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The Chieftain is useless.


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SpazTheOverlord #1 Posted 04 September 2018 - 08:28 PM

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The Chieftain is practically useless now that we have the S Conqueror. Sure it has the best 120mm gun in the game but everything else about the tank is terrible. The turret is absolute trash because of the cupola. If you expose it tier 8 pen it with no problem. This tank needs some kind of buff to the turret to be competitive. buff the cupola or shrink it). Or give it Ap instead of apcr so that way you can atleast pen tier 10s so it justifies exposing your cupola to try a trade. 

What do you guys think?. 

 

 

 

 

 



SirDerp-a-lot #2 Posted 04 September 2018 - 08:37 PM

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View PostSpazTheOverlord, on 04 September 2018 - 09:28 PM, said:

The Chieftain is practically useless now that we have the S Conqueror.

 

That sentence only makes sense if the Super Conqueror somehow negates any effect the Chieftain has on the game.

 

I guess it's simply better. No problem here.



z WileECoyote z #3 Posted 04 September 2018 - 08:48 PM

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View Postkorbendallas-01, on 04 September 2018 - 12:37 PM, said:

 

That sentence only makes sense if the Super Conqueror somehow negates any effect the Chieftain has on the game.

 

I guess it's simply better. No problem here.

 

Spaced armor on Super Conq turrent makes it a better more viable tank at T10. Let alone the hull armor. Chieftains turret has always been vulnerable to tier 10 tanks firing HEAT anywhere let alone weak spots. I'm looking forward to getting Super Conq.
  

Athemeus #4 Posted 04 September 2018 - 09:11 PM

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The Super Conqueror is truly a dank tank, but the idea that the Chieftain is now obsolete or that it needs a buff is just silly. The ole Chief is faster, more DPM, better aim time, dispersion, and better turret/hull traverse. Really it's just the old trade off of mobility vs armor. 

z WileECoyote z #5 Posted 04 September 2018 - 09:17 PM

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If Chatham armor was modeled in WoT console it would become a viable tank again for those who aren't unicoms. I'm glad they replaced the Chieftain I love the tank but it is outclassed. Sure in a unicoms hands its still great, but for the average player its tough
  

Sammael85 #6 Posted 04 September 2018 - 09:19 PM

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Last game i played it (yesterday) the Chieftain was still a proper support, 2nd line, MBT with a neat accuracy, pen, and DPM.

 

Has something changed in this last 24 hours without a notice?


 

 


z WileECoyote z #7 Posted 04 September 2018 - 09:26 PM

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View PostAthemeus, on 04 September 2018 - 01:11 PM, said:

The Super Conqueror is truly a dank tank, but the idea that the Chieftain is now obsolete or that it needs a buff is just silly. The ole Chief is faster, more DPM, better aim time, dispersion, and better turret/hull traverse. Really it's just the old trade off of mobility vs armor. 

 

I don't know the specifics but are the differences between all of the factors really significant? Like I said before I don't have S. Conquorer yet, but playing side by side with teammate the other day the speed was negligible. The traverse seemed better on Chieftain by a little bit.
  

z WileECoyote z #8 Posted 04 September 2018 - 09:28 PM

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View PostSammael85, on 04 September 2018 - 01:19 PM, said:

Last game i played it (yesterday) the Chieftain was still a proper support, 2nd line, MBT with a neat accuracy, pen, and DPM.

 

Has something changed in this last 24 hours without a notice?

 

No no change still a good tank
  

SirDerp-a-lot #9 Posted 04 September 2018 - 09:36 PM

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View Postz WileECoyote z, on 04 September 2018 - 09:48 PM, said:

Spaced armor on Super Conq turrent makes it a better more viable tank at T10.

 

Possibly. That does not make the Chieftain obsolete.

z WileECoyote z #10 Posted 04 September 2018 - 09:40 PM

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View Postkorbendallas-01, on 04 September 2018 - 01:36 PM, said:

 

Possibly. That does not make the Chieftain obsolete.

 

Sorry used wrong word. Your correct. I think SQ will be a better tank overall--at least for me
  

Sammael85 #11 Posted 04 September 2018 - 10:10 PM

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View Postz WileECoyote z, on 04 September 2018 - 10:28 PM, said:

 

No no change still a good tank

 

That was the thing i was thinking for it, glad to hear it anyway ;)

In my own point of view, i see the things like this, The Supa-dupa-Conqueror is a proper heavy, the Chieftain a proper cold war MBT with a playstyle between a slow medium and a support heavy, and the Fv215b (120), as it should be called like this, something strange with a weird combo of things, making it worse to understand but not exactly bad as it is...

