, said:

Tier restrictions on pc( players with around 2000 games don’t play with newborns). Not on Xbox. 


Can confirm that isn’t true, i was getting games with 20k+ players and i only have 600 battles on pc


Claustrovert #6 Posted 29 June 2018 - 01:03 PM


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Just in case you don't know, you can throw a war stories crew into a tech tree tank at 100% for free. that way you will at least have a crew with sixth sense.

you can also use the war stories tanks as faux premiums and get an extra X2 each day for crew training

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