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How come our E50 looks like a toy when compared to PC version?

E50 4.6 Update Balance?

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Jope2209 #1 Posted 13 October 2018 - 11:53 AM

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Since 4.6 Update my poor E50 still stands in my garage like an orphan. This tank was my keeper tank, I looked forward to unlock it, played it trough all packages from stock (7.5 cm L/70 when it was still there) and finally unlocked top packages and upgraded it to full beast that this tank once was.

 

Update 4.6 had really ruined it beyond recognition, 10.5 cm gun handling was nerfed so hard that tank lost its identity and stat change influenced the playstyle heavily. E50 is no longer heavy medium flanker and snap-shot specialist, now it's more suited for TD roles, hanging in the back of the map with other fellow TD campers.

 

What came as a real shock to me was when I compared the stats of our E50 now with PC version. I know WoTC will say that it's a different game, but it's derived from PC, its origins are on PC and 95% of all tank models are imported from PC. I've compared both top packages on PC and on Console and I believe that there isn't any tank other than E50 with so many differences between these two platforms. One could go and say that our version looks like a toy tank when compared to PC E50.

 

First comparison is for Package E-50f III with 8.8 cm L/100 KwK gun.

 

PC E50 / Console E50

DPM 3,003.43  2182
Reload time (sec) 4.79  6.60
Rate of fire (rnds/min) 12.51  9.09
Aim time (sec) 1.92  2.90
Dispersion 0.28  0.30

 

Second comparison is for Package E-50 Ausf F with 10,5 cm Kw.K. L/52 Ausf. B

 

PC E50 / Console E50

DPM 2,541.96  2126
Reload time (sec) 9.21  11.01
Rate of fire (rnds/min) 6.52  5.45
Aim time (sec) 2.01  3.00
Dispersion 0.29  0.30
 
 
Stats are taken from https://tanks.gg/tank/e-50 (PC) and http://www.worldofta...nkProfiler.aspx (Console). All statistics are stated in ''raw'' form, without any modifiers like equipment, consumables or crew skills.

The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


Jope2209 #2 Posted 13 October 2018 - 12:18 PM

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What came as even bigger surprise is the fact that lower tier tank, Panther II with the same gun as E50, has better aim time for 0.7 sec. This puts even bigger question mark over the reasoning behind the 4.6 nerf of E50. First you nerf the top gun package and explain it as a balance change, because tier IX shouldn't have the same gun handling stats as tier X, and then we have a logics meltdown when we see that lower tier tank, a predecessor of E50 in that line, has 0.7 sec better aim time with that exact same gun. :sceptic:

 

 

E50 / Panther II

Gun 8,8 cm KwK 46 L/100 8.8cm KwK 46 L/100  
Gun Tier IX IX  
Rate of Fire (rpm) 9.09 7.50  
Reload Rate (seconds) 6.60 8.00  
Aim Time (seconds) 2.90 2.20  
Accuracy 0.30 0.30

The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


MASHMAN 90 #3 Posted 13 October 2018 - 12:37 PM

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From PAINGOD

http://forum-console.worldoftanks.com/index.php?/topic/219588-46-tank-balance-changes/

 

Why did you nerf the E-50?

  • Top winning tank at this class / tier
  • Pouring out damage
  • Blocking a ton of damage

.

Tank G54_E-50
Class Medium
Tier 9
Nation germany
Premium? FALSE
Buff or Nerf? Nerf
General Buff / Nerf Desc. Weight Increased ~ 66%
Turret Rotation Speed Decreased ~ 6%
_75mm_KwK_L70 gun removed
Autotune for new Weight
Survival Rate 39.22%
Survival Rank at Tier 5 out of 13 Medium
Win Rate 52.91%
Win Rank at Tier 1 out of 13 Medium
Damage per Battle 1,661
Damage Rank at Tier 1 out of 13 Medium
Damage per Shot Hit 215
Per Shot Rank At Tier 2 out of 13 Medium
Damage Blocked 603
Damage Blocked Rank At Tier 2 out of 13 Medium
Vehicle XP Per Battle 1,553
Vehicle XP Rank at Tier 2 out of 13 Medium
Credits Per Battle 22,975
Credits Rank 5 out of 13 Medium

