Jump to content


Oh no.... here we go again.

maps

  • Please log in to reply
84 replies to this topic

Kebabsaurus Rex #61 Posted 23 January 2019 - 01:42 PM

    Captain

  • Players
  • 19537 battles
  • 1,926
  • [ASYLM]
  • Member since:
    02-07-2015
Why on god's green [edited]earth have live oaks and highway been removed?

John Arrowsmith #62 Posted 23 January 2019 - 01:51 PM

    Major

  • Players
  • 78088 battles
  • 15,826
  • Member since:
    02-13-2014

View PostKebabsaurus Rex, on 23 January 2019 - 01:42 PM, said:

Why on god's green [edited]earth have live oaks and highway been removed?

 

I'm certain I seen a request for the map rotation to be.....  sacred valley, ghost town, sacred valley,  himmelsdorf, sacred valley, ensk ,sacred valley.

World of tanks Auto lock edition,  because aiming shouldn't be a skill.

 

 

 


Kebabsaurus Rex #63 Posted 23 January 2019 - 01:58 PM

    Captain

  • Players
  • 19537 battles
  • 1,926
  • [ASYLM]
  • Member since:
    02-07-2015

View PostJohn Arrowsmith, on 23 January 2019 - 01:51 PM, said:

 

I'm certain I seen a request for the map rotation to be.....  sacred valley, ghost town, sacred valley,  himmelsdorf, sacred valley, ensk ,sacred valley.

 

I would be happy (slightly) if I even got rotation - got ensk 4 times in 6 games the other day.

 

Can they seriously not rework Ensk and make it larger or move the spawn points so we arent spotted immediately? Its like 4 drunk people fighting in a phone box.



John Arrowsmith #64 Posted 23 January 2019 - 02:00 PM

    Major

  • Players
  • 78088 battles
  • 15,826
  • Member since:
    02-13-2014

View PostKebabsaurus Rex, on 23 January 2019 - 01:58 PM, said:

 

I would be happy (slightly) if I even got rotation - got ensk 4 times in 6 games the other day.

 

Can they seriously not rework Ensk and make it larger or move the spawn points so we arent spotted immediately? Its like 4 drunk people fighting in a phone box.

 

 

I don't understand why a few maps are tier restricted but this 1 isn't.  I'm not saying it should be but the decisions made are bizzare.


World of tanks Auto lock edition,  because aiming shouldn't be a skill.

 

 

 


Ronin Gaidin #65 Posted 23 January 2019 - 02:43 PM

    Major

  • Beta Tester
  • 35251 battles
  • 4,394
  • Member since:
    11-10-2013
News on the map removal says that it avoids roughly 500 crashes per day. I assume that is 500 individual players and not 500 matches. But even if it was 500 matches that crashed, how many games are played per day? Probably comes down to a very small percentage of games that have an issue. I think I would rather risk an occasional crash than lose so many maps (which is easy for me to say having had zero crashes personally). 

steelheadclan #66 Posted 23 January 2019 - 02:58 PM

    Major

  • Players
  • 15385 battles
  • 5,275
  • [REAL]
  • Member since:
    03-05-2017

View PostRonin Gaidin, on 23 January 2019 - 06:43 AM, said:

News on the map removal says that it avoids roughly 500 crashes per day. I assume that is 500 individual players and not 500 matches. But even if it was 500 matches that crashed, how many games are played per day? Probably comes down to a very small percentage of games that have an issue. I think I would rather risk an occasional crash than lose so many maps (which is easy for me to say having had zero crashes personally). 

 

One of the stats sources shows 16 mil over last month so 500k ish a day and that’s only for those that have logged in for that site. 

Dropping maps for 500 out of over 500,000 is crazy


 


Brass Drag0n #67 Posted 23 January 2019 - 03:03 PM

    Major

  • Beta Tester
  • 34403 battles
  • 3,682
  • Member since:
    01-04-2014
Shame Amazon isn't causing "crashes" I could happily lose that boring ugly bugger.

MoE: Firefly (2), Churchill III (2), KV-5 (2), Pz V/M10​ (2), Tiger 1​ (3)

 

(PS4 - DRAGONxxSWORD)

 


ShotGunJohnny62 #68 Posted 23 January 2019 - 03:08 PM

    Staff sergeant

  • Beta Tester
  • 30014 battles
  • 303
  • Member since:
    08-24-2013

View Postmotor sw, on 22 January 2019 - 09:27 PM, said:

Are there 360 reasons the maps were removed?
I'm only going to miss Live Oaks and Highway tough. The corridor maps can stay gone for all I care.

 

totally agree about corridor maps .plus we only just got oaks and highway back as well:(

Cobravert #69 Posted 23 January 2019 - 03:45 PM

    Major

  • Players
  • 27310 battles
  • 3,768
  • [WPLAC]
  • Member since:
    03-10-2014

I wish we were allowed to pick which maps were removed by vote. I rather like most of the ones they're taking away AGAIN.

I've never once experienced a crash since these were brought back.



TemplarKnight75 #70 Posted 23 January 2019 - 04:05 PM

    Major

  • Players
  • 21797 battles
  • 4,098
  • [OJD]
  • Member since:
    12-05-2015

View PostDyslexsticks, on 23 January 2019 - 04:21 AM, said:

 

Saying anyone barely recognises the 360 would be harsh and really underestimates the memory of the human race.

 

The 360 gave us a more expanded leap into the future, with it's "Red ring of death" feature...hang on.

