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Weekly Assault Stream with World of Tanks Console Audio Director Brendan Blewett

audio director brendan blewett

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RaiBOT01 #1 Posted 11 July 2018 - 03:28 PM

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Tankers!

 

Got World of Tanks Console Audio questions?  Join us tomorrow at 3:00PM Central time in our World of Tanks Console Facebook page for a World of Tanks Mercenaries Weekly Assault stream!  Brendan Blewett - World of Tanks Console Audio Director will be there!!!

 

Post your questions below

Rude and or aggressive questions will not be tolerated or considered

Out of respect to other players and due to the limited time we have on air, one question per player

If you ask more than one question, I will not add it to the list! This is just courtesy to allow time for other questions to be asked.

 

 

ROLL OUT!


Edited by RaiBOT01, 11 July 2018 - 03:29 PM.

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SteampunkPagan #2 Posted 11 July 2018 - 03:43 PM

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Hello RaiBOT01 & Brendan Blewett,

 

I first want to say for a console MP game & knowing the limits of console vs PC I think the sounds over all are amazingly very solid.

 

My question is a bit long & understand if it must be edited a bit.

 

Given the advances in Spatial Sound with Windows Sonic for Headphones & with Dolby Atmos & with the newer generation of console headphones being optimized for Spatial Sound will we see more game sound optimization for this & for these headsets?

 

Thanks,

SPP.


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thormanpro #3 Posted 11 July 2018 - 03:51 PM

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Some sounds are very cool, but others are the same as my vacuum cleaner does.

I know they are more realistic but they are not enjoyable at all. Will you tweak them to make them more bearable so that I don't have to mute my TV when playing?

 

Thanks 


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BrogueOne #4 Posted 11 July 2018 - 03:57 PM

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There’s already going to be lots of similar questions about adjusting the sounds, so I’m not going to ask if we can get an EQ or option to optimize audio for speakers vs headphones....

My question is: Which tank did you have the most fun recording and mixing??? And a follow up(if you’ll permit me): Which tank gave you the most trouble to record and mix?

I’m a professional musician and I love the processes of recording and perfecting audio.  I’ve personally enjoyed the new sounds and I look forward to the stream!!!

pukyventura1803 #5 Posted 11 July 2018 - 04:03 PM

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Hello Team, when will you guys impliment the new balístic(gun) sound in the game? Pls, make my tds go BOOM.! Thanks, and great job with the engines!!

Thrash Kabeza #6 Posted 11 July 2018 - 04:09 PM

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Any chance to get the current PC british crew voices?

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D3M0LITI0N MANN #7 Posted 11 July 2018 - 04:26 PM

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Not sure if this has been answered in the past, but I know in World of Tanks Blitz the Girls Und Panzer Tanks use the crew voices from the anime tv show. Is that something that can be implemented into the console version or is this more of a licensing issue? 

 

And thank you for doing these Q&A’s very informative. :honoring:



MASHMAN 90 #8 Posted 11 July 2018 - 04:54 PM

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Not got much on Audio Sorry but i'll ask an obvious one :)

 

Now we have Engine Sounds, Any plans to do Gun Sounds and when can we expect them?


 

Spoiler

Knot3D #9 Posted 11 July 2018 - 05:14 PM

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Crew skill question:  WG, could you please consider a new crew skill for a damaged Engine / Transmission ? 

In that sense, it could be like 'Armorer' skill but then for a damaged engine. 

 

The skill could be named 'MOTORMASTER' and the description could be something like:

"This skill reduces the horsepower penalty of a damaged Engine / Transmission by 20%"



RaiBOT01 #10 Posted 11 July 2018 - 05:22 PM

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View PostKnot3D, on 11 July 2018 - 11:14 AM, said:

Crew skill question:  WG, could you please consider a new crew skill for a damaged Engine / Transmission ? 

In that sense, it could be like 'Armorer' skill but then for a damaged engine. 

 

The skill could be named 'MOTORMASTER' and the description could be something like:

"This skill reduces the horsepower penalty of a damaged Engine / Transmission by 20%"

 

Will pass your question over to the Battle Heroes Q&A.  Please keep the questions Audio related. 

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Knot3D #11 Posted 11 July 2018 - 05:59 PM

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View PostRaiBOT01, on 11 July 2018 - 06:22 PM, said:

 

Will pass your question over to the Battle Heroes Q&A.  Please keep the questions Audio related. 

 

Battle Heroes Q&A ? When is the next one planned ? thnx in advance ! 

 

BTW, I really love the new music in WOT and most of my tanks' engines sound great too !



RaiBOT01 #12 Posted 11 July 2018 - 08:55 PM

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View PostKnot3D, on 11 July 2018 - 11:59 AM, said:

 

Battle Heroes Q&A ? When is the next one planned ? thnx in advance ! 

 

BTW, I really love the new music in WOT and most of my tanks' engines sound great too !

 

The music is rad :) 

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MASHMAN 90 #13 Posted 11 July 2018 - 08:57 PM

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View PostRaiBOT01, on 11 July 2018 - 08:55 PM, said:

 

The music is rad :) 

 

My favourite is the Scottish part but the map loads before it hits the best bit lol.

 

Spoiler

DwarfOnDrugs #14 Posted 11 July 2018 - 09:29 PM

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The scottish pipes on Westfield are great

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YCS-186 #15 Posted 11 July 2018 - 11:42 PM

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Question: Can we get Australian crew voiceovers? I'd much rather use those for my English-speaking crews than the US or UK options.

 

Also, please remember to announce the winners of the Photomasters "Oh Yeah!" contest this time. :)


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Grimace151 #16 Posted 12 July 2018 - 12:38 AM

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   Has WG thought about creating surveys to send out to their player base, because we understand that they forums represents a small portion of the player population. I believe a simple question like how satisfied are you with the in game sound  (0-7). Getting the players opinions would let use take ownership of the game.

 


BrogueOne #17 Posted 12 July 2018 - 01:42 AM

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So, I realize this may not be answered as it exceeds my question limit.... but this thread isn’t getting much traction and I’d like to populate a couple more questions which would be fun as bonus questions:

Did you break any equipment while recording all that armor? (I heard a rumor on Weekly Assault that someone may have blown out some mics)

Are there plans to research and record even more sounds for future updates?

During the research and recording process, did you learn anything new or surprising that is going to be, or has been introduced to the game?
 

SquizzM3 #18 Posted 12 July 2018 - 04:31 AM

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Can you see in the future having audio cues when changing ammo type? By that I mean a signature tone for the specific round or simply the crew making a statement that they are loading “something else”. 

 

Thanks. 


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JuniorDelGebi17 #19 Posted 12 July 2018 - 04:52 AM

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Any chance to we get some hud options ? 

Like tank energy meters, a little pop-up when we chance the shell type (something telling the ammo velocity/penetration), the tank names in the map (maybe not in the minimap, but in the big map), or maybe an mod section, like the mod hub, when the players create the mod's and we can choose if we want to use it or not, thank's Rai.



Sovietdeath #20 Posted 12 July 2018 - 05:28 AM

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View PostRaiBOT01, on 11 July 2018 - 12:22 PM, said:

 

Will pass your question over to the Battle Heroes Q&A.  Please keep the questions Audio related. 

Because of how poor the audio can come through different speakers and audio setups can we please get more Audio Volume Sliders so we can tweak things to properly hear the game as we see fit?

 

Audio Level Controls Needed:

In Battle Music 

Engine Volume

Transmission Volume (for those that have whine issues)

Gun Effects Volume

Track Effects Volume

Bass Boost (for that Rumble everyone wants)

 







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