 

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Panzerfahrer1976 #4 Posted 13 October 2018 - 01:24 PM

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WG and her Numbers.....#fail

Jope2209 #5 Posted 13 October 2018 - 02:01 PM

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View PostMASHMAN 90, on 13 October 2018 - 12:37 PM, said:

From PAINGOD

http://forum-console.worldoftanks.com/index.php?/topic/219588-46-tank-balance-changes/

 

Why did you nerf the E-50?

  • Top winning tank at this class / tier
  • Pouring out damage
  • Blocking a ton of damage

.

Tank G54_E-50
Class Medium
Tier 9
Nation germany
Premium? FALSE
Buff or Nerf? Nerf
General Buff / Nerf Desc. Weight Increased ~ 66%
Turret Rotation Speed Decreased ~ 6%
_75mm_KwK_L70 gun removed
Autotune for new Weight
Survival Rate 39.22%
Survival Rank at Tier 5 out of 13 Medium
Win Rate 52.91%
Win Rank at Tier 1 out of 13 Medium
Damage per Battle 1,661
Damage Rank at Tier 1 out of 13 Medium
Damage per Shot Hit 215
Per Shot Rank At Tier 2 out of 13 Medium
Damage Blocked 603
Damage Blocked Rank At Tier 2 out of 13 Medium
Vehicle XP Per Battle 1,553
Vehicle XP Rank at Tier 2 out of 13 Medium
Credits Per Battle 22,975
Credits Rank 5 out of 13 Medium

 

Yes, I remember that, but let's just stay at those 3 important aspects behind the decision to nerf E50.

Why did you nerf the E-50?

  • Top winning tank at this class / tier
Win Rate 52.91% Win Rank at Tier 1 out of 13 Medium

So it's winning on average in 52.91% of cases. Is this really some unreal WR that no one can expect to achieve? Mine has 59.09% WR. Is my E50 safe from further nerfs? :ohmy:

 

  • Pouring out damage
Damage per Battle 1,661 Damage Rank at Tier 1 out of 13 Medium Damage per Shot Hit 215

Dmg per battle ranked E50 as 1st overall, but can dealing 1.6k dmg be called ''pouring out''? Deathstar can do that with one pen.:sceptic:

 

  • Blocking a ton of damage

This is really a special one. Dmg blocked is 603 and ranked 2nd. But it's THE HEAVIEST MEDIUM TANK IN GAME, beside E50M (and Type 5 perhaps). The weight derives from armor I guess. And it does have some armor indeed. I've seen some really good players bouncing well over 3 or 4k with ease in some tanks with questionable armor. E50 has armor, and armor is there for protection, so bouncing some dmg is expected. Again 600 bounced is a ''Ton of damage''?:sceptic:

Damage Blocked 603 Damage Blocked Rank At Tier

2 out of 13 Medium


The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


MASHMAN 90 #6 Posted 13 October 2018 - 02:09 PM

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View PostJope2209, on 13 October 2018 - 11:53 AM, said:

Since 4.6 Update my poor E50 still stands in my garage like an orphan. This tank was my keeper tank, I looked forward to unlock it, played it trough all packages from stock (7.5 cm L/70 when it was still there) and finally unlocked top packages and upgraded it to full beast that this tank once was.

 

Update 4.6 had really ruined it beyond recognition, 10.5 cm gun handling was nerfed so hard that tank lost its identity and stat change influenced the playstyle heavily. E50 is no longer heavy medium flanker and snap-shot specialist, now it's more suited for TD roles, hanging in the back of the map with other fellow TD campers.

