

I Like The Pace With All The Light Tanks. How Alone Am I?
#1 Posted 02 October 2018 - 02:29 PM
#2 Posted 02 October 2018 - 02:34 PM
It makes too many play styles redundant. If they wanted the game to be faster they should have done it before all the adrenaline junkies quit.
In my case I'm just sick of a third of my team being underpowered tanks when MM already dealt us a crap hand or tossed me in a 7v7 and all my green lights are morons.
MOEs so I can pretend like they matter
#4 Posted 02 October 2018 - 02:37 PM
scwirpeo, on 02 October 2018 - 02:34 PM, said:
It makes too many play styles redundant. If they wanted the game to be faster they should have done it before all the adrenaline junkies quit.
In my case I'm just sick of a third of my team being underpowered tanks when MM already dealt us a crap hand or tossed me in a 7v7 and all my green lights are morons.
Exactly more often then not your on a team with green lights that don't wanna spot. Hell I've seen some passive scout by sitting right beside the artillery. Why are they so bad?
#5 Posted 02 October 2018 - 02:40 PM
scwirpeo, on 02 October 2018 - 02:34 PM, said:
It makes too many play styles redundant. If they wanted the game to be faster they should have done it before all the adrenaline junkies quit.
In my case I'm just sick of a third of my team being underpowered tanks when MM already dealt us a crap hand or tossed me in a 7v7 and all my green lights are morons.
In my opinion the game only slowed significantly above tier 8 in the past. The popular theory at that time was that the High tier OP TD's stifled movement. It was one reason why I decided on my unusual prymid grind style. Now as I am finally do my tier 9 to 10 grinds I am enjoying the change.
#6 Posted 02 October 2018 - 02:42 PM
Addicted2Pron, on 02 October 2018 - 02:37 PM, said:
Exactly more often then not your on a team with green lights that don't wanna spot. Hell I've seen some passive scout by sitting right beside the artillery. Why are they so bad?
Do they get better simply by changing tank class? Bad players are bad players. Is your point more that light tanks are more important than any other tanks and Therefore bad players in lights hurts the team more than bad players in other classes?
#7 Posted 02 October 2018 - 02:43 PM
pr0fit0fcanabis, on 02 October 2018 - 07:40 AM, said:
In my opinion the game only slowed significantly above tier 8 in the past. The popular theory at that time was that the High tier OP TD's stifled movement. It was one reason why I decided on my unusual prymid grind style. Now as I am finally do my tier 9 to 10 grinds I am enjoying the change.
Problem is TDs are still OP but now heavys have to spend half their game getting half HP by triangles and the other half with ADHD lights who can't aim driving around them in circles with no back up because a third of the team killed themselves in 3 minutes.
MOEs so I can pretend like they matter
#9 Posted 02 October 2018 - 02:46 PM
#10 Posted 02 October 2018 - 02:48 PM
scwirpeo, on 02 October 2018 - 02:43 PM, said:
Problem is TDs are still OP but now heavys have to spend half their game getting half HP by triangles and the other half with ADHD lights who can't aim driving around them in circles with no back up because a third of the team killed themselves in 3 minutes.
Eh who cares about heavy drivers.... Fair point for the slower heavies. I prefer the heaviums so it was not type of mind for me. I am currently grinding the Conqueror and not having issues.
#11 Posted 02 October 2018 - 02:50 PM
pr0fit0fcanabis, on 02 October 2018 - 02:42 PM, said:
Do they get better simply by changing tank class? Bad players are bad players. Is your point more that light tanks are more important than any other tanks and Therefore bad players in lights hurts the team more than bad players in other classes?
Depends in this case the lights are worse then the worst. Even if they yolo charged they would be an asset as the teams big slow heavys would know which lane to take. Additionally, if your a bad player don't get in the weakest armored tank there is run something that can take a hit and improve your chances to do better and help your team. People will never learn tho.
#13 Posted 02 October 2018 - 02:53 PM
pr0fit0fcanabis, on 02 October 2018 - 06:29 AM, said:
I have been saying this exact thing for months. The light tank hate finally seems to be dying out as more people are coming around. Although I'm waiting for that one guy to make his Mario Kart comment that he makes in every thread,
I'm not stealing kills, I'm handing out Confederate medals.
#14 Posted 02 October 2018 - 02:55 PM
pr0fit0fcanabis, on 02 October 2018 - 09:29 AM, said:
I don’t mind the pace, to a point. There are 2 things that I have issue with
1. YOLO lights. Why folks, why do this? It makes no sense and it kneecaps your team right out of the box.
2. Light tank drivers, when you bolt out of the spawn, spamming help to get folks to follow you, don’t turn around and run away, leaving 2-3 tanks to get eviserated while you run away. If you ping a grid square, ask for help, hang around and help fight.
Apart from those, I’m ok with it. I have had to adapt my playstyle, or more precisely my positioning, so that I can’t get circled by a pack of lights. I’m much more aware of keeping terrain or hard cover in my LZ
#15 Posted 02 October 2018 - 02:56 PM
#16 Posted 02 October 2018 - 02:58 PM
pr0fit0fcanabis, on 02 October 2018 - 07:48 AM, said:
Eh who cares about heavy drivers.... Fair point for the slower heavies. I prefer the heaviums so it was not type of mind for me. I am currently grinding the Conqueror and not having issues.
Camo tanks without wmd alpha also get screwed. Spotted in any low tier TD/medium that can't 2 shot it's HP in damage are just spotted and killed very fast. Especially if the game has arty in it because they love to secure kills on "dangerous" tanks.
Two very balanced tank styles thrown under the buss for crap Merc tanks that didn't need to have time limits on them in the first place. Destroying the game to make fast cash on contract buyouts was idiotic on a whole new level for WG.
MOEs so I can pretend like they matter
#17 Posted 02 October 2018 - 02:59 PM
WOTvampymeercat, on 02 October 2018 - 07:56 AM, said:
Based on player counts I would say people aren't finding it hard to move on. The game might not find it so easy to cope with losing them tho.
MOEs so I can pretend like they matter
#18 Posted 02 October 2018 - 03:03 PM
#19 Posted 02 October 2018 - 03:04 PM

#20 Posted 02 October 2018 - 03:08 PM
Hate light tanks combined with [edited]MM after 4.6 Arty is worse than ever thanks to alternative aim mode and game even feels rigged against me. So it is great...
Edit: holy [edited]last 111 battles 41 Win%.
Edited by mikkoj, 02 October 2018 - 03:10 PM.
3-marks: Chaffee, PZ 5/4, VK 30.02 M, Cromwell knight, 34-88, T26E4, Churchill 3, T29, E75, conqueror, ELC, snakebite, T32 (13 tanks)
2-marks: lycan, amx chaffee, Brazilian bulldog, bulldog, T49, Ru 251, amx 13 90, WZ- 132A, Sheridan, T44, CDC, sta1, type59, M46, pta leo, t54, T1, bogatyr, kv2, hammer, is, tiger 2, löwe, kv4, m103, st1, T10, jagdpanther, e25, t28, t30,E8, gorynch (33 tanks)
Much wow, not mark hunter.
Also tagged with Light tanks.
Game Community → English Speaking Community → Forum → General Discussion → Poll Tier 6 Light Tanks... Where should I start?Started by Derelictus, 24 Nov 2015![]() |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users