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ghost walls exist why?


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FastSirleon #1 Posted 27 February 2019 - 09:49 PM

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I really can not understand why there are transparent walls. I remember reading on a post an administrator who said that there should be and that if we find one we must report but every map is full these ghost walls are everywhere. however, I put a picture of one of these that does not allow you to use a great stakeout for the tankers. thank you!

 



dave mg 04 #2 Posted 27 February 2019 - 09:56 PM

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i thought they were there just to annoy and spoil your fun in a light tanks and t.d's...:trollface:

well it seams that way as they block good spotting and sniping spots...

 



FastSirleon #3 Posted 27 February 2019 - 11:25 PM

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Visualizza postdave mg 04, il 27 febbraio 2019 - 09:56 PM, ha dichiarato:

Pensavo che fossero lì solo per infastidire e rovinare il tuo divertimento in un serbatoio leggero e t.d's ...:faccia da stupido:

bene si blocca in questo modo in quanto bloccano i punti di individuazione e sniping ...

 

 

I do not understand

 



FastSirleon #4 Posted 28 February 2019 - 01:42 PM

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Visualizza postFastSirleon, il 27 febbraio 2019 - 09:49, ha dichiarato:

Non riesco davvero a capire perché ci siano muri trasparenti. Ricordo di aver letto su un post un amministratore che diceva che dovrebbe esserci e che se ne troviamo uno dobbiamo riportarlo ma ogni mappa è piena queste mura di fantasmi sono ovunque. tuttavia, metto una foto di una di queste che non ti permette di usare un grande appiglio per le petroliere. grazie!

 

 

It would be very nice to have a response from an administrator because I would like to understand



MaxChaos24 #5 Posted 28 February 2019 - 02:08 PM

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Walls are there to block off access to areas outside the intended play space. 

cydewaze #6 Posted 28 February 2019 - 02:11 PM

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View PostMaxChaos24, on 28 February 2019 - 09:08 AM, said:

Walls are there to block off access to areas outside the intended play space. 

 

I think rather than using walls, we should just have mines planted there. Drive outside the play space, and BOOM! :)
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Talibumbum #7 Posted 28 February 2019 - 03:10 PM

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View Postcydewaze, on 28 February 2019 - 02:11 PM, said:

 

I think rather than using walls, we should just have mines planted there. Drive outside the play space, and BOOM! :)

 

Airstrikes! Visible for everyone. 



Hypocrite #8 Posted 28 February 2019 - 03:23 PM

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View PostTalibumbum, on 28 February 2019 - 09:10 AM, said:

 

Airstrikes! Visible for everyone. 

 

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killer etzi0 #9 Posted 28 February 2019 - 03:36 PM

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Yea, like we need more spots on maps that are in the very back furthest from the battle locations for "sniper" tanks to hide..... :sceptic:

Edited by killer etzi0, 28 February 2019 - 03:37 PM.

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RangerCharlie75 #10 Posted 28 February 2019 - 04:39 PM

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I miss climbing hills for good spots.

 


 


HybredXero #11 Posted 28 February 2019 - 05:37 PM

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View PostMaxChaos24, on 28 February 2019 - 09:08 AM, said:

Walls are there to block off access to areas outside the intended play space. 

 

But there is a boundery that keeps us in the intended play space already.  If its inside that border then we should be able to get there.  You dont want people getting there then put some of those physic defying ice rocks there...

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FastSirleon #12 Posted 28 February 2019 - 09:04 PM

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Visualizza postMaxChaos24, il 28 febbraio 2019 - 02:08 PM, ha dichiarato:

I muri sono lì per bloccare l'accesso alle aree al di fuori dello spazio di gioco previsto. 

 

 

sorry if I tell you Max but this is really a wrong way to act. I'll explain to you if I see that the landscape is made in a certain way I adjust myself on what I see not on what is not seen. then many transparent walls parano the shot and this is ridiculous. another problem and perhaps very very serious is that some of these ghost walls have secret passages and only those who know it can pass them, it does not seem to me a correct way to handle the problem. the game is very nice the maps very well studied in every detail of every map point has been designed to be done so because it has a function then comes one or a few more players who complain and you solve by closing with a ghost wall is obvious that who plays only heavy tanks wants to close those points on the map as well as want to eliminate the artillery but this is a ridiculous thing the game provides many types of wagons and all types of wagons must be able to play the best and exploit the map for how it was studied origin. I believe that if you ask each player if he is favorable or contrary to these ghost walls we will find that only a few agree with their existence. The players I know do not want the ghost walls.



