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Track critical


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V4nquished79 #1 Posted 15 April 2019 - 12:55 PM

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Ok, when the engine is damaged the tank is slower, when the turret is damaged the turret rotation is slower, when the gun is damaged the aiming circle is huge, but when the track has critical damage aka turns yellow it does nothing.  Hitting light tank, he gots critical and so what? Damaged track should reduce greatly traverse speed as other damaged modules have great impact on the tank condition. And hitting 15 tons light tank with 128mm gun for just a track critical is ridiculous, every hit in track should damage and stop the tank. 



SourceOfSoy #2 Posted 15 April 2019 - 01:41 PM

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Damaged tracks do inhibit mobility, just not enough to be worth anything.

Although, I agree. Im so done with hitting a T-100 or AMX 13 90  with my grille and damaging a track. Nope, no way. That is a lazy, poorly designed part of the game.

rick007cmx1 #3 Posted 21 April 2019 - 09:50 PM

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Hitting tracks does have consequences. The next shot will have a greater chance to track the tank. Also the damage track will needlessly appear in the radial radar menu after another module gets damaged. 

DUBIOUSrepair #4 Posted Yesterday, 12:59 PM

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I've noticed it lowers top speed and slightly reduces hull rotation speed on my B-C 12t. Seems slightly less nimble after track damage.




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