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So depleted Uranium is a sub par choice now?


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Elathron #1 Posted 03 October 2018 - 06:21 PM

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This one is nice and simple, compare the premium shells for the Super Conqueror/Conqueror with that of the Chieftain. For the 120mm gun, which the Chieftain has the "upgraded" version of, the more advanced tank loses out on penetration ability. This wouldn't normally bother me but even balancing can't explain away the simple reason for the Chieftain needing better pen on it's premium rounds. The Chieftain uses APFSDS DU, the Conqerors use APCR but the latter gets 20mm more maximum pen. So according to Wargaming, depleted Uranium is a sub par choice despite in reality it being capable of shredding through most armour better than anything which came prior to it's discovery.

Am I wrong in thinking this?



korbendallas-01 #2 Posted 03 October 2018 - 08:24 PM

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View PostElathron, on 03 October 2018 - 07:21 PM, said:

The Chieftain uses APFSDS DU

 

Not in the game.

 

Problem solved, you are welcome!



TBO K1LL4C4M #3 Posted 04 October 2018 - 05:37 AM

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View Postkorbendallas-01, on 03 October 2018 - 08:24 PM, said:

 

Not in the game.

 

Problem solved, you are welcome!

Thanks god, otherwise the sheridan had to use TOW's to be somewhere near effective in realistic means lol



Elathron #4 Posted 04 October 2018 - 11:18 AM

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View Postkorbendallas-01, on 03 October 2018 - 08:24 PM, said:

 

Not in the game.

 

Problem solved, you are welcome!

Yes it does. In game it uses depleted Uranium rounds, so my argument stands up to scrutiny, but having regular APCR with more pen than DU is illogical. Oh, the other thing is that the gun on the Chieftain is a later model (L11) so we would logically expect an upgrade?



IxI Grunt IxI #5 Posted 04 October 2018 - 02:39 PM

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its a video game

 



BrendenF-99 #6 Posted 05 October 2018 - 12:49 AM

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View PostElathron, on 04 October 2018 - 11:18 AM, said:

Yes it does. In game it uses depleted Uranium rounds, so my argument stands up to scrutiny, but having regular APCR with more pen than DU is illogical. Oh, the other thing is that the gun on the Chieftain is a later model (L11) so we would logically expect an upgrade?

 

Premium rounds on the Chieftain are simply not worth firing, APCR on the Conquerors would punch straight through an E 100's turret every time in this game, however with the Chieftain it's about a 50/50 chance of penning with the Premium shells which is pretty poor, i guess that's there way of balancing the gun with the 270 standard shell pen and 140 on the HESH. but even and extra 10mm would be nice

korbendallas-01 #7 Posted 05 October 2018 - 02:48 PM

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View PostTBO K1LL4C4M, on 04 October 2018 - 06:37 AM, said:

Thanks god, otherwise the sheridan had to use TOW's to be somewhere near effective in realistic means lol

 

I think the 152 mm rounds are meant to be TOW.

korbendallas-01 #8 Posted 05 October 2018 - 02:50 PM

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View PostElathron, on 04 October 2018 - 12:18 PM, said:

Yes it does. In game it uses depleted Uranium rounds

 

Did you check with your Geiger counter?

 

My point is: It's a game, not a terribly realistic one, and not one that should be terribly realistic.



Elathron #9 Posted 05 October 2018 - 03:09 PM

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Basically, if you're going to give it a sub-par premium round than that of an inferior gun then they could simply remove the DU or just match the pen at least. With the dawn of the Super Conqueror we should have seen a slight re-drawing of the stats to show that you're firing one of the densest materials known to man.


korbendallas-01 #10 Posted 05 October 2018 - 03:26 PM

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View PostElathron, on 05 October 2018 - 04:09 PM, said:

With the dawn of the Super Conqueror we should have seen a slight re-drawing of the stats

 

Good point, but that has little to do with a small detail in the flavor text.

