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Long Haul Op - Why?

op marketing value requirement playerbase time investment

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test777777 #1 Posted 18 February 2019 - 06:42 AM

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The long Haul OP is an interesting one. I'm not really sure who it's designed for because it's requirements are extraordinarily steep, yet it's rewards are comparatively low. This isn't a complaint and I don't take issue with it personally, just an observation.

 

I wish it would be automatically switched on instead of magically appearing several pages below the list of ops so I might be able to maybe squeeze it in immediately but since the requirements are out of reach for most players , that's probably moot.

 

Who is this Op aimed at and why does it exist?

 

As far as I can tell, the Op is aimed at those who have ridiculous amounts of spare time  I do get that WG want people spending ridiculous amounts of time playing and bringing the numbers up but I don't get how this OP helps with that.

 

I did the Math though and here's what it takes.

 

10 minutes per win is pretty tough to actually achieve and is probably shorter than many battles take to complete but for mathematical simplicity lets say we can get a win every 10 minutes which I doubt is possible to do consistently. 

That's 750 minutes of time. If the op is spread over 4 days, that's over 3 hours a day and realistically, who could achieve a win every 10 minutes? 

 

A win every 20 minutes which is still near impossible but more likely - 1500 minutes total or more than  6 hours a day to meet that 75 wins.  I guess lots of people spend this sort of time playing but not necessarily in battles so even a win every 20 minutes isn't guaranteed since battles can and do exceed 10 minutes and maintaining a 50% WR is difficult for most people to control. 

 

A win every half hour or 50% WR at high tier where battles go for 13 or more minutes, the OP requires  2250 minutes or 9 hours a day. Now we're talking typical work week sort of hours. 

 

For those who have completed it and even completed the 2nd stage and I did it once over the Christmas/new year break, how many hours a day does it take you to complete this op and does it encourage you to spend a lot more time playing it than it normally would?


 

Playing it safe


CostlessSun07 #2 Posted 18 February 2019 - 07:15 AM

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The OP is designed to help sell crates.

JuniorDelGebi17 #3 Posted 18 February 2019 - 07:19 AM

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You play a lot, or you buy them, thats simple

f1mitku #4 Posted 18 February 2019 - 08:45 AM

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If we assume that the average win rate is 50%, this means the Op that requires 150 wins (for 2 war chests) in a week will need about 300 battles. 300 battles by 7-8 min. means about 2400 min. or 40 hours play time per week or close to 6 hours per day. Yeah... pretty steep.

Then usually you receive 2 Commander's War chests and from them you receive 2 * 150 gold = 300 gold (plus some silver and some boost). Which roughly means about $1 or so.

Thus - 6 hours per day for $1 per week. :)


Don't rush me, I'm waiting for the last moment!

Cpt KYU #5 Posted 18 February 2019 - 08:52 AM

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It’s aimed at people like me, that are not as active in WoT as they were before. But now that we have all these boosts on and a Long Haul Op, we might be persuaded to finish some of these pesky grinds and not just switch of after yet the third total wipeout loss in 5 games.

 

And heck, it’s working too. All my game time these days goes to WoT again. 


 

 


test777777 #6 Posted 18 February 2019 - 10:10 AM

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View PostCpt KYU, on 18 February 2019 - 04:52 PM, said:

It’s aimed at people like me, that are not as active in WoT as they were before. But now that we have all these boosts on and a Long Haul Op, we might be persuaded to finish some of these pesky grinds and not just switch of after yet the third total wipeout loss in 5 games.

 

And heck, it’s working too. All my game time these days goes to WoT again. 

I understand the monthly and seasonal and daily ops and how they change the value equation. They don't take any where near the amount of intensity as the Long Haul Op. The bit that I struggle with understanding is how the OP reward justifies the time input and with such a high demand on your time, how does it provides enough incentive to bother when you're borderline disinterested anyway? The time investment I would have thought would almost encourage burnout.


 

Playing it safe


test777777 #7 Posted 18 February 2019 - 10:14 AM

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View Postf1mitku, on 18 February 2019 - 04:45 PM, said:

Thus - 6 hours per day for $1 per week. :)

 

 time taken waiting in queue and waiting for battle to load is on top of that as is fluid intake, fueling the tank and toilet breaks.  