FastSirleon #13 Posted 04 March 2019 - 09:34 PM

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View PostFastSirleon, on 28 February 2019 - 09:04 PM, said:

 

 

sorry if I tell you Max but this is really a wrong way to act. I'll explain to you if I see that the landscape is made in a certain way I adjust myself on what I see not on what is not seen. then many transparent walls parano the shot and this is ridiculous. another problem and perhaps very very serious is that some of these ghost walls have secret passages and only those who know it can pass them, it does not seem to me a correct way to handle the problem. the game is very nice the maps very well studied in every detail of every map point has been designed to be done so because it has a function then comes one or a few more players who complain and you solve by closing with a ghost wall is obvious that who plays only heavy tanks wants to close those points on the map as well as want to eliminate the artillery but this is a ridiculous thing the game provides many types of wagons and all types of wagons must be able to play the best and exploit the map for how it was studied origin. I believe that if you ask each player if he is favorable or contrary to these ghost walls we will find that only a few agree with their existence. The players I know do not want the ghost walls.

 

 

Ok, I understand this is a taboo subject and it is better not to talk about any constructive or clarifying discussion. Everything is silent.



FastSirleon #14 Posted 13 March 2019 - 01:29 PM

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View PostMaxChaos24, on 28 February 2019 - 02:08 PM, said:

Walls are there to block off access to areas outside the intended play space. 

 

your attitude is very great rude I refer to administrators who do not respond



Tempest fox3 #15 Posted 14 March 2019 - 06:50 PM

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View PostMaxChaos24, on 28 February 2019 - 02:08 PM, said:

Walls are there to block off access to areas outside the intended play space. 

 

Can you use physical objects with a visual model rather than invisible walls please?

 

Instead of it looking like you can go somewhere only to find that you can't because of an invisible barrier. 


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MaxChaos24 #16 Posted 14 March 2019 - 06:59 PM

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View PostTempest fox3, on 14 March 2019 - 01:50 PM, said:

 

Can you use physical objects with a visual model rather than invisible walls please?

 

Instead of it looking like you can go somewhere only to find that you can't because of an invisible barrier. 

 

I think in general the invisible walls are where it looks like you can't go but manage to get there through other means. (usually steep cliffs that players are trying to ramp themselves up or have platoon mates push them up). Not sure of any that are in normal areas. If you have an example of one "in plain sight", we can take a look. 

MPC 2117 #17 Posted 14 March 2019 - 07:25 PM

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View PostMaxChaos24, on 14 March 2019 - 12:59 PM, said:

 

I think in general the invisible walls are where it looks like you can't go but manage to get there through other means. (usually steep cliffs that players are trying to ramp themselves up or have platoon mates push them up). Not sure of any that are in normal areas. If you have an example of one "in plain sight", we can take a look. 

How about all the destroyed building rooftops on icebound, did ya'll ever fix those?


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MaxChaos24 #18 Posted 14 March 2019 - 07:27 PM

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View PostMPC 2117, on 14 March 2019 - 02:25 PM, said:

How about all the destroyed building rooftops on icebound, did ya'll ever fix those?

 

Not sure what you are referring to. Could you be a little more specific?

MPC 2117 #19 Posted 14 March 2019 - 07:28 PM

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View PostFastSirleon, on 27 February 2019 - 03:49 PM, said:

I really can not understand why there are transparent walls. I remember reading on a post an administrator who said that there should be and that if we find one we must report but every map is full these ghost walls are everywhere. however, I put a picture of one of these that does not allow you to use a great stakeout for the tankers. thank you!

 

Based on your position on the map, i can safely acertain that your vehicle had absolutely no business being where it was. I don't see an issue with that particular invisible wall being there.


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MPC 2117 #20 Posted 14 March 2019 - 07:33 PM

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View PostMaxChaos24, on 14 March 2019 - 01:27 PM, said:

 

Not sure what you are referring to. Could you be a little more specific?

From the hills around the northern area of the map, there are tall hills that can be traversed. Once on said hills it is possible to have LoS on enemy tanks approaching from the south through some of the buildings, but you cannot shoot through them to hit the targets that you can see. It's as if the rooftops are there, but visually they are destroyed. Might have an old clip.

 

No clip was found, but it can easily be recreated in team training


Edited by MPC 2117, 14 March 2019 - 07:39 PM.

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