Jope2209, on 05 October 2018 - 07:11 PM, said:
It's one qualifying this time.
Jope2209, on 05 October 2018 - 07:11 PM, said:
It's one qualifying this time.
xiverisx, on 05 October 2018 - 07:13 PM, said:
Dude F silver bonus xp for merc contract is a win for me
Merc Contract is the only reason i'm playing it this time
Some further feedback on the scoring system. I'm actually playing to see how far I can go this time around. Never really bothered before and especially for Tier 10, which is just a mess. I'm using it to help finish my Merc Contract, but mainly to get the flag voucher rewards that are offered. WG said when they first came out they'd add them as rewards for Ops, but this seems to be the only damn thing they put it on as rewards. It wouldn't be that big a deal, if they weren't so freaking overpriced for gold price. They do the same thing as any other customization, so they should be the same price per tier as their Emblem and Inscription counterparts. Having them cost the same whether it's Tier 1 or Tier 10 is completely absurd. The fact permanent Camo costs more is understandable, because it actually affects the stats of your tank. The rest of the customizations are just bling and should all cost the same.
Anyway, I see what people are saying now about the ranking system and it being too team dependent. I know they give you an extra 100 points if you're the top dog on the losing team, but if you have a string of crappy teams then you're screwed. I've come in top on my team several times tonight, but because each team was crap we've lost almost every single match. So, I've been stuck at Bronze for over an hour. This is exactly why people lose interest in this game mode; stupid crap like this. Top player should get +200 points on both winning and losing teams. This way, even if you have a loss, you can still progress forward by having a reward for personal achievement during the game. If your team wins and you're also top dog, then you fittingly get to move up quicker in the ranks. Having only +100 to balance out the -100 for the team loss on the losing team just isn't cutting it. No wonder a lot of people don't want to play this feature on the game. A very simple tweak to this part of the scoring system would go an extremely long way.
If you think +200 is too much, then alternatively you could just keep everything the way it is, except don't give out a -100 points for losing. If you lose, then you just get 0 points. If you're top XP earner for winning or losing team, you get +100 for being top dog. That way, the top XP earner on both teams will still get +100 and make some kind of progression up the ladder.
Edited by Sadriel Fett, 07 October 2018 - 11:34 AM.
~ "This game would be great, if it wasn't for our teammates." ~
~ There's no such thing as Arty Safe. You have to play Arty Aware. You have to play SmArty. ~
Sadriel Fett, on 06 October 2018 - 08:21 AM, said:
Anyway, I see what people are saying now about the ranking system and it being too team dependent. I know they give you an extra 100 points if you're the top dog on the losing team, but if you have a string of crappy teams then you're screwed. I've come in top on my team several times tonight, but because each team was crap we've lost almost every single match. So, I've been stuck at Bronze for over an hour. This is exactly why people lose interest in this game mode; stupid crap like this. Top player should get +200 points on both winning and losing teams. This way, even if you have a loss, you can still progress forward by having a reward for personal achievement during the game. If your team wins and you're also top dog, then you fittingly get to move up quicker in the ranks. Having only +100 to balance out the -100 for the team loss on the losing team just isn't cutting it. No wonder a lot of people don't want to play this feature on the game. A very simple tweak to this part of the scoring system would go an extremely long way.
Agreed, people tried to give WG feedback on scoring system last season but they didn't listen, same with fetching back War Chests so i lost hope of any future changes when it comes to Ranked, Needing 3 wins to get 100,000 Silver, shouldn't be the case when you can make more by playing.
Only good thing is, it counts for Contracts so far i've done around 13,000 XP towards Sharpshooter today in an hour and a half and got tonights session too, my Contract average is 12,700, at the moment it's down to 12,382 (used 36 days left compared to 37 as i take a day off).
MASHMAN 90, on 06 October 2018 - 04:42 AM, said:
Agreed, people tried to give WG feedback on scoring system last season but they didn't listen, same with fetching back War Chests so i lost hope of any future changes when it comes to Ranked, Needing 3 wins to get 100,000 Silver, shouldn't be the case when you can make more by playing.
Only good thing is, it counts for Contracts so far i've done around 13,000 XP towards Sharpshooter today in an hour and a half and got tonights session too, my Contract average is 12,700, at the moment it's down to 12,382 (used 36 days left compared to 37 as i take a day off).
I hear ya. I'm close to finishing my Roundabout Contract. If I'm still stuck in the Bronze or Silver League by the time I complete that, then I'm done with Ranked Battles until they fix the scoring system. The Flag Vouchers ain't worth this kind of hassle, you know?
~ "This game would be great, if it wasn't for our teammates." ~
~ There's no such thing as Arty Safe. You have to play Arty Aware. You have to play SmArty. ~
Sadriel Fett, on 06 October 2018 - 08:54 AM, said:
I hear ya. I'm close to finishing my Roundabout Contract. If I'm still stuck in the Bronze or Silver League by the time I complete that, then I'm done with Ranked Battles until they fix the scoring system.
Yup i'm on 320k/765k for Sharpshooter atm.
Finally off the Bronze league (game which we was in, nice kill by the way). First game i loaded normal again on the T110E5 and for 2.4k Combined i make 95k//79k Silver Profit.
Tried Experiment of Full HEAT and my best profit was 75k with Premium so going to stick with normal method. Plus i was bouncing HEAT where i would certainly pen with AP (Angled E-100, Vehicles Broadside On etc).
Success is the ability to go from one failure to another with no loss of enthusiasm
CleverJoey1844, on 06 October 2018 - 05:49 PM, said:
Yep they are, i think you get 10 flags for top league and 1 for gold
CleverJoey1844, on 06 October 2018 - 05:49 PM, said:
Flag vouchers are in rewards pool. I wish I could send someone mine, never used a single flag voucher.
