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Modify fall damage

falling damage tracksleavingtheground

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westmech #1 Posted 01 March 2019 - 05:32 PM

    Staff sergeant

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Can we have fall damage looked into? I've seen E75s and large heavies come off bridges (Ravaged Capital map), and hills (Dragon Ridge map and  El Alamein map) and take no damage because at least one part of the tanks tracks are still in contact with the bridge or hill at the time of the fall, but I have taken some really benign falls in my light tanks and it takes all my health due to the fact my tracks came off the ground regardless of the height of the fall. Dragon ridge and El Alamein are perfect maps that you can test this on to see. I find the fall damage to lights is exponential if the tracks leave the ground and it needs to be reduced dramatically. 

Highlordwurm #2 Posted 01 March 2019 - 07:19 PM

    First lieutenant

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there is some wonkiness, for sure!  For realism, crew members should be extra vulnerable to fall damage...could you imagine being in one of those steel traps falling off a cliff!?  there would be concussions, knocked out teeth, broken knees, ammo rolling around inside, hot coffee EVERYWHERE!! :harp:

 


TennisMan56 #3 Posted 01 March 2019 - 08:28 PM

    First lieutenant

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I would like it to modify the damage for green light tank that takes off like a rocket, fall off bridge die, cliff die, water die, etc. The modifier would then place them on red team.

westmech #4 Posted 12 March 2019 - 02:29 PM

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Soooooo, can you guys look into this? Or are we all going to have to wait until wheeled vehicles are released on console for a physics change?

 



I am Zweistein #5 Posted 12 March 2019 - 02:55 PM

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View PostTennisMan56, on 01 March 2019 - 08:28 PM, said:

I would like it to modify the damage for green light tank that takes off like a rocket, fall off bridge die, cliff die, water die, etc. The modifier would then place them on red team.

 

guilty :ohmy:





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