 

 


z WileECoyote z #12 Posted 04 September 2018 - 10:37 PM

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View PostSammael85, on 04 September 2018 - 02:10 PM, said:

 

That was the thing i was thinking for it, glad to hear it anyway ;)

In my own point of view, i see the things like this, The Supa-dupa-Conqueror is a proper heavy, the Chieftain a proper cold war MBT with a playstyle between a slow medium and a support heavy, and the Fv215b (120), as it should be called like this, something strange with a weird combo of things, making it worse to understand but not exactly bad as it is...

 

Exactly
  

Capn Ratchet45 #13 Posted 04 September 2018 - 10:40 PM

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please buff all the noobs driving all of these s conqs...I'm constantly scouting for noobs in my tier 8 light and they forgot that the whole tank is not the turret...the rest of it may as well be a panzer 5/4...its easy auto pen territory...funny I thought it might be op and I'd have to deal with fighting it...unfortunately I'm having the experience of having them on my team and its like they've never heard the term hull down...most tier ten games I'm scouting in seem to be decidedly over in the first 3 min...roflstomp for one side or other...and I get chastised for not having enough tier tens by so many...tier 10 sucks imo...the gameplay is awful...balance is awful...drivers who won't advance or advance to far...most won't take a hit or trade damage to the point of pointless losses...zero cooperation...I'm enjoying myself way more at tier 678...games are closer...last longer...better strategy...imo people are so afraid to get hit by a tier x tank that they forget that they are also a tier x tank lol...tells me that the alpha dmg is too high...and the armor is too thin...people need to be able to take at least three good hits before they're dead...getting deleted seconds into the game by arty/tds/e100 hvys firing he ruins the tier x experience...increase armor...increase health pool...and reduce alpha...regardless of class type!

Athemeus #14 Posted 05 September 2018 - 03:43 AM

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View Postz WileECoyote z, on 04 September 2018 - 04:26 PM, said:

 

I don't know the specifics but are the differences between all of the factors really significant? Like I said before I don't have S. Conquorer yet, but playing side by side with teammate the other day the speed was negligible. The traverse seemed better on Chieftain by a little bit.

 

26 vs 40 for track traverse is not a little bit. 32 vs 40 for the turret. No doubt Chieftain is the better snapshotter. It's a playstyle thing. I prefer the ridgeline style the Super C is made for.

BrendenF-99 #15 Posted 05 September 2018 - 05:31 AM

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seems to me like people who complain about the Chieftain being bad usually don't know how to play the tank or their play style doesn't suit the chieftain, I've found that if played right on a map that suits the tank is can be one of the best tanks in the game being to quickly dispatch enemies from full health using it's awesome gun, plus the weak-spots on the turret are a lot harder to hit if you are using most of your available gun depression.

PLK180W #16 Posted 05 September 2018 - 08:45 AM

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View PostSammael85, on 04 September 2018 - 09:19 PM, said:

Last game i played it (yesterday) the Chieftain was still a proper support, 2nd line, MBT with a neat accuracy, pen, and DPM.

 

Has something changed in this last 24 hours without a notice?

 

Nah, The Chief's still good...

 

Nothing but the rantings of a fool who still relies on armour to save him...

 

 


Through The Mud And Blood To The Green Fields Beyond

Sammael85 #17 Posted 05 September 2018 - 02:32 PM

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Funny to see yesterday a guy using it's own Chieftain on Lakeville camping in the arty spot of the valley, exposing completely the hull and, being honest, getting saved by the bell as RNG does with every stupid on this game.

He only got 5 oportunistic pens. All a platoon of lights that went with myself in a E75 through the city, storming and advancing until we got outnumbered by the base-camping guns complained to him, and his response was "you had a Chieftain, bruh?" "do you know how to play it?" along with insults and stuff

When i told him that he should have to better quit the game, complained about me getting 5 pens. (exactly the same number, as i got surrounded by lights, not a memorable game i reckon...). He had to shout his pouty mouth when he saw my stats and how actually can do the double in almost any situation without camping at the base thanks to Chieftain's excellent gun handling and RoF :teethhappy:

Thing is, the Chieftain actually HAS armor, but you shall know where is exactly located. ;)

 

 


Road Runnerdn #18 Posted 05 September 2018 - 06:49 PM

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No. How about we nerf the S Conq instead.

 

The Chieftain is still very competetive and among the best of the tier 10 tanks.



Koncorde #19 Posted 05 September 2018 - 07:06 PM

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All tier 10 tanks are very competitive, but few have such glaring weaknesses as a means of 'balance'.

xxFINIDITCHEVxx #20 Posted 06 September 2018 - 06:04 AM

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The Chieftain is not a tier ten heavy, it is something else. More of a super medium or in fact a light heavy. The Super Conquerer is more of a tier ten heavy. I was useless in the Chieftain when I played it as a heavy, but had more success when I played it like a Centurion AX. The recent Buff to the AX has made the Chieftain obsolete in my garage and I will probably try to get the Super Conquerer and try that out. Some of my decent games in the Chieftain came about from going rage yolo and throwing Hesh around like confetti after driving through the line. 




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