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An observation about new tanks

St or wg?

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Nuke2099 #21 Posted 05 March 2019 - 11:59 AM

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View PostTanksForNothing, on 05 March 2019 - 11:58 AM, said:

i highly doubt super testers would be reccomending a 10.6 second reload on the 1st shell js

 

I don't want to go pointing fingers but you would be surprised. Especially if there happens to be a group of people in there with a vendetta against mediums and good players using mediums and/or lights. 
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DoomPanzer #22 Posted 05 March 2019 - 12:02 PM

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View PostMASHMAN 90, on 05 March 2019 - 05:53 AM, said:

 

Servers only been down 2 hours, 3 minimum was stated yesterday.

 

guess no tanks and coffee before work this morning,, I usually am able to play Tuesday morn by this time as well!

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GameWinner_001 #23 Posted 05 March 2019 - 12:04 PM

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View PostJohn Arrowsmith, on 05 March 2019 - 12:39 PM, said:

 

The site displaying these numbers has been nuked. 

 

As said in the other thread,  it's easier to buff a premium than it is to nerf a premium due to outrage.

 

Yep, right, WG is well aware of this.

They simply handle it carefully and I also prefer this careful approach.



vVMr GoodCatVv #24 Posted 05 March 2019 - 12:06 PM

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For me it's the same old story with this company. They make some truly stupid decisions but they also make some really good ones too. Nothing changes

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XGNgiveitT0ya #25 Posted 05 March 2019 - 12:18 PM

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View PostNuke2099, on 05 March 2019 - 11:43 AM, said:

 

But when will they buff it? A year's time when no one will care? Also the site is under maintenance. I really doubt these values are wrong but I would love to be wrong on this. Because right now the Progetto won't be able to compete well unless you happen to be a really good player but then a good player can make anything work...eventually. 

Which is exactly why wg has to stop balancing around the really good players. They will always win. Always..all wg is doing is handicapping the good players and also making it more difficult for up-and-coming players to become great players.

 

 Believe it or not an overpowered tank is what you need sometimes to push you to that next level. Take the E50 for example it was op as heck sure, but many people that was their first tank they felt like they were top dog on the battlefield. Powerful tanks help instill a mindset which i key in becoming a great player. Once you are a great player you dont need OP tanks to be great. The downside is the people never stopped playing the E50 so we cant have nice things..for all you OG players out there what tanks did you have that epiphany in? I bet it was a really powerful tank like the E100 or is7. Back in the day those tanks were extremely powerful and now theyre meh..not because of nerfs but from introduction of other tanks like the E5....another tank many players learned how to be great in. Lately the tanks added to the game are so meh it is becoming increasingly difficult for players to reach that next skill level which is also why you see player base decline..there are really no blatantly OP tanks in the game right now except for a few TDs..some see that as a good thing. I dont. 



radinko245 #26 Posted 05 March 2019 - 12:26 PM

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View PostNuke2099, on 05 March 2019 - 11:43 AM, said:

 

But when will they buff it? A year's time when no one will care? Also the site is under maintenance. I really doubt these values are wrong but I would love to be wrong on this. Because right now the Progetto won't be able to compete well unless you happen to be a really good player but then a good player can make anything work...eventually. 

 

It will perform just fine

 

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Nuke2099 #27 Posted 05 March 2019 - 12:39 PM

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View Postradinko245, on 05 March 2019 - 12:26 PM, said:

 

It will perform just fine

 

And do you have anything to back that statement up with? Because on paper it's looking like a piece of crap. 
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PYLE33 #28 Posted 05 March 2019 - 12:48 PM

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View PostMASHMAN 90, on 05 March 2019 - 06:53 AM, said:

 

Servers only been down 2 hours, 3 minimum was stated yesterday.

 

I saw that. The server restarts and updates have always been at 2 am for my time zone. Just thought it odd that it was nearly 7 am and they weren't back up yet.

MASHMAN 90 #29 Posted 05 March 2019 - 01:00 PM

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View PostPYLE33, on 05 March 2019 - 12:48 PM, said:

 

I saw that. The server restarts and updates have always been at 2 am for my time zone. Just thought it odd that it was nearly 7 am and they weren't back up yet.

 

Should be up now, would have posted earlier but was eating :)

PYLE33 #30 Posted 05 March 2019 - 01:06 PM

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View PostNuke2099, on 05 March 2019 - 06:59 AM, said:

 

I don't want to go pointing fingers but you would be surprised. Especially if there happens to be a group of people in there with a vendetta against mediums and good players using mediums and/or lights. 