As much as I love the games and their presence has vastly increased most people are unlikely to know very much if anything about games even the ones who do play. To most all Xbox systems are likely the same and likely don't know what the rung of death is



El Materdor43 #71 Posted 23 January 2019 - 04:25 PM

    Major

  • Players
  • 32976 battles
  • 8,777
  • [HACKS]
  • Member since:
    03-02-2014

View PostRonin Gaidin, on 23 January 2019 - 09:43 AM, said:

News on the map removal says that it avoids roughly 500 crashes per day. I assume that is 500 individual players and not 500 matches. But even if it was 500 matches that crashed, how many games are played per day? Probably comes down to a very small percentage of games that have an issue. I think I would rather risk an occasional crash than lose so many maps (which is easy for me to say having had zero crashes personally). 

I haven’t had any problems on any of the maps that are being removed and I haven’t noticed any players in those games that look to be DC’d. 


   

 

                                                                                                                                               

                                                                                                                 

 


DefiantSpurr #72 Posted 23 January 2019 - 06:22 PM

    Major

  • Players
  • 14222 battles
  • 2,660
  • [BNKR]
  • Member since:
    11-11-2014

There is a YouTube video where some Dev dude talks about it. And why they pulled the PS4 versions too.

 


Subscribe to my YouTube! 

https://www.youtube....ser/immortalfae

 


XEboi #73 Posted 23 January 2019 - 06:56 PM

    Captain

  • Players
  • 23113 battles
  • 1,606
  • Member since:
    12-05-2015
More missing maps, weres icebond or Berlin or that other one were still missing from last time?

Jezzzz bet there gonna be gone for 6 months +

DA Derpington #74 Posted 24 January 2019 - 04:31 AM

    First lieutenant

  • Players
  • 8811 battles
  • 897
  • [CNUT]
  • Member since:
    08-10-2018

View PostDyslexsticks, on 23 January 2019 - 09:21 AM, said:

 

Saying anyone barely recognises the 360 would be harsh and really underestimates the memory of the human race.

 

The 360 gave us a more expanded leap into the future, with it's "Red ring of death" feature...hang on.

 

 

:trollface:



Destraag #75 Posted 24 January 2019 - 04:19 PM

    Captain

  • Players
  • 41300 battles
  • 1,615
  • Member since:
    02-22-2014

Most of these maps are imo counted with the worst in the game, with live oaks and highway being the exceptions.

 

  • Live Oaks
  • Highway
  • Great Wall
  • Pearl River
  • Sacred Valley - (regular variant)
  • Severogorsk Snow

 

 Now they just need to remove amazon. (worst map in the game).

 

 


Edited by Destraag, 24 January 2019 - 04:21 PM.

When a person resorts to attacking the other person rather than focusing on the issue (aka argumentum ad hominem), it becomes pretty clear they have nothing else to contribute and are wrong.


TemplarKnight75 #76 Posted 24 January 2019 - 04:28 PM

    Major

  • Players
  • 21797 battles
  • 4,098
  • [OJD]
  • Member since:
    12-05-2015

View PostDestraag, on 24 January 2019 - 11:19 AM, said:

Most of these maps are imo counted with the worst in the game, with live oaks and highway being the exceptions.

 

  • Live Oaks
  • Highway
  • Great Wall
  • Pearl River
  • Sacred Valley - (regular variant)
  • Severogorsk Snow

 

 Now they just need to remove amazon. (worst map in the game).

 

 

Most of those are some of my favorite maps. The maps and their likeability is subjective. But removing maps wholesale because of 500 crashes out of countless games is getting old. I'd rather have a few maps I'm not to fond of pop up than have the same few maps over and over because they keep needing to remove maps because of a few crashes on outdated and obsolete hardware. 



JARL VARYAG #77 Posted 24 January 2019 - 04:46 PM

    Staff sergeant

  • Players
  • 9397 battles
  • 322
  • Member since:
    11-16-2015
I would be happy if they removed Port, Ensk, and Pilsen. Or restricted them to low tiers.

My honor is loyalty.


cydewaze #78 Posted 24 January 2019 - 05:08 PM

    First lieutenant

  • Players
  • 6728 battles
  • 885
  • [ALSRN]
  • Member since:
    06-10-2018

View PostTemplarKnight75, on 24 January 2019 - 11:28 AM, said:

Most of those are some of my favorite maps.

 

Mine as well, especially the first three.
Certified Potato! 1 MOE: M6 - T29 - T32 - M103 - Tiger I - Tiger II - E75 - Stug III G

FlamMabel #79 Posted 24 January 2019 - 07:18 PM

    Sergeant

  • Beta Tester
  • 26132 battles
  • 169
  • [SIX]
  • Member since:
    12-14-2013

View PostEl Materdor43, on 22 January 2019 - 10:04 PM, said:

I play on both consoles, X1 and 360. I have not experienced any issues on any maps when I’m on the 360.  

 

My husband and I have had zero issues with the 360 and map crashes here either. And that's two consoles.



Futarrari #80 Posted 24 January 2019 - 07:33 PM

    Captain

  • Players
  • 13109 battles
  • 1,519
  • [KNOWN]
  • Member since:
    11-08-2013

View PostGuyabsher, on 22 January 2019 - 04:35 PM, said:

Since WG has a 1 BILLION DOLLAR net worth why can they not outsource the map making so we can have more and bigger map's to play ?:confused:

 

I doubt the console version has the same net worth as the pc 





Also tagged with maps

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users