 

What came as a real shock to me was when I compared the stats of our E50 now with PC version. I know WoTC will say that it's a different game, but it's derived from PC, its origins are on PC and 95% of all tank models are imported from PC. I've compared both top packages on PC and on Console and I believe that there isn't any tank other than E50 with so many differences between these two platforms. One could go and say that our version looks like a toy tank when compared to PC E50.

 

First comparison is for Package E-50f III with 8.8 cm L/100 KwK gun.

 

PC E50 / Console E50

DPM 3,003.43  2182
Reload time (sec) 4.79  6.60
Rate of fire (rnds/min) 12.51  9.09
Aim time (sec) 1.92  2.90
Dispersion 0.28  0.30

 

Second comparison is for Package E-50 Ausf F with 10,5 cm Kw.K. L/52 Ausf. B

 

PC E50 / Console E50

DPM 2,541.96  2126
Reload time (sec) 9.21  11.01
Rate of fire (rnds/min) 6.52  5.45
Aim time (sec) 2.01  3.00
Dispersion 0.29  0.30
 
 
Stats are taken from https://tanks.gg/tank/e-50 (PC) and http://www.worldofta...nkProfiler.aspx (Console). All statistics are stated in ''raw'' form, without any modifiers like equipment, consumables or crew skills.

 

i don't agree with the nerfs personally, if i did have to nerf the E-50, i would make aim time, 2.3 seconds at the most, it's a German gun after all, it should be accurate, I would leave the reload, it was already BAD to begin with, Dispersion i'm ok with 0.3 is still very good accuracy. I would leave E-50 M as it was as a Tier X should always be better than a Tier IX.


 

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Jope2209 #7 Posted 13 October 2018 - 02:13 PM

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View PostMASHMAN 90, on 13 October 2018 - 02:09 PM, said:

 

i don't agree with the nerfs personally, if i did have to nerf the E-50, i would make aim time, 2.3 seconds at the most, it's a German gun after all, it should be accurate, I would leave the reload, it was already BAD to begin with, Dispersion i'm ok with 0.3 is still very good accuracy. I would leave E-50 M as it was as a Tier X should always be better than a Tier IX.

 

But on PC E50 can have aim time of 1,60 sec(!?!) with equipment, consumables and skills. 2.90 sec aim time is Soviet standard for 122 mm guns. They could've nerfed the engine to 900 HP (like on PC) instead of 1200 HP (Console), perhaps increase aim time to 2.2 sec and reload for 0.2 sec (but leave the E50M untouched). That would be the nerf and the tank would be ''balanced'', but not completely ruined based on some partial stats.

The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


FinlandRed #8 Posted 13 October 2018 - 02:20 PM

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I'd be curious to see how the E50 compares to mediums number 2 and 3 on that spreadsheet because at least that would demonstrate how OP it allegedly was before the nerf anvil landed on it. I thought it had a great gun because it's the size of a Tiger II and therefore not great camo. I think they've destroyed a great tank. If it goes out now I'll use it as a bush wookie.

 

And by increasing the weight they've enabled us to do things like this (This is the law of unintended consequences). I shot the LT once on the way in

 

https://xboxdvr.com/.../video/61919397

 

I feel they've based the nerf on the performance of people like me which is straight up bum gravy because my stats are better than average in it (sorry to wave my epeen but I believe their reasoning is flawed). They're trying to handicap me but I just won't play it any more as the nerfs have broken it. This leaves green beans struggling with the grind which means they'll reverse it. I'll be back playing it then. 

 

 

 

 



korbendallas-01 #9 Posted 13 October 2018 - 02:27 PM

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View PostJope2209, on 13 October 2018 - 12:53 PM, said:

Since 4.6 Update my poor E50 still stands in my garage like an orphan. This tank was my keeper tank, I looked forward to unlock it, played it trough all packages from stock (7.5 cm L/70 when it was still there) and finally unlocked top packages and upgraded it to full beast that this tank once was.

