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ghost walls exist why?


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RUNNINGDUDE1 #21 Posted 14 March 2019 - 07:35 PM

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View PostFastSirleon, on 13 March 2019 - 05:29 AM, said:

 

your attitude is very great rude I refer to administrators who do not respond

 

How is he being rude? He gave an answer as to why. Players go to places to cower away and be utterly useless.

MaxChaos24 #22 Posted 14 March 2019 - 07:39 PM

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View PostMPC 2117, on 14 March 2019 - 02:33 PM, said:

From the hills around the northern area of the map, there are tall hills that can be traversed. Once on said hills it is possible to have LoS on enemy tanks approaching from the south through some of the buildings, but you cannot shoot through them to hit the targets that you can see. It's as if the rooftops are there, but visually the are destroyed. Might have an old clip.

 

Was it this one? If so, that was fixed in 2017 lol. 

http://forum-console.worldoftanks.com/index.php?/topic/199880-icebound-invisible-rubble-texture-bug-report-21/



MPC 2117 #23 Posted 14 March 2019 - 07:44 PM

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View PostMaxChaos24, on 14 March 2019 - 01:39 PM, said:

Sure about that? I'd test it myself but one needs premium account status to create a training room.:sceptic:

 


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MaxChaos24 #24 Posted 14 March 2019 - 07:49 PM

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View PostMPC 2117, on 14 March 2019 - 02:44 PM, said:

Sure about that? I'd test it myself but one needs premium account status to create a training room.:sceptic:

 

 

Yep: https://console.worldoftanks.com/en/news/update-4-3-summary (Ok, was 2018 when it the fix was released but fixed internally in 2017 :P )

 


Edited by MaxChaos24, 14 March 2019 - 07:49 PM.


MPC 2117 #25 Posted 14 March 2019 - 07:54 PM

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View PostMaxChaos24, on 14 March 2019 - 01:49 PM, said:

 

Yep: https://console.worldoftanks.com/en/news/update-4-3-summary (Ok, was 2018 when it the fix was released but fixed internally in 2017 :P )

 

Clips or gtfo!:teethhappy:

 

Regardless, the low rampart to the north on Raisenai needs the same attention.


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Very Classy #26 Posted 14 March 2019 - 08:13 PM

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Oh no! Whatever will I do? I cannot boost in corner of map! Please fix! 

 

This is irony....



movado75 #27 Posted 15 March 2019 - 12:08 AM

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:popcorn:

Sammael85 #28 Posted 15 March 2019 - 02:38 AM

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View PostRangerCharlie75, on 28 February 2019 - 05:39 PM, said:

I miss climbing hills for good spots.

 

 

I miss actually being able to shoot from afar, like in real tank combat.

 

Would be nice to be able to keep playing non-armored sniping tanks as it's supposedly intended


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Sammael85 #29 Posted 15 March 2019 - 04:00 AM

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By the way, this is the definitive prove that Wargaming Chicago-Baltimore is completely useless designing maps. One first test them instead of throwing up like crazy and, if you find a supossedly OP position (a good map designing team knows how to avoid creating them in first place) then you redesign the area putting physical objects (like in Caen, that was actual good work) or else obstacles that naturally avoid any access, but invisible walls? Seriously? We are in 1994 again? :facepalm:

"Como se te ocurre pensar eso, ¿no ves que todos los "Pros" tiran premium ? Por algo sera, solo unos pocos están capacitados para hacerlo" - By Enjamio

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FastSirleon #30 Posted 15 March 2019 - 08:24 AM

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Visualizza postMPC 2117, il 14 marzo 2019 - 07:28 PM, ha dichiarato:

In base alla tua posizione sulla mappa, posso accertarti che il tuo veicolo non ha assolutamente alcun problema a dove si trovava. Non vedo alcun problema con quel particolare muro invisibile che sta lì.

 

that wall that extends diagonally does not allow us to take advantage of the already small hill. in addition, once identified it prevents cover movements as the space available is very limited. However can you explain to me what that wall is for? you in this way favor only and exclusively the game of heavy wagons this is not correct towards the players?

 



IEnjoythissee #31 Posted 15 March 2019 - 08:56 AM

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MPC 2117 #32 Posted 15 March 2019 - 07:32 PM

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View PostFastSirleon, on 15 March 2019 - 02:24 AM, said:

 

that wall that extends diagonally does not allow us to take advantage of the already small hill. in addition, once identified it prevents cover movements as the space available is very limited. However can you explain to me what that wall is for? you in this way favor only and exclusively the game of heavy wagons this is not correct towards the players?

 

Incorrect. I was pointing out that with the match progress indicated on your map, your position would be useless. You wouldn't be able to see any targets, and would contribute no damage. Thus you had no reason to be there. If that wall wasn't there, it would only compound your problem by allowing you to park yourself further from the action.


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FastSirleon #33 Posted 16 March 2019 - 09:00 PM

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View PostMPC 2117, on 15 March 2019 - 07:32 PM, said:

Incorrect. I was pointing out that with the match progress indicated on your map, your position would be useless. You wouldn't be able to see any targets, and would contribute no damage. Thus you had no reason to be there. If that wall wasn't there, it would only compound your problem by allowing you to park yourself further from the action.

 

Not correct you if the adversaries advance serves all right. However the existence of these walls confirms the flop of game management. it also confirms the desire to facilitate only the heavy. It is a dishonest way of solving the problem of those four cats who write and complain on the forum if you listen to the opinion of all the players there would be no transparent walls.

 



MPC 2117 #34 Posted 16 March 2019 - 11:04 PM

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View PostFastSirleon, on 16 March 2019 - 03:00 PM, said:

 

Not correct you if the adversaries advance serves all right. However the existence of these walls confirms the flop of game management. it also confirms the desire to facilitate only the heavy. It is a dishonest way of solving the problem of those four cats who write and complain on the forum if you listen to the opinion of all the players there would be no transparent walls.

 

There's already plenty of space to give fire support to allies on the eastern approach, there's no need to be going up that hill.


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FastSirleon #35 Posted 17 March 2019 - 11:13 AM

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View PostMPC 2117, on 16 March 2019 - 11:04 PM, said:

There's already plenty of space to give fire support to allies on the eastern approach, there's no need to be going up that hill.

 

Ok I accept your opinion but it would be nice to know what the majority of players think



MPC 2117 #36 Posted 17 March 2019 - 07:07 PM

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That was not an opinion.

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OLDxAPOSTLE #37 Posted 20 March 2019 - 03:32 PM

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Let's get real for a minute. I know it is an arcade game that likes to spout historical elements, but they have lost any historical credibility. Far as the walls, its suppose to be a tank game, not COD. I spent 4 years in a tank in the Marines, and never engaged under 200 meters. Forget the tunneling bullcrap.

FastSirleon #38 Posted 21 March 2019 - 09:07 AM

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View PostMPC 2117, on 17 March 2019 - 07:07 PM, said:

That was not an opinion.

 

 

the fact is that the maps have been created and studied and then closed by hypocrites you don't know how to do your job.

 



MPC 2117 #39 Posted 21 March 2019 - 09:18 AM

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Dealing with corner camping idiots is not my job. If it was, I would quit.

 

And on that note, I'm outta here.


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