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Is there a correlation.....

consumables damage

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XT356 #1 Posted 20 February 2019 - 08:19 PM

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Between consumables and the type of damage you take? For the life of me, I kept getting the worse luck last night. Gunner kept getting killed, so I change out the automatic fire extinguisher for first aid. Next match, set on fire, so I swap back. Next match, gunner got killed, swap back and forth until I had enough. Why is that?

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Tempest fox3 #2 Posted 20 February 2019 - 08:22 PM

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Auto fire extinguisher reduces the chance of fire as a passive.

So yeah kinda.

Also depends what tank you were playing.

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Browning x420x #3 Posted 20 February 2019 - 08:26 PM

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.... quit running chocolate and or get rid your repair kit. problem solved.

Ronin Gaidin #4 Posted 20 February 2019 - 08:29 PM

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Passive bonuses for the three major Large Kits. Large Repair get you +10% to Repair speed, Large First Aid reduces chance that your crew gets injured in the first place, and Auto FE reduces chance that you get set on fire in the first place. That's why I run the Big Three on almost every tank I own these days - the passive bonuses alone are useful, and if I need to use them it spares me the trouble of working with that Repair Wheel. 

XT356 #5 Posted 20 February 2019 - 08:33 PM

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Sorry, I meant to say is why does my tank suffers damaged unrelated to what consumables I am running. If I swap things around, then it starts over.

 

I also never run food. 


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XT356 #6 Posted 20 February 2019 - 08:34 PM

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View PostBrowning x420x, on 20 February 2019 - 02:26 PM, said:

.... quit running chocolate and or get rid your repair kit. problem solved.

 

Is the chocolate supposed to be a jab at my mostly german tanks?

"I will eat your unhappiness"

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John-berg1995 #7 Posted 21 February 2019 - 12:16 AM

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Auto fire extinguisher reduces the chance of fire by a pretty big margin. So why it's more expensive to run. You likely won't go up in flames.

XT356 #8 Posted 21 February 2019 - 12:50 AM

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View PostJohn-berg1995, on 20 February 2019 - 06:16 PM, said:

Auto fire extinguisher reduces the chance of fire by a pretty big margin. So why it's more expensive to run. You likely won't go up in flames.

 

Well, I got lit up twice twice in a row last night. If I wasnt set on fire, my gunner was killed, replace things, and then the opposite happened. It was a slow spiral into madness.

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M4ntiX #9 Posted 21 February 2019 - 12:54 AM

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Are you running premium (large) consumables? Cause if so, then yes, it will definitely make a difference:

 
 
Premium Consumables
Purchased with Gold or Credits
 
LargeRepairkitIcon.png
Large Repair Kit 50 Gold or 20,000 Credits
While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs all currently damaged modules until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost during the cool down phase.
 
LargeMedkitIcon.png
Large First Aid Kit 50 Gold or 20,000 Credits
While equipped, provides 15% passive resistance to crew injury from penetrating hits. When used, heals all currently injured crew members until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost during the cool down phase.
 
AutoExtinguishersIcon.png
Automatic Fire Extinguisher 50 Gold or 20,000 Credits
Activates automatically 0.5 seconds after the tank catches fire and passively reduces the chance to catch fire by 10%.

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SightlessRogue0 #10 Posted 21 February 2019 - 10:19 AM

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View PostRonin Gaidin, on 20 February 2019 - 08:29 PM, said:

Passive bonuses for the three major Large Kits. Large Repair get you +10% to Repair speed, Large First Aid reduces chance that your crew gets injured in the first place, and Auto FE reduces chance that you get set on fire in the first place. That's why I run the Big Three on almost every tank I own these days - the passive bonuses alone are useful, and if I need to use them it spares me the trouble of working with that Repair Wheel. 

 

It's shocking to get burned but I prefer to take a second big repair kit because I use it more often than the fire extinguisher.

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Xenith_Inc #11 Posted 21 February 2019 - 11:37 AM

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XT356 #12 Posted 21 February 2019 - 01:25 PM

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You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 


"I will eat your unhappiness"

"Time... line? Time isn't made out of lines. It is made out of circles. That is why clocks are round!"

"I hope you brought you wallet...cuz the rent in HELL gets paying in advance!"


cydewaze #13 Posted 21 February 2019 - 02:08 PM

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View PostXT356, on 21 February 2019 - 08:25 AM, said:

You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 

 

Auto Fire Extinguisher: Increases chance of crew injury by 20%

Large First Aid Kit: Increases chance of tank fire by 20%

 

I think that's what you were getting at ^^^


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XT356 #14 Posted 21 February 2019 - 02:15 PM

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View Postcydewaze, on 21 February 2019 - 08:08 AM, said:

 

Auto Fire Extinguisher: Increases chance of crew injury by 20%

Large First Aid Kit: Increases chance of tank fire by 20%

 

I think that's what you were getting at ^^^

 

Thats what it feels like. except it was more of a 80% in my case

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M4ntiX #15 Posted 21 February 2019 - 03:03 PM

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So even though multiple people gave you a plausible answer to your predicament, you're still insisting it's a conspiracy?

 

Ok then... I give this thread 6/10 tinfoil hats. :)


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OldRugger51 #16 Posted 21 February 2019 - 03:39 PM

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View PostXT356, on 21 February 2019 - 08:25 AM, said:

You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 

 

What everyone is wondering is why you need to swap between the two? If you run the top three then you do not need to swap, but if you have another consumable, like food, then you are switching because you cannot run all three.

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SightlessRogue0 #17 Posted 21 February 2019 - 03:47 PM

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View PostXT356, on 21 February 2019 - 01:25 PM, said:

You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 

 

I understand, but I also understand that I thought the same thing as you and that I counted how many times I could burn in a party to prove the plot. In the end I did not burn so often that I believed it, it's just that it's so shocking every time our brains only remember these times.

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Vorpallion #18 Posted 21 February 2019 - 03:53 PM

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Yes, if you are using large consumables, taking them off will literally make your tank more susceptible to damage. 

Just run one of each type, problem solved. 

Only in a couple tanks do I drop a fire extinguisher for a second repair kit (or food on some auto loaders). Don't do this in tanks with a front mounted engine or high chance of fire engine. 

Some tanks, like the 13-57, are basically entirely engine inside the hull. 

Pit Friend #19 Posted 21 February 2019 - 06:21 PM

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It’s called bad luck. I have the same sort of luck as every single game I try taking a FE off a tank for food, fuel, or a second Repair Kit I WILL be set on fire in the next game or so, even if Inhadn’t been set on fire in that tank the last 100 games. 


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