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R35T NO MORE #1 Posted 08 November 2018 - 06:51 PM

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When you only have 30-40 mins to play, so you load up war stories as they are faster. Go to live fire and you have to spend the next 30 mins loading it up then quitting as it gives you 4-5 green light tanks. Then, when it finally, finally gives you green tanks that can survive more than a few seconds, the first green gets set on fire twice right at the start, the other gets wrecked via circling and then a green in the town also burns. Then after those reds die, arty 1 shot 2 more greens. OP bonus is lost, and i wasted 35 mins to get 28k silver.. 

 

Why even have it so multiple green LTs can spawn? It just screws that run. 


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Jope2209 #2 Posted 08 November 2018 - 07:02 PM

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Yes, happens quite often. I think they tweaked bots so now last 3 don't go to town across the valley, but instead they rush you and I mean really suicide yolo rush. At least they restored earnings to how it was pre-4.7.

Arty is tweaked too, today I was trying to get out of stock gun on TVP and used one xp boost, guess what happened...just when I thought I can finish secondary objective, arty nuked me and I mean zeroed me.


The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

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Xenith_Inc #3 Posted 08 November 2018 - 07:06 PM

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With 30 mins to play I go MP. Less stressful and more games.

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IBROX 04 #4 Posted 08 November 2018 - 07:07 PM

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Lol my grandson does the same thing. Quits until he gets the right tanks to get the XP and silver bonuses. So I started doing the same thing myself. Couldn't agree more Rest guaranteed fail with light tanks. Me thinks WG doesn't want anyone to get the Bonuses. 

 

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DefiantSpurr #5 Posted 08 November 2018 - 07:08 PM

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I stopped playing ws when every red tank was getting criticals with every shot. What's the point.

everything i say is my own opinion.

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PLK180W #6 Posted 08 November 2018 - 07:10 PM

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Choose another Op.

 

The first one in the Tiger Story is pretty useful 


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RELIC x #7 Posted 08 November 2018 - 07:10 PM

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I just run it no matter what green team spawns.  Even with 4-5 lights you can still sometimes keep 3 alive.

PLK180W #8 Posted 08 November 2018 - 07:11 PM

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View PostDefiantSpurr, on 08 November 2018 - 07:08 PM, said:

I stopped playing ws when every red tank was getting criticals with every shot. What's the point.

 

Well it does make them more of a challenge...
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Albapfalzd3 #9 Posted 08 November 2018 - 07:18 PM

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View PostDefiantSpurr, on 08 November 2018 - 07:08 PM, said:

I stopped playing ws when every red tank was getting criticals with every shot. What's the point.

 

^This^ It is a great scenario for getting the 12 Frags and several other OPs completed but not the Assist OP don't use that one. Make sure you use a tank with plenty of decent armor though as you are going to get hit. I like to use the Tigre for this match as it's gun loads very quickly.

 

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BrogueOne #10 Posted 08 November 2018 - 08:20 PM

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View PostPLK180W, on 08 November 2018 - 07:10 PM, said:

Choose another Op.

 

The first one in the Tiger Story is pretty useful 

^^^^^ If you’re using any kind of tank with a decent RoF and frontal armor immune to auto-aim it’s excellent for farming up XP and credits.  I’ve been training my Wojtek Bear in it!



SpartanFire71 #11 Posted 08 November 2018 - 09:23 PM

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I like Push for Victory. It's longer, but worth a try.  Every now and then, one will hit me in the rear as I pull into cover to reload in the beginning.

It's time to drive broken tanks with full premium ammo.  Have a wonderful balanced day courtesy of update 4.6.

 

 

 


Gallant Prime #12 Posted 09 November 2018 - 03:45 AM

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Tries to game the system...gets gamed in the end.  

 

That Trinity tank seems to work pretty good regardless of what is thrown out--typically keep all the tanks alive.     


 


BrogueOne #13 Posted 09 November 2018 - 03:53 AM

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View PostGallant Prime, on 09 November 2018 - 03:45 AM, said:

Tries to game the system...gets gamed in the end.  

 

That Trinity tank seems to work pretty good regardless of what is thrown out--typically keep all the tanks alive.     

Trinity is great if you’re working on Merc Crews.  The first and last mission of The Heist are also challenging/rewarding, but easy enough to play with anything with good armor/good RoF.  Dual trainers like the CKV-1 are excellent WS trainers for most missions. Tier V in general is the easiest all around for abusing WS for Crew training, but farming Silver is best done in a KV-5



R35T NO MORE #14 Posted 09 November 2018 - 06:57 AM

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View PostGallant Prime, on 09 November 2018 - 03:45 AM, said:

Tries to game the system...gets gamed in the end.  