 

You did not buy the L/100 that you already had researched for the Panther?

Jope2209 #10 Posted 13 October 2018 - 02:39 PM

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View PostFinlandRed, on 13 October 2018 - 02:20 PM, said:

I'd be curious to see how the E50 compares to mediums number 2 and 3 on that spreadsheet because at least that would demonstrate how OP it allegedly was before the nerf anvil landed on it. I thought it had a great gun because it's the size of a Tiger II and therefore not great camo. I think they've destroyed a great tank. If it goes out now I'll use it as a bush wookie.

 

And by increasing the weight they've enabled us to do things like this (This is the law of unintended consequences). I shot the LT once on the way in

 

https://xboxdvr.com/.../video/61919397

 

I feel they've based the nerf on the performance of people like me which is straight up bum gravy because my stats are better than average in it (sorry to wave my epeen but I believe their reasoning is flawed). They're trying to handicap me but I just won't play it any more as the nerfs have broken it. This leaves green beans struggling with the grind which means they'll reverse it. I'll be back playing it then.

 

But it could do that before the nerf as well. That argument about ''ton of dmg'' bounced wasn't adressed properly in 4.6 nerf. I don't recall they've done anything to dwarf the bounced dmg numbers.

The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


Jope2209 #11 Posted 13 October 2018 - 02:42 PM

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View Postkorbendallas-01, on 13 October 2018 - 02:27 PM, said:

 

You did not buy the L/100 that you already had researched for the Panther?

 

Yes I have, but nevetheless gave that stock gun a run or two. It was ridiculous, but had to try it with tier VI gun against Maus. Didn't work thou. :teethhappy:

The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


korbendallas-01 #12 Posted 13 October 2018 - 04:03 PM

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View PostJope2209, on 13 October 2018 - 03:42 PM, said:

Yes I have, but nevetheless gave that stock gun a run or two. It was ridiculous, but had to try it with tier VI gun against Maus. Didn't work thou. :teethhappy:

 

For science then, a worthy effort!

 

A mate once tried to use an E 50 to ram the last remaining hit points of a Maus. Didn't work either. :D



SALTenacious #13 Posted 13 October 2018 - 04:12 PM

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The 50 was my fav tank for a long time. I took a two year or so break from this game to come back to find these insane nerfs and frankly am not surprised. Wgs been doing dumb [edited]since the start. I just don’t understand why they can’t understand balancing instead of making everything obsolete. Like oh idk give it a tap on the right direction not implode the godamn thing with a sledgehammer


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Morpheus02007 #14 Posted 14 October 2018 - 10:35 AM

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I don't get it...So if a tank performs well, they need to make it bad? What kind of crap is that? So in the future all the good tanks will get nerfed so they get worse then others...Then the others are better then those that got nerfed, so those that are then got better most be getting nerfed again...because accourding to the numbers they are better. It's a vicious circle.
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Jope2209 #15 Posted 14 October 2018 - 01:14 PM

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But let's have a look at aim times of the whole line from tier IV to X:

 

Tier IV, DW 2: 2.2 sec (5 cm gun) / 2.3 sec (7.5 cm gun L24)

Tier V, VK 30.01: 2.5 sec (both top guns 7.5 cm L70 and Waffe 0725)

Tier VI, VK 30.01 M: 2.3 sec (7.5 cm L70)

Tier VII, Panther: 2.3 sec (7.5 cm L100)

Tier VIII, Panther II: 2.2 sec (8.8 cm L100)

Tier IX, E50: 2.9 sec (8.8 cm L100) / (Pre-4.6: 2.1 sec) 3 sec (10.5 cm L52B) :facepalm:

Tier X, E50M: 2.1 sec (10.5 cm L52K)

 

So aim time gradualy improves as you progress trough the TT line, as it should be, higher tier tanks get better weaponry, faster aiming and all seems well and logical.


