Jump to content


Is there a correlation.....

consumables damage

  • Please log in to reply
18 replies to this topic

XT356 #1 Posted 20 February 2019 - 08:19 PM

    Major

  • Players
  • 10566 battles
  • 2,576
  • [FOE]
  • Member since:
    11-07-2013
Between consumables and the type of damage you take? For the life of me, I kept getting the worse luck last night. Gunner kept getting killed, so I change out the automatic fire extinguisher for first aid. Next match, set on fire, so I swap back. Next match, gunner got killed, swap back and forth until I had enough. Why is that?
“Greatness is a transitory experience. It is never consistent. It depends in part upon the myth-making imagination of humankind. The person who experiences greatness must have a feeling for the myth he is in. He must reflect what is projected upon him. And he must have a strong sense of the sardonic. This is what uncouples him from belief in his own pretensions. The sardonic is all that permits him to move within himself. Without this quality, even occasional greatness will destroy a man.”

Tempest fox3 #2 Posted 20 February 2019 - 08:22 PM

    Major

  • Beta Tester
  • 21057 battles
  • 18,463
  • [JOCO]
  • Member since:
    08-22-2013
Auto fire extinguisher reduces the chance of fire as a passive.

So yeah kinda.

Also depends what tank you were playing.

War is a Democracy and the enemy always gets a vote.

3 MoE's: E-25, M41 Walker Bulldog, E-50, Snakebite, E-75, T32, Tiger 131, Skoda T25 - In order obtained

 

Spoiler

Browning x420x #3 Posted 20 February 2019 - 08:26 PM

    Corporal

  • Players
  • 36033 battles
  • 31
  • [RDY5]
  • Member since:
    02-13-2014
.... quit running chocolate and or get rid your repair kit. problem solved.

Ronin Gaidin #4 Posted 20 February 2019 - 08:29 PM

    Major

  • Beta Tester
  • 35835 battles
  • 4,395
  • Member since:
    11-10-2013
Passive bonuses for the three major Large Kits. Large Repair get you +10% to Repair speed, Large First Aid reduces chance that your crew gets injured in the first place, and Auto FE reduces chance that you get set on fire in the first place. That's why I run the Big Three on almost every tank I own these days - the passive bonuses alone are useful, and if I need to use them it spares me the trouble of working with that Repair Wheel. 

XT356 #5 Posted 20 February 2019 - 08:33 PM

    Major

  • Players
  • 10566 battles
  • 2,576
  • [FOE]
  • Member since:
    11-07-2013

Sorry, I meant to say is why does my tank suffers damaged unrelated to what consumables I am running. If I swap things around, then it starts over.

 

I also never run food. 


“Greatness is a transitory experience. It is never consistent. It depends in part upon the myth-making imagination of humankind. The person who experiences greatness must have a feeling for the myth he is in. He must reflect what is projected upon him. And he must have a strong sense of the sardonic. This is what uncouples him from belief in his own pretensions. The sardonic is all that permits him to move within himself. Without this quality, even occasional greatness will destroy a man.”

XT356 #6 Posted 20 February 2019 - 08:34 PM

    Major

  • Players
  • 10566 battles
  • 2,576
  • [FOE]
  • Member since:
    11-07-2013

View PostBrowning x420x, on 20 February 2019 - 02:26 PM, said:

.... quit running chocolate and or get rid your repair kit. problem solved.

 

Is the chocolate supposed to be a jab at my mostly german tanks?
“Greatness is a transitory experience. It is never consistent. It depends in part upon the myth-making imagination of humankind. The person who experiences greatness must have a feeling for the myth he is in. He must reflect what is projected upon him. And he must have a strong sense of the sardonic. This is what uncouples him from belief in his own pretensions. The sardonic is all that permits him to move within himself. Without this quality, even occasional greatness will destroy a man.”

John-berg1995 #7 Posted 21 February 2019 - 12:16 AM

    Major

  • Players
  • 12684 battles
  • 2,916
  • [CIA]
  • Member since:
    12-05-2015
Auto fire extinguisher reduces the chance of fire by a pretty big margin. So why it's more expensive to run. You likely won't go up in flames.