DefiantSpurr #11 Posted 05 October 2018 - 04:21 PM

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It's not a historically or real world physics simulator.

The tank could say it had a mega laser of doom, game balance issues would still give it the in-game stats we have.

 

It's best to not get to worked up over the fluff text.


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Elathron #12 Posted 06 October 2018 - 12:13 PM

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If it's not a simulator then why do we have the Chieftain's Hatch? Why are Wargaming inspecting tanks at Bovington and other places? If this weren't some sort of a simulator then I doubt it would need to do anything but look at pictures (which they do in the case of blueprint tanks but hey ho). I'm not worked up, but perhaps I am passionate about a tank which was considered the most powerful NATO MBT when it was introduced. I know I am probably blowing into the wind but it's not just me who feels this way about the Chieftain, if you know the history of the Super Conqueror and the Chieftain you will see why I thought a stat redraw was in order for the latter.

edit: I also know that the physics aren't realistic, shots deflect, they don't "dig in" in the way they do in the game. I accept certain things but something which is as illogical as this (DU) does need pointing out. https://thearmoredpa...world-of-tanks/



korbendallas-01 #13 Posted 06 October 2018 - 03:22 PM

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View PostElathron, on 06 October 2018 - 01:13 PM, said:

If it's not a simulator then why do we have the Chieftain's Hatch? Why are Wargaming inspecting tanks at Bovington and other places? If this weren't some sort of a simulator then I doubt it would need to do anything but look at pictures (which they do in the case of blueprint tanks but hey ho). I'm not worked up, but perhaps I am passionate about a tank which was considered the most powerful NATO MBT when it was introduced. I know I am probably blowing into the wind but it's not just me who feels this way about the Chieftain, if you know the history of the Super Conqueror and the Chieftain you will see why I thought a stat redraw was in order for the latter.

edit: I also know that the physics aren't realistic, shots deflect, they don't "dig in" in the way they do in the game. I accept certain things but something which is as illogical as this (DU) does need pointing out. https://thearmoredpa...world-of-tanks/

 

Sorry I don't get it at all. The game is littered with really bad violations of reality. Let's just look at the worst offenders:

  • Damage: Reality has no hit points. Not even close. Tanks are taken out by hitting crew or critical systems.
  • Driving: Tanks don't flip.
  • Repair: Do you think you can repair a damaged track in a couple of seconds?

 

Why do you accept these, but can't accept a little piece of flavor text?



Pontiac Pat #14 Posted 06 October 2018 - 03:41 PM

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View Postkorbendallas-01, on 06 October 2018 - 07:22 AM, said:

 

  • Driving: Tanks don't flip.

Oh yes they do!  I've seen it several times and seen what's left of a commander who was rolled onto after falling out of his hatch when it rolled.  I've also seen one start to roll and the commanders life was only saved by the fact that the main gun happened to be pointing in the direction of the roll and buried itself into the ground several feet to keep the tank from completing the roll.  They had to cut that gun barrel off to recover the tank.


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Pontiac Pat #15 Posted 06 October 2018 - 03:49 PM

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To answer the OP's question - it's all about balancing.  We all know the real round would easily penetrate anything in this game.  I believe it was rated for something like 450mm of penetration at 1000m.

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korbendallas-01 #16 Posted 06 October 2018 - 04:16 PM

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View PostPontiac Pat, on 06 October 2018 - 04:41 PM, said:

Oh yes they do!

 

Let me spell it out for you: Tanks don't flip the way they flip in WoT. Better?

 

View PostPontiac Pat, on 06 October 2018 - 04:41 PM, said:

They had to cut that gun barrel off to recover the tank.

 

Another case in point.



xxFINIDITCHEVxx #17 Posted 07 October 2018 - 07:29 PM

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The DU stands for "distinctly unreliable", it is a common mistake that quite a few tankers make. The DU rounds are sized slightly smaller than ordinary rounds. They rattle down the barrel a bit, then where they go no one knows. What I like to call "track ticklers".




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