 

Playing it safe


Jope2209 #8 Posted 18 February 2019 - 10:23 AM

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You've overestimated average battle lenght these days. I'd say it's a steamroll 3 out of 5 games (one way or the other). Steamrolls tend to last far less than 5 mins on avg. Other games might get close to 10-ish mins, but overall avg lenght is 5-7 mins I believe.

Long Haul lasts for a week, so that translates to 10 or 11 wins per day, which is achievable considering you can use tier V tanks and above, so seal clubbing in Viv is definitely an option and you even get a chest with some gold for it! :teethhappy:

 

Op is repeatable, which means you could get two chests per week if you can pull out an avg of 21-22 wins per day. I even made it once or twice, but I do aim to get at least one chest. To me it looks reasonable requirement.


 

The 13. (Tiger) Kompanie, of Panzer Regiment Großdeutschland, reported on the performance of the 88 mm KwK 36 L/56, when their Tigers engaged the T-34: "First round hits were usually achieved at ranges between 800 to 1,000 meters. At these ranges, the Panzer Granate (they are referring to the PzGr. 39 APCBC ammunition) absolutely penetrated through the frontal armor, and usually still destroyed the engine at the rear of the T-34 tank. In 80 percent of the cases, shots from the same range hitting the side of the hull toward the rear of the tank resulted in the fuel tanks exploding. Even at ranges of 1,500 meters and longer, during favorable weather, it is possible to succeed in penetrating the T-34 with minimal expenditure of ammunition" (JENTZ, Thomas L.; Germany's TIGER Tanks - Tiger I and II: Combat Tactics; op. cit.).

3 MoE tanks: T-34, Pz IVH, Tiger I, Pz.Kpfw. T 25, M7, T-50

 

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royster1889 #9 Posted 18 February 2019 - 10:27 AM

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Dunno, I have it unchecked, it's not worth the effort or hassle to me.


 


Cpt KYU #10 Posted 18 February 2019 - 10:32 AM

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View PostJope2209, on 18 February 2019 - 11:23 AM, said:

You've overestimated average battle lenght these days. I'd say it's a steamroll 3 out of 5 games (one way or the other). Steamrolls tend to last far less than 5 mins on avg. Other games might get close to 10-ish mins, but overall avg lenght is 5-7 mins I believe.

Long Haul lasts for a week, so that translates to 10 or 11 wins per day, which is achievable considering you can use tier V tanks and above, so seal clubbing in Viv is definitely an option and you even get a chest with some gold for it! :teethhappy:

 

Op is repeatable, which means you could get two chests per week if you can pull out an avg of 21-22 wins per day. I even made it once or twice, but I do aim to get at least one chest. To me it looks reasonable requirement.

 

^ this, plus I don’t get to the end of every game, anyway. There’s always the incidental one bomb by arty and still winning the game, or as I play lights, being beaten by the enemy lights and still winning. All I know is that I’m usually getting it done by playing in my kid’s nappy time plus 2-3 evenings of gaming and some playing time on the weekend. It’s not 40 hours a week, I promise you that much.

 

It can’t promote burnout for me, as I was largely done anyway. I don’t know, I like gambling, but I don’t like gambling with money, so I guess that does it for me. :)


 

 


vVMr GoodCatVv #11 Posted 18 February 2019 - 11:22 AM

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View PostCpt KYU, on 18 February 2019 - 08:52 AM, said:

It’s aimed at people like me, that are not as active in WoT as they were before. But now that we have all these boosts on and a Long Haul Op, we might be persuaded to finish some of these pesky grinds and not just switch of after yet the third total wipeout loss in 5 games.

 

And heck, it’s working too. All my game time these days goes to WoT again. 

 

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genroul RAAM #12 Posted 18 February 2019 - 11:58 AM

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I'm on the same page. I did the long haul op once, will never do it again. Around 2 days of grinding for a $1.49 loot box. If I had spent that time at work, I could've bought a couple hundread of those commanders chests. Not worth the effort imho.


Robs Headache #13 Posted 18 February 2019 - 12:00 PM

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Too many games required per week, I do not even turn it on

mikkoj #14 Posted 18 February 2019 - 12:18 PM

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View Postgenroul RAAM, on 18 February 2019 - 01:58 PM, said:

I'm on the same page. I did the long haul op once, will never do it again. Around 2 days of grinding for a $1.49 loot box. If I had spent that time at work, I could've bought a couple hundread of those commanders chests. Not worth the effort imho.