The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


Jope2209 #16 Posted 14 October 2018 - 01:15 PM

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This is the most obvious screw-up they did in their long and rich history of failed balance changes.

 

Console E50 should get these stats changed in order to make it a bit more different from tier X and yet not to ruin it's role in battle and playstyle. Most violent changes in 4.6 were those directed to E50's notoriously precise gun.

 

E50 with 8.8 L/100 KwK

Aim time: 2.9 sec ⇒ 2.1 sec (buff)  ..........This is to make it a logical improvement over Panther II with the same gun and still not as good as PC E50.

Reload time: 6.6 sec ⇒ 5.4 sec (buff).......This is to make this gun more appealing option and increase DPM so it comes within 20% difference from PC E50

Dispersion: 0.29 (buff)..............................Accuracy is still decent, they haven't changed it, but on PC it's 0.28 and it makes sense that lower caliber gun has better accuracy.

ROF: 9.09 ⇒ 11.11 (buff)..........................As a consequence ROF will go up a bit, but still not as PC version.

DPM: 2182 ⇒ 2665 (buff)..........................Final result will be higher DPM, but compared to PC it's still well behind 3000 DPM.

 

This way 8.8 cm gun will become top gun and preferrable option compared to 10.5 cm, but this is the gun with less alpha dmg to start with.

 

E50 with 10.5 cm L/52 B

Aim time: 3 sec ⇒ 2.2 sec (buff, but actualy a nerf from pre-nerf stats for 0.1 sec)............This will make it look like a real logical predecessor of E50M and it won't change its playstyle.

Reload time: 11 sec ⇒ 9.8 sec (buff, but actualy a nefr from pre-nerf stats for 0.2 sec).....This will make it competitive again and to make it different from tier X, E50M's reload should be unnerfed to what it was pre-4.6 (9.6 sec).

Dispersion: 0.3 (same)........................................................................................................They haven't touched it and it's as it should be.

ROF: 5.45 ⇒ 6.12................................................................................................................ROF will go up a bit, but still slightly worse than E50M (condition is to unnerf E50M)

DPM: 2126 ⇒ 2386..............................................................................................................DPM will go up but still lower than PC E50 (2541).

 

Other changes:

Engine: Maybach HL 234 TRM P45* ⇒ Maybach HL 234 TRM P30 (nerf)...........................This will lower the overall speed and power to weight ratio as it's 1200 HP to 900 HP nerf. Same as PC btw.

Turret rotation: 30 ⇒ 32 (unnerf)..........................................................................................Not actualy a buff, but revert to pre-nerf speed.

Dispersion during turret rotation: 0.1 ⇒ 0.08 (unnerf)

 

These two last changes were probably an autotuned consequence of weight increase (at least that's my conclusion based on devs notes), so that might need to get back to pre-nerf values as well.

 

There are my 0.02$... Although WG will probably ignore all of it.


The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25

Poll - Choose your least preferred map (removed maps* included, Nomonhan map added to Poll)


Thrillhelm #17 Posted 14 October 2018 - 03:45 PM

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These nerfs are infuriating. The E50 is one of the best tanks in the German tech tree on PC, but on console it is a complete joke. I will not play this tank (despite him being one of my favourite tanks in the game) until they re-do the 4.6 nerfs. In a world where a Bat-Chat 25t gets all advantages above other mediums and auto-loaders, we have the T50/51 and the AMX 13 105 nerfed instead.


LacqueredBacon #18 Posted 18 October 2018 - 02:51 PM

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I never played it pre 4.6.  I am now grinding it and I like the tank.  My biggest problem is the maneuverability.

 


 



 


LacqueredBacon #19 Posted 18 October 2018 - 02:52 PM

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Oh I should say that, much like the HEAT-54, you often need to press the A button so it is kinda like the HEAT-50 now....except it doesn't fire HEAT...you get the drift.


 






Also tagged with E50, 4.6 Update, Balance?

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