R35T NO MORE, on 08 November 2018 - 12:51 PM, said:
When you only have 30-40 mins to play, so you load up war stories as they are faster. Go to live fire and you have to spend the next 30 mins loading it up then quitting as it gives you 4-5 green light tanks. Then, when it finally, finally gives you green tanks that can survive more than a few seconds, the first green gets set on fire twice right at the start, the other gets wrecked via circling and then a green in the town also burns. Then after those reds die, arty 1 shot 2 more greens. OP bonus is lost, and i wasted 35 mins to get 28k silver..
Why even have it so multiple green LTs can spawn? It just screws that run.
R35T NO MORE, on 09 November 2018 - 12:57 AM, said:
Completing ops that WG added is gaming the system to you?
gaming the system would be trying to exploit it. I'm merely trying to play the game and complete the objectives, again, set by WG..
Instead i went and played Red Dead. I gamed that system too by skinning animals to make money
.
You weren't just "merely" playing as you allude to and were denied something without reason. No, in fact you did not like the terms of the engagement so you spent 30 or 35 minutes quitting and restarting to get the matchup that you thought was most favorable to you. That is trying to game the system. Instead of accepting the challenge presented you tried to manipulate the terms. Maybe you should not be able to auto complete the op every time. Maybe you should have to work for it. Maybe you should just play the game instead of the economy.
You do realize that in the 35 minutes you spent quitting and restarting you could have otherwise completed live fire three or four times, right? You would have earned more by just playing.