 

Personally for me worth it. I will play much anyway because it is relaxing, so loot boxes are nice bonus.  Need very solid week to do it 2 times though. 

3-marks: Chaffee, PZ 5/4, VK 30.02 M, Cromwell knight, 34-88, T26E4, Churchill 3, T29, E75, conqueror, ELC, snakebite, T32  (13 tanks)

2-marks: lycan, amx chaffee, Brazilian bulldog, bulldog, T49, Ru 251, amx 13 90, WZ- 132A, Sheridan, T44, CDC, sta1, type59, M46, pta leo, t54, T1, bogatyr, kv2, hammer, is, tiger 2, löwe, kv4, m103, st1, T10, jagdpanther, e25, t28, t30,E8, gorynch (33 tanks)

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genroul RAAM #15 Posted 18 February 2019 - 12:38 PM

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View Postmikkoj, on 18 February 2019 - 06:18 AM, said:

 

Personally for me worth it. I will play much anyway because it is relaxing, so loot boxes are nice bonus.  Need very solid week to do it 2 times though. 

Certainly fair! Makes sense for those who play alot anyway.

 

Personally, I think this would have been better;

 

25 wins: Comanders chest (available three times p/wk)

50 wins: Generals chest (available twice p/wk)

75 wins: Hero's chest (available once p/wk)

 

With progress re-setting after each redemption, and 150 points (wins) being the cap.



mikkoj #16 Posted 18 February 2019 - 12:42 PM

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View Postgenroul RAAM, on 18 February 2019 - 02:38 PM, said:

Certainly fair! Makes sense for those who play alot anyway.

 

Personally, I think this would have been better;

 

25 wins: Comanders chest (available three times p/wk)

50 wins: Generals chest (available twice p/wk)

75 wins: Hero's chest (available once p/wk)

 

With progress re-setting after one redemption. 

 

certainly agree with you about that 

3-marks: Chaffee, PZ 5/4, VK 30.02 M, Cromwell knight, 34-88, T26E4, Churchill 3, T29, E75, conqueror, ELC, snakebite, T32  (13 tanks)

2-marks: lycan, amx chaffee, Brazilian bulldog, bulldog, T49, Ru 251, amx 13 90, WZ- 132A, Sheridan, T44, CDC, sta1, type59, M46, pta leo, t54, T1, bogatyr, kv2, hammer, is, tiger 2, löwe, kv4, m103, st1, T10, jagdpanther, e25, t28, t30,E8, gorynch (33 tanks)

Much wow, not mark hunter.


CatSnipah #17 Posted 18 February 2019 - 01:15 PM

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I didnt even know it was still going until late last week when someone here said something about their underwhelming reward chest.

 

I turned it on for the weekend (played a few Thursday night, then a bit each night of the weekend) and I think I ended up 8 or 9 wins short. Tis ok. Not worried about it.



cydewaze #18 Posted 18 February 2019 - 01:24 PM

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I think I made that op once. Now I just ignore it.

 

I don't think it should be based on wins alone. Maybe wins where you also survive, and not 75, maybe 50 or 35 or something more realistic.


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PYLE33 #19 Posted 18 February 2019 - 01:27 PM

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I did that kind of math when the Scourge op was a thing and didn't even attempt to do it because of how much time it looked like it would take. That was a mistake. The battles don't take near as long as one thinks and even for a middle of the road player like myself the points/wins or whatever add up quick. One thing I do think this op is making worse is the teams but not all of them. Someone on the forums made a comment about yoloing players trying to get this op done and I have since heard some in game chat about it. It looks like there may be just enough players out there doing this that at times we have whole teams just trying to burn through the matches for the wins. Might explain the increase in MM threads the last several weeks.

 

For the record the ops that make players place near the top of the team to progress are best imo. For those that care enough it encourages some to play better or at least try. What we got now is some participation ribbon level of [edited].


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Perfecshionist #20 Posted 18 February 2019 - 03:14 PM

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They need to make it have a 30 day expiration repeatable up to four times during the 30 day time frame.

 

 

Alternatively, they could make it unlock a commanders at 25; generals at 50 and hero’s at 75. Then award you the highest one you unlocked after the 7 day time period.






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