The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).
3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25, M7, T-50
Going to try and give some feedback.
- I love the fact that Mercenary Contracts are enable for Ranked, it gives players an incentive to grind out the XP
- I like the Double Silver however it wasn't an incentive for me, but still welcome
- I don't like the points system but no surprise since i didn't like last season either, it feels too hard to move up even to Silver and Gold Leagues which should be 1 or 2 wins and done finito
Going to propose another points system this time in Tiers. Rewards could be tweaked as wasn't generous in Boosts but was generous in Premium Time and War Chests. Not sure how my points system would work and seems a lot in latter stages but only time you lose points is if you finish 7th (last) on the losing team and even then you would need to completely suck twice to cancel out one win and suck out five times to cancel out a first + win.
As it is now, once you move onto a new Tier, you can't lose points. Also one thing i didn't like is one game, i finished Top on Losing team, needed 100 points to advance, it gives me 100 but then instead of promoting me, it takes away the 100. I understand it's actually zero but if the 100 points makes you into a new league then that's what it should do before doing the -100 points, in this case, New League, nothing to take away.
First + Win = +250 Points (Win = 100 + Third = 100 + First = 50)
Third + Win = +200 Points (Win = 100 + Third = 100)
Win = +100 Points
First + Lose = +50 Points
Lose = 0 Points
Last + Lose = -50 Points
Tier 1: 200 Points - Bronze, Rewards: 50,000 Silver
Tier 2: 200 Points (400 Total) - Silver, Rewards: 100,000 Silver
Tier 3: 500 Points (900 Total) - Gold, Rewards: 250,000 Silver, 1 Day of Premium, x2 XP Boost ( 2 ), x2 Crew Boost ( 1 )
Tier 4: 500 Points (1400 Total) - Platinum, Rewards: 500,000 Silver, 1 Day of Premium, 1 War Chest, x2 Silver Boost ( 1 ), x2 XP Boost ( 3 ), x2 Crew Boost ( 2 )
Tier 5: 800 Points (2200 Total) - Master, Rewards: 750,000 Silver, 3 Day of Premium, 1 War Chest, x2 Silver Boost ( 2 ), x2 XP Boost ( 4 ), x2 Crew Boost ( 4 )
Tier 6: 800 Points (3000 Total) - Senior Master, Rewards: 1,000,000 Silver, 3 Day of Premium, 2 War Chest, x2 Silver Boost ( 3 ), x2 XP Boost ( 6 ), x2 Crew Boost ( 6)
Tier 7: 1000 Points (4000 Total) - Chief Master, Rewards: 1,500,000 Silver, 7 Day of Premium, 2 War Chest, x2 Silver Boost ( 3 ), x3 XP Boost ( 4 ), x4 Crew Boost ( 2 )
Tier 8: 1000 Points (5000 Total) - Grand Master, Rewards: 2,000,000 Silver, 7 Day of Premium, 4 War Chest, x2 Silver Boost ( 4 ), x3 XP Boost ( 6 ), x4 Crew Boost ( 3 )
Tier 9: 1200 Points (6200 Total) - Lieutenant, Rewards: 3,000,000 Silver, 14 Day of Premium, 6 War Chest, x2 Silver Boost ( 4 ), x3 XP Boost ( 8 ), x4 Crew Boost ( 5 )
Tier 10: 1200 Points (7400 Total) - Sergeant, Rewards: 4,000,000 Silver, 21 Day of Premium, 8 War Chest, x2 Silver Boost ( 6 ), x3 XP Boost ( 10 ), x4 Crew Boost ( 10 )
Tier 11: 1600 Points (9000 Total) - Major, Rewards: 6,000,000 Silver, 30 Day of Premium, 10 War Chest, x2 Silver Boost ( 10 ), x5 XP Boost ( 10 ), x6 Crew Boost ( 10 )
90 seconds average wait time!
make ranked battles on 8 level because the online is very small for 10 level tanks
~ "This game would be great, if it wasn't for our teammates." ~
~ There's no such thing as Arty Safe. You have to play Arty Aware. You have to play SmArty. ~
Just got promoted to Senior Master League.
On 395k/764k on Sharpshooter Contract too.
Guaranteed Rewards: Silver (1.5M), Premium (3), x3 XP (6), x2 Silver (6), x4 Crew (6), Flag Vouchers (6)
MASHMAN 90, on 07 October 2018 - 03:34 PM, said:
Just got promoted to Senior Master League.
On 395k/764k on Sharpshooter Contract too.
Guaranteed Rewards: Silver (1.5M), Premium (3), x3 XP (6), x2 Silver (6), x4 Crew (6), Flag Vouchers (6)
I believe it was 2.5 mil, other than that congratz!
Self-edited: it's 1.5 mil after checking
I'm at First Master and I was 100 pts away from Senior League, but then lost two in a row. I'll try my last push for it later, but all in all made some coins (close to 4 mil) in the process. IS-7 exclusively for this RB. I wish I have T57 or 30B.
Edited by Jope2209, 07 October 2018 - 07:19 PM.
The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).
3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25, M7, T-50
Jope2209, on 07 October 2018 - 06:56 PM, said:
I believe it was 2.5 mil, other than that congratz!
I'm at First Master and I was 100 pts away from Senior League, but then lost two in a row. I'll try my last push for it later, but all in all made some coins (close to 4 mil) in the process. IS-7 exclusively for this RB. I wish I have T57 or 30B.
2.5 is Chief and cheers. Had enough of Ranked so just doing Multiplayer. Also hit 400k on my Sharpshooter Contract, 365k XP to go.
Success is the ability to go from one failure to another with no loss of enthusiasm
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