 

I won't name drop either but yes. I had a super tester and active forum member in a game several weeks ago. As soon as the game started he absolutely raged and moaned the whole game about how medium tanks and lights steal all the xp and silver from the td and arty players and went on and on and on and on about how unfair it is. Normally I mute such peeps but that one given who it was I listened to the whole thing and now disregard anything they have to say on these forums.

PYLE33 #31 Posted 05 March 2019 - 01:14 PM

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Has anyone actually done the math on the rates of fire with the stats we got? Holy crap they just made it so that it has to be played like an auto loader, dump all 3 then go hide. With those reload times the rpm if played as a single shot is probably around 5.5 and the more you use the remaining rounds in the clip the lower the rpm gets.  

OlvC #32 Posted 05 March 2019 - 01:44 PM

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Yea, the dpm firing sigle hot is around 1400 sooo, I really don’t think it will be very competitive, not to think if you are firing only full clips it goes below 100

 


BULLPUPBAKERST1 #33 Posted 05 March 2019 - 02:00 PM

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Just played first battle in it...with vents and rammer (no crew skills yet) the first shell took over 10 seconds but less than 11, second shell took somewhere between 9.5 and 10.2, third shell took either 8.94 or 9.84. I’ll try to remember to record it on the next battle to post. Give me about 10 minutes and I’ll throw it up here. 

 

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M4ntiX #34 Posted 05 March 2019 - 02:08 PM

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So in order to play this, equipment and consumables have to be focused solely on maximizing DPM.

So, vents, rammer, optics and food to be competitive it seems.

Nice... That's gonna be one expensive spaghetti to run.

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BrettSterlingH #35 Posted 05 March 2019 - 02:13 PM

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View PostMASHMAN 90, on 05 March 2019 - 11:51 AM, said:

 

I do agree with that but part of me fears that the tank won't ever get a buff even if it needs one (M4 Improved is a special exception but even then did it after the sale as some would have bought it in a Buffed state but missed out). I'm still getting the Progetto regardless and i'm not going to cry or moan about the Nerfs to the Tank. I just hope WG are prepared to Buff it, if it needs it.

 

Tanks like the K-91 needs a Buff as the Object 430U (Which i expect to get nerfed) far outclasses it in every class except Shell Velocity and Penetration and i feel Object 268 v4 needs a Speed Buff by 10 kph to make it different from T110E3 but worse mobility than the Object 263. K-91 if i had to choose one though.

 

I really hope they don't nerf the 430U, I think it's balanced as it is, compare it to the M48 patton. The old Obj. 430 might need a tiny buff, I honestly prefer playing the K-91.

PYLE33 #36 Posted 05 March 2019 - 02:13 PM

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Since on PC this tank is better than it's TT counterparts can you imagine how bad they will be if the same thing is done to them?

 



MASHMAN 90 #37 Posted 05 March 2019 - 02:28 PM

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View PostBrettSterlingH, on 05 March 2019 - 02:13 PM, said:

 

I really hope they don't nerf the 430U, I think it's balanced as it is, compare it to the M48 patton. The old Obj. 430 might need a tiny buff, I honestly prefer playing the K-91.

 

I hope Buff the E-50 then.

 

430U: ROF: 5.13, Aim: 2.3, Accuracy: 0.4 (Looking at this E-50M is still better so i take back what i said, but my feeling was that it would be nerfed but seems like it isn't needed now after comparing, E-50 needs an Aim Time Buff however)

E-50M: ROF: 6.12, Aim: 2.1, Accuracy: 0.3 (Not as bad as i thought it would be)

E-50: ROF: 5.45, Aim: 3, Accuracy: 0.3



BULLPUPBAKERST1 #38 Posted 05 March 2019 - 03:08 PM

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I looked a little more intently, the first shell on the Progetto loads in 12+ seconds with rammer/vents, no skills. The third shell is under 9 seconds, and I think the second shell is between 9 and 10. They don’t get longer, they get shorter. My video seems to be taking it’s good old time loading up. 

 

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BULLPUPBAKERST1 #39 Posted 05 March 2019 - 03:21 PM

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https://xboxclips.com/BULLPUPBAKERST1/5302f1a6-1692-4611-b819-8129c560db45/

 

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PYLE33 #40 Posted 05 March 2019 - 04:21 PM

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View PostBULLPUPBAKERST1, on 05 March 2019 - 10:21 AM, said:

 

They do get shorter with each one loaded when loading from an empty clip but the way the mechanic works the more rounds you use out of the clip the more time you spend reloading causing a rather large decrease in RPM and DPM. Have you had a chance to track what the rate of fire is if using it as a single shot or if you dump 2 rounds then let the clip reload?

 

I see why some of the confusing posts about the reload on this. The reload times are shown backwards with the last shell load time being listed first. 


Edited by PYLE33, 05 March 2019 - 04:37 PM.





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