 

That Trinity tank seems to work pretty good regardless of what is thrown out--typically keep all the tanks alive.     

 

Completing ops that WG added is gaming the system to you? :facepalm: gaming the system would be trying to exploit it. I'm merely trying to play the game and complete the objectives, again, set by WG.. 

 

Instead i went and played Red Dead. I gamed that system too by skinning animals to make money :ohmy:

 

 

 


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Gallant Prime #15 Posted 10 November 2018 - 12:52 AM

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View PostR35T NO MORE, on 08 November 2018 - 12:51 PM, said:

When you only have 30-40 mins to play, so you load up war stories as they are faster. Go to live fire and you have to spend the next 30 mins loading it up then quitting as it gives you 4-5 green light tanks. Then, when it finally, finally gives you green tanks that can survive more than a few seconds, the first green gets set on fire twice right at the start, the other gets wrecked via circling and then a green in the town also burns. Then after those reds die, arty 1 shot 2 more greens. OP bonus is lost, and i wasted 35 mins to get 28k silver.. 

 

Why even have it so multiple green LTs can spawn? It just screws that run. 

 

View PostR35T NO MORE, on 09 November 2018 - 12:57 AM, said:

 

Completing ops that WG added is gaming the system to you? :facepalm: gaming the system would be trying to exploit it. I'm merely trying to play the game and complete the objectives, again, set by WG.. 

 

Instead i went and played Red Dead. I gamed that system too by skinning animals to make money :ohmy:

 

 

 

 

You weren't just "merely" playing as you allude to and were denied something without reason.  No, in fact you did not like the terms of the engagement so you spent 30 or 35 minutes quitting and restarting to get the matchup that you thought was most favorable to you.  That is trying to game the system.  Instead of accepting the challenge presented you tried to manipulate the terms.  Maybe you should not be able to auto complete the op every time.  Maybe you should have to work for it.  Maybe you should just play the game instead of the economy.   

 

You do realize that in the 35 minutes you spent quitting and restarting you could have otherwise completed live fire three or four times, right?  You would have earned more by just playing.  


 


IBROX 04 #16 Posted 10 November 2018 - 12:58 AM

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View PostGallant Prime, on 10 November 2018 - 12:52 AM, said:

 

 

You weren't just "merely" playing as you allude to and were denied something without reason.  No, in fact you did not like the terms of the engagement so you spent 30 or 35 minutes quitting and restarting to get the matchup that you thought was most favorable to you.  That is trying to game the system.  Instead of accepting the challenge presented you tried to manipulate the terms.  Maybe you should not be able to auto complete the op every time.  Maybe you should have to work for it.  Maybe you should just play the game instead of the economy.   

 

You do realize that in the 35 minutes you spent quitting and restarting you could have otherwise completed live fire three or four times, right?  You would have earned more by just playing.  

 

Lol gaming the system [edited]sake. Lol . Thanks for the laugh. 

 

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Gallant Prime #17 Posted 10 November 2018 - 01:06 AM

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View PostIBROX 04, on 09 November 2018 - 06:58 PM, said:

 

Lol gaming the system [edited]sake. Lol . Thanks for the laugh. 

 

Not as funny as this thread.  

 


IBROX 04 #18 Posted 10 November 2018 - 01:09 AM

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View PostGallant Prime, on 10 November 2018 - 01:06 AM, said:

 

Not as funny as this thread.  

 

Who's time was he wasting exactly? Playing a PVE? 

 

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PLK180W #19 Posted 10 November 2018 - 01:12 AM

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View PostGallant Prime, on 09 November 2018 - 03:45 AM, said:

Tries to game the system...gets gamed in the end.  

 

That Trinity tank seems to work pretty good regardless of what is thrown out--typically keep all the tanks alive.     

 

That thing is OP as hell for a tier VIII, if it was introduced as a Mercenery Premium in MP rather then in WS, there would have been the PTW argument to end them all...
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IBROX 04 #20 Posted 10 November 2018 - 01:19 AM

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View PostPLK180W, on 10 November 2018 - 01:12 AM, said:

 

That thing is OP as hell for a tier VIII, if it was introduced as a Mercenery Premium in MP rather then in WS, there would have been the PTW argument to end them all...

 

If WG didn't want players playing a PVE . Why add ? Arguing about gaming the system actually defeats the purpose. Why add it in the first place? Doesn't make sense. This thread is about how petty WG is, isn't actually about gaming the system. 

 

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