XT356 #8 Posted 21 February 2019 - 12:50 AM

    Major

  • Players
  • 10566 battles
  • 2,576
  • [FOE]
  • Member since:
    11-07-2013

View PostJohn-berg1995, on 20 February 2019 - 06:16 PM, said:

Auto fire extinguisher reduces the chance of fire by a pretty big margin. So why it's more expensive to run. You likely won't go up in flames.

 

Well, I got lit up twice twice in a row last night. If I wasnt set on fire, my gunner was killed, replace things, and then the opposite happened. It was a slow spiral into madness.
“Greatness is a transitory experience. It is never consistent. It depends in part upon the myth-making imagination of humankind. The person who experiences greatness must have a feeling for the myth he is in. He must reflect what is projected upon him. And he must have a strong sense of the sardonic. This is what uncouples him from belief in his own pretensions. The sardonic is all that permits him to move within himself. Without this quality, even occasional greatness will destroy a man.”

M4ntiX #9 Posted 21 February 2019 - 12:54 AM

    Major

  • Players
  • 30103 battles
  • 4,271
  • [JOCO]
  • Member since:
    03-18-2014

Are you running premium (large) consumables? Cause if so, then yes, it will definitely make a difference:

 
 
Premium Consumables
Purchased with Gold or Credits
 
LargeRepairkitIcon.png
Large Repair Kit 50 Gold or 20,000 Credits
While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs all currently damaged modules until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost during the cool down phase.
 
LargeMedkitIcon.png
Large First Aid Kit 50 Gold or 20,000 Credits
While equipped, provides 15% passive resistance to crew injury from penetrating hits. When used, heals all currently injured crew members until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost during the cool down phase.
 
AutoExtinguishersIcon.png
Automatic Fire Extinguisher 50 Gold or 20,000 Credits
Activates automatically 0.5 seconds after the tank catches fire and passively reduces the chance to catch fire by 10%.

* MY TEAM IS ALWAYS MADE BY MONGOL TRISOMIC STYLE PLAY LIKE NO BRAIN! *

* I live in reality and let me tell you, there is no one here. * For some reason you feel the need to troll stink bomb a statement of fact. *

* 4 kids single father 2 boats a plane 3cars and more battles than you. * Jesus you smegheads are whiny about your Epeens. *


SightlessRogue0 #10 Posted 21 February 2019 - 10:19 AM

    Major

  • Players
  • 19927 battles
  • 2,857
  • Member since:
    05-16-2017

View PostRonin Gaidin, on 20 February 2019 - 08:29 PM, said:

Passive bonuses for the three major Large Kits. Large Repair get you +10% to Repair speed, Large First Aid reduces chance that your crew gets injured in the first place, and Auto FE reduces chance that you get set on fire in the first place. That's why I run the Big Three on almost every tank I own these days - the passive bonuses alone are useful, and if I need to use them it spares me the trouble of working with that Repair Wheel. 

 

It's shocking to get burned but I prefer to take a second big repair kit because I use it more often than the fire extinguisher.

I use Google translator for english language

Lots of juggling in french text, sometimes translator in trouble with that. If you do not understand what I write, tell me.


Xenith_Inc #11 Posted 21 February 2019 - 11:37 AM

    Major

  • Players
  • 6951 battles
  • 3,475
  • Member since:
    04-15-2017
Train pain tolerance and firefighting.

+++Generally found on PS4 EU server from 5 - 9pm CET+++

My YouTube Channel


XT356 #12 Posted 21 February 2019 - 01:25 PM

    Major

  • Players
  • 10566 battles
  • 2,576
  • [FOE]
  • Member since:
    11-07-2013

You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 


“Greatness is a transitory experience. It is never consistent. It depends in part upon the myth-making imagination of humankind. The person who experiences greatness must have a feeling for the myth he is in. He must reflect what is projected upon him. And he must have a strong sense of the sardonic. This is what uncouples him from belief in his own pretensions. The sardonic is all that permits him to move within himself. Without this quality, even occasional greatness will destroy a man.”

cydewaze #13 Posted 21 February 2019 - 02:08 PM

    First lieutenant

  • Players
  • 6746 battles
  • 885
  • [ALSRN]
  • Member since:
    06-10-2018

View PostXT356, on 21 February 2019 - 08:25 AM, said:

You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 

 

Auto Fire Extinguisher: Increases chance of crew injury by 20%

Large First Aid Kit: Increases chance of tank fire by 20%

 

I think that's what you were getting at ^^^


Certified Potato! 1 MOE: M6 - T29 - T32 - M103 - Tiger I - Tiger II - E75 - Stug III G

XT356 #14 Posted 21 February 2019 - 02:15 PM

    Major

  • Players
  • 10566 battles
  • 2,576
  • [FOE]
  • Member since:
    11-07-2013

View Postcydewaze, on 21 February 2019 - 08:08 AM, said:

 

Auto Fire Extinguisher: Increases chance of crew injury by 20%

Large First Aid Kit: Increases chance of tank fire by 20%

 

I think that's what you were getting at ^^^

 

Thats what it feels like. except it was more of a 80% in my case
“Greatness is a transitory experience. It is never consistent. It depends in part upon the myth-making imagination of humankind. The person who experiences greatness must have a feeling for the myth he is in. He must reflect what is projected upon him. And he must have a strong sense of the sardonic. This is what uncouples him from belief in his own pretensions. The sardonic is all that permits him to move within himself. Without this quality, even occasional greatness will destroy a man.”

M4ntiX #15 Posted 21 February 2019 - 03:03 PM

    Major

  • Players
  • 30103 battles
  • 4,271
  • [JOCO]
  • Member since:
    03-18-2014

So even though multiple people gave you a plausible answer to your predicament, you're still insisting it's a conspiracy?

 

Ok then... I give this thread 6/10 tinfoil hats. :)


* MY TEAM IS ALWAYS MADE BY MONGOL TRISOMIC STYLE PLAY LIKE NO BRAIN! *

* I live in reality and let me tell you, there is no one here. * For some reason you feel the need to troll stink bomb a statement of fact. *

* 4 kids single father 2 boats a plane 3cars and more battles than you. * Jesus you smegheads are whiny about your Epeens. *


OldRugger51 #16 Posted 21 February 2019 - 03:39 PM

    First lieutenant

  • Players
  • 20050 battles
  • 734
  • [C-X-L]
  • Member since:
    02-13-2014

View PostXT356, on 21 February 2019 - 08:25 AM, said:

You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 

 

What everyone is wondering is why you need to swap between the two? If you run the top three then you do not need to swap, but if you have another consumable, like food, then you are switching because you cannot run all three.

“If my answers frighten you, then you should cease asking scary questions.” - Jules Winnfield, Pulp Fiction

Long before The Witcher, Elric of Melnibone, with Stormbringer, was the Blonde of Death!


SightlessRogue0 #17 Posted 21 February 2019 - 03:47 PM

    Major

  • Players
  • 19927 battles
  • 2,857
  • Member since:
    05-16-2017

View PostXT356, on 21 February 2019 - 01:25 PM, said:

You guys arent getting what I am trying to get across. As soon as I take off the fire extinguisher for a match, I will be set on fire. I but if I put it back on and then my gunner will always get killed , thus making me regret taking the first aid off.

 

Its depressing to swap back and forth only for it to have no real impact. 

 

I understand, but I also understand that I thought the same thing as you and that I counted how many times I could burn in a party to prove the plot. In the end I did not burn so often that I believed it, it's just that it's so shocking every time our brains only remember these times.

I use Google translator for english language

Lots of juggling in french text, sometimes translator in trouble with that. If you do not understand what I write, tell me.


Vorpallion #18 Posted 21 February 2019 - 03:53 PM

    Staff sergeant

  • Players
  • 6569 battles
  • 362
  • [ICC1]
  • Member since:
    02-09-2016
Yes, if you are using large consumables, taking them off will literally make your tank more susceptible to damage. 

Just run one of each type, problem solved. 

Only in a couple tanks do I drop a fire extinguisher for a second repair kit (or food on some auto loaders). Don't do this in tanks with a front mounted engine or high chance of fire engine. 

Some tanks, like the 13-57, are basically entirely engine inside the hull. 

Pit Friend #19 Posted 21 February 2019 - 06:21 PM

    Major

  • Players
  • 33602 battles
  • 18,647
  • [PTATO]
  • Member since:
    07-14-2014

It’s called bad luck. I have the same sort of luck as every single game I try taking a FE off a tank for food, fuel, or a second Repair Kit I WILL be set on fire in the next game or so, even if Inhadn’t been set on fire in that tank the last 100 games. 


When the nice guy loses his patience the devil shivers. 






Also tagged with